Files
gio/io/router/router.go
T
Elias Naur dc170033cd io/router: [API] drop extra frame
This change removes the extra frame scheduled when events was delivered
during a frame. This extra frame was intended to paper over state changes
that happen later than the layout depending on it.

However, it is better for programs to never allow such state change skew,
and recent changes allows them to refresh and query state before layout.

This is an API change because programs may rely on the extra frames.
Those programs should ensure that state is updated before relying on it
in layout.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-10-06 20:04:32 -05:00

635 lines
15 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
/*
Package router implements Router, a event.Queue implementation
that that disambiguates and routes events to handlers declared
in operation lists.
Router is used by app.Window and is otherwise only useful for
using Gio with external window implementations.
*/
package router
import (
"encoding/binary"
"image"
"io"
"math"
"strings"
"time"
"gioui.org/f32"
f32internal "gioui.org/internal/f32"
"gioui.org/internal/ops"
"gioui.org/io/clipboard"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/profile"
"gioui.org/io/semantic"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
)
// Router is a Queue implementation that routes events
// to handlers declared in operation lists.
type Router struct {
savedTrans []f32.Affine2D
transStack []f32.Affine2D
pointer struct {
queue pointerQueue
collector pointerCollector
}
key struct {
queue keyQueue
collector keyCollector
}
cqueue clipboardQueue
handlers handlerEvents
reader ops.Reader
// InvalidateOp summary.
wakeup bool
wakeupTime time.Time
// ProfileOp summary.
profHandlers map[event.Tag]struct{}
profile profile.Event
}
// SemanticNode represents a node in the tree describing the components
// contained in a frame.
type SemanticNode struct {
ID SemanticID
ParentID SemanticID
Children []SemanticNode
Desc SemanticDesc
areaIdx int
}
// SemanticDesc provides a semantic description of a UI component.
type SemanticDesc struct {
Class semantic.ClassOp
Description string
Label string
Selected bool
Disabled bool
Gestures SemanticGestures
Bounds image.Rectangle
}
// SemanticGestures is a bit-set of supported gestures.
type SemanticGestures int
const (
ClickGesture SemanticGestures = 1 << iota
ScrollGesture
)
// SemanticID uniquely identifies a SemanticDescription.
//
// By convention, the zero value denotes the non-existent ID.
type SemanticID uint64
type handlerEvents struct {
handlers map[event.Tag][]event.Event
hadEvents bool
}
// Events returns the available events for the handler key.
func (q *Router) Events(k event.Tag) []event.Event {
events := q.handlers.Events(k)
if _, isprof := q.profHandlers[k]; isprof {
delete(q.profHandlers, k)
events = append(events, q.profile)
}
return events
}
// Frame replaces the declared handlers from the supplied
// operation list. The text input state, wakeup time and whether
// there are active profile handlers is also saved.
func (q *Router) Frame(frame *op.Ops) {
q.handlers.Clear()
q.wakeup = false
for k := range q.profHandlers {
delete(q.profHandlers, k)
}
var ops *ops.Ops
if frame != nil {
ops = &frame.Internal
}
q.reader.Reset(ops)
q.collect()
q.pointer.queue.Frame(&q.handlers)
q.key.queue.Frame(&q.handlers, q.key.collector)
if q.handlers.HadEvents() {
q.wakeup = true
q.wakeupTime = time.Time{}
}
}
// Queue key events to the topmost handler.
func (q *Router) QueueTopmost(events ...key.Event) bool {
var topmost event.Tag
pq := &q.pointer.queue
for _, h := range pq.hitTree {
if h.ktag != nil {
topmost = h.ktag
break
}
}
if topmost == nil {
return false
}
for _, e := range events {
q.handlers.Add(topmost, e)
}
return q.handlers.HadEvents()
}
// Queue events and report whether at least one handler had an event queued.
func (q *Router) Queue(events ...event.Event) bool {
for _, e := range events {
switch e := e.(type) {
case profile.Event:
q.profile = e
case pointer.Event:
q.pointer.queue.Push(e, &q.handlers)
case key.Event:
q.queueKeyEvent(e)
case key.SnippetEvent:
// Expand existing, overlapping snippet.
