Files
gio/widget/material/label.go
T
Chris Waldon a87a520ae8 widget/material: manage widget colors with Palette type
This introduces a new material.Palette type that captures the color information
necessary to render a widget. This type is embedded in the material.Theme to
make it easier to swap to a different palette for part of the UI by reassinging
the Palette field.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2020-12-06 23:02:30 +01:00

80 lines
1.8 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image/color"
"gioui.org/layout"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
type LabelStyle struct {
// Face defines the text style.
Font text.Font
// Color is the text color.
Color color.NRGBA
// Alignment specify the text alignment.
Alignment text.Alignment
// MaxLines limits the number of lines. Zero means no limit.
MaxLines int
Text string
TextSize unit.Value
shaper text.Shaper
}
func H1(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize.Scale(96.0/16.0), txt)
}
func H2(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize.Scale(60.0/16.0), txt)
}
func H3(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize.Scale(48.0/16.0), txt)
}
func H4(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize.Scale(34.0/16.0), txt)
}
func H5(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize.Scale(24.0/16.0), txt)
}
func H6(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize.Scale(20.0/16.0), txt)
}
func Body1(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize, txt)
}
func Body2(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize.Scale(14.0/16.0), txt)
}
func Caption(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize.Scale(12.0/16.0), txt)
}
func Label(th *Theme, size unit.Value, txt string) LabelStyle {
return LabelStyle{
Text: txt,
Color: th.Palette.Fg,
TextSize: size,
shaper: th.Shaper,
}
}
func (l LabelStyle) Layout(gtx layout.Context) layout.Dimensions {
paint.ColorOp{Color: l.Color}.Add(gtx.Ops)
tl := widget.Label{Alignment: l.Alignment, MaxLines: l.MaxLines}
return tl.Layout(gtx, l.shaper, l.Font, l.TextSize, l.Text)
}