Files
gio/widget/material/slider.go
T
2023-01-27 21:04:32 -06:00

114 lines
2.7 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
)
// Slider is for selecting a value in a range.
func Slider(th *Theme, float *widget.Float, min, max float32) SliderStyle {
return SliderStyle{
Min: min,
Max: max,
Color: th.Palette.ContrastBg,
Float: float,
FingerSize: th.FingerSize,
}
}
type SliderStyle struct {
Axis layout.Axis
Min, Max float32
Invert bool
Color color.NRGBA
Float *widget.Float
FingerSize unit.Dp
}
func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
thumbRadius := gtx.Dp(6)
trackWidth := gtx.Dp(2)
axis := s.Axis
// Keep a minimum length so that the track is always visible.
minLength := thumbRadius + 3*thumbRadius + thumbRadius
// Try to expand to finger size, but only if the constraints
// allow for it.
touchSizePx := min(gtx.Dp(s.FingerSize), axis.Convert(gtx.Constraints.Max).Y)
sizeMain := max(axis.Convert(gtx.Constraints.Min).X, minLength)
sizeCross := max(2*thumbRadius, touchSizePx)
size := axis.Convert(image.Pt(sizeMain, sizeCross))
o := axis.Convert(image.Pt(thumbRadius, 0))
trans := op.Offset(o).Push(gtx.Ops)
gtx.Constraints.Min = axis.Convert(image.Pt(sizeMain-2*thumbRadius, sizeCross))
s.Float.Layout(gtx, axis, s.Min, s.Max, s.Invert, thumbRadius)
gtx.Constraints.Min = gtx.Constraints.Min.Add(axis.Convert(image.Pt(0, sizeCross)))
thumbPos := thumbRadius + int(s.Float.Pos())
trans.Pop()
color := s.Color
if gtx.Queue == nil {
color = f32color.Disabled(color)
}
rect := func(minx, miny, maxx, maxy int) image.Rectangle {
r := image.Rect(minx, miny, maxx, maxy)
if s.Invert != (axis == layout.Vertical) {
r.Max.X, r.Min.X = sizeMain-r.Min.X, sizeMain-r.Max.X
}
r.Min = axis.Convert(r.Min)
r.Max = axis.Convert(r.Max)
return r
}
// Draw track before thumb.
track := rect(
thumbRadius, sizeCross/2-trackWidth/2,
thumbPos, sizeCross/2+trackWidth/2,
)
paint.FillShape(gtx.Ops, color, clip.Rect(track).Op())
// Draw track after thumb.
track = rect(
thumbPos, axis.Convert(track.Min).Y,
sizeMain-thumbRadius, axis.Convert(track.Max).Y,
)
paint.FillShape(gtx.Ops, f32color.MulAlpha(color, 96), clip.Rect(track).Op())
// Draw thumb.
pt := image.Pt(thumbPos, sizeCross/2)
thumb := rect(
pt.X-thumbRadius, pt.Y-thumbRadius,
pt.X+thumbRadius, pt.Y+thumbRadius,
)
paint.FillShape(gtx.Ops, color, clip.Ellipse(thumb).Op(gtx.Ops))
return layout.Dimensions{Size: size}
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}