Files
gio/io/key/key.go
T
Elias Naur ed8d3e8566 io/key: [API] rename tab and modifier keys, introduce NameCommand
We already have precedence for word-named keys ("Space") and the new
names are less obscure and matches Modifiers.String.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-04-14 11:45:08 +02:00

292 lines
7.5 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
/*
Package key implements key and text events and operations.
The InputOp operations is used for declaring key input handlers. Use
an implementation of the Queue interface from package ui to receive
events.
*/
package key
import (
"encoding/binary"
"fmt"
"math"
"strings"
"gioui.org/f32"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/op"
)
// InputOp declares a handler ready for key events.
// Key events are in general only delivered to the
// focused key handler.
type InputOp struct {
Tag event.Tag
Hint InputHint
}
// SoftKeyboardOp shows or hide the on-screen keyboard, if available.
// It replaces any previous SoftKeyboardOp.
type SoftKeyboardOp struct {
Show bool
}
// FocusOp sets or clears the keyboard focus. It replaces any previous
// FocusOp in the same frame.
type FocusOp struct {
// Tag is the new focus. The focus is cleared if Tag is nil, or if Tag
// has no InputOp in the same frame.
Tag event.Tag
}
// SelectionOp updates the selection for an input handler.
type SelectionOp struct {
Tag event.Tag
Range
Caret
}
// SnippetOp updates the content snippet for an input handler.
type SnippetOp struct {
Tag event.Tag
Snippet
}
// Range represents a range of text, such as an editor's selection.
// Start and End are in runes.
type Range struct {
Start int
End int
}
// Snippet represents a snippet of text content used for communicating between
// an editor and an input method.
type Snippet struct {
Range
Text string
}
// Caret represents the position of a caret.
type Caret struct {
// Pos is the intersection point of the caret and its baseline.
Pos f32.Point
// Ascent is the length of the caret above its baseline.
Ascent float32
// Descent is the length of the caret below its baseline.
Descent float32
}
// SelectionEvent is generated when an input method changes the selection.
type SelectionEvent Range
// SnippetEvent is generated when the snippet range is updated by an
// input method.
type SnippetEvent Range
// A FocusEvent is generated when a handler gains or loses
// focus.
type FocusEvent struct {
Focus bool
}
// An Event is generated when a key is pressed. For text input
// use EditEvent.
type Event struct {
// Name of the key. For letters, the upper case form is used, via
// unicode.ToUpper. The shift modifier is taken into account, all other
// modifiers are ignored. For example, the "shift-1" and "ctrl-shift-1"
// combinations both give the Name "!" with the US keyboard layout.
Name string
// Modifiers is the set of active modifiers when the key was pressed.
Modifiers Modifiers
// State is the state of the key when the event was fired.
State State
}
// An EditEvent requests an edit by an input method.
type EditEvent struct {
// Range specifies the range to replace with Text.
Range Range
Text string
}
// InputHint changes the on-screen-keyboard type. That hints the
// type of data that might be entered by the user.
type InputHint uint8
const (
// HintAny hints that any input is expected.
HintAny InputHint = iota
// HintText hints that text input is expected. It may activate auto-correction and suggestions.
HintText
// HintNumeric hints that numeric input is expected. It may activate shortcuts for 0-9, "." and ",".
HintNumeric
// HintEmail hints that email input is expected. It may activate shortcuts for common email characters, such as "@" and ".com".
HintEmail
// HintURL hints that URL input is expected. It may activate shortcuts for common URL fragments such as "/" and ".com".
HintURL
// HintTelephone hints that telephone number input is expected. It may activate shortcuts for 0-9, "#" and "*".
HintTelephone
)
// State is the state of a key during an event.
type State uint8
const (
// Press is the state of a pressed key.
Press State = iota
// Release is the state of a key that has been released.
//
// Note: release events are only implemented on the following platforms:
// macOS, Linux, Windows, WebAssembly.
Release
)
// Modifiers
type Modifiers uint32
const (
// ModCtrl is the ctrl modifier key.
ModCtrl Modifiers = 1 << iota
// ModCommand is the command modifier key
// found on Apple keyboards.
ModCommand
// ModShift is the shift modifier key.