if r := q.key.queue.content.Snippet.Range; rangeOverlaps(r, key.Range(e)) {
if e.Start > r.Start {
e.Start = r.Start
}
if e.End < r.End {
e.End = r.End
}
}
if f := q.key.queue.focus; f != nil {
q.handlers.Add(f, e)
}
case key.EditEvent, key.FocusEvent, key.SelectionEvent:
if f := q.key.queue.focus; f != nil {
q.handlers.Add(f, e)
}
case clipboard.Event:
q.cqueue.Push(e, &q.handlers)
}
}
return q.handlers.HadEvents()
}
func rangeOverlaps(r1, r2 key.Range) bool {
r1 = rangeNorm(r1)
r2 = rangeNorm(r2)
return r1.Start <= r2.Start && r2.Start < r1.End ||
r1.Start <= r2.End && r2.End < r1.End
}
func rangeNorm(r key.Range) key.Range {
if r.End < r.Start {
r.End, r.Start = r.Start, r.End
}
return r
}
func (q *Router) queueKeyEvent(e key.Event) {
kq := &q.key.queue
f := q.key.queue.focus
if f != nil && kq.Accepts(f, e) {
q.handlers.Add(f, e)
return
}
pq := &q.pointer.queue
idx := len(pq.hitTree) - 1
focused := f != nil
if focused {
// If there is a focused tag, traverse its ancestry through the
// hit tree to search for handlers.
for ; pq.hitTree[idx].ktag != f; idx-- {
}
}
for idx != -1 {
n := &pq.hitTree[idx]
if focused {
idx = n.next
} else {
idx--
}
if n.ktag == nil {
continue
}
if kq.Accepts(n.ktag, e) {
q.handlers.Add(n.ktag, e)
break
}
}
}
func (q *Router) MoveFocus(dir FocusDirection) bool {
return q.key.queue.MoveFocus(dir, &q.handlers)
}
// RevealFocus scrolls the current focus (if any) into viewport
// if there are scrollable parent handlers.
func (q *Router) RevealFocus(viewport image.Rectangle) {
focus := q.key.queue.focus
if focus == nil {
return
}
bounds := q.key.queue.BoundsFor(focus)
area := q.key.queue.AreaFor(focus)
viewport = q.pointer.queue.ClipFor(area, viewport)
topleft := bounds.Min.Sub(viewport.Min)
topleft = max(topleft, bounds.Max.Sub(viewport.Max))
topleft = min(image.Pt(0, 0), topleft)
bottomright := bounds.Max.Sub(viewport.Max)
bottomright = min(bottomright, bounds.Min.Sub(viewport.Min))
bottomright = max(image.Pt(0, 0), bottomright)
s := topleft
if s.X == 0 {
s.X = bottomright.X
}
if s.Y == 0 {
s.Y = bottomright.Y
}
q.ScrollFocus(s)
}
// ScrollFocus scrolls the focused widget, if any, by dist.
func (q *Router) ScrollFocus(dist image.Point) {
focus := q.key.queue.focus
if focus == nil {
return
}
area := q.key.queue.AreaFor(focus)
q.pointer.queue.Deliver(area, pointer.Event{
Kind: pointer.Scroll,
Source: pointer.Touch,
Scroll: f32internal.FPt(dist),
}, &q.handlers)
}
func max(p1, p2 image.Point) image.Point {
m := p1
if p2.X > m.X {
m.X = p2.X
}
if p2.Y > m.Y {
m.Y = p2.Y
}
return m
}
func min(p1, p2 image.Point) image.Point {
m := p1
if p2.X < m.X {
m.X = p2.X
}
if p2.Y < m.Y {
m.Y = p2.Y
}
return m
}
func (q *Router) ActionAt(p f32.Point) (system.Action, bool) {
return q.pointer.queue.ActionAt(p)
}
func (q *Router) ClickFocus() {
focus := q.key.queue.focus
if focus == nil {
return
}
bounds := q.key.queue.BoundsFor(focus)
center := bounds.Max.Add(bounds.Min).Div(2)
e := pointer.Event{
Position: f32.Pt(float32(center.X), float32(center.Y)),
Source: pointer.Touch,
}
area := q.key.queue.AreaFor(focus)
e.Kind = pointer.Press
q.pointer.queue.Deliver(area, e, &q.handlers)
e.Kind = pointer.Release
q.pointer.queue.Deliver(area, e, &q.handlers)
}
// TextInputState returns the input state from the most recent
// call to Frame.
func (q *Router) TextInputState() TextInputState {
return q.key.queue.InputState()
}
// TextInputHint returns the input mode from the most recent key.InputOp.
func (q *Router) TextInputHint() (key.InputHint, bool) {
return q.key.queue.InputHint()
}
// WriteClipboard returns the most recent text to be copied
// to the clipboard, if any.
func (q *Router) WriteClipboard() (string, bool) {
return q.cqueue.WriteClipboard()
}
// ReadClipboard reports if any new handler is waiting
// to read the clipboard.
func (q *Router) ReadClipboard() bool {
return q.cqueue.ReadClipboard()
}
// Cursor returns the last cursor set.
func (q *Router) Cursor() pointer.Cursor {
return q.pointer.queue.cursor
}
// SemanticAt returns the first semantic description under pos, if any.
func (q *Router) SemanticAt(pos f32.Point) (SemanticID, bool) {
return q.pointer.queue.SemanticAt(pos)
}
// AppendSemantics appends the semantic tree to nodes, and returns the result.
