Files
gio/ui/layout/layout.go
T
Elias Naur 94a913a371 ui: move macro recording from Ops to MacroOp
Move the Record and Stop methods from Ops to MacroOp itself.

Before this change, Ops.Stop stopped the recording of the most
recent macro, which could be a different macro than intended.
After this change, there is no such confusion.

As a bonus, the Ops API becomes less cluttered.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-16 13:21:51 +02:00

177 lines
3.4 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package layout
import (
"image"
"gioui.org/ui"
)
type Constraints struct {
Width Constraint
Height Constraint
}
type Constraint struct {
Min, Max int
}
type Dimens struct {
Size image.Point
Baseline int
}
type Axis uint8
const (
Horizontal Axis = iota
Vertical
)
func (c Constraint) Constrain(v int) int {
if v < c.Min {
return c.Min
} else if v > c.Max {
return c.Max
}
return v
}
func (c Constraints) Constrain(p image.Point) image.Point {
return image.Point{X: c.Width.Constrain(p.X), Y: c.Height.Constrain(p.Y)}
}
// RigidConstraints returns the constraints that can only be
// satisfied by the given dimensions.
func RigidConstraints(size image.Point) Constraints {
return Constraints{
Width: Constraint{Min: size.X, Max: size.X},
Height: Constraint{Min: size.Y, Max: size.Y},
}
}
type Inset struct {
Top, Right, Bottom, Left ui.Value
top, right, bottom, left int
ops *ui.Ops
begun bool
cs Constraints
}
func (in *Inset) Begin(c ui.Config, ops *ui.Ops, cs Constraints) Constraints {
if in.begun {
panic("must End before Begin")
}
in.top = c.Px(in.Top)
in.right = c.Px(in.Right)
in.bottom = c.Px(in.Bottom)
in.left = c.Px(in.Left)
in.begun = true
in.ops = ops
in.cs = cs
mcs := cs
if mcs.Width.Max != ui.Inf {
mcs.Width.Min -= in.left + in.right
mcs.Width.Max -= in.left + in.right
if mcs.Width.Min < 0 {
mcs.Width.Min = 0
}
if mcs.Width.Max < mcs.Width.Min {
mcs.Width.Max = mcs.Width.Min
}
}
if mcs.Height.Max != ui.Inf {
mcs.Height.Min -= in.top + in.bottom
mcs.Height.Max -= in.top + in.bottom
if mcs.Height.Min < 0 {
mcs.Height.Min = 0
}
if mcs.Height.Max < mcs.Height.Min {
mcs.Height.Max = mcs.Height.Min
}
}
ui.PushOp{}.Add(ops)
ui.TransformOp{Transform: ui.Offset(toPointF(image.Point{X: in.left, Y: in.top}))}.Add(ops)
return mcs
}
func (in *Inset) End(dims Dimens) Dimens {
if !in.begun {
panic("must Begin before End")
}
in.begun = false
ops := in.ops
ui.PopOp{}.Add(ops)
return Dimens{
Size: in.cs.Constrain(dims.Size.Add(image.Point{X: in.right + in.left, Y: in.top + in.bottom})),
Baseline: dims.Baseline + in.top,
}
}
// UniformInset returns an Inset with a single inset applied to all
// edges.
func UniformInset(v ui.Value) Inset {
return Inset{Top: v, Right: v, Bottom: v, Left: v}
}
type Align struct {
Alignment Direction
macro ui.MacroOp
ops *ui.Ops
begun bool
cs Constraints
}
func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
if a.begun {
panic("must End before Begin")
}
a.begun = true
a.ops = ops
a.cs = cs
a.macro.Record(ops)
cs.Width.Min = 0
cs.Height.Min = 0
return cs
}
func (a *Align) End(dims Dimens) Dimens {
if !a.begun {
panic("must Begin before End")
}
a.begun = false
ops := a.ops
a.macro.Stop()
sz := dims.Size
if sz.X < a.cs.Width.Min {
sz.X = a.cs.Width.Min
}
if sz.Y < a.cs.Height.Min {
sz.Y = a.cs.Height.Min
}
var p image.Point
switch a.Alignment {
case N, S, Center:
p.X = (sz.X - dims.Size.X) / 2
case NE, SE, E:
p.X = sz.X - dims.Size.X
}
switch a.Alignment {
case W, Center, E:
p.Y = (sz.Y - dims.Size.Y) / 2
case SW, S, SE:
p.Y = sz.Y - dims.Size.Y
}
ui.PushOp{}.Add(ops)
ui.TransformOp{Transform: ui.Offset(toPointF(p))}.Add(ops)
a.macro.Add(ops)
ui.PopOp{}.Add(ops)
return Dimens{
Size: sz,
Baseline: dims.Baseline,
}
}