forked from joejulian/gio
op/clip: automatically close Path in Outlines
Unclosed path segments in Path will be automatically closed by a line. Fixes: https://todo.sr.ht/~eliasnaur/gio/320 Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
This commit is contained in:
+11
-4
@@ -1186,12 +1186,19 @@ func min(p1, p2 f32.Point) f32.Point {
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return p
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}
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func (enc *encoder) encodePath(verts []byte) {
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for len(verts) >= scene.CommandSize+4 {
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func (enc *encoder) encodePath(verts []byte, fillMode int) {
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for ; len(verts) >= scene.CommandSize+4; verts = verts[scene.CommandSize+4:] {
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cmd := ops.DecodeCommand(verts[4:])
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if cmd.Op() == scene.OpGap {
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if fillMode != scene.FillModeNonzero {
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// Skip gaps in strokes.
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continue
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}
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// Replace them by a straight line in outlines.
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cmd = scene.Line(scene.DecodeGap(cmd))
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}
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enc.scene = append(enc.scene, cmd)
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enc.npathseg++
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verts = verts[scene.CommandSize+4:]
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}
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}
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@@ -2109,7 +2116,7 @@ func encodeOp(viewport image.Point, absOff image.Point, enc *encoder, texOps []t
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if len(cl.path) == 0 {
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enc.rect(cl.state.bounds)
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} else {
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enc.encodePath(cl.path)
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enc.encodePath(cl.path, fillMode)
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}
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if i != 0 {
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enc.beginClip(cl.union.Add(absOfff))
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@@ -1344,6 +1344,12 @@ func decodeToOutlineQuads(qs *quadSplitter, tr f32.Affine2D, pathData []byte) {
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q.Ctrl = q.From.Add(q.To).Mul(.5)
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q = q.Transform(tr)
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qs.splitAndEncode(q)
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case scene.OpGap:
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var q stroke.QuadSegment
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q.From, q.To = scene.DecodeGap(cmd)
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q.Ctrl = q.From.Add(q.To).Mul(.5)
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q = q.Transform(tr)
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qs.splitAndEncode(q)
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case scene.OpQuad:
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var q stroke.QuadSegment
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q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
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Binary file not shown.
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After Width: | Height: | Size: 408 B |
Binary file not shown.
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After Width: | Height: | Size: 488 B |
@@ -357,6 +357,60 @@ func TestImageRGBA(t *testing.T) {
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})
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}
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func TestGapsInPath(t *testing.T) {
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ops := new(op.Ops)
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var p clip.Path
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p.Begin(ops)
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// Unclosed square 1
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p.MoveTo(f32.Point{X: 10})
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p.LineTo(f32.Point{X: 40})
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p.LineTo(f32.Point{X: 40, Y: 30})
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p.LineTo(f32.Point{X: 10, Y: 30})
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// Unclosed square 2
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p.MoveTo(f32.Point{X: 50})
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p.LineTo(f32.Point{X: 80})
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p.LineTo(f32.Point{X: 80, Y: 30})
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p.LineTo(f32.Point{X: 50, Y: 30})
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spec := p.End()
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t.Run("Stroke", func(t *testing.T) {
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run(t,
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func(ops *op.Ops) {
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stack := clip.Stroke{
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Path: spec,
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Width: 2,
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}.Op().Push(ops)
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paint.ColorOp{Color: color.NRGBA{R: 255, A: 255}}.Add(ops)
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paint.PaintOp{}.Add(ops)
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stack.Pop()
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},
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func(r result) {
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r.expect(10, 20, color.RGBA{})
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r.expect(50, 20, color.RGBA{})
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},
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)
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})
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t.Run("Outline", func(t *testing.T) {
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run(t,
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func(ops *op.Ops) {
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stack := clip.Outline{Path: spec}.Op().Push(ops)
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paint.ColorOp{Color: color.NRGBA{R: 255, A: 255}}.Add(ops)
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paint.PaintOp{}.Add(ops)
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stack.Pop()
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},
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func(r result) {
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r.expect(10, 20, colornames.Red)
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r.expect(20, 20, colornames.Red)
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r.expect(50, 20, colornames.Red)
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r.expect(60, 20, colornames.Red)
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},
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)
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})
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}
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// lerp calculates linear interpolation with color b and p.
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func lerp(a, b f32color.RGBA, p float32) f32color.RGBA {
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return f32color.RGBA{
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@@ -11,6 +11,7 @@ import (
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"image/draw"
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"image/png"
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"io/ioutil"
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"os"
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"path/filepath"
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"strconv"
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"testing"
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@@ -143,11 +144,20 @@ func multiRun(t *testing.T, frames ...frameT) {
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func verifyRef(t *testing.T, img *image.RGBA, frame int) (ok bool) {
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// ensure identical to ref data
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path := filepath.Join("refs", t.Name()+".png")
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if frame != 0 {
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path = filepath.Join("refs", t.Name()+"_"+strconv.Itoa(frame)+".png")
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var path string
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if frame == 0 {
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path = t.Name()
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} else {
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path = t.Name() + "_" + strconv.Itoa(frame)
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}
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path = filepath.Join("refs", path+".png")
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if *dumpImages {
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if err := os.MkdirAll(filepath.Dir(path), 0766); err != nil {
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if !os.IsExist(err) {
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t.Error(err)
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return
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}
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}
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saveImage(t, path, img)
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return true
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}
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+24
-1
@@ -18,7 +18,7 @@ type Op uint32
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type Command [sceneElemSize / 4]uint32
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// GPU commands from scene.h
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// GPU commands from piet/scene.h in package gioui.org/shaders.
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const (
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OpNop Op = iota
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OpLine
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@@ -31,6 +31,7 @@ const (
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OpEndClip
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OpFillImage
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OpSetFillMode
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OpGap
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)
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// FillModes, from setup.h.
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@@ -56,6 +57,9 @@ func (c Command) String() string {
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case OpLine:
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from, to := DecodeLine(c)
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return fmt.Sprintf("line(%v, %v)", from, to)
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case OpGap:
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from, to := DecodeLine(c)
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return fmt.Sprintf("gap(%v, %v)", from, to)
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case OpQuad:
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from, ctrl, to := DecodeQuad(c)
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return fmt.Sprintf("quad(%v, %v, %v)", from, ctrl, to)
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@@ -107,6 +111,16 @@ func Line(start, end f32.Point) Command {
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}
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}
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func Gap(start, end f32.Point) Command {
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return Command{
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0: uint32(OpGap),
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1: math.Float32bits(start.X),
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2: math.Float32bits(start.Y),
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3: math.Float32bits(end.X),
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4: math.Float32bits(end.Y),
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}
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}
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func Cubic(start, ctrl0, ctrl1, end f32.Point) Command {
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return Command{
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0: uint32(OpCubic),
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@@ -206,6 +220,15 @@ func DecodeLine(cmd Command) (from, to f32.Point) {
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return
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}
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func DecodeGap(cmd Command) (from, to f32.Point) {
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if cmd[0] != uint32(OpGap) {
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panic("invalid command