mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
fa34121f00
faceOrderer.sorted tried to put the "primary" font first by tweaking the "less" function in sort.Slice, but it didn't work correctly. If item i equaled the "primary" font, less() always returned true. This did not take into account if item j was the "primary" font, in which case it could easily be sorted differently. Rather than adding another special case for that, which I couldn't convince myself was actually correct in every case, I just searched for the "primary" font and moved it to the front of the slice, and then omitted the first item of the slice from the rest of the sorting. Signed-off-by: Larry Clapp <larry@theclapp.org>
796 lines
24 KiB
Go
796 lines
24 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package text
|
|
|
|
import (
|
|
"io"
|
|
"sort"
|
|
|
|
"github.com/benoitkugler/textlayout/fonts"
|
|
"github.com/benoitkugler/textlayout/language"
|
|
"github.com/go-text/typesetting/di"
|
|
"github.com/go-text/typesetting/font"
|
|
"github.com/go-text/typesetting/shaping"
|
|
"golang.org/x/exp/slices"
|
|
"golang.org/x/image/math/fixed"
|
|
"golang.org/x/text/unicode/bidi"
|
|
|
|
"gioui.org/f32"
|
|
"gioui.org/io/system"
|
|
"gioui.org/op"
|
|
"gioui.org/op/clip"
|
|
)
|
|
|
|
// document holds a collection of shaped lines and alignment information for
|
|
// those lines.
|
|
type document struct {
|
|
lines []line
|
|
alignment Alignment
|
|
// alignWidth is the width used when aligning text.
|
|
alignWidth int
|
|
}
|
|
|
|
// append adds the lines of other to the end of l and ensures they
|
|
// are aligned to the same width.
|
|
func (l *document) append(other document) {
|
|
l.lines = append(l.lines, other.lines...)
|
|
l.alignWidth = max(l.alignWidth, other.alignWidth)
|
|
calculateYOffsets(l.lines)
|
|
}
|
|
|
|
// reset empties the document in preparation to reuse its memory.
|
|
func (l *document) reset() {
|
|
l.lines = l.lines[:0]
|
|
l.alignment = Start
|
|
l.alignWidth = 0
|
|
}
|
|
|
|
func max(a, b int) int {
|
|
if a > b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|
|
|
|
// A line contains the measurements of a line of text.
|
|
type line struct {
|
|
// runs contains sequences of shaped glyphs with common attributes. The order
|
|
// of runs is logical, meaning that the first run will contain the glyphs
|
|
// corresponding to the first runes of data in the original text.
|
|
runs []runLayout
|
|
// visualOrder is a slice of indices into Runs that describes the visual positions
|
|
// of each run of text. Iterating this slice and accessing Runs at each
|
|
// of the values stored in this slice traverses the runs in proper visual
|
|
// order from left to right.
|
|
visualOrder []int
|
|
// width is the width of the line.
|
|
width fixed.Int26_6
|
|
// ascent is the height above the baseline.
|
|
ascent fixed.Int26_6
|
|
// descent is the height below the baseline, including
|
|
// the line gap.
|
|
descent fixed.Int26_6
|
|
// bounds is the visible bounds of the line.
|
|
bounds fixed.Rectangle26_6
|
|
// direction is the dominant direction of the line. This direction will be
|
|
// used to align the text content of the line, but may not match the actual
|
|
// direction of the runs of text within the line (such as an RTL sentence
|
|
// within an LTR paragraph).
|
|
direction system.TextDirection
|
|
// runeCount is the number of text runes represented by this line's runs.
|
|
runeCount int
|
|
|
|
yOffset int
|
|
}
|
|
|
|
// Range describes the position and quantity of a range of text elements
|
|
// within a larger slice. The unit is usually runes of unicode data or
|
|
// glyphs of shaped font data.
|
|
type Range struct {
|
|
// Count describes the number of items represented by the Range.
|
|
Count int
|
|
// Offset describes the start position of the represented
|
|
// items within a larger list.
|
|
Offset int
|
|
}
|
|
|
|
// glyph contains the metadata needed to render a glyph.
|
|
type glyph struct {
|
|
// id is this glyph's identifier within the font it was shaped with.
|
|
id GlyphID
|
|
// clusterIndex is the identifier for the text shaping cluster that
|
|
// this glyph is part of.
