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ModCtrl is the physical Ctrl key, ModShortcut is the virtual "shortcut" modifier, which is Ctrl on most platforms, Command on Apple platforms. Updates #59 Signed-off-by: Elias Naur <mail@eliasnaur.com>
126 lines
2.7 KiB
Go
126 lines
2.7 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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/*
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Package key implements key and text events and operations.
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The InputOp operations is used for declaring key input handlers. Use
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an implementation of the Queue interface from package ui to receive
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events.
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*/
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package key
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import (
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"strings"
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"gioui.org/internal/opconst"
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"gioui.org/io/event"
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"gioui.org/op"
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)
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// InputOp declares a handler ready for key events.
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// Key events are in general only delivered to the
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// focused key handler. Set the Focus flag to request
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// the focus.
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type InputOp struct {
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Key event.Key
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Focus bool
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}
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// HideInputOp request that any on screen text input
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// be hidden.
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type HideInputOp struct{}
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// A FocusEvent is generated when a handler gains or loses
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// focus.
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type FocusEvent struct {
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Focus bool
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}
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// An Event is generated when a key is pressed. For text input
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// use EditEvent.
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type Event struct {
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// Name is the rune character that most closely
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// match the key. For letters, the upper case form
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// is used.
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Name rune
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// Modifiers is the set of active modifiers when
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// the key was pressed.
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Modifiers Modifiers
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}
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// An EditEvent is generated when text is input.
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type EditEvent struct {
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Text string
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}
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// Modifiers
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type Modifiers uint32
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const (
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// ModCtrl is the ctrl modifier key.
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ModCtrl Modifiers = 1 << iota
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// ModCommand is the command modifier key
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// found on Apple keyboards.
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ModCommand
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// ModShift is the shift modifier key.
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ModShift
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)
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const (
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// Runes for special keys.
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NameLeftArrow = '←'
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NameRightArrow = '→'
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NameUpArrow = '↑'
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NameDownArrow = '↓'
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NameReturn = '⏎'
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NameEnter = '⌤'
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NameEscape = '⎋'
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NameHome = '⇱'
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NameEnd = '⇲'
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NameDeleteBackward = '⌫'
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NameDeleteForward = '⌦'
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NamePageUp = '⇞'
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NamePageDown = '⇟'
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)
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// Contain reports whether m contains all modifiers
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// in m2.
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func (m Modifiers) Contain(m2 Modifiers) bool {
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return m&m2 == m2
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}
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func (h InputOp) Add(o *op.Ops) {
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data := o.Write(opconst.TypeKeyInputLen, h.Key)
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data[0] = byte(opconst.TypeKeyInput)
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if h.Focus {
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data[1] = 1
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}
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}
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func (h HideInputOp) Add(o *op.Ops) {
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data := o.Write(opconst.TypeHideInputLen)
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data[0] = byte(opconst.TypeHideInput)
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}
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func (EditEvent) ImplementsEvent() {}
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func (Event) ImplementsEvent() {}
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func (FocusEvent) ImplementsEvent() {}
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func (e Event) String() string {
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return "{" + string(e.Name) + " " + e.Modifiers.String() + "}"
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}
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func (m Modifiers) String() string {
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var strs []string
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if m.Contain(ModCtrl) {
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strs = append(strs, "ModCtrl")
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}
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if m.Contain(ModCommand) {
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strs = append(strs, "ModCommand")
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}
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if m.Contain(ModShift) {
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strs = append(strs, "ModShift")
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}
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return strings.Join(strs, "|")
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}
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