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https://git.sr.ht/~eliasnaur/gio
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d9a007586c
Until now, every event has had a particular target. We're about to simplify key event delivery to match the first matching filter, so there is no longer a global meaning to the tag argument to Source.Event. Add fields to filters to specify their target tags. Signed-off-by: Elias Naur <mail@eliasnaur.com>
294 lines
7.6 KiB
Go
294 lines
7.6 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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/*
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Package key implements key and text events and operations.
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The InputOp operations is used for declaring key input handlers. Use
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an implementation of the Queue interface from package ui to receive
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events.
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*/
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package key
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import (
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"strings"
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"gioui.org/f32"
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"gioui.org/internal/ops"
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"gioui.org/io/event"
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"gioui.org/op"
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)
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// Filter matches any [Event] that matches the parameters.
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type Filter struct {
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Target event.Tag
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// Required is the set of modifiers that must be included in events matched.
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Required Modifiers
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// Optional is the set of modifiers that may be included in events matched.
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Optional Modifiers
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// Name of the key to be matched. As a special case, the empty
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// Name matches every key not matched by any other filter.
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Name Name
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}
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// InputHintOp describes the type of text expected by a tag.
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type InputHintOp struct {
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Tag event.Tag
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Hint InputHint
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}
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// SoftKeyboardCmd shows or hides the on-screen keyboard, if available.
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type SoftKeyboardCmd struct {
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Show bool
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}
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// SelectionCmd updates the selection for an input handler.
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type SelectionCmd struct {
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Tag event.Tag
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Range
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Caret
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}
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// SnippetCmd updates the content snippet for an input handler.
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type SnippetCmd struct {
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Tag event.Tag
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Snippet
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}
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// Range represents a range of text, such as an editor's selection.
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// Start and End are in runes.
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type Range struct {
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Start int
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End int
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}
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// Snippet represents a snippet of text content used for communicating between
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// an editor and an input method.
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type Snippet struct {
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Range
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Text string
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}
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// Caret represents the position of a caret.
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type Caret struct {
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// Pos is the intersection point of the caret and its baseline.
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Pos f32.Point
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// Ascent is the length of the caret above its baseline.
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Ascent float32
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// Descent is the length of the caret below its baseline.
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Descent float32
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}
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// SelectionEvent is generated when an input method changes the selection.
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type SelectionEvent Range
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// SnippetEvent is generated when the snippet range is updated by an
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// input method.
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type SnippetEvent Range
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// A FocusEvent is generated when a handler gains or loses
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// focus.
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type FocusEvent struct {
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Focus bool
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}
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// An Event is generated when a key is pressed. For text input
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// use EditEvent.
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type Event struct {
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// Name of the key.
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Name Name
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// Modifiers is the set of active modifiers when the key was pressed.
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Modifiers Modifiers
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// State is the state of the key when the event was fired.
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State State
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}
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// An EditEvent requests an edit by an input method.
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type EditEvent struct {
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// Range specifies the range to replace with Text.
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Range Range
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Text string
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}
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// FocusFilter matches any [FocusEvent], [EditEvent], [SnippetEvent],
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// or [SelectionEvent] with the specified target.
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type FocusFilter struct {
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// Target is a tag specified in a previous event.Op.
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Target event.Tag
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}
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// InputHint changes the on-screen-keyboard type. That hints the
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// type of data that might be entered by the user.
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type InputHint uint8
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const (
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// HintAny hints that any input is expected.
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HintAny InputHint = iota
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// HintText hints that text input is expected. It may activate auto-correction and suggestions.
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HintText
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// HintNumeric hints that numeric input is expected. It may activate shortcuts for 0-9, "." and ",".
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HintNumeric
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// HintEmail hints that email input is expected. It may activate shortcuts for common email characters, such as "@" and ".com".
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HintEmail
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// HintURL hints that URL input is expected. It may activate shortcuts for common URL fragments such as "/" and ".com".
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HintURL
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// HintTelephone hints that telephone number input is expected. It may activate shortcuts for 0-9, "#" and "*".
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HintTelephone
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// HintPassword hints that password input is expected. It may disable autocorrection and enable password autofill.
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HintPassword
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)
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// State is the state of a key during an event.
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type State uint8
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const (
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// Press is the state of a pressed key.
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Press State = iota
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// Release is the state of a key that has been released.
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//
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// Note: release events are only implemented on the following platforms:
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// macOS, Linux, Windows, WebAssembly.