|
|
clusterIndex int
|
|
// glyphCount is the number of glyphs in the same cluster as this glyph.
|
|
glyphCount int
|
|
// runeCount is the quantity of runes in the source text that this glyph
|
|
// corresponds to.
|
|
runeCount int
|
|
// xAdvance and yAdvance describe the distance the dot moves when
|
|
// laying out the glyph on the X or Y axis.
|
|
xAdvance, yAdvance fixed.Int26_6
|
|
// xOffset and yOffset describe offsets from the dot that should be
|
|
// applied when rendering the glyph.
|
|
xOffset, yOffset fixed.Int26_6
|
|
// bounds describes the visual bounding box of the glyph relative to
|
|
// its dot.
|
|
bounds fixed.Rectangle26_6
|
|
}
|
|
|
|
type runLayout struct {
|
|
// VisualPosition describes the relative position of this run of text within
|
|
// its line. It should be a valid index into the containing line's VisualOrder
|
|
// slice.
|
|
VisualPosition int
|
|
// X is the visual offset of the dot for the first glyph in this run
|
|
// relative to the beginning of the line.
|
|
X fixed.Int26_6
|
|
// Glyphs are the actual font characters for the text. They are ordered
|
|
// from left to right regardless of the text direction of the underlying
|
|
// text.
|
|
Glyphs []glyph
|
|
// Runes describes the position of the text data this layout represents
|
|
// within the containing text.Line.
|
|
Runes Range
|
|
// Advance is the sum of the advances of all clusters in the Layout.
|
|
Advance fixed.Int26_6
|
|
// PPEM is the pixels-per-em scale used to shape this run.
|
|
PPEM fixed.Int26_6
|
|
// Direction is the layout direction of the glyphs.
|
|
Direction system.TextDirection
|
|
// face is the font face that the ID of each Glyph in the Layout refers to.
|
|
face font.Face
|
|
}
|
|
|
|
// faceOrderer chooses the order in which faces should be applied to text.
|
|
type faceOrderer struct {
|
|
def Font
|
|
faceScratch []font.Face
|
|
fontDefaultOrder map[Font]int
|
|
defaultOrderedFonts []Font
|
|
faces map[Font]font.Face
|
|
faceToIndex map[font.Face]int
|
|
fonts []Font
|
|
}
|
|
|
|
func (f *faceOrderer) insert(fnt Font, face font.Face) {
|
|
if len(f.fonts) == 0 {
|
|
f.def = fnt
|
|
}
|
|
if f.fontDefaultOrder == nil {
|
|
f.fontDefaultOrder = make(map[Font]int)
|
|
}
|
|
if f.faces == nil {
|
|
f.faces = make(map[Font]font.Face)
|
|
f.faceToIndex = make(map[font.Face]int)
|
|
}
|
|
f.fontDefaultOrder[fnt] = len(f.faceScratch)
|
|
f.defaultOrderedFonts = append(f.defaultOrderedFonts, fnt)
|
|
f.faceScratch = append(f.faceScratch, face)
|
|
f.fonts = append(f.fonts, fnt)
|
|
f.faces[fnt] = face
|
|
f.faceToIndex[face] = f.fontDefaultOrder[fnt]
|
|
}
|
|
|
|
// resetFontOrder restores the fonts to a predictable order. It should be invoked
|
|
// before any operation searching the fonts.
|
|
func (c *faceOrderer) resetFontOrder() {
|
|
copy(c.fonts, c.defaultOrderedFonts)
|
|
}
|
|
|
|
func (c *faceOrderer) indexFor(face font.Face) int {
|
|
return c.faceToIndex[face]
|
|
}
|
|
|
|
func (c *faceOrderer) faceFor(idx int) font.Face {
|
|
if idx < len(c.defaultOrderedFonts) {
|
|
return c.faces[c.defaultOrderedFonts[idx]]
|
|
}
|
|
panic("face index not found")
|
|
}
|
|
|
|
// TODO(whereswaldon): this function could sort all faces by appropriateness for the
|
|
// given font characteristics. This would ensure that (if possible) text using a
|
|
// fallback font would select similar weights and emphases to the primary font.