ModShift
// ModAlt is the alt modifier key, or the option
// key on Apple keyboards.
ModAlt
// ModSuper is the "logo" modifier key, often
// represented by a Windows logo.
ModSuper
)
const (
// Names for special keys.
NameLeftArrow = "←"
NameRightArrow = "→"
NameUpArrow = "↑"
NameDownArrow = "↓"
NameReturn = "⏎"
NameEnter = "⌤"
NameEscape = "⎋"
NameHome = "⇱"
NameEnd = "⇲"
NameDeleteBackward = "⌫"
NameDeleteForward = "⌦"
NamePageUp = "⇞"
NamePageDown = "⇟"
NameTab = "Tab"
NameSpace = "Space"
NameCtrl = "Ctrl"
NameShift = "Shift"
NameAlt = "Alt"
NameSuper = "Super"
NameCommand = "⌘"
NameF1 = "F1"
NameF2 = "F2"
NameF3 = "F3"
NameF4 = "F4"
NameF5 = "F5"
NameF6 = "F6"
NameF7 = "F7"
NameF8 = "F8"
NameF9 = "F9"
NameF10 = "F10"
NameF11 = "F11"
NameF12 = "F12"
)
// Contain reports whether m contains all modifiers
// in m2.
func (m Modifiers) Contain(m2 Modifiers) bool {
return m&m2 == m2
}
func (h InputOp) Add(o *op.Ops) {
if h.Tag == nil {
panic("Tag must be non-nil")
}
data := ops.Write1(&o.Internal, ops.TypeKeyInputLen, h.Tag)
data[0] = byte(ops.TypeKeyInput)
data[1] = byte(h.Hint)
}
func (h SoftKeyboardOp) Add(o *op.Ops) {
data := ops.Write(&o.Internal, ops.TypeKeySoftKeyboardLen)
data[0] = byte(ops.TypeKeySoftKeyboard)
if h.Show {
data[1] = 1
}
}
func (h FocusOp) Add(o *op.Ops) {
data := ops.Write1(&o.Internal, ops.TypeKeyFocusLen, h.Tag)
data[0] = byte(ops.TypeKeyFocus)
}
func (s SnippetOp) Add(o *op.Ops) {
data := ops.Write2(&o.Internal, ops.TypeSnippetLen, s.Tag, &s.Text)
data[0] = byte(ops.TypeSnippet)
bo := binary.LittleEndian
bo.PutUint32(data[1:], uint32(s.Range.Start))
bo.PutUint32(data[5:], uint32(s.Range.End))
}
func (s SelectionOp) Add(o *op.Ops) {
data := ops.Write1(&o.Internal, ops.TypeSelectionLen, s.Tag)
data[0] = byte(ops.TypeSelection)
bo := binary.LittleEndian
bo.PutUint32(data[1:], uint32(s.Start))
bo.PutUint32(data[5:], uint32(s.End))
bo.PutUint32(data[9:], math.Float32bits(s.Pos.X))
bo.PutUint32(data[13:], math.Float32bits(s.Pos.Y))
bo.PutUint32(data[17:], math.Float32bits(s.Ascent))
bo.PutUint32(data[21:], math.Float32bits(s.Descent))
}
func (EditEvent) ImplementsEvent() {}
func (Event) ImplementsEvent() {}
func (FocusEvent) ImplementsEvent() {}
func (SnippetEvent) ImplementsEvent() {}
func (SelectionEvent) ImplementsEvent() {}
func (e Event) String() string {
return fmt.Sprintf("%v %v %v}", e.Name, e.Modifiers, e.State)
}
func (m Modifiers) String() string {
var strs []string
if m.Contain(ModCtrl) {
strs = append(strs, NameCtrl)
}
if m.Contain(ModCommand) {
strs = append(strs, NameCommand)
}
if m.Contain(ModShift) {
strs = append(strs, NameShift)
}
if m.Contain(ModAlt) {
strs = append(strs, NameAlt)
}
if m.Contain(ModSuper) {
strs = append(strs, NameSuper)
}
return strings.Join(strs, "|")
}
func (s State) String() string {
switch s {
case Press:
return "Press"
case Release:
return "Release"
default:
panic("invalid State")
}
}