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https://git.sr.ht/~eliasnaur/gio
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fecfbbb050
These can be nicely used together with clip.Stroke. Signed-off-by: Egon Elbre <egonelbre@gmail.com>
184 lines
4.2 KiB
Go
184 lines
4.2 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package clip
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import (
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"image"
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"math"
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"gioui.org/f32"
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"gioui.org/op"
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)
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// Rect represents the clip area of a pixel-aligned rectangle.
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type Rect image.Rectangle
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// Op returns the op for the rectangle.
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func (r Rect) Op() Op {
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return Op{
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bounds: image.Rectangle(r),
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outline: true,
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}
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}
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// Add the clip operation.
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func (r Rect) Add(ops *op.Ops) {
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r.Op().Add(ops)
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}
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// UniformRRect returns an RRect with all corner radii set to the
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// provided radius.
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func UniformRRect(rect f32.Rectangle, radius float32) RRect {
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return RRect{
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Rect: rect,
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SE: radius,
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SW: radius,
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NE: radius,
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NW: radius,
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}
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}
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// RRect represents the clip area of a rectangle with rounded
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// corners.
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//
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// Specify a square with corner radii equal to half the square size to
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// construct a circular clip area.
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type RRect struct {
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Rect f32.Rectangle
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// The corner radii.
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SE, SW, NW, NE float32
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}
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// Op returns the op for the rounded rectangle.
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func (rr RRect) Op(ops *op.Ops) Op {
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return Outline{Path: rr.Path(ops)}.Op()
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}
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// Add the rectangle clip.
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func (rr RRect) Add(ops *op.Ops) {
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rr.Op(ops).Add(ops)
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}
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// Path returns the PathSpec for the rounded rectangle.
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func (rr RRect) Path(ops *op.Ops) PathSpec {
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var p Path
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p.Begin(ops)
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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const q = 4 * (math.Sqrt2 - 1) / 3
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const iq = 1 - q
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se, sw, nw, ne := rr.SE, rr.SW, rr.NW, rr.NE
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w, n, e, s := rr.Rect.Min.X, rr.Rect.Min.Y, rr.Rect.Max.X, rr.Rect.Max.Y
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p.MoveTo(f32.Point{X: w + nw, Y: n})
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p.LineTo(f32.Point{X: e - ne, Y: n}) // N
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p.CubeTo( // NE
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f32.Point{X: e - ne*iq, Y: n},
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f32.Point{X: e, Y: n + ne*iq},
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f32.Point{X: e, Y: n + ne})
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p.LineTo(f32.Point{X: e, Y: s - se}) // E
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p.CubeTo( // SE
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f32.Point{X: e, Y: s - se*iq},
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f32.Point{X: e - se*iq, Y: s},
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f32.Point{X: e - se, Y: s})
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p.LineTo(f32.Point{X: w + sw, Y: s}) // S
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p.CubeTo( // SW
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f32.Point{X: w + sw*iq, Y: s},
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f32.Point{X: w, Y: s - sw*iq},
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f32.Point{X: w, Y: s - sw})
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p.LineTo(f32.Point{X: w, Y: n + nw}) // W
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p.CubeTo( // NW
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f32.Point{X: w, Y: n + nw*iq},
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f32.Point{X: w + nw*iq, Y: n},
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f32.Point{X: w + nw, Y: n})
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return p.End()
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}
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// Border represents a rectangular border.
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type Border struct {
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// Rect is the bounds of the border.
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Rect f32.Rectangle
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// Width of the line tracing Rect.
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Width float32
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Dashes DashSpec
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// The corner radii.
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SE, SW, NW, NE float32
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}
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// Op returns the clip operation for the border. Its area corresponds to a
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// stroked line that traces the border rectangle, optionally with rounded
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// corners and dashes.
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func (b Border) Op(ops *op.Ops) Op {
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return Stroke{
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Path: RRect{
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Rect: b.Rect,
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SE: b.SE, SW: b.SW, NW: b.NW, NE: b.NE,
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}.Path(ops),
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Style: StrokeStyle{
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Width: b.Width,
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},
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Dashes: b.Dashes,
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}.Op()
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}
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// Add the border clip.
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func (rr Border) Add(ops *op.Ops) {
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rr.Op(ops).Add(ops)
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}
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// Circle represents the clip area of a circle.
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type Circle struct {
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Center f32.Point
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Radius float32
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}
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// Op returns the op for the circle.
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func (c Circle) Op(ops *op.Ops) Op {
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return Outline{Path: c.Path(ops)}.Op()
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}
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// Add the circle clip.
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func (c Circle) Add(ops *op.Ops) {
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c.Op(ops).Add(ops)
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}
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// Path returns the PathSpec for the circle.
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func (c Circle) Path(ops *op.Ops) PathSpec {
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var p Path
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p.Begin(ops)
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center := c.Center
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r := c.Radius
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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const q = 4 * (math.Sqrt2 - 1) / 3
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curve := r * q
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top := f32.Point{X: center.X, Y: center.Y - r}
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p.MoveTo(top)
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p.CubeTo(
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f32.Point{X: center.X + curve, Y: center.Y - r},
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f32.Point{X: center.X + r, Y: center.Y - curve},
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f32.Point{X: center.X + r, Y: center.Y},
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)
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p.CubeTo(
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f32.Point{X: center.X + r, Y: center.Y + curve},
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f32.Point{X: center.X + curve, Y: center.Y + r},
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f32.Point{X: center.X, Y: center.Y + r},
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)
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p.CubeTo(
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f32.Point{X: center.X - curve, Y: center.Y + r},
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f32.Point{X: center.X - r, Y: center.Y + curve},
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f32.Point{X: center.X - r, Y: center.Y},
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)
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p.CubeTo(
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f32.Point{X: center.X - r, Y: center.Y - curve},
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f32.Point{X: center.X - curve, Y: center.Y - r},
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top,
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)
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return p.End()
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}
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