|
|
func (c *faceOrderer) sortedFacesForStyle(font Font) []font.Face {
|
|
c.resetFontOrder()
|
|
primary, ok := c.fontForStyle(font)
|
|
if !ok {
|
|
font.Typeface = c.def.Typeface
|
|
primary, ok = c.fontForStyle(font)
|
|
if !ok {
|
|
primary = c.def
|
|
}
|
|
}
|
|
return c.sorted(primary)
|
|
}
|
|
|
|
// fontForStyle returns the closest existing font to the requested font within the
|
|
// same typeface.
|
|
func (c *faceOrderer) fontForStyle(font Font) (Font, bool) {
|
|
if closest, ok := closestFont(font, c.fonts); ok {
|
|
return closest, true
|
|
}
|
|
font.Style = Regular
|
|
if closest, ok := closestFont(font, c.fonts); ok {
|
|
return closest, true
|
|
}
|
|
return font, false
|
|
}
|
|
|
|
// faces returns a slice of faces with primary as the first element and
|
|
// the remaining faces ordered by insertion order.
|
|
func (f *faceOrderer) sorted(primary Font) []font.Face {
|
|
// If we find primary, put it first, and omit it from the below sort.
|
|
lowest := 0
|
|
for i := range f.fonts {
|
|
if f.fonts[i] == primary {
|
|
if i != 0 {
|
|
f.fonts[0], f.fonts[i] = f.fonts[i], f.fonts[0]
|
|
}
|
|
lowest = 1
|
|
break
|
|
}
|
|
}
|
|
sorting := f.fonts[lowest:]
|
|
sort.Slice(sorting, func(i, j int) bool {
|
|
a := sorting[i]
|
|
b := sorting[j]
|
|
return f.fontDefaultOrder[a] < f.fontDefaultOrder[b]
|
|
})
|
|
for i, font := range f.fonts {
|
|
f.faceScratch[i] = f.faces[font]
|
|
}
|
|
return f.faceScratch
|
|
}
|
|
|
|
// shaperImpl implements the shaping and line-wrapping of opentype fonts.
|
|
type shaperImpl struct {
|
|
// Fields for tracking fonts/faces.
|
|
orderer faceOrderer
|
|
|
|
// Shaping and wrapping state.
|
|
shaper shaping.HarfbuzzShaper
|
|
wrapper shaping.LineWrapper
|
|
bidiParagraph bidi.Paragraph
|
|
|
|
// Scratch buffers used to avoid re-allocating slices during routine internal
|
|
// shaping operations.
|
|
splitScratch1, splitScratch2 []shaping.Input
|
|
outScratchBuf []shaping.Output
|
|
scratchRunes []rune
|
|
}
|
|
|
|
// Load registers the provided FontFace with the shaper, if it is compatible.
|
|
// It returns whether the face is now available for use. FontFaces are prioritized
|
|
// in the order in which they are loaded, with the first face being the default.
|
|
func (s *shaperImpl) Load(f FontFace) {
|
|
s.orderer.insert(f.Font, f.Face.Face())
|
|
}
|
|
|
|
// splitByScript divides the inputs into new, smaller inputs on script boundaries
|
|
// and correctly sets the text direction per-script. It will
|
|
// use buf as the backing memory for the returned slice if buf is non-nil.
|
|
func splitByScript(inputs []shaping.Input, documentDir di.Direction, buf []shaping.Input) []shaping.Input {
|
|
var splitInputs []shaping.Input
|
|
if buf == nil {
|
|
splitInputs = make([]shaping.Input, 0, len(inputs))
|
|
} else {
|
|
splitInputs = buf
|
|
}
|
|
for _, input := range inputs {
|
|
currentInput := input
|
|
if input.RunStart == input.RunEnd {
|
|
return []shaping.Input{input}
|
|
}
|
|
firstNonCommonRune := input.RunStart
|
|
for i := firstNonCommonRune; i < input.RunEnd; i++ {
|
|
if language.LookupScript(input.Text[i]) != language.Common {
|
|
firstNonCommonRune = i
|
|
break
|
|
}
|
|
}
|
|
currentInput.Script = language.LookupScript(input.Text[firstNonCommonRune])
|
|
for i := firstNonCommonRune + 1; i < input.RunEnd; i++ {
|
|
r := input.Text[i]
|
|
runeScript := language.LookupScript(r)
|
|
|
|
if runeScript == language.Common || runeScript == currentInput.Script {
|
|
continue
|
|
}
|
|
|
|
if i != input.RunStart {
|
|
currentInput.RunEnd = i
|
|
splitInputs = append(splitInputs, currentInput)
|
|
}
|
|
|
|
currentInput = input
|
|
currentInput.RunStart = i
|
|
currentInput.Script = runeScript
|
|
// In the future, it may make sense to try to guess the language of the text here as well,
|
|
// but this is a complex process.
