Files
gio/app/internal/wm/gl_macos.go
T
Elias Naur 3b2992c37e gpu,app/internal/wm: add Metal port
The OpenGL (ES) implementations on Apple platforms are deprecated and
don't support GPU compute programs. This change adds support for the
replacement, the Metal GPU API.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-21 08:31:46 +02:00

92 lines
2.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && !ios && nometal
// +build darwin,!ios,nometal
package wm
import (
"errors"
"gioui.org/gpu"
"gioui.org/internal/gl"
)
/*
#include <CoreFoundation/CoreFoundation.h>
#include <CoreGraphics/CoreGraphics.h>
#include <AppKit/AppKit.h>
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLContext(void);
__attribute__ ((visibility ("hidden"))) void gio_setContextView(CFTypeRef ctx, CFTypeRef view);
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_updateContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);
__attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef);
*/
import "C"
type context struct {
c *gl.Functions
ctx C.CFTypeRef
view C.CFTypeRef
}
func newContext(w *window) (*context, error) {
view := w.contextView()
ctx := C.gio_createGLContext()
if ctx == 0 {
return nil, errors.New("gl: failed to create NSOpenGLContext")
}
C.gio_setContextView(ctx, view)
c := &context{
ctx: ctx,
view: view,
}
return c, nil
}
func (c *context) RenderTarget() gpu.RenderTarget {
return gpu.OpenGLRenderTarget{}
}
func (c *context) API() gpu.API {
return gpu.OpenGL{}
}
func (c *context) Release() {
if c.ctx != 0 {
C.gio_clearCurrentContext()
C.CFRelease(c.ctx)
c.ctx = 0
}
}
func (c *context) Present() error {
return nil
}
func (c *context) Lock() error {
C.gio_lockContext(c.ctx)
C.gio_makeCurrentContext(c.ctx)
return nil
}
func (c *context) Unlock() {
C.gio_clearCurrentContext()
C.gio_unlockContext(c.ctx)
}
func (c *context) Refresh() error {
c.Lock()
defer c.Unlock()
C.gio_updateContext(c.ctx)
return nil
}
func (w *window) NewContext() (Context, error) {
return newContext(w)
}