Files
gio/app/internal/wm/os_ios.go
T
Elias Naur 8611894b4b app,app/internal/wm: introduce app.Window.Run and use it internally
app.Window implements a method for safely running functions against the
underlying native window through the driverFuncs channel. However, the
functions still run in a different goroutine than the one driving the
native event loop, which forces the implementations in package wm to do
complicated synchronization.

A previous change added a mechanism to run functions in the native event
loop thread. The macOS port needed this functionality, but with some
care it can be generalized. That's what this change does through the
new Run method.

The advantage is that the thread switch dance is now confined to
app.Window, with the help of a generic wm.Driver.Wakeup method. All
other Driver methods can then assume they run on their event loop
threads.

Run is exported because it is also needed for programs that use
Windows configured with CustomRenderer to control their own rendering.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-05-18 19:59:01 +01:00

317 lines
6.7 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,ios
package wm
/*
#cgo CFLAGS: -DGLES_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <CoreGraphics/CoreGraphics.h>
#include <UIKit/UIKit.h>
#include <stdint.h>
struct drawParams {
CGFloat dpi, sdpi;
CGFloat width, height;
CGFloat top, right, bottom, left;
};
__attribute__ ((visibility ("hidden"))) void gio_showTextInput(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_hideTextInput(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_addLayerToView(CFTypeRef viewRef, CFTypeRef layerRef);
__attribute__ ((visibility ("hidden"))) void gio_updateView(CFTypeRef viewRef, CFTypeRef layerRef);
__attribute__ ((visibility ("hidden"))) void gio_removeLayer(CFTypeRef layerRef);
__attribute__ ((visibility ("hidden"))) struct drawParams gio_viewDrawParams(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_readClipboard(void);
__attribute__ ((visibility ("hidden"))) void gio_writeClipboard(unichar *chars, NSUInteger length);
*/
import "C"
import (
"image"
"runtime"
"runtime/debug"
"sync/atomic"
"time"
"unicode/utf16"
"unsafe"
"gioui.org/f32"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/unit"
)
type ViewEvent struct{}
type window struct {
view C.CFTypeRef
w Callbacks
displayLink *displayLink
layer C.CFTypeRef
visible atomic.Value
cursor pointer.CursorName
pointerMap []C.CFTypeRef
}
var mainWindow = newWindowRendezvous()
var layerFactory func() uintptr
var views = make(map[C.CFTypeRef]*window)
func init() {
// Darwin requires UI operations happen on the main thread only.
runtime.LockOSThread()
}
//export onCreate
func onCreate(view C.CFTypeRef) {
w := &window{
view: view,
}
dl, err := NewDisplayLink(func() {
w.draw(false)
})
if err != nil {
panic(err)
}
w.displayLink = dl
wopts := <-mainWindow.out
w.w = wopts.window
w.w.SetDriver(w)
w.visible.Store(false)
w.layer = C.CFTypeRef(layerFactory())
C.gio_addLayerToView(view, w.layer)
views[view] = w
w.w.Event(system.StageEvent{Stage: system.StagePaused})
}
//export gio_onDraw
func gio_onDraw(view C.CFTypeRef) {
w := views[view]
w.draw(true)
}
func (w *window) draw(sync bool) {
params := C.gio_viewDrawParams(w.view)
if params.width == 0 || params.height == 0 {
return
}
wasVisible := w.isVisible()
w.visible.Store(true)
C.gio_updateView(w.view, w.layer)
if !wasVisible {
w.w.Event(system.StageEvent{Stage: system.StageRunning})
}
const inchPrDp = 1.0 / 163
w.w.Event(FrameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: image.Point{
X: int(params.width + .5),
Y: int(params.height + .5),
},
Insets: system.Insets{
Top: unit.Px(float32(params.top)),