|
|
}
|
|
// close and add the last input
|
|
currentInput.RunEnd = input.RunEnd
|
|
splitInputs = append(splitInputs, currentInput)
|
|
}
|
|
|
|
return splitInputs
|
|
}
|
|
|
|
func (s *shaperImpl) splitBidi(input shaping.Input) []shaping.Input {
|
|
var splitInputs []shaping.Input
|
|
if input.Direction.Axis() != di.Horizontal || input.RunStart == input.RunEnd {
|
|
return []shaping.Input{input}
|
|
}
|
|
def := bidi.LeftToRight
|
|
if input.Direction.Progression() == di.TowardTopLeft {
|
|
def = bidi.RightToLeft
|
|
}
|
|
s.bidiParagraph.SetString(string(input.Text), bidi.DefaultDirection(def))
|
|
out, err := s.bidiParagraph.Order()
|
|
if err != nil {
|
|
return []shaping.Input{input}
|
|
}
|
|
for i := 0; i < out.NumRuns(); i++ {
|
|
currentInput := input
|
|
run := out.Run(i)
|
|
dir := run.Direction()
|
|
_, endRune := run.Pos()
|
|
currentInput.RunEnd = endRune + 1
|
|
if dir == bidi.RightToLeft {
|
|
currentInput.Direction = di.DirectionRTL
|
|
} else {
|
|
currentInput.Direction = di.DirectionLTR
|
|
}
|
|
splitInputs = append(splitInputs, currentInput)
|
|
input.RunStart = currentInput.RunEnd
|
|
}
|
|
return splitInputs
|
|
}
|
|
|
|
// splitByFaces divides the inputs by font coverage in the provided faces. It will use the slice provided in buf
|
|
// as the backing storage of the returned slice if buf is non-nil.
|
|
func (s *shaperImpl) splitByFaces(inputs []shaping.Input, faces []font.Face, buf []shaping.Input) []shaping.Input {
|
|
var split []shaping.Input
|
|
if buf == nil {
|
|
split = make([]shaping.Input, 0, len(inputs))
|
|
} else {
|
|
split = buf
|
|
}
|
|
for _, input := range inputs {
|
|
split = append(split, shaping.SplitByFontGlyphs(input, faces)...)
|
|
}
|
|
return split
|
|
}
|
|
|
|
// shapeText invokes the text shaper and returns the raw text data in the shaper's native
|
|
// format. It does not wrap lines.
|
|
func (s *shaperImpl) shapeText(faces []font.Face, ppem fixed.Int26_6, lc system.Locale, txt []rune) []shaping.Output {
|
|
if len(faces) < 1 {
|
|
return nil
|
|
}
|
|
lcfg := langConfig{
|
|
Language: language.NewLanguage(lc.Language),
|
|
Direction: mapDirection(lc.Direction),
|
|
}
|
|
// Create an initial input.
|
|
input := toInput(faces[0], ppem, lcfg, txt)
|
|
// Break input on font glyph coverage.
|
|
inputs := s.splitBidi(input)
|
|
inputs = s.splitByFaces(inputs, faces, s.splitScratch1[:0])
|
|
inputs = splitByScript(inputs, lcfg.Direction, s.splitScratch2[:0])
|
|
// Shape all inputs.
|
|
if needed := len(inputs) - len(s.outScratchBuf); needed > 0 {
|
|
s.outScratchBuf = slices.Grow(s.outScratchBuf, needed)
|
|
}
|
|
s.outScratchBuf = s.outScratchBuf[:len(inputs)]
|
|
for i := range inputs {
|
|
s.outScratchBuf[i] = s.shaper.Shape(inputs[i])
|
|
}
|
|
return s.outScratchBuf
|
|
}
|
|
|
|
// shapeAndWrapText invokes the text shaper and returns wrapped lines in the shaper's native format.
|
|
func (s *shaperImpl) shapeAndWrapText(faces []font.Face, params Parameters, maxWidth int, lc system.Locale, txt []rune) []shaping.Line {
|
|
// Wrap outputs into lines.
