Files
gio/ui
Elias Naur fd9eb029c8 ui/app/internal/gpu: drop opaque texture optimization
It doesn't seem worth the trouble: images must be scanned for
alpha != 1 and GPUs don't like RGB formats. Use RGBA always.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-08 17:57:10 +02:00
..
2019-04-27 22:27:50 +02:00
2019-03-31 10:47:22 +02:00
2019-04-27 22:19:34 +02:00
2019-04-27 22:19:34 +02:00
2019-04-27 22:27:50 +02:00
2019-04-02 17:09:06 +02:00
2019-04-27 22:27:50 +02:00
2019-04-27 22:19:34 +02:00
2019-03-31 14:45:26 +02:00
2019-03-31 11:00:26 +02:00
2019-04-27 22:27:50 +02:00
2019-04-27 22:27:50 +02:00
2019-03-31 14:45:26 +02:00