Right: unit.Px(float32(params.right)),
Bottom: unit.Px(float32(params.bottom)),
Left: unit.Px(float32(params.left)),
},
Metric: unit.Metric{
PxPerDp: float32(params.dpi) * inchPrDp,
PxPerSp: float32(params.sdpi) * inchPrDp,
},
},
Sync: sync,
})
}
//export onStop
func onStop(view C.CFTypeRef) {
w := views[view]
w.visible.Store(false)
w.w.Event(system.StageEvent{Stage: system.StagePaused})
}
//export onDestroy
func onDestroy(view C.CFTypeRef) {
w := views[view]
delete(views, view)
w.w.Event(system.DestroyEvent{})
w.displayLink.Close()
C.gio_removeLayer(w.layer)
C.CFRelease(w.layer)
w.layer = 0
w.view = 0
}
//export onFocus
func onFocus(view C.CFTypeRef, focus int) {
w := views[view]
w.w.Event(key.FocusEvent{Focus: focus != 0})
}
//export onLowMemory
func onLowMemory() {
runtime.GC()
debug.FreeOSMemory()
}
//export onUpArrow
func onUpArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameUpArrow)
}
//export onDownArrow
func onDownArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDownArrow)
}
//export onLeftArrow
func onLeftArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameLeftArrow)
}
//export onRightArrow
func onRightArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameRightArrow)
}
//export onDeleteBackward
func onDeleteBackward(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDeleteBackward)
}
//export onText
func onText(view C.CFTypeRef, str *C.char) {
w := views[view]
w.w.Event(key.EditEvent{
Text: C.GoString(str),
})
}
//export onTouch
func onTouch(last C.int, view, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
var typ pointer.Type
switch phase {
case C.UITouchPhaseBegan:
typ = pointer.Press
case C.UITouchPhaseMoved:
typ = pointer.Move
case C.UITouchPhaseEnded:
typ = pointer.Release
case C.UITouchPhaseCancelled:
typ = pointer.Cancel
default:
return
}
w := views[view]
t := time.Duration(float64(ti) * float64(time.Second))
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Touch,
PointerID: w.lookupTouch(last != 0, touchRef),
Position: p,
Time: t,
})
}
func (w *window) ReadClipboard() {
content := nsstringToString(C.gio_readClipboard())
go w.w.Event(clipboard.Event{Text: content})
}
func (w *window) WriteClipboard(s string) {
u16 := utf16.Encode([]rune(s))
var chars *C.unichar
if len(u16) > 0 {
chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
}
C.gio_writeClipboard(chars, C.NSUInteger(len(u16)))
}
func (w *window) Option(opts *Options) {}
func (w *window) SetAnimating(anim bool) {
v := w.view
if v == 0 {
return
}
if anim {
w.displayLink.Start()
} else {
w.displayLink.Stop()
}
}
func (w *window) SetCursor(name pointer.CursorName) {
w.cursor = windowSetCursor(w.cursor, name)
}
func (w *window) onKeyCommand(name string) {
w.w.Event(key.Event{
Name: name,
})
}
// lookupTouch maps an UITouch pointer value to an index. If
// last is set, the map is cleared.
func (w *window) lookupTouch(last bool, touch C.CFTypeRef) pointer.ID {
id := -1
for i, ref := range w.pointerMap {
if ref == touch {
id = i
break
}
}
if id == -1 {
id = len(w.pointerMap)
w.pointerMap = append(w.pointerMap, touch)
}
if last {
w.pointerMap = w.pointerMap[:0]
}
return pointer.ID(id)
}
func (w *window) contextLayer() uintptr {
return uintptr(w.layer)
}
func (w *window) isVisible() bool {
return w.visible.Load().(bool)
}
func (w *window) ShowTextInput(show bool) {
if show {
C.gio_showTextInput(w.view)
} else {
C.gio_hideTextInput(w.view)
}
}
// Close the window. Not implemented for iOS.
func (w *window) Close() {}
func NewWindow(win Callbacks, opts *Options) error {
mainWindow.in <- windowAndOptions{win, opts}
return <-mainWindow.errs
}
func Main() {
}
//export gio_runMain
func gio_runMain() {
runMain()
}
func (_ ViewEvent) ImplementsEvent() {}