|
|
return s.wrapper.WrapParagraph(shaping.WrapConfig{
|
|
TruncateAfterLines: params.MaxLines,
|
|
}, maxWidth, txt, s.shapeText(faces, params.PxPerEm, lc, txt)...)
|
|
}
|
|
|
|
// replaceControlCharacters replaces problematic unicode
|
|
// code points with spaces to ensure proper rune accounting.
|
|
func replaceControlCharacters(in []rune) []rune {
|
|
for i, r := range in {
|
|
switch r {
|
|
// ASCII File separator.
|
|
case '\u001C':
|
|
// ASCII Group separator.
|
|
case '\u001D':
|
|
// ASCII Record separator.
|
|
case '\u001E':
|
|
case '\r':
|
|
case '\n':
|
|
// Unicode "next line" character.
|
|
case '\u0085':
|
|
// Unicode "paragraph separator".
|
|
case '\u2029':
|
|
default:
|
|
continue
|
|
}
|
|
in[i] = ' '
|
|
}
|
|
return in
|
|
}
|
|
|
|
// Layout shapes and wraps the text, and returns the result in Gio's shaped text format.
|
|
func (s *shaperImpl) LayoutString(params Parameters, minWidth, maxWidth int, lc system.Locale, txt string) document {
|
|
return s.LayoutRunes(params, minWidth, maxWidth, lc, []rune(txt))
|
|
}
|
|
|
|
// Layout shapes and wraps the text, and returns the result in Gio's shaped text format.
|
|
func (s *shaperImpl) Layout(params Parameters, minWidth, maxWidth int, lc system.Locale, txt io.RuneReader) document {
|
|
s.scratchRunes = s.scratchRunes[:0]
|
|
for r, _, err := txt.ReadRune(); err != nil; r, _, err = txt.ReadRune() {
|
|
s.scratchRunes = append(s.scratchRunes, r)
|
|
}
|
|
return s.LayoutRunes(params, minWidth, maxWidth, lc, s.scratchRunes)
|
|
}
|
|
|
|
func calculateYOffsets(lines []line) {
|
|
currentY := 0
|
|
prevDesc := fixed.I(0)
|
|
for i := range lines {
|
|
ascent, descent := lines[i].ascent, lines[i].descent
|
|
currentY += (prevDesc + ascent).Ceil()
|
|
lines[i].yOffset = currentY
|
|
prevDesc = descent
|
|
}
|
|
}
|
|
|
|
// LayoutRunes shapes and wraps the text, and returns the result in Gio's shaped text format.
|
|
func (s *shaperImpl) LayoutRunes(params Parameters, minWidth, maxWidth int, lc system.Locale, txt []rune) document {
|
|
hasNewline := len(txt) > 0 && txt[len(txt)-1] == '\n'
|
|
if hasNewline {
|
|
txt = txt[:len(txt)-1]
|
|
}
|
|
ls := s.shapeAndWrapText(s.orderer.sortedFacesForStyle(params.Font), params, maxWidth, lc, replaceControlCharacters(txt))
|
|
// Convert to Lines.
|
|
textLines := make([]line, len(ls))
|
|
for i := range ls {
|
|
otLine := toLine(&s.orderer, ls[i], lc.Direction)
|
|
if i == len(ls)-1 && hasNewline {
|
|
// If there was a trailing newline update the rune counts to include
|
|
// it on the last line of the paragraph.
|
|
finalRunIdx := len(otLine.runs) - 1
|
|
otLine.runeCount += 1
|
|
otLine.runs[finalRunIdx].Runes.Count += 1
|
|
|
|
syntheticGlyph := glyph{
|
|
id: 0,
|
|
clusterIndex: len(txt),
|
|
glyphCount: 0,
|
|
runeCount: 1,
|
|
xAdvance: 0,
|
|
yAdvance: 0,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
}
|
|
// Inset the synthetic newline glyph on the proper end of the run.
|
|
if otLine.runs[finalRunIdx].Direction.Progression() == system.FromOrigin {
|
|
otLine.runs[finalRunIdx].Glyphs = append(otLine.runs[finalRunIdx].Glyphs, syntheticGlyph)
|
|
} else {
|
|
// Ensure capacity.
