Files
gio/op/clip/shapes.go
T
Egon Elbre fecfbbb050 op/clip: expose Circle.Path and RRect.Path.
These can be nicely used together with clip.Stroke.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-03-14 13:28:21 +01:00

184 lines
4.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package clip
import (
"image"
"math"
"gioui.org/f32"
"gioui.org/op"
)
// Rect represents the clip area of a pixel-aligned rectangle.
type Rect image.Rectangle
// Op returns the op for the rectangle.
func (r Rect) Op() Op {
return Op{
bounds: image.Rectangle(r),
outline: true,
}
}
// Add the clip operation.
func (r Rect) Add(ops *op.Ops) {
r.Op().Add(ops)
}
// UniformRRect returns an RRect with all corner radii set to the
// provided radius.
func UniformRRect(rect f32.Rectangle, radius float32) RRect {
return RRect{
Rect: rect,
SE: radius,
SW: radius,
NE: radius,
NW: radius,
}
}
// RRect represents the clip area of a rectangle with rounded
// corners.
//
// Specify a square with corner radii equal to half the square size to
// construct a circular clip area.
type RRect struct {
Rect f32.Rectangle
// The corner radii.
SE, SW, NW, NE float32
}
// Op returns the op for the rounded rectangle.
func (rr RRect) Op(ops *op.Ops) Op {
return Outline{Path: rr.Path(ops)}.Op()
}
// Add the rectangle clip.
func (rr RRect) Add(ops *op.Ops) {
rr.Op(ops).Add(ops)
}
// Path returns the PathSpec for the rounded rectangle.
func (rr RRect) Path(ops *op.Ops) PathSpec {
var p Path
p.Begin(ops)
// https://pomax.github.io/bezierinfo/#circles_cubic.
const q = 4 * (math.Sqrt2 - 1) / 3
const iq = 1 - q
se, sw, nw, ne := rr.SE, rr.SW, rr.NW, rr.NE
w, n, e, s := rr.Rect.Min.X, rr.Rect.Min.Y, rr.Rect.Max.X, rr.Rect.Max.Y
p.MoveTo(f32.Point{X: w + nw, Y: n})
p.LineTo(f32.Point{X: e - ne, Y: n}) // N
p.CubeTo( // NE
f32.Point{X: e - ne*iq, Y: n},
f32.Point{X: e, Y: n + ne*iq},
f32.Point{X: e, Y: n + ne})
p.LineTo(f32.Point{X: e, Y: s - se}) // E
p.CubeTo( // SE
f32.Point{X: e, Y: s - se*iq},
f32.Point{X: e - se*iq, Y: s},
f32.Point{X: e - se, Y: s})
p.LineTo(f32.Point{X: w + sw, Y: s}) // S
p.CubeTo( // SW
f32.Point{X: w + sw*iq, Y: s},
f32.Point{X: w, Y: s - sw*iq},
f32.Point{X: w, Y: s - sw})
p.LineTo(f32.Point{X: w, Y: n + nw}) // W
p.CubeTo( // NW
f32.Point{X: w, Y: n + nw*iq},
f32.Point{X: w + nw*iq, Y: n},
f32.Point{X: w + nw, Y: n})
return p.End()
}
// Border represents a rectangular border.
type Border struct {
// Rect is the bounds of the border.
Rect f32.Rectangle
// Width of the line tracing Rect.
Width float32
Dashes DashSpec
// The corner radii.
SE, SW, NW, NE float32
}
// Op returns the clip operation for the border. Its area corresponds to a
// stroked line that traces the border rectangle, optionally with rounded
// corners and dashes.
func (b Border) Op(ops *op.Ops) Op {
return Stroke{
Path: RRect{
Rect: b.Rect,
SE: b.SE, SW: b.SW, NW: b.NW, NE: b.NE,
}.Path(ops),
Style: StrokeStyle{
Width: b.Width,
},
Dashes: b.Dashes,
}.Op()
}
// Add the border clip.
func (rr Border) Add(ops *op.Ops) {
rr.Op(ops).Add(ops)
}
// Circle represents the clip area of a circle.
type Circle struct {
Center f32.Point
Radius float32
}
// Op returns the op for the circle.
func (c Circle) Op(ops *op.Ops) Op {
return Outline{Path: c.Path(ops)}.Op()
}
// Add the circle clip.
func (c Circle) Add(ops *op.Ops) {
c.Op(ops).Add(ops)
}
// Path returns the PathSpec for the circle.
func (c Circle) Path(ops *op.Ops) PathSpec {
var p Path
p.Begin(ops)
center := c.Center
r := c.Radius
// https://pomax.github.io/bezierinfo/#circles_cubic.
const q = 4 * (math.Sqrt2 - 1) / 3
curve := r * q
top := f32.Point{X: center.X, Y: center.Y - r}
p.MoveTo(top)
p.CubeTo(
f32.Point{X: center.X + curve, Y: center.Y - r},
f32.Point{X: center.X + r, Y: center.Y - curve},
f32.Point{X: center.X + r, Y: center.Y},
)
p.CubeTo(
f32.Point{X: center.X + r, Y: center.Y + curve},
f32.Point{X: center.X + curve, Y: center.Y + r},
f32.Point{X: center.X, Y: center.Y + r},
)
p.CubeTo(
f32.Point{X: center.X - curve, Y: center.Y + r},
f32.Point{X: center.X - r, Y: center.Y + curve},
f32.Point{X: center.X - r, Y: center.Y},
)
p.CubeTo(
f32.Point{X: center.X - r, Y: center.Y - curve},
f32.Point{X: center.X - curve, Y: center.Y - r},
top,
)
return p.End()
}