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https://git.sr.ht/~eliasnaur/gio
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6bfd980044
When the rectangle used in an Ellipse has no width or height, the path would panic with "path not closed". Use an empty rectangle path in that case instead. Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
213 lines
5.2 KiB
Go
213 lines
5.2 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package clip
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import (
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"image"
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"math"
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"gioui.org/f32"
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"gioui.org/internal/ops"
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"gioui.org/op"
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)
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// Rect represents the clip area of a pixel-aligned rectangle.
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type Rect image.Rectangle
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// Op returns the op for the rectangle.
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func (r Rect) Op() Op {
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return Op{
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outline: true,
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path: r.Path(),
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}
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}
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// Push the clip operation on the clip stack.
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func (r Rect) Push(ops *op.Ops) Stack {
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return r.Op().Push(ops)
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}
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// Path returns the PathSpec for the rectangle.
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func (r Rect) Path() PathSpec {
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return PathSpec{
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shape: ops.Rect,
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bounds: image.Rectangle(r),
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}
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}
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// UniformRRect returns an RRect with all corner radii set to the
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// provided radius.
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func UniformRRect(rect f32.Rectangle, radius float32) RRect {
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return RRect{
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Rect: rect,
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SE: radius,
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SW: radius,
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NE: radius,
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NW: radius,
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}
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}
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// RRect represents the clip area of a rectangle with rounded
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// corners.
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//
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// Specify a square with corner radii equal to half the square size to
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// construct a circular clip area.
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type RRect struct {
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Rect f32.Rectangle
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// The corner radii.
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SE, SW, NW, NE float32
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}
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// Op returns the op for the rounded rectangle.
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func (rr RRect) Op(ops *op.Ops) Op {
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if rr.SE == 0 && rr.SW == 0 && rr.NW == 0 && rr.NE == 0 {
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r := image.Rectangle{
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Min: image.Point{X: int(rr.Rect.Min.X), Y: int(rr.Rect.Min.Y)},
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Max: image.Point{X: int(rr.Rect.Max.X), Y: int(rr.Rect.Max.Y)},
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}
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// Only use Rect if rr is pixel-aligned, as Rect is guaranteed to be.
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if fPt(r.Min) == rr.Rect.Min && fPt(r.Max) == rr.Rect.Max {
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return Rect(r).Op()
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}
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}
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return Outline{Path: rr.Path(ops)}.Op()
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}
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// Push the rectangle clip on the clip stack.
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func (rr RRect) Push(ops *op.Ops) Stack {
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return rr.Op(ops).Push(ops)
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}
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// Path returns the PathSpec for the rounded rectangle.
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func (rr RRect) Path(ops *op.Ops) PathSpec {
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var p Path
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p.Begin(ops)
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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const q = 4 * (math.Sqrt2 - 1) / 3
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const iq = 1 - q
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se, sw, nw, ne := rr.SE, rr.SW, rr.NW, rr.NE
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w, n, e, s := rr.Rect.Min.X, rr.Rect.Min.Y, rr.Rect.Max.X, rr.Rect.Max.Y
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p.MoveTo(f32.Point{X: w + nw, Y: n})
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p.LineTo(f32.Point{X: e - ne, Y: n}) // N
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p.CubeTo( // NE
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f32.Point{X: e - ne*iq, Y: n},
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f32.Point{X: e, Y: n + ne*iq},
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f32.Point{X: e, Y: n + ne})
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p.LineTo(f32.Point{X: e, Y: s - se}) // E
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p.CubeTo( // SE
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f32.Point{X: e, Y: s - se*iq},
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f32.Point{X: e - se*iq, Y: s},
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f32.Point{X: e - se, Y: s})
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p.LineTo(f32.Point{X: w + sw, Y: s}) // S
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p.CubeTo( // SW
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f32.Point{X: w + sw*iq, Y: s},
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f32.Point{X: w, Y: s - sw*iq},
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f32.Point{X: w, Y: s - sw})
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p.LineTo(f32.Point{X: w, Y: n + nw}) // W
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p.CubeTo( // NW
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f32.Point{X: w, Y: n + nw*iq},
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f32.Point{X: w + nw*iq, Y: n},
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f32.Point{X: w + nw, Y: n})
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return p.End()
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}
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// Circle represents the clip area of a circle.
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type Circle struct {
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Center f32.Point
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Radius float32
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}
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// Op returns the op for the filled circle.
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func (c Circle) Op(ops *op.Ops) Op {
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return Outline{Path: c.Path(ops)}.Op()
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}
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// Push the circle clip on the clip stack.
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func (c Circle) Push(ops *op.Ops) Stack {
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return c.Op(ops).Push(ops)
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}
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// Path returns the PathSpec for the circle.
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//
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// Deprecated: use Ellipse instead.
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func (c Circle) Path(ops *op.Ops) PathSpec {
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b := f32.Rectangle{
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Min: f32.Pt(c.Center.X-c.Radius, c.Center.Y-c.Radius),
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Max: f32.Pt(c.Center.X+c.Radius, c.Center.Y+c.Radius),
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}
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return Ellipse(b).path(ops)
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}
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// Ellipse represents the largest axis-aligned ellipse that
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// is contained in its bounds.
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type Ellipse f32.Rectangle
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// Op returns the op for the filled ellipse.
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func (e Ellipse) Op(ops *op.Ops) Op {
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return Outline{Path: e.path(ops)}.Op()
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}
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// Push the filled ellipse clip op on the clip stack.
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func (e Ellipse) Push(ops *op.Ops) Stack {
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return e.Op(ops).Push(ops)
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}
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// path constructs a path for the ellipse.
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func (e Ellipse) path(o *op.Ops) PathSpec {
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bounds := f32.Rectangle(e)
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if bounds.Dx() == 0 || bounds.Dy() == 0 {
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return PathSpec{shape: ops.Rect}
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}
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var p Path
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p.Begin(o)
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center := bounds.Max.Add(bounds.Min).Mul(.5)
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diam := bounds.Dx()
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r := diam * .5
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// We'll model the ellipse as a circle scaled in the Y
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// direction.
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scale := bounds.Dy() / diam
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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const q = 4 * (math.Sqrt2 - 1) / 3
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curve := r * q
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top := f32.Point{X: center.X, Y: center.Y - r*scale}
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p.MoveTo(top)
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p.CubeTo(
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f32.Point{X: center.X + curve, Y: center.Y - r*scale},
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f32.Point{X: center.X + r, Y: center.Y - curve*scale},
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f32.Point{X: center.X + r, Y: center.Y},
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)
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p.CubeTo(
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f32.Point{X: center.X + r, Y: center.Y + curve*scale},
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f32.Point{X: center.X + curve, Y: center.Y + r*scale},
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f32.Point{X: center.X, Y: center.Y + r*scale},
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)
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p.CubeTo(
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f32.Point{X: center.X - curve, Y: center.Y + r*scale},
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f32.Point{X: center.X - r, Y: center.Y + curve*scale},
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f32.Point{X: center.X - r, Y: center.Y},
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)
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p.CubeTo(
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f32.Point{X: center.X - r, Y: center.Y - curve*scale},
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f32.Point{X: center.X - curve, Y: center.Y - r*scale},
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top,
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)
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ellipse := p.End()
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ellipse.shape = ops.Ellipse
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return ellipse
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}
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func fPt(p image.Point) f32.Point {
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return f32.Point{
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X: float32(p.X), Y: float32(p.Y),
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}
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}
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