|
|
otLine.runs[finalRunIdx].Glyphs = append(otLine.runs[finalRunIdx].Glyphs, glyph{})
|
|
copy(otLine.runs[finalRunIdx].Glyphs[1:], otLine.runs[finalRunIdx].Glyphs)
|
|
otLine.runs[finalRunIdx].Glyphs[0] = syntheticGlyph
|
|
}
|
|
}
|
|
textLines[i] = otLine
|
|
}
|
|
calculateYOffsets(textLines)
|
|
return document{
|
|
lines: textLines,
|
|
alignment: params.Alignment,
|
|
alignWidth: alignWidth(minWidth, textLines),
|
|
}
|
|
}
|
|
|
|
func alignWidth(minWidth int, lines []line) int {
|
|
for _, l := range lines {
|
|
minWidth = max(minWidth, l.width.Ceil())
|
|
}
|
|
return minWidth
|
|
}
|
|
|
|
// Shape converts the provided glyphs into a path.
|
|
func (s *shaperImpl) Shape(ops *op.Ops, gs []Glyph) clip.PathSpec {
|
|
var lastPos f32.Point
|
|
var x fixed.Int26_6
|
|
var builder clip.Path
|
|
builder.Begin(ops)
|
|
for i, g := range gs {
|
|
if i == 0 {
|
|
x = g.X
|
|
}
|
|
ppem, faceIdx, gid := splitGlyphID(g.ID)
|
|
face := s.orderer.faceFor(faceIdx)
|
|
ppemInt := ppem.Round()
|
|
ppem16 := uint16(ppemInt)
|
|
scaleFactor := float32(ppemInt) / float32(face.Upem())
|
|
outline, ok := face.GlyphData(gid, ppem16, ppem16).(fonts.GlyphOutline)
|
|
if !ok {
|
|
continue
|
|
}
|
|
// Move to glyph position.
|
|
pos := f32.Point{
|
|
X: float32(g.X-x)/64 - float32(g.Offset.X)/64,
|
|
Y: -float32(g.Offset.Y) / 64,
|
|
}
|
|
builder.Move(pos.Sub(lastPos))
|
|
lastPos = pos
|
|
var lastArg f32.Point
|
|
|
|
// Convert fonts.Segments to relative segments.
|
|
for _, fseg := range outline.Segments {
|
|
nargs := 1
|
|
switch fseg.Op {
|
|
case fonts.SegmentOpQuadTo:
|
|
nargs = 2
|
|
case fonts.SegmentOpCubeTo:
|
|
nargs = 3
|
|
}
|
|
var args [3]f32.Point
|
|
for i := 0; i < nargs; i++ {
|
|
a := f32.Point{
|
|
X: fseg.Args[i].X * scaleFactor,
|
|
Y: -fseg.Args[i].Y * scaleFactor,
|
|
}
|
|
args[i] = a.Sub(lastArg)
|
|
if i == nargs-1 {
|
|
lastArg = a
|
|
}
|
|
}
|
|
switch fseg.Op {
|
|
case fonts.SegmentOpMoveTo:
|
|
builder.Move(args[0])
|
|
case fonts.SegmentOpLineTo:
|
|
builder.Line(args[0])
|
|
case fonts.SegmentOpQuadTo:
|
|
builder.Quad(args[0], args[1])
|
|
case fonts.SegmentOpCubeTo:
|
|
builder.Cube(args[0], args[1], args[2])
|
|
default:
|
|
panic("unsupported segment op")
|
|
}
|
|
}
|
|
lastPos = lastPos.Add(lastArg)
|
|
}
|
|
return builder.End()
|
|
}
|
|
|
|
// langConfig describes the language and writing system of a body of text.
|
|
type langConfig struct {
|
|
// Language the text is written in.
|
|
language.Language
|
|
// Writing system used to represent the text.
|
|
language.Script
|
|
// Direction of the text, usually driven by the writing system.
|
|
di.Direction
|
|
}
|
|
|
|
// toInput converts its parameters into a shaping.Input.
