Files
gio/app/internal/wm/os_windows.go
T
pierre 238dd1aa86 app: added support for fullscreen mode
The option field WindowMode allows changing the window mode of an application in either Windowed or Fullscreen.
Only macOS, Windows and X11 platforms are currently supported.

Updates gio#89.

Signed-off-by: pierre <pierre.curto@gmail.com>
2021-03-23 23:26:46 +01:00

747 lines
17 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package wm
import (
"errors"
"fmt"
"image"
"reflect"
"runtime"
"sort"
"strings"
"sync"
"time"
"unicode"
"unsafe"
syscall "golang.org/x/sys/windows"
"gioui.org/app/internal/windows"
"gioui.org/unit"
gowindows "golang.org/x/sys/windows"
"gioui.org/f32"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
)
type winConstraints struct {
minWidth, minHeight int32
maxWidth, maxHeight int32
}
type winDeltas struct {
width int32
height int32
}
type window struct {
hwnd syscall.Handle
hdc syscall.Handle
w Callbacks
width int
height int
stage system.Stage
pointerBtns pointer.Buttons
// cursorIn tracks whether the cursor was inside the window according
// to the most recent WM_SETCURSOR.
cursorIn bool
cursor syscall.Handle
// placement saves the previous window position when in full screen mode.
placement *windows.WindowPlacement
mu sync.Mutex
animating bool
minmax winConstraints
deltas winDeltas
opts *Options
}
const (
_WM_REDRAW = windows.WM_USER + iota
_WM_CURSOR
)
type gpuAPI struct {
priority int
initializer func(w *window) (Context, error)
}
// drivers is the list of potential Context implementations.
var drivers []gpuAPI
// winMap maps win32 HWNDs to *windows.
var winMap sync.Map
// iconID is the ID of the icon in the resource file.
const iconID = 1
var resources struct {
once sync.Once
// handle is the module handle from GetModuleHandle.
handle syscall.Handle
// class is the Gio window class from RegisterClassEx.
class uint16
// cursor is the arrow cursor resource.
cursor syscall.Handle
}
func Main() {
select {}
}
func NewWindow(window Callbacks, opts *Options) error {
cerr := make(chan error)
go func() {
// GetMessage and PeekMessage can filter on a window HWND, but
// then thread-specific messages such as WM_QUIT are ignored.
// Instead lock the thread so window messages arrive through
// unfiltered GetMessage calls.
runtime.LockOSThread()
w, err := createNativeWindow(opts)
if err != nil {
cerr <- err
return
}
defer w.destroy()
cerr <- nil
winMap.Store(w.hwnd, w)
defer winMap.Delete(w.hwnd)
w.w = window
w.w.SetDriver(w)
defer w.w.Event(system.DestroyEvent{})
windows.ShowWindow(w.hwnd, windows.SW_SHOWDEFAULT)
windows.SetForegroundWindow(w.hwnd)
windows.SetFocus(w.hwnd)
// Since the window class for the cursor is null,
// set it here to show the cursor.
w.SetCursor(pointer.CursorDefault)
w.SetWindowMode(opts.WindowMode)
if err := w.loop(); err != nil {
panic(err)
}
}()
return <-cerr
}
// initResources initializes the resources global.
