forked from joejulian/gio
app/internal/srgb: rename NewSRGBFBO to New and SRGBFBO to FBO
The srgb package was recently created to contain just the sRGB emulation, but the names weren't shortened accordingly. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -22,7 +22,7 @@ type glContext interface {
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type glBackend struct {
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glContext
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srgb *srgb.SRGBFBO
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srgb *srgb.FBO
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}
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func newContext(width, height int) (backend, error) {
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@@ -39,7 +39,7 @@ func newContext(width, height int) (backend, error) {
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return nil, err
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}
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defer glctx.ReleaseCurrent()
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fbo, err := srgb.NewSRGBFBO(glctx.Functions())
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fbo, err := srgb.New(glctx.Functions())
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if err != nil {
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glctx.Release()
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return nil, err
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@@ -24,7 +24,7 @@ type Context struct {
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width, height int
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refreshFBO bool
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// For sRGB emulation.
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srgbFBO *srgb.SRGBFBO
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srgbFBO *srgb.FBO
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}
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type eglContext struct {
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@@ -167,7 +167,7 @@ func (c *Context) MakeCurrent() error {
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}
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if c.srgbFBO == nil {
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var err error
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c.srgbFBO, err = srgb.NewSRGBFBO(c.c)
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c.srgbFBO, err = srgb.New(c.c)
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if err != nil {
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return err
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}
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@@ -12,10 +12,10 @@ import (
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"gioui.org/internal/unsafe"
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)
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// SRGBFBO implements an intermediate sRGB FBO
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// FBO implements an intermediate sRGB FBO
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// for gamma-correct rendering on platforms without
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// sRGB enabled native framebuffers.
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type SRGBFBO struct {
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type FBO struct {
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c *glimpl.Functions
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width, height int
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frameBuffer gl.Framebuffer
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@@ -27,7 +27,7 @@ type SRGBFBO struct {
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es3 bool
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}
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func NewSRGBFBO(f *glimpl.Functions) (*SRGBFBO, error) {
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func New(f *glimpl.Functions) (*FBO, error) {
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var es3 bool
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glVer := f.GetString(gl.VERSION)
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ver, err := gl.ParseGLVersion(glVer)
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@@ -42,7 +42,7 @@ func NewSRGBFBO(f *glimpl.Functions) (*SRGBFBO, error) {
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return nil, fmt.Errorf("no support for OpenGL ES 3 nor EXT_sRGB")
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}
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}
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s := &SRGBFBO{
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s := &FBO{
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c: f,
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es3: es3,
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frameBuffer: f.CreateFramebuffer(),
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@@ -57,7 +57,7 @@ func NewSRGBFBO(f *glimpl.Functions) (*SRGBFBO, error) {
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return s, nil
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}
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func (s *SRGBFBO) Blit() {
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func (s *FBO) Blit() {
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if !s.blitted {
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prog, err := gl.CreateProgram(s.c, blitVSrc, blitFSrc, []string{"pos", "uv"})
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if err != nil {
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@@ -98,11 +98,11 @@ func (s *SRGBFBO) Blit() {
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s.c.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{})
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}
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func (s *SRGBFBO) AfterPresent() {
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func (s *FBO) AfterPresent() {
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s.c.BindFramebuffer(gl.FRAMEBUFFER, s.frameBuffer)
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}
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func (s *SRGBFBO) Refresh(w, h int) error {
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func (s *FBO) Refresh(w, h int) error {
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s.width, s.height = w, h
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if w == 0 || h == 0 {
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return nil
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@@ -143,7 +143,7 @@ func (s *SRGBFBO) Refresh(w, h int) error {
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return nil
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}
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func (s *SRGBFBO) Release() {
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func (s *FBO) Release() {
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s.c.DeleteFramebuffer(s.frameBuffer)
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s.c.DeleteTexture(s.colorTex)
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s.c.DeleteRenderbuffer(s.depthBuffer)
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@@ -16,7 +16,7 @@ type context struct {
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ctx js.Value
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cnv js.Value
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f *glimpl.Functions
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srgbFBO *srgb.SRGBFBO
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srgbFBO *srgb.FBO
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}
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func newContext(w *window) (*context, error) {
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@@ -78,7 +78,7 @@ func (c *context) Unlock() {}
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func (c *context) MakeCurrent() error {
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if c.srgbFBO == nil {
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var err error
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c.srgbFBO, err = srgb.NewSRGBFBO(c.f)
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c.srgbFBO, err = srgb.New(c.f)
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if err != nil {
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c.Release()
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c.srgbFBO = nil
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