|
|
func toInput(face font.Face, ppem fixed.Int26_6, lc langConfig, runes []rune) shaping.Input {
|
|
var input shaping.Input
|
|
input.Direction = lc.Direction
|
|
input.Text = runes
|
|
input.Size = ppem
|
|
input.Face = face
|
|
input.Language = lc.Language
|
|
input.Script = lc.Script
|
|
input.RunStart = 0
|
|
input.RunEnd = len(runes)
|
|
return input
|
|
}
|
|
|
|
func mapDirection(d system.TextDirection) di.Direction {
|
|
switch d {
|
|
case system.LTR:
|
|
return di.DirectionLTR
|
|
case system.RTL:
|
|
return di.DirectionRTL
|
|
}
|
|
return di.DirectionLTR
|
|
}
|
|
|
|
func unmapDirection(d di.Direction) system.TextDirection {
|
|
switch d {
|
|
case di.DirectionLTR:
|
|
return system.LTR
|
|
case di.DirectionRTL:
|
|
return system.RTL
|
|
}
|
|
return system.LTR
|
|
}
|
|
|
|
// toGioGlyphs converts text shaper glyphs into the minimal representation
|
|
// that Gio needs.
|
|
func toGioGlyphs(in []shaping.Glyph, ppem fixed.Int26_6, faceIdx int) []glyph {
|
|
out := make([]glyph, 0, len(in))
|
|
for _, g := range in {
|
|
// To better understand how to calculate the bounding box, see here:
|
|
// https://freetype.org/freetype2/docs/glyphs/glyph-metrics-3.svg
|
|
var bounds fixed.Rectangle26_6
|
|
bounds.Min.X = g.XBearing
|
|
bounds.Min.Y = -g.YBearing
|
|
bounds.Max = bounds.Min.Add(fixed.Point26_6{X: g.Width, Y: -g.Height})
|
|
out = append(out, glyph{
|
|
id: newGlyphID(ppem, faceIdx, g.GlyphID),
|
|
clusterIndex: g.ClusterIndex,
|
|
runeCount: g.RuneCount,
|
|
glyphCount: g.GlyphCount,
|
|
xAdvance: g.XAdvance,
|
|
yAdvance: g.YAdvance,
|
|
xOffset: g.XOffset,
|
|
yOffset: g.YOffset,
|
|
bounds: bounds,
|
|
})
|
|
}
|
|
return out
|
|
}
|
|
|
|
// toLine converts the output into a Line with the provided dominant text direction.
|
|
func toLine(orderer *faceOrderer, o shaping.Line, dir system.TextDirection) line {
|
|
if len(o) < 1 {
|
|
return line{}
|
|
}
|
|
line := line{
|
|
runs: make([]runLayout, len(o)),
|
|
direction: dir,
|
|
}
|
|
for i := range o {
|
|
run := o[i]
|
|
line.runs[i] = runLayout{
|
|
Glyphs: toGioGlyphs(run.Glyphs, run.Size, orderer.indexFor(run.Face)),
|
|
Runes: Range{
|
|
Count: run.Runes.Count,
|
|
Offset: line.runeCount,
|
|
},
|
|
Direction: unmapDirection(run.Direction),
|
|
face: run.Face,
|
|
Advance: run.Advance,
|
|
PPEM: run.Size,
|
|
}
|
|
line.runeCount += run.Runes.Count
|
|
if line.bounds.Min.Y > -run.LineBounds.Ascent {
|
|
line.bounds.Min.Y = -run.LineBounds.Ascent
|
|
}
|
|
if line.bounds.Max.Y < -run.LineBounds.Ascent+run.LineBounds.LineHeight() {
|
|
line.bounds.Max.Y = -run.LineBounds.Ascent + run.LineBounds.LineHeight()
|
|
}
|
|
line.bounds.Max.X += run.Advance
|
|
line.width += run.Advance
|
|
if line.ascent < run.LineBounds.Ascent {
|
|
line.ascent = run.LineBounds.Ascent
|
|
}
|
|
if line.descent < -run.LineBounds.Descent+run.LineBounds.Gap {
|
|
line.descent = -run.LineBounds.Descent + run.LineBounds.Gap
|
|
}
|
|
}
|
|
computeVisualOrder(&line)
|
|
// Account for glyphs hanging off of either side in the bounds.