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Release
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)
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// Modifiers
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type Modifiers uint32
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const (
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// ModCtrl is the ctrl modifier key.
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ModCtrl Modifiers = 1 << iota
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// ModCommand is the command modifier key
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// found on Apple keyboards.
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ModCommand
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// ModShift is the shift modifier key.
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ModShift
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// ModAlt is the alt modifier key, or the option
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// key on Apple keyboards.
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ModAlt
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// ModSuper is the "logo" modifier key, often
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// represented by a Windows logo.
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ModSuper
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)
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// Name is the identifier for a keyboard key.
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//
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// For letters, the upper case form is used, via unicode.ToUpper.
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// The shift modifier is taken into account, all other
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// modifiers are ignored. For example, the "shift-1" and "ctrl-shift-1"
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// combinations both give the Name "!" with the US keyboard layout.
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type Name string
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const (
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// Names for special keys.
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NameLeftArrow Name = "←"
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NameRightArrow Name = "→"
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NameUpArrow Name = "↑"
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NameDownArrow Name = "↓"
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NameReturn Name = "⏎"
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NameEnter Name = "⌤"
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NameEscape Name = "⎋"
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NameHome Name = "⇱"
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NameEnd Name = "⇲"
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NameDeleteBackward Name = "⌫"
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NameDeleteForward Name = "⌦"
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NamePageUp Name = "⇞"
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NamePageDown Name = "⇟"
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NameTab Name = "Tab"
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NameSpace Name = "Space"
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NameCtrl Name = "Ctrl"
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NameShift Name = "Shift"
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NameAlt Name = "Alt"
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NameSuper Name = "Super"
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NameCommand Name = "⌘"
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NameF1 Name = "F1"
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NameF2 Name = "F2"
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NameF3 Name = "F3"
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NameF4 Name = "F4"
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NameF5 Name = "F5"
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NameF6 Name = "F6"
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NameF7 Name = "F7"
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NameF8 Name = "F8"
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NameF9 Name = "F9"
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NameF10 Name = "F10"
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NameF11 Name = "F11"
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NameF12 Name = "F12"
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NameBack Name = "Back"
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)
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type FocusDirection int
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const (
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FocusRight FocusDirection = iota
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FocusLeft
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FocusUp
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FocusDown
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FocusForward
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FocusBackward
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)
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// Contain reports whether m contains all modifiers
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// in m2.
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func (m Modifiers) Contain(m2 Modifiers) bool {
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return m&m2 == m2
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}
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// FocusCmd requests to set or clear the keyboard focus.
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type FocusCmd struct {
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// Tag is the new focus. The focus is cleared if Tag is nil, or if Tag
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// has no [event.Op] references.
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Tag event.Tag
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}
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func (h InputHintOp) Add(o *op.Ops) {
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if h.Tag == nil {
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panic("Tag must be non-nil")
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}
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data := ops.Write1(&o.Internal, ops.TypeKeyInputHintLen, h.Tag)
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data[0] = byte(ops.TypeKeyInputHint)
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data[1] = byte(h.Hint)
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}
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func (EditEvent) ImplementsEvent() {}
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func (Event) ImplementsEvent() {}
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func (FocusEvent) ImplementsEvent() {}
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func (SnippetEvent) ImplementsEvent() {}
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func (SelectionEvent) ImplementsEvent() {}
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func (FocusCmd) ImplementsCommand() {}
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func (SoftKeyboardCmd) ImplementsCommand() {}
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func (SelectionCmd) ImplementsCommand() {}
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func (SnippetCmd) ImplementsCommand() {}
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func (Filter) ImplementsFilter() {}
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func (FocusFilter) ImplementsFilter() {}
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func (m Modifiers) String() string {
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var strs []string
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if m.Contain(ModCtrl) {
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strs = append(strs, string(NameCtrl))
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}
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if m.Contain(ModCommand) {
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strs = append(strs, string(NameCommand))
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}
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if m.Contain(ModShift) {
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strs = append(strs, string(NameShift))
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}
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if m.Contain(ModAlt) {
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strs = append(strs, string(NameAlt))
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}
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if m.Contain(ModSuper) {
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strs = append(strs, string(NameSuper))
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}
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return strings.Join(strs, "-")
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}
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func (s State) String() string {
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switch s {
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case Press:
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return "Press"
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case Release:
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return "Release"
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default:
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panic("invalid State")
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}
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}
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