mirror of
https://git.sr.ht/~eliasnaur/gio
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918a5da308
...interface{} requires constructing a slice, which is slow.
This cuts about 100ns from RRect and Border benchmark.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
166 lines
3.7 KiB
Go
166 lines
3.7 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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/*
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Package key implements key and text events and operations.
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The InputOp operations is used for declaring key input handlers. Use
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an implementation of the Queue interface from package ui to receive
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events.
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*/
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package key
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import (
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"fmt"
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"strings"
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"gioui.org/internal/opconst"
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"gioui.org/io/event"
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"gioui.org/op"
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)
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// InputOp declares a handler ready for key events.
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// Key events are in general only delivered to the
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// focused key handler. Set the Focus flag to request
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// the focus.
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type InputOp struct {
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Tag event.Tag
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Focus bool
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}
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// HideInputOp request that any on screen text input
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// be hidden.
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type HideInputOp struct{}
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// A FocusEvent is generated when a handler gains or loses
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// focus.
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type FocusEvent struct {
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Focus bool
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}
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// An Event is generated when a key is pressed. For text input
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// use EditEvent.
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type Event struct {
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// Name of the key. For letters, the upper case form is used, via
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// unicode.ToUpper. The shift modifier is taken into account, all other
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// modifiers are ignored. For example, the "shift-1" and "ctrl-shift-1"
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// combinations both give the Name "!" with the US keyboard layout.
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Name string
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// Modifiers is the set of active modifiers when the key was pressed.
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Modifiers Modifiers
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// State is the state of the key when the event was fired.
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State State
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}
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// An EditEvent is generated when text is input.
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type EditEvent struct {
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Text string
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}
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// State is the state of a key during an event.
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type State uint8
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const (
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// Press is the state of a pressed key.
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Press State = iota
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// Release is the state of a key that has been released.
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//
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// Note: release events are only implemented on the following platforms:
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// macOS, Linux, Windows, WebAssembly.
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Release
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)
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// Modifiers
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type Modifiers uint32
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const (
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// ModCtrl is the ctrl modifier key.
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ModCtrl Modifiers = 1 << iota
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// ModCommand is the command modifier key
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// found on Apple keyboards.
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ModCommand
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// ModShift is the shift modifier key.
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ModShift
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// ModAlt is the alt modifier key, or the option
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// key on Apple keyboards.
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ModAlt
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// ModSuper is the "logo" modifier key, often
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// represented by a Windows logo.
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ModSuper
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)
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const (
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// Names for special keys.
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NameLeftArrow = "←"
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NameRightArrow = "→"
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NameUpArrow = "↑"
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NameDownArrow = "↓"
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NameReturn = "⏎"
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NameEnter = "⌤"
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NameEscape = "⎋"
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NameHome = "⇱"
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NameEnd = "⇲"
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NameDeleteBackward = "⌫"
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NameDeleteForward = "⌦"
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NamePageUp = "⇞"
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NamePageDown = "⇟"
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NameTab = "⇥"
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)
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// Contain reports whether m contains all modifiers
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// in m2.
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func (m Modifiers) Contain(m2 Modifiers) bool {
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return m&m2 == m2
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}
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func (h InputOp) Add(o *op.Ops) {
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data := o.Write1(opconst.TypeKeyInputLen, h.Tag)
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data[0] = byte(opconst.TypeKeyInput)
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if h.Focus {
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data[1] = 1
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}
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}
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func (h HideInputOp) Add(o *op.Ops) {
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data := o.Write(opconst.TypeHideInputLen)
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data[0] = byte(opconst.TypeHideInput)
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}
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func (EditEvent) ImplementsEvent() {}
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func (Event) ImplementsEvent() {}
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func (FocusEvent) ImplementsEvent() {}
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func (e Event) String() string {
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return fmt.Sprintf("%v %v %v}", e.Name, e.Modifiers, e.State)
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}
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func (m Modifiers) String() string {
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var strs []string
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if m.Contain(ModCtrl) {
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strs = append(strs, "ModCtrl")
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}
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if m.Contain(ModCommand) {
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strs = append(strs, "ModCommand")
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}
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if m.Contain(ModShift) {
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strs = append(strs, "ModShift")
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}
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if m.Contain(ModAlt) {
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strs = append(strs, "ModAlt")
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}
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if m.Contain(ModSuper) {
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strs = append(strs, "ModSuper")
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}
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return strings.Join(strs, "|")
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}
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func (s State) String() string {
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switch s {
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case Press:
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return "Press"
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case Release:
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return "Release"
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default:
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panic("invalid State")
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}
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}
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