|
|
if len(line.visualOrder) > 0 {
|
|
runIdx := line.visualOrder[0]
|
|
run := o[runIdx]
|
|
if len(run.Glyphs) > 0 {
|
|
line.bounds.Min.X = run.Glyphs[0].LeftSideBearing()
|
|
}
|
|
runIdx = line.visualOrder[len(line.visualOrder)-1]
|
|
run = o[runIdx]
|
|
if len(run.Glyphs) > 0 {
|
|
lastGlyphIdx := len(run.Glyphs) - 1
|
|
line.bounds.Max.X += run.Glyphs[lastGlyphIdx].RightSideBearing()
|
|
}
|
|
}
|
|
return line
|
|
}
|
|
|
|
// computeVisualOrder will populate the Line's VisualOrder field and the
|
|
// VisualPosition field of each element in Runs.
|
|
func computeVisualOrder(l *line) {
|
|
l.visualOrder = make([]int, len(l.runs))
|
|
const none = -1
|
|
bidiRangeStart := none
|
|
|
|
// visPos returns the visual position for an individual logically-indexed
|
|
// run in this line, taking only the line's overall text direction into
|
|
// account.
|
|
visPos := func(logicalIndex int) int {
|
|
if l.direction.Progression() == system.TowardOrigin {
|
|
return len(l.runs) - 1 - logicalIndex
|
|
}
|
|
return logicalIndex
|
|
}
|
|
|
|
// resolveBidi populated the line's VisualOrder fields for the elements in the
|
|
// half-open range [bidiRangeStart:bidiRangeEnd) indicating that those elements
|
|
// should be displayed in reverse-visual order.
|
|
resolveBidi := func(bidiRangeStart, bidiRangeEnd int) {
|
|
firstVisual := bidiRangeEnd - 1
|
|
// Just found the end of a bidi range.
|
|
for startIdx := bidiRangeStart; startIdx < bidiRangeEnd; startIdx++ {
|
|
pos := visPos(firstVisual)
|
|
l.runs[startIdx].VisualPosition = pos
|
|
l.visualOrder[pos] = startIdx
|
|
firstVisual--
|
|
}
|
|
bidiRangeStart = none
|
|
}
|
|
for runIdx, run := range l.runs {
|
|
if run.Direction.Progression() != l.direction.Progression() {
|
|
if bidiRangeStart == none {
|
|
bidiRangeStart = runIdx
|
|
}
|
|
continue
|
|
} else if bidiRangeStart != none {
|
|
// Just found the end of a bidi range.
|
|
resolveBidi(bidiRangeStart, runIdx)
|
|
bidiRangeStart = none
|
|
}
|
|
pos := visPos(runIdx)
|
|
l.runs[runIdx].VisualPosition = pos
|
|
l.visualOrder[pos] = runIdx
|
|
}
|
|
if bidiRangeStart != none {
|
|
// We ended iteration within a bidi segment, resolve it.
|
|
resolveBidi(bidiRangeStart, len(l.runs))
|
|
}
|
|
// Iterate and resolve the X of each run.
|
|
x := fixed.Int26_6(0)
|
|
for _, runIdx := range l.visualOrder {
|
|
l.runs[runIdx].X = x
|
|
x += l.runs[runIdx].Advance
|
|
}
|
|
}
|
|
|
|
// closestFont returns the closest Font in available by weight.
|
|
// In case of equality the lighter weight will be returned.
|
|
func closestFont(lookup Font, available []Font) (Font, bool) {
|
|
found := false
|
|
var match Font
|
|
for _, cf := range available {
|
|
if cf == lookup {
|
|
return lookup, true
|
|
}
|
|
if cf.Typeface != lookup.Typeface || cf.Variant != lookup.Variant || cf.Style != lookup.Style {
|
|
continue
|
|
}
|
|
if !found {
|
|
found = true
|
|
match = cf
|
|
continue
|
|
}
|
|
cDist := weightDistance(lookup.Weight, cf.Weight)
|
|
mDist := weightDistance(lookup.Weight, match.Weight)
|
|
if cDist < mDist {
|
|
match = cf
|
|
} else if cDist == mDist && cf.Weight < match.Weight {
|
|
match = cf
|
|
}
|
|
}
|
|
return match, found
|
|
}
|
|
|
|
// weightDistance returns the distance value between two font weights.
|
|
func weightDistance(wa Weight, wb Weight) int {
|
|
// Avoid dealing with negative Weight values.
|
|
a := int(wa) + 400
|
|
b := int(wb) + 400
|
|
diff := a - b
|
|
if diff < 0 {
|
|
return -diff
|
|
}
|
|
return diff
|
|
}
|