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https://git.sr.ht/~eliasnaur/gio
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34c6a2f735
For integrating with external window implementations (replacing package app), access to the event router is required. Extract it and put it into the new package router. Router may belong in package io/event, but can't without introducing import cycles. Signed-off-by: Elias Naur <mail@eliasnaur.com>
200 lines
4.7 KiB
Go
200 lines
4.7 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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/*
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Package router implements Router, a event.Queue implementation
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that that disambiguates and routes events to handlers declared
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in operation lists.
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Router is used by app.Window and is otherwise only useful for
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using Gio with external window implementations.
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*/
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package router
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import (
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"encoding/binary"
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"time"
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/io/event"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/io/profile"
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"gioui.org/op"
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)
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// Router is a Queue implementation that routes events
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// to handlers declared in operation lists.
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type Router struct {
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pqueue pointerQueue
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kqueue keyQueue
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handlers handlerEvents
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reader ops.Reader
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// InvalidateOp summary.
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wakeup bool
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wakeupTime time.Time
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// ProfileOp summary.
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profiling bool
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profHandlers map[event.Key]struct{}
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profile profile.Event
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}
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type handlerEvents struct {
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handlers map[event.Key][]event.Event
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hadEvents bool
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}
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// Events returns the available events for the handler key.
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func (q *Router) Events(k event.Key) []event.Event {
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events := q.handlers.Events(k)
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if _, isprof := q.profHandlers[k]; isprof {
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delete(q.profHandlers, k)
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events = append(events, q.profile)
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}
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return events
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}
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// Frame replaces the declared handlers from the supplied
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// operation list. The text input state, wakeup time and whether
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// there are active profile handlers is also saved.
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func (q *Router) Frame(ops *op.Ops) {
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q.handlers.Clear()
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q.wakeup = false
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q.profiling = false
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for k := range q.profHandlers {
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delete(q.profHandlers, k)
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}
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q.reader.Reset(ops)
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q.collect()
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q.pqueue.Frame(ops, &q.handlers)
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q.kqueue.Frame(ops, &q.handlers)
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if q.handlers.HadEvents() {
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q.wakeup = true
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q.wakeupTime = time.Time{}
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}
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}
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func (q *Router) Add(e event.Event) bool {
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switch e := e.(type) {
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case profile.Event:
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q.profile = e
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case pointer.Event:
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q.pqueue.Push(e, &q.handlers)
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case key.EditEvent, key.Event, key.FocusEvent:
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q.kqueue.Push(e, &q.handlers)
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}
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return q.handlers.HadEvents()
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}
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// TextInputState returns the input state from the most recent
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// call to Frame.
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func (q *Router) TextInputState() TextInputState {
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return q.kqueue.InputState()
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}
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func (q *Router) collect() {
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for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
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switch opconst.OpType(encOp.Data[0]) {
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case opconst.TypeInvalidate:
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op := decodeInvalidateOp(encOp.Data)
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if !q.wakeup || op.At.Before(q.wakeupTime) {
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q.wakeup = true
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q.wakeupTime = op.At
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}
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case opconst.TypeProfile:
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op := decodeProfileOp(encOp.Data, encOp.Refs)
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if q.profHandlers == nil {
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q.profHandlers = make(map[event.Key]struct{})
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}
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q.profiling = true
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q.profHandlers[op.Key] = struct{}{}
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}
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}
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}
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// Profiling reports whether there was profile handlers in the
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// most recent Frame call.
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func (q *Router) Profiling() bool {
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return q.profiling
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}
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// WakeupTime returns the most recent time for doing another frame,
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// as determined from the last call to Frame.
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func (q *Router) WakeupTime() (time.Time, bool) {
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return q.wakeupTime, q.wakeup
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}
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func (h *handlerEvents) init() {
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if h.handlers == nil {
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h.handlers = make(map[event.Key][]event.Event)
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}
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}
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func (h *handlerEvents) Set(k event.Key, evts []event.Event) {
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h.init()
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h.handlers[k] = evts
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h.hadEvents = true
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}
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func (h *handlerEvents) Add(k event.Key, e event.Event) {
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h.init()
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h.handlers[k] = append(h.handlers[k], e)
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h.hadEvents = true
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}
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func (h *handlerEvents) HadEvents() bool {
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u := h.hadEvents
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h.hadEvents = false
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return u
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}
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func (h *handlerEvents) Events(k event.Key) []event.Event {
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if events, ok := h.handlers[k]; ok {
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h.handlers[k] = h.handlers[k][:0]
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// Schedule another frame if we delivered events to the user
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// to flush half-updated state. This is important when a an
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// event changes UI state that has already been laid out. In
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// the worst case, we waste a frame, increasing power usage.
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//
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// Gio is expected to grow the ability to construct
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// frame-to-frame differences and only render to changed
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// areas. In that case, the waste of a spurious frame should
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// be minimal.
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h.hadEvents = h.hadEvents || len(events) > 0
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return events
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}
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return nil
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}
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func (h *handlerEvents) Clear() {
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for k := range h.handlers {
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delete(h.handlers, k)
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}
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}
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func decodeProfileOp(d []byte, refs []interface{}) profile.Op {
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if opconst.OpType(d[0]) != opconst.TypeProfile {
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panic("invalid op")
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}
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return profile.Op{
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Key: refs[0].(event.Key),
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}
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}
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func decodeInvalidateOp(d []byte) op.InvalidateOp {
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bo := binary.LittleEndian
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if opconst.OpType(d[0]) != opconst.TypeInvalidate {
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panic("invalid op")
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}
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var o op.InvalidateOp
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if nanos := bo.Uint64(d[1:]); nanos > 0 {
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o.At = time.Unix(0, int64(nanos))
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}
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return o
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}
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