mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
e71bf13c9a
Signed-off-by: Sebastien Binet <s@sbinet.org>
97 lines
2.4 KiB
Go
97 lines
2.4 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package clip
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import (
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"gioui.org/f32"
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"gioui.org/op"
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)
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// UniformRRect returns an RRect with all corner radii set to the
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// provided radius.
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func UniformRRect(rect f32.Rectangle, radius float32) RRect {
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return RRect{
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Rect: rect,
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SE: radius,
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SW: radius,
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NE: radius,
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NW: radius,
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}
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}
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// RRect represents the clip area of a rectangle with rounded
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// corners.
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//
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// Specify a square with corner radii equal to half the square size to
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// construct a circular clip area.
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type RRect struct {
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Rect f32.Rectangle
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// The corner radii.
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SE, SW, NW, NE float32
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}
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// Op returns the op for the rounded rectangle.
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func (rr RRect) Op(ops *op.Ops) Op {
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var p Path
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p.Begin(ops)
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p.Move(rr.Rect.Min)
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roundRect(&p, rr.Rect.Size(), rr.SE, rr.SW, rr.NW, rr.NE)
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return Outline{
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Path: p.End(),
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}.Op()
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}
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// Add the rectangle clip.
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func (rr RRect) Add(ops *op.Ops) {
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rr.Op(ops).Add(ops)
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}
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// Border represents the clip area of a rectangular border.
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type Border struct {
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// Rect is the bounds of the border.
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Rect f32.Rectangle
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Width float32
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Dashes DashSpec
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// The corner radii.
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SE, SW, NW, NE float32
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}
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// Op returns the Op for the border.
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func (b Border) Op(ops *op.Ops) Op {
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var p Path
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p.Begin(ops)
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p.Move(b.Rect.Min)
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roundRect(&p, b.Rect.Size(), b.SE, b.SW, b.NW, b.NE)
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return Stroke{
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Path: p.End(),
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Style: StrokeStyle{
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Width: b.Width,
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},
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Dashes: b.Dashes,
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}.Op()
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}
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// Add the border clip.
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func (rr Border) Add(ops *op.Ops) {
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rr.Op(ops).Add(ops)
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}
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// roundRect adds the outline of a rectangle with rounded corners to a
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// path.
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func roundRect(p *Path, size f32.Point, se, sw, nw, ne float32) {
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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w, h := size.X, size.Y
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const c = 0.55228475 // 4*(sqrt(2)-1)/3
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p.Move(f32.Point{X: w, Y: h - se})
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p.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
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p.Line(f32.Point{X: sw - w + se, Y: 0})
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p.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW
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p.Line(f32.Point{X: 0, Y: nw - h + sw})
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p.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
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p.Line(f32.Point{X: w - ne - nw, Y: 0})
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p.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
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p.Line(f32.Point{X: 0, Y: -(ne - h + se)})
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}
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