Files
gio/widget/button.go
T
Elias Naur fc208248b7 io/input: [API] execute commands immediately
Change the semantics of commands to execute immediately. In cases where
execution of a command introduces a inconsistency, freeze event routing
and defer the command as well as queued events to the next frame.

Rename Source.Queue to Source.Execute to better fit the new command
semantics.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:36 +00:00

198 lines
4.4 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"time"
"gioui.org/gesture"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
)
// Clickable represents a clickable area.
type Clickable struct {
click gesture.Click
// clicks is for saved clicks to support Clicked.
clicks []Click
history []Press
keyTag struct{}
requestClicks int
focused bool
pressedKey key.Name
}
// Click represents a click.
type Click struct {
Modifiers key.Modifiers
NumClicks int
}
// Press represents a past pointer press.
type Press struct {
// Position of the press.
Position image.Point
// Start is when the press began.
Start time.Time
// End is when the press was ended by a release or cancel.
// A zero End means it hasn't ended yet.
End time.Time
// Cancelled is true for cancelled presses.
Cancelled bool
}
// Click executes a simple programmatic click.
func (b *Clickable) Click() {
b.requestClicks++
}
// Clicked reports whether there are pending clicks. If so, Clicked
// removes the earliest click.
func (b *Clickable) Clicked(gtx layout.Context) bool {
if len(b.clicks) > 0 {
b.clicks = b.clicks[1:]
return true
}
b.clicks = b.Update(gtx)
if len(b.clicks) > 0 {
b.clicks = b.clicks[1:]
return true
}
return false
}
// Hovered reports whether a pointer is over the element.
func (b *Clickable) Hovered() bool {
return b.click.Hovered()
}
// Pressed reports whether a pointer is pressing the element.
func (b *Clickable) Pressed() bool {
return b.click.Pressed()
}
// Focus requests the input focus for the element.
func (b *Clickable) Focus(gtx layout.Context) {
gtx.Execute(key.FocusCmd{Tag: &b.keyTag})
}
// Focused reports whether b has focus.
func (b *Clickable) Focused() bool {
return b.focused
}
// History is the past pointer presses useful for drawing markers.
// History is retained for a short duration (about a second).
func (b *Clickable) History() []Press {
return b.history
}
// Layout and update the button state.
func (b *Clickable) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
b.Update(gtx)
m := op.Record(gtx.Ops)
dims := w(gtx)
c := m.Stop()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
semantic.EnabledOp(gtx.Enabled()).Add(gtx.Ops)
b.click.Add(gtx.Ops)
event.InputOp(gtx.Ops, &b.keyTag)
c.Add(gtx.Ops)
return dims
}
// Update the button state by processing events, and return the resulting
// clicks, if any.
func (b *Clickable) Update(gtx layout.Context) []Click {
b.clicks = nil
if !gtx.Enabled() {
b.focused = false
}
for len(b.history) > 0 {
c := b.history[0]
if c.End.IsZero() || gtx.Now.Sub(c.End) < 1*time.Second {
break
}
n := copy(b.history, b.history[1:])
b.history = b.history[:n]
}
var clicks []Click
if c := b.requestClicks; c > 0 {
b.requestClicks = 0
clicks = append(clicks, Click{
NumClicks: c,
})
}
for _, e := range b.click.Update(gtx.Source) {
switch e.Kind {
case gesture.KindClick:
if l := len(b.history); l > 0 {
b.history[l-1].End = gtx.Now
}
clicks = append(clicks, Click{
Modifiers: e.Modifiers,
NumClicks: e.NumClicks,
})
case gesture.KindCancel:
for i := range b.history {
b.history[i].Cancelled = true
if b.history[i].End.IsZero() {
b.history[i].End = gtx.Now
}
}
case gesture.KindPress:
if e.Source == pointer.Mouse {
gtx.Execute(key.FocusCmd{Tag: &b.keyTag})
}
b.history = append(b.history, Press{
Position: e.Position,
Start: gtx.Now,
})
}
}
filters := []event.Filter{
key.FocusFilter{},
}
if b.focused {
filters = append(filters, key.Filter{Name: key.NameReturn}, key.Filter{Name: key.NameSpace})
}
for _, e := range gtx.Events(&b.keyTag, filters...) {
switch e := e.(type) {
case key.FocusEvent:
b.focused = e.Focus
if !b.focused {
b.pressedKey = ""
}
case key.Event:
if !b.focused {
break
}
if e.Name != key.NameReturn && e.Name != key.NameSpace {
break
}
switch e.State {
case key.Press:
b.pressedKey = e.Name
case key.Release:
if b.pressedKey != e.Name {
break
}
// only register a key as a click if the key was pressed and released while this button was focused
b.pressedKey = ""
clicks = append(clicks, Click{
Modifiers: e.Modifiers,
NumClicks: 1,
})
}
}
}
return clicks
}