func initResources() error {
windows.SetProcessDPIAware()
hInst, err := windows.GetModuleHandle()
if err != nil {
return err
}
resources.handle = hInst
c, err := windows.LoadCursor(windows.IDC_ARROW)
if err != nil {
return err
}
resources.cursor = c
icon, _ := windows.LoadImage(hInst, iconID, windows.IMAGE_ICON, 0, 0, windows.LR_DEFAULTSIZE|windows.LR_SHARED)
wcls := windows.WndClassEx{
CbSize: uint32(unsafe.Sizeof(windows.WndClassEx{})),
Style: windows.CS_HREDRAW | windows.CS_VREDRAW | windows.CS_OWNDC,
LpfnWndProc: syscall.NewCallback(windowProc),
HInstance: hInst,
HIcon: icon,
LpszClassName: syscall.StringToUTF16Ptr("GioWindow"),
}
cls, err := windows.RegisterClassEx(&wcls)
if err != nil {
return err
}
resources.class = cls
return nil
}
func getWindowConstraints(cfg unit.Metric, opts *Options, d winDeltas) winConstraints {
var minmax winConstraints
minmax.minWidth = int32(cfg.Px(opts.MinWidth))
minmax.minHeight = int32(cfg.Px(opts.MinHeight))
minmax.maxWidth = int32(cfg.Px(opts.MaxWidth))
minmax.maxHeight = int32(cfg.Px(opts.MaxHeight))
return minmax
}
func createNativeWindow(opts *Options) (*window, error) {
var resErr error
resources.once.Do(func() {
resErr = initResources()
})
if resErr != nil {
return nil, resErr
}
dpi := windows.GetSystemDPI()
cfg := configForDPI(dpi)
wr := windows.Rect{
Right: int32(cfg.Px(opts.Width)),
Bottom: int32(cfg.Px(opts.Height)),
}
dwStyle := uint32(windows.WS_OVERLAPPEDWINDOW)
dwExStyle := uint32(windows.WS_EX_APPWINDOW | windows.WS_EX_WINDOWEDGE)
deltas := winDeltas{
width: wr.Right,
height: wr.Bottom,
}
windows.AdjustWindowRectEx(&wr, dwStyle, 0, dwExStyle)
deltas.width = wr.Right - wr.Left - deltas.width
deltas.height = wr.Bottom - wr.Top - deltas.height
hwnd, err := windows.CreateWindowEx(dwExStyle,
resources.class,
opts.Title,
dwStyle|windows.WS_CLIPSIBLINGS|windows.WS_CLIPCHILDREN,
windows.CW_USEDEFAULT, windows.CW_USEDEFAULT,
wr.Right-wr.Left,
wr.Bottom-wr.Top,
0,
0,
resources.handle,
0)
if err != nil {
return nil, err
}
w := &window{
hwnd: hwnd,
minmax: getWindowConstraints(cfg, opts, deltas),
deltas: deltas,
opts: opts,
}
w.hdc, err = windows.GetDC(hwnd)
if err != nil {
return nil, err
}
return w, nil
}
func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr {
win, exists := winMap.Load(hwnd)
if !exists {
return windows.DefWindowProc(hwnd, msg, wParam, lParam)
}
w := win.(*window)
switch msg {
case windows.WM_UNICHAR:
if wParam == windows.UNICODE_NOCHAR {
// Tell the system that we accept WM_UNICHAR messages.
return windows.TRUE
}
fallthrough
case windows.WM_CHAR:
if r := rune(wParam); unicode.IsPrint(r) {
w.w.Event(key.EditEvent{Text: string(r)})
}
// The message is processed.
return windows.TRUE
case windows.WM_DPICHANGED:
// Let Windows know we're prepared for runtime DPI changes.
return windows.TRUE
case windows.WM_ERASEBKGND:
// Avoid flickering between GPU content and background color.
return windows.TRUE
case windows.WM_KEYDOWN, windows.WM_KEYUP, windows.WM_SYSKEYDOWN, windows.WM_SYSKEYUP:
if n, ok := convertKeyCode(wParam); ok {
e := key.Event{
Name: n,
Modifiers: getModifiers(),
State: key.Press,
}
if msg == windows.WM_KEYUP || msg == windows.WM_SYSKEYUP {
e.State = key.Release
}
w.w.Event(e)
}
case windows.WM_LBUTTONDOWN:
w.pointerButton(pointer.ButtonPrimary, true, lParam, getModifiers())
case windows.WM_LBUTTONUP:
w.pointerButton(pointer.ButtonPrimary, false, lParam, getModifiers())
case windows.WM_RBUTTONDOWN:
w.pointerButton(pointer.ButtonSecondary, true, lParam, getModifiers())
case windows.WM_RBUTTONUP:
w.pointerButton(pointer.ButtonSecondary, false, lParam, getModifiers())
case windows.WM_MBUTTONDOWN:
w.pointerButton(pointer.ButtonTertiary, true, lParam, getModifiers())
