mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
dead6e007f
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
173 lines
4.7 KiB
Go
173 lines
4.7 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package f32
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import (
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"math"
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"strconv"
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)
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// Affine2D represents an affine 2D transformation. The zero value of Affine2D
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// represents the identity transform.
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type Affine2D struct {
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// in order to make the zero value of Affine2D represent the identity
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// transform we store it with the identity matrix subtracted, that is
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// if the actual transformation matrix is:
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// [sx, hx, ox]
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// [hy, sy, oy]
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// [ 0, 0, 1]
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// we store a = sx-1 and e = sy-1
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a, b, c float32
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d, e, f float32
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}
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// NewAffine2D creates a new Affine2D transform from the matrix elements
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// in row major order. The rows are: [sx, hx, ox], [hy, sy, oy], [0, 0, 1].
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func NewAffine2D(sx, hx, ox, hy, sy, oy float32) Affine2D {
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return Affine2D{
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a: sx - 1, b: hx, c: ox,
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d: hy, e: sy - 1, f: oy,
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}
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}
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// Offset the transformation.
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func (a Affine2D) Offset(offset Point) Affine2D {
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return Affine2D{
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a.a, a.b, a.c + offset.X,
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a.d, a.e, a.f + offset.Y,
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}
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}
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// Scale the transformation around the given origin.
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func (a Affine2D) Scale(origin, factor Point) Affine2D {
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if origin == (Point{}) {
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return a.scale(factor)
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}
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a = a.Offset(origin.Mul(-1))
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a = a.scale(factor)
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return a.Offset(origin)
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}
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// Rotate the transformation by the given angle (in radians) counter clockwise around the given origin.
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func (a Affine2D) Rotate(origin Point, radians float32) Affine2D {
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if origin == (Point{}) {
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return a.rotate(radians)
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}
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a = a.Offset(origin.Mul(-1))
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a = a.rotate(radians)
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return a.Offset(origin)
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}
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// Shear the transformation by the given angle (in radians) around the given origin.
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func (a Affine2D) Shear(origin Point, radiansX, radiansY float32) Affine2D {
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if origin == (Point{}) {
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return a.shear(radiansX, radiansY)
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}
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a = a.Offset(origin.Mul(-1))
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a = a.shear(radiansX, radiansY)
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return a.Offset(origin)
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}
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// Mul returns A*B.
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func (A Affine2D) Mul(B Affine2D) (r Affine2D) {
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r.a = (A.a+1)*(B.a+1) + A.b*B.d - 1
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r.b = (A.a+1)*B.b + A.b*(B.e+1)
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r.c = (A.a+1)*B.c + A.b*B.f + A.c
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r.d = A.d*(B.a+1) + (A.e+1)*B.d
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r.e = A.d*B.b + (A.e+1)*(B.e+1) - 1
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r.f = A.d*B.c + (A.e+1)*B.f + A.f
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return r
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}
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// Invert the transformation. Note that if the matrix is close to singular
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// numerical errors may become large or infinity.
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func (a Affine2D) Invert() Affine2D {
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if a.a == 0 && a.b == 0 && a.d == 0 && a.e == 0 {
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return Affine2D{a: 0, b: 0, c: -a.c, d: 0, e: 0, f: -a.f}
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}
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a.a += 1
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a.e += 1
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det := a.a*a.e - a.b*a.d
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a.a, a.e = a.e/det, a.a/det
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a.b, a.d = -a.b/det, -a.d/det
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temp := a.c
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a.c = -a.a*a.c - a.b*a.f
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a.f = -a.d*temp - a.e*a.f
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a.a -= 1
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a.e -= 1
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return a
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}
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// Transform p by returning a*p.
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func (a Affine2D) Transform(p Point) Point {
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return Point{
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X: p.X*(a.a+1) + p.Y*a.b + a.c,
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Y: p.X*a.d + p.Y*(a.e+1) + a.f,
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}
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}
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// Elems returns the matrix elements of the transform in row-major order. The
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// rows are: [sx, hx, ox], [hy, sy, oy], [0, 0, 1].
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func (a Affine2D) Elems() (sx, hx, ox, hy, sy, oy float32) {
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return a.a + 1, a.b, a.c, a.d, a.e + 1, a.f
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}
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// Split a transform into two parts, one which is pure offset and the
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// other representing the scaling, shearing and rotation part.
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func (a *Affine2D) Split() (srs Affine2D, offset Point) {
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return Affine2D{
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a: a.a, b: a.b, c: 0,
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d: a.d, e: a.e, f: 0,
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}, Point{X: a.c, Y: a.f}
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}
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func (a Affine2D) scale(factor Point) Affine2D {
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return Affine2D{
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(a.a+1)*factor.X - 1, a.b * factor.X, a.c * factor.X,
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a.d * factor.Y, (a.e+1)*factor.Y - 1, a.f * factor.Y,
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}
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}
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func (a Affine2D) rotate(radians float32) Affine2D {
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sin, cos := math.Sincos(float64(radians))
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s, c := float32(sin), float32(cos)
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return Affine2D{
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(a.a+1)*c - a.d*s - 1, a.b*c - (a.e+1)*s, a.c*c - a.f*s,
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(a.a+1)*s + a.d*c, a.b*s + (a.e+1)*c - 1, a.c*s + a.f*c,
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}
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}
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func (a Affine2D) shear(radiansX, radiansY float32) Affine2D {
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tx := float32(math.Tan(float64(radiansX)))
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ty := float32(math.Tan(float64(radiansY)))
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return Affine2D{
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(a.a + 1) + a.d*tx - 1, a.b + (a.e+1)*tx, a.c + a.f*tx,
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(a.a+1)*ty + a.d, a.b*ty + (a.e + 1) - 1, a.f*ty + a.f,
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}
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}
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func (a Affine2D) String() string {
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sx, hx, ox, hy, sy, oy := a.Elems()
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// precision 6, one period, negative sign and space per number
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const prec = 6
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const charsPerFloat = prec + 2 + 1
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s := make([]byte, 0, 6*charsPerFloat+6)
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s = append(s, '[', '[')
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s = strconv.AppendFloat(s, float64(sx), 'g', prec, 32)
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s = append(s, ' ')
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s = strconv.AppendFloat(s, float64(hx), 'g', prec, 32)
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s = append(s, ' ')
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s = strconv.AppendFloat(s, float64(ox), 'g', prec, 32)
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s = append(s, ']', ' ', '[')
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s = strconv.AppendFloat(s, float64(hy), 'g', prec, 32)
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s = append(s, ' ')
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s = strconv.AppendFloat(s, float64(sy), 'g', prec, 32)
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s = append(s, ' ')
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s = strconv.AppendFloat(s, float64(oy), 'g', prec, 32)
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s = append(s, ']', ']')
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return string(s)
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}
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