// The root node is the first added.
func (q *Router) AppendSemantics(nodes []SemanticNode) []SemanticNode {
q.pointer.collector.q = &q.pointer.queue
q.pointer.collector.ensureRoot()
return q.pointer.queue.AppendSemantics(nodes)
}
// EditorState returns the editor state for the focused handler, or the
// zero value if there is none.
func (q *Router) EditorState() EditorState {
return q.key.queue.content
}
func (q *Router) collect() {
q.transStack = q.transStack[:0]
pc := &q.pointer.collector
pc.q = &q.pointer.queue
pc.reset()
kc := &q.key.collector
*kc = keyCollector{q: &q.key.queue}
q.key.queue.Reset()
var t f32.Affine2D
bo := binary.LittleEndian
for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
switch ops.OpType(encOp.Data[0]) {
case ops.TypeInvalidate:
op := decodeInvalidateOp(encOp.Data)
if !q.wakeup || op.At.Before(q.wakeupTime) {
q.wakeup = true
q.wakeupTime = op.At
}
case ops.TypeProfile:
op := decodeProfileOp(encOp.Data, encOp.Refs)
if q.profHandlers == nil {
q.profHandlers = make(map[event.Tag]struct{})
}
q.profHandlers[op.Tag] = struct{}{}
case ops.TypeClipboardRead:
q.cqueue.ProcessReadClipboard(encOp.Refs)
case ops.TypeClipboardWrite:
q.cqueue.ProcessWriteClipboard(encOp.Refs)
case ops.TypeSave:
id := ops.DecodeSave(encOp.Data)
if extra := id - len(q.savedTrans) + 1; extra > 0 {
q.savedTrans = append(q.savedTrans, make([]f32.Affine2D, extra)...)
}
q.savedTrans[id] = t
case ops.TypeLoad:
id := ops.DecodeLoad(encOp.Data)
t = q.savedTrans[id]
pc.resetState()
pc.setTrans(t)
case ops.TypeClip:
var op ops.ClipOp
op.Decode(encOp.Data)
pc.clip(op)
case ops.TypePopClip:
pc.popArea()
case ops.TypeTransform:
t2, push := ops.DecodeTransform(encOp.Data)
if push {
q.transStack = append(q.transStack, t)
}
t = t.Mul(t2)
pc.setTrans(t)
case ops.TypePopTransform:
n := len(q.transStack)
t = q.transStack[n-1]
q.transStack = q.transStack[:n-1]
pc.setTrans(t)
// Pointer ops.
case ops.TypePass:
pc.pass()
case ops.TypePopPass:
pc.popPass()
case ops.TypePointerInput:
op := pointer.InputOp{
Tag: encOp.Refs[0].(event.Tag),
Grab: encOp.Data[1] != 0,
Kinds: pointer.Kind(bo.Uint16(encOp.Data[2:])),
ScrollBounds: image.Rectangle{
Min: image.Point{
X: int(int32(bo.Uint32(encOp.Data[4:]))),
Y: int(int32(bo.Uint32(encOp.Data[8:]))),
},
Max: image.Point{
X: int(int32(bo.Uint32(encOp.Data[12:]))),
Y: int(int32(bo.Uint32(encOp.Data[16:]))),
},
},
}
pc.inputOp(op, &q.handlers)
case ops.TypeCursor:
name := pointer.Cursor(encOp.Data[1])
pc.cursor(name)
case ops.TypeSource:
op := transfer.SourceOp{
Tag: encOp.Refs[0].(event.Tag),
Type: encOp.Refs[1].(string),
}
pc.sourceOp(op, &q.handlers)
case ops.TypeTarget:
op := transfer.TargetOp{
Tag: encOp.Refs[0].(event.Tag),
Type: encOp.Refs[1].(string),
}
pc.targetOp(op, &q.handlers)
case ops.TypeOffer:
op := transfer.OfferOp{
Tag: encOp.Refs[0].(event.Tag),
Type: encOp.Refs[1].(string),
Data: encOp.Refs[2].(io.ReadCloser),
}
pc.offerOp(op, &q.handlers)
case ops.TypeActionInput:
act := system.Action(encOp.Data[1])
pc.actionInputOp(act)
// Key ops.
