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https://git.sr.ht/~eliasnaur/gio
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eb9bf60b09
We're about to let clip.Path use more of the compute renderer features (lines, cubic béziers). This change prepares the gpu package for reading one of several commands types, not just the quadratic béziers of before. The old Quad type is still the basis for the stroking algorithms, but this change moves it into package gpu which is the only user. Signed-off-by: Elias Naur <mail@eliasnaur.com>
145 lines
2.9 KiB
Go
145 lines
2.9 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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// Package scene encodes and decodes graphics commands in the format used by the
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// compute renderer.
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package scene
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import (
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"image/color"
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"math"
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"unsafe"
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"gioui.org/f32"
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)
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type Op uint32
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type Command [sceneElemSize / 4]uint32
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const sceneElemSize = 36
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// GPU commands from scene.h
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const (
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OpNop Op = iota
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OpStrokeLine
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OpFillLine
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OpStrokeQuad
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OpFillQuad
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OpStrokeCubic
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OpFillCubic
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OpStroke
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OpFill
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OpLineWidth
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OpTransform
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OpBeginClip
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OpEndClip
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OpFillImage
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)
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const CommandSize = int(unsafe.Sizeof(Command{}))
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func (c Command) Op() Op {
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return Op(c[0])
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}
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func Line(start, end f32.Point, stroke bool, flags uint32) Command {
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tag := uint32(OpFillLine)
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if stroke {
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tag = uint32(OpStrokeLine)
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}
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return Command{
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0: flags<<16 | tag,
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1: math.Float32bits(start.X),
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2: math.Float32bits(start.Y),
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3: math.Float32bits(end.X),
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4: math.Float32bits(end.Y),
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}
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}
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func Quad(start, ctrl, end f32.Point, stroke bool) Command {
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tag := uint32(OpFillQuad)
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if stroke {
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tag = uint32(OpStrokeQuad)
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}
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return Command{
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0: tag,
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1: math.Float32bits(start.X),
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2: math.Float32bits(start.Y),
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3: math.Float32bits(ctrl.X),
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4: math.Float32bits(ctrl.Y),
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5: math.Float32bits(end.X),
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6: math.Float32bits(end.Y),
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}
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}
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func Transform(m f32.Affine2D) Command {
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sx, hx, ox, hy, sy, oy := m.Elems()
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return Command{
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0: uint32(OpTransform),
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1: math.Float32bits(sx),
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2: math.Float32bits(hy),
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3: math.Float32bits(hx),
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4: math.Float32bits(sy),
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5: math.Float32bits(ox),
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6: math.Float32bits(oy),
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}
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}
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func LineWidth(width float32) Command {
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return Command{
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0: uint32(OpLineWidth),
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1: math.Float32bits(width),
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}
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}
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func Stroke(col color.RGBA) Command {
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return Command{
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0: uint32(OpStroke),
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1: uint32(col.R)<<24 | uint32(col.G)<<16 | uint32(col.B)<<8 | uint32(col.A),
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}
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}
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func BeginClip(bbox f32.Rectangle) Command {
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return Command{
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0: uint32(OpBeginClip),
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1: math.Float32bits(bbox.Min.X),
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2: math.Float32bits(bbox.Min.Y),
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3: math.Float32bits(bbox.Max.X),
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4: math.Float32bits(bbox.Max.Y),
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}
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}
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func EndClip(bbox f32.Rectangle) Command {
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return Command{
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0: uint32(OpEndClip),
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1: math.Float32bits(bbox.Min.X),
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2: math.Float32bits(bbox.Min.Y),
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3: math.Float32bits(bbox.Max.X),
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4: math.Float32bits(bbox.Max.Y),
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}
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}
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func Fill(col color.RGBA) Command {
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return Command{
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0: uint32(OpFill),
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1: uint32(col.R)<<24 | uint32(col.G)<<16 | uint32(col.B)<<8 | uint32(col.A),
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}
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}
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func FillImage(index int) Command {
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return Command{
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0: uint32(OpFillImage),
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1: uint32(index),
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}
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}
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func DecodeQuad(cmd Command) (from, ctrl, to f32.Point) {
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if cmd[0] != uint32(OpFillQuad) {
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panic("invalid command")
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}
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from = f32.Pt(math.Float32frombits(cmd[1]), math.Float32frombits(cmd[2]))
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ctrl = f32.Pt(math.Float32frombits(cmd[3]), math.Float32frombits(cmd[4]))
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to = f32.Pt(math.Float32frombits(cmd[5]), math.Float32frombits(cmd[6]))
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return
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}
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