case windows.WM_MBUTTONUP:
w.pointerButton(pointer.ButtonTertiary, false, lParam, getModifiers())
case windows.WM_CANCELMODE:
w.w.Event(pointer.Event{
Type: pointer.Cancel,
})
case windows.WM_SETFOCUS:
w.w.Event(key.FocusEvent{Focus: true})
case windows.WM_KILLFOCUS:
w.w.Event(key.FocusEvent{Focus: false})
case windows.WM_MOUSEMOVE:
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: pointer.Move,
Source: pointer.Mouse,
Position: p,
Buttons: w.pointerBtns,
Time: windows.GetMessageTime(),
})
case windows.WM_MOUSEWHEEL:
w.scrollEvent(wParam, lParam, false)
case windows.WM_MOUSEHWHEEL:
w.scrollEvent(wParam, lParam, true)
case windows.WM_DESTROY:
windows.PostQuitMessage(0)
case windows.WM_PAINT:
w.draw(true)
case windows.WM_SIZE:
switch wParam {
case windows.SIZE_MINIMIZED:
w.setStage(system.StagePaused)
case windows.SIZE_MAXIMIZED, windows.SIZE_RESTORED:
w.setStage(system.StageRunning)
}
case windows.WM_GETMINMAXINFO:
mm := (*windows.MinMaxInfo)(unsafe.Pointer(uintptr(lParam)))
if w.minmax.minWidth > 0 || w.minmax.minHeight > 0 {
mm.PtMinTrackSize = windows.Point{
X: w.minmax.minWidth + w.deltas.width,
Y: w.minmax.minHeight + w.deltas.height,
}
}
if w.minmax.maxWidth > 0 || w.minmax.maxHeight > 0 {
mm.PtMaxTrackSize = windows.Point{
X: w.minmax.maxWidth + w.deltas.width,
Y: w.minmax.maxHeight + w.deltas.height,
}
}
case windows.WM_SETCURSOR:
w.cursorIn = (lParam & 0xffff) == windows.HTCLIENT
fallthrough
case _WM_CURSOR:
if w.cursorIn {
windows.SetCursor(w.cursor)
return windows.TRUE
}
}
return windows.DefWindowProc(hwnd, msg, wParam, lParam)
}
func getModifiers() key.Modifiers {
var kmods key.Modifiers
if windows.GetKeyState(windows.VK_LWIN)&0x1000 != 0 || windows.GetKeyState(windows.VK_RWIN)&0x1000 != 0 {
kmods |= key.ModSuper
}
if windows.GetKeyState(windows.VK_MENU)&0x1000 != 0 {
kmods |= key.ModAlt
}
if windows.GetKeyState(windows.VK_CONTROL)&0x1000 != 0 {
kmods |= key.ModCtrl
}
if windows.GetKeyState(windows.VK_SHIFT)&0x1000 != 0 {
kmods |= key.ModShift
}
return kmods
}
func (w *window) pointerButton(btn pointer.Buttons, press bool, lParam uintptr, kmods key.Modifiers) {
var typ pointer.Type
if press {
typ = pointer.Press
if w.pointerBtns == 0 {
windows.SetCapture(w.hwnd)
}
w.pointerBtns |= btn
} else {
typ = pointer.Release
w.pointerBtns &^= btn
if w.pointerBtns == 0 {
windows.ReleaseCapture()
}
}
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Mouse,
Position: p,
Buttons: w.pointerBtns,
Time: windows.GetMessageTime(),
Modifiers: kmods,
})
}
func coordsFromlParam(lParam uintptr) (int, int) {
x := int(int16(lParam & 0xffff))
y := int(int16((lParam >> 16) & 0xffff))
return x, y
}
func (w *window) scrollEvent(wParam, lParam uintptr, horizontal bool) {
x, y := coordsFromlParam(lParam)
// The WM_MOUSEWHEEL coordinates are in screen coordinates, in contrast
// to other mouse events.
np := windows.Point{X: int32(x), Y: int32(y)}
windows.ScreenToClient(w.hwnd, &np)
p := f32.Point{X: float32(np.X), Y: float32(np.Y)}
dist := float32(int16(wParam >> 16))
var sp f32.Point
if horizontal {
sp.X = dist
} else {
sp.Y = -dist
}
w.w.Event(pointer.Event{
Type: pointer.Scroll,
Source: pointer.Mouse,
Position: p,
Buttons: w.pointerBtns,
Scroll: sp,
Time: windows.GetMessageTime(),
})
}
// Adapted from https://blogs.msdn.microsoft.com/oldnewthing/20060126-00/?p=32513/
func (w *window) loop() error {
msg := new(windows.Msg)
loop:
for {
w.mu.Lock()
anim := w.animating
w.mu.Unlock()
if anim && !windows.PeekMessage(msg, 0, 0, 0, windows.PM_NOREMOVE) {
w.draw(false)
continue
}
switch ret := windows.GetMessage(msg, 0, 0, 0); ret {
case -1:
return errors.New("GetMessage failed")
case 0:
// WM_QUIT received.