case ops.TypeKeyFocus:
tag, _ := encOp.Refs[0].(event.Tag)
op := key.FocusOp{
Tag: tag,
}
kc.focusOp(op.Tag)
case ops.TypeKeySoftKeyboard:
op := key.SoftKeyboardOp{
Show: encOp.Data[1] != 0,
}
kc.softKeyboard(op.Show)
case ops.TypeKeyInput:
filter := key.Set(*encOp.Refs[1].(*string))
op := key.InputOp{
Tag: encOp.Refs[0].(event.Tag),
Hint: key.InputHint(encOp.Data[1]),
Keys: filter,
}
a := pc.currentArea()
b := pc.currentAreaBounds()
pc.keyInputOp(op)
kc.inputOp(op, a, b)
case ops.TypeSnippet:
op := key.SnippetOp{
Tag: encOp.Refs[0].(event.Tag),
Snippet: key.Snippet{
Range: key.Range{
Start: int(int32(bo.Uint32(encOp.Data[1:]))),
End: int(int32(bo.Uint32(encOp.Data[5:]))),
},
Text: *(encOp.Refs[1].(*string)),
},
}
kc.snippetOp(op)
case ops.TypeSelection:
op := key.SelectionOp{
Tag: encOp.Refs[0].(event.Tag),
Range: key.Range{
Start: int(int32(bo.Uint32(encOp.Data[1:]))),
End: int(int32(bo.Uint32(encOp.Data[5:]))),
},
Caret: key.Caret{
Pos: f32.Point{
X: math.Float32frombits(bo.Uint32(encOp.Data[9:])),
Y: math.Float32frombits(bo.Uint32(encOp.Data[13:])),
},
Ascent: math.Float32frombits(bo.Uint32(encOp.Data[17:])),
Descent: math.Float32frombits(bo.Uint32(encOp.Data[21:])),
},
}
kc.selectionOp(t, op)
// Semantic ops.
case ops.TypeSemanticLabel:
lbl := *encOp.Refs[0].(*string)
pc.semanticLabel(lbl)
case ops.TypeSemanticDesc:
desc := *encOp.Refs[0].(*string)
pc.semanticDesc(desc)
case ops.TypeSemanticClass:
class := semantic.ClassOp(encOp.Data[1])
pc.semanticClass(class)
case ops.TypeSemanticSelected:
if encOp.Data[1] != 0 {
pc.semanticSelected(true)
} else {
pc.semanticSelected(false)
}
case ops.TypeSemanticEnabled:
if encOp.Data[1] != 0 {
pc.semanticEnabled(true)
} else {
pc.semanticEnabled(false)
}
}
}
}
// Profiling reports whether there was profile handlers in the
// most recent Frame call.
func (q *Router) Profiling() bool {
return len(q.profHandlers) > 0
}
// WakeupTime returns the most recent time for doing another frame,
// as determined from the last call to Frame.
func (q *Router) WakeupTime() (time.Time, bool) {
return q.wakeupTime, q.wakeup
}
func (h *handlerEvents) init() {
if h.handlers == nil {
h.handlers = make(map[event.Tag][]event.Event)
}
}
func (h *handlerEvents) AddNoRedraw(k event.Tag, e event.Event) {
h.init()
h.handlers[k] = append(h.handlers[k], e)
}
func (h *handlerEvents) Add(k event.Tag, e event.Event) {
h.AddNoRedraw(k, e)
h.hadEvents = true
}
func (h *handlerEvents) HadEvents() bool {
u := h.hadEvents
h.hadEvents = false
return u
}
func (h *handlerEvents) Events(k event.Tag) []event.Event {
if events, ok := h.handlers[k]; ok {
h.handlers[k] = h.handlers[k][:0]
return events
}
return nil
}
func (h *handlerEvents) Clear() {
for k := range h.handlers {
delete(h.handlers, k)
}
}
func decodeProfileOp(d []byte, refs []interface{}) profile.Op {
if ops.OpType(d[0]) != ops.TypeProfile {
panic("invalid op")
}
return profile.Op{
Tag: refs[0].(event.Tag),
}
}
func decodeInvalidateOp(d []byte) op.InvalidateOp {
bo := binary.LittleEndian
if ops.OpType(d[0]) != ops.TypeInvalidate {
panic("invalid op")
}
var o op.InvalidateOp
if nanos := bo.Uint64(d[1:]); nanos > 0 {
o.At = time.Unix(0, int64(nanos))
}
return o
}
func (s SemanticGestures) String() string {
var gestures []string
if s&ClickGesture != 0 {
gestures = append(gestures, "Click")
}
return strings.Join(gestures, ",")
}