Files
gio/op/clip/shapes.go
T
Elias Naur 48a8540a68 all: [API] change clip.RRect and UniformRRect to take integer coordinates
Like the change to op.Offset before this, clip.RRect and UniformRRect
is usually used with integer coordinates. Change to integer coordinates
to eliminate many useless conversions to float32.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-05-31 10:24:09 +02:00

175 lines
4.3 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package clip
import (
"image"
"math"
"gioui.org/f32"
"gioui.org/internal/ops"
"gioui.org/op"
)
// Rect represents the clip area of a pixel-aligned rectangle.
type Rect image.Rectangle
// Op returns the op for the rectangle.
func (r Rect) Op() Op {
return Op{
outline: true,
path: r.Path(),
}
}
// Push the clip operation on the clip stack.
func (r Rect) Push(ops *op.Ops) Stack {
return r.Op().Push(ops)
}
// Path returns the PathSpec for the rectangle.
func (r Rect) Path() PathSpec {
return PathSpec{
shape: ops.Rect,
bounds: image.Rectangle(r),
}
}
// UniformRRect returns an RRect with all corner radii set to the
// provided radius.
func UniformRRect(rect image.Rectangle, radius int) RRect {
return RRect{
Rect: rect,
SE: radius,
SW: radius,
NE: radius,
NW: radius,
}
}
// RRect represents the clip area of a rectangle with rounded
// corners.
//
// Specify a square with corner radii equal to half the square size to
// construct a circular clip area.
type RRect struct {
Rect image.Rectangle
// The corner radii.
SE, SW, NW, NE int
}
// Op returns the op for the rounded rectangle.
func (rr RRect) Op(ops *op.Ops) Op {
if rr.SE == 0 && rr.SW == 0 && rr.NW == 0 && rr.NE == 0 {
return Rect(rr.Rect).Op()
}
return Outline{Path: rr.Path(ops)}.Op()
}
// Push the rectangle clip on the clip stack.
func (rr RRect) Push(ops *op.Ops) Stack {
return rr.Op(ops).Push(ops)
}
// Path returns the PathSpec for the rounded rectangle.
func (rr RRect) Path(ops *op.Ops) PathSpec {
var p Path
p.Begin(ops)
// https://pomax.github.io/bezierinfo/#circles_cubic.
const q = 4 * (math.Sqrt2 - 1) / 3
const iq = 1 - q
se, sw, nw, ne := float32(rr.SE), float32(rr.SW), float32(rr.NW), float32(rr.NE)
rrf := frect(rr.Rect)
w, n, e, s := rrf.Min.X, rrf.Min.Y, rrf.Max.X, rrf.Max.Y
p.MoveTo(f32.Point{X: w + nw, Y: n})
p.LineTo(f32.Point{X: e - ne, Y: n}) // N
p.CubeTo( // NE
f32.Point{X: e - ne*iq, Y: n},
f32.Point{X: e, Y: n + ne*iq},
f32.Point{X: e, Y: n + ne})
p.LineTo(f32.Point{X: e, Y: s - se}) // E
p.CubeTo( // SE
f32.Point{X: e, Y: s - se*iq},
f32.Point{X: e - se*iq, Y: s},
f32.Point{X: e - se, Y: s})
p.LineTo(f32.Point{X: w + sw, Y: s}) // S
p.CubeTo( // SW
f32.Point{X: w + sw*iq, Y: s},
f32.Point{X: w, Y: s - sw*iq},
f32.Point{X: w, Y: s - sw})
p.LineTo(f32.Point{X: w, Y: n + nw}) // W
p.CubeTo( // NW
f32.Point{X: w, Y: n + nw*iq},
f32.Point{X: w + nw*iq, Y: n},
f32.Point{X: w + nw, Y: n})
return p.End()
}
// Ellipse represents the largest axis-aligned ellipse that
// is contained in its bounds.
type Ellipse image.Rectangle
// Op returns the op for the filled ellipse.
func (e Ellipse) Op(ops *op.Ops) Op {
return Outline{Path: e.Path(ops)}.Op()
}
// Push the filled ellipse clip op on the clip stack.
func (e Ellipse) Push(ops *op.Ops) Stack {
return e.Op(ops).Push(ops)
}
// Path constructs a path for the ellipse.
func (e Ellipse) Path(o *op.Ops) PathSpec {
bounds := image.Rectangle(e)
if bounds.Dx() == 0 || bounds.Dy() == 0 {
return PathSpec{shape: ops.Rect}
}
var p Path
p.Begin(o)
bf := frect(bounds)
center := bf.Max.Add(bf.Min).Mul(.5)
diam := bf.Dx()
r := diam * .5
// We'll model the ellipse as a circle scaled in the Y
// direction.
scale := bf.Dy() / diam
// https://pomax.github.io/bezierinfo/#circles_cubic.
const q = 4 * (math.Sqrt2 - 1) / 3
curve := r * q
top := f32.Point{X: center.X, Y: center.Y - r*scale}
p.MoveTo(top)
p.CubeTo(
f32.Point{X: center.X + curve, Y: center.Y - r*scale},
f32.Point{X: center.X + r, Y: center.Y - curve*scale},
f32.Point{X: center.X + r, Y: center.Y},
)
p.CubeTo(
f32.Point{X: center.X + r, Y: center.Y + curve*scale},
f32.Point{X: center.X + curve, Y: center.Y + r*scale},
f32.Point{X: center.X, Y: center.Y + r*scale},
)
p.CubeTo(
f32.Point{X: center.X - curve, Y: center.Y + r*scale},
f32.Point{X: center.X - r, Y: center.Y + curve*scale},
f32.Point{X: center.X - r, Y: center.Y},
)
p.CubeTo(
f32.Point{X: center.X - r, Y: center.Y - curve*scale},
f32.Point{X: center.X - curve, Y: center.Y - r*scale},
top,
)
ellipse := p.End()
ellipse.shape = ops.Ellipse
return ellipse
}