break loop
}
windows.TranslateMessage(msg)
windows.DispatchMessage(msg)
}
return nil
}
func (w *window) SetAnimating(anim bool) {
w.mu.Lock()
w.animating = anim
w.mu.Unlock()
if anim {
w.postRedraw()
}
}
func (w *window) postRedraw() {
if err := windows.PostMessage(w.hwnd, _WM_REDRAW, 0, 0); err != nil {
panic(err)
}
}
func (w *window) setStage(s system.Stage) {
w.stage = s
w.w.Event(system.StageEvent{Stage: s})
}
func (w *window) draw(sync bool) {
var r windows.Rect
windows.GetClientRect(w.hwnd, &r)
w.width = int(r.Right - r.Left)
w.height = int(r.Bottom - r.Top)
if w.width == 0 || w.height == 0 {
return
}
dpi := windows.GetWindowDPI(w.hwnd)
cfg := configForDPI(dpi)
w.minmax = getWindowConstraints(cfg, w.opts, w.deltas)
w.w.Event(FrameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: image.Point{
X: w.width,
Y: w.height,
},
Metric: cfg,
},
Sync: sync,
})
}
func (w *window) destroy() {
if w.hdc != 0 {
windows.ReleaseDC(w.hdc)
w.hdc = 0
}
if w.hwnd != 0 {
windows.DestroyWindow(w.hwnd)
w.hwnd = 0
}
}
func (w *window) NewContext() (Context, error) {
sort.Slice(drivers, func(i, j int) bool {
return drivers[i].priority < drivers[j].priority
})
var errs []string
for _, b := range drivers {
ctx, err := b.initializer(w)
if err == nil {
return ctx, nil
}
errs = append(errs, err.Error())
}
if len(errs) > 0 {
return nil, fmt.Errorf("NewContext: failed to create a GPU device, tried: %s", strings.Join(errs, ", "))
}
return nil, errors.New("NewContext: no available GPU drivers")
}
func (w *window) ReadClipboard() {
w.readClipboard()
}
func (w *window) readClipboard() error {
if err := windows.OpenClipboard(w.hwnd); err != nil {
return err
}
defer windows.CloseClipboard()
mem, err := windows.GetClipboardData(windows.CF_UNICODETEXT)
if err != nil {
return err
}
ptr, err := windows.GlobalLock(mem)
if err != nil {
return err
}
defer windows.GlobalUnlock(mem)
content := gowindows.UTF16PtrToString((*uint16)(unsafe.Pointer(ptr)))
go func() {
w.w.Event(clipboard.Event{Text: content})
}()
return nil
}
func (w *window) SetWindowMode(mode WindowMode) {
// https://devblogs.microsoft.com/oldnewthing/20100412-00/?p=14353
switch mode {
case Windowed:
if w.placement == nil {
return
}
windows.SetWindowPlacement(w.hwnd, w.placement)
w.placement = nil
style := windows.GetWindowLong(w.hwnd)
windows.SetWindowLong(w.hwnd, windows.GWL_STYLE, style|windows.WS_OVERLAPPEDWINDOW)
windows.SetWindowPos(w.hwnd, windows.HWND_TOPMOST,
0, 0, 0, 0,
windows.SWP_NOOWNERZORDER|windows.SWP_FRAMECHANGED,
)
case Fullscreen:
if w.placement != nil {
return
}
w.placement = windows.GetWindowPlacement(w.hwnd)
style := windows.GetWindowLong(w.hwnd)
windows.SetWindowLong(w.hwnd, windows.GWL_STYLE, style&^windows.WS_OVERLAPPEDWINDOW)
mi := windows.GetMonitorInfo(w.hwnd)
windows.SetWindowPos(w.hwnd, 0,
mi.Monitor.Left, mi.Monitor.Top,
mi.Monitor.Right-mi.Monitor.Left,
mi.Monitor.Bottom-mi.Monitor.Top,
windows.SWP_NOOWNERZORDER|windows.SWP_FRAMECHANGED,
)
}
}
func (w *window) WriteClipboard(s string) {
w.writeClipboard(s)
}
func (w *window) writeClipboard(s string) error {
if err := windows.OpenClipboard(w.hwnd); err != nil {
return err
}
defer windows.CloseClipboard()
if err := windows.EmptyClipboard(); err != nil {
return err
}
u16, err := gowindows.UTF16FromString(s)
if err != nil {
return err
}
n := len(u16) * int(unsafe.Sizeof(u16[0]))
mem, err := windows.GlobalAlloc(n)
if err != nil {
return err
}
ptr, err := windows.GlobalLock(mem)
if err != nil {
windows.GlobalFree(mem)
return err
}
var u16v []uint16
hdr := (*reflect.SliceHeader)(unsafe.Pointer(&u16v))
hdr.Data = ptr
hdr.Cap = len(u16)
hdr.Len = len(u16)
copy(u16v, u16)
windows.GlobalUnlock(mem)
if err := windows.SetClipboardData(windows.CF_UNICODETEXT, mem); err != nil {
windows.GlobalFree(mem)
return err
}
return nil
}
func (w *window) SetCursor(name pointer.CursorName) {
c, err := loadCursor(name)
if err != nil {
c = resources.cursor
}
w.cursor = c
if err := windows.PostMessage(w.hwnd, _WM_CURSOR, 0, 0); err != nil {
panic(err)
}
}
func loadCursor(name pointer.CursorName) (syscall.Handle, error) {
var curID uint16
switch name {
default:
fallthrough
case pointer.CursorDefault:
return resources.cursor, nil
case pointer.CursorText:
curID = windows.IDC_IBEAM
case pointer.CursorPointer:
curID = windows.IDC_HAND
case pointer.CursorCrossHair:
curID = windows.IDC_CROSS
case pointer.CursorColResize:
curID = windows.IDC_SIZEWE
case pointer.CursorRowResize:
curID = windows.IDC_SIZENS
case pointer.CursorGrab:
curID = windows.IDC_SIZEALL
case pointer.CursorNone:
return 0, nil
}
return windows.LoadCursor(curID)
}
func (w *window) ShowTextInput(show bool) {}
func (w *window) HDC() syscall.Handle {
return w.hdc
}
func (w *window) HWND() (syscall.Handle, int, int) {
return w.hwnd, w.width, w.height
}
func (w *window) Close() {
windows.PostMessage(w.hwnd, windows.WM_CLOSE, 0, 0)
}
func convertKeyCode(code uintptr) (string, bool) {
if '0' <= code && code <= '9' || 'A' <= code && code <= 'Z' {
return string(rune(code)), true
}
var r string
switch code {
case windows.VK_ESCAPE:
r = key.NameEscape
case windows.VK_LEFT:
r = key.NameLeftArrow
case windows.VK_RIGHT:
r = key.NameRightArrow
case windows.VK_RETURN:
r = key.NameReturn
case windows.VK_UP:
r = key.NameUpArrow
case windows.VK_DOWN:
r = key.NameDownArrow
case windows.VK_HOME:
r = key.NameHome
case windows.VK_END:
r = key.NameEnd
case windows.VK_BACK:
r = key.NameDeleteBackward
case windows.VK_DELETE:
r = key.NameDeleteForward
case windows.VK_PRIOR:
r = key.NamePageUp
case windows.VK_NEXT:
r = key.NamePageDown
case windows.VK_F1:
r = "F1"
case windows.VK_F2:
r = "F2"
case windows.VK_F3:
r = "F3"
case windows.VK_F4:
r = "F4"
case windows.VK_F5:
r = "F5"
case windows.VK_F6:
r = "F6"
case windows.VK_F7:
r = "F7"
case windows.VK_F8:
r = "F8"
case windows.VK_F9:
r = "F9"
case windows.VK_F10:
r = "F10"
case windows.VK_F11:
r = "F11"
case windows.VK_F12:
r = "F12"
case windows.VK_TAB:
r = key.NameTab
case windows.VK_SPACE:
r = key.NameSpace
case windows.VK_OEM_1:
r = ";"
case windows.VK_OEM_PLUS:
r = "+"
case windows.VK_OEM_COMMA:
r = ","
case windows.VK_OEM_MINUS:
r = "-"
case windows.VK_OEM_PERIOD:
r = "."
case windows.VK_OEM_2:
r = "/"
case windows.VK_OEM_3:
r = "`"
case windows.VK_OEM_4:
r = "["
case windows.VK_OEM_5, windows.VK_OEM_102:
r = "\\"
case windows.VK_OEM_6:
r = "]"
case windows.VK_OEM_7:
r = "'"
default:
return "", false
}
return r, true
}
func configForDPI(dpi int) unit.Metric {
const inchPrDp = 1.0 / 96.0
ppdp := float32(dpi) * inchPrDp
return unit.Metric{
PxPerDp: ppdp,
PxPerSp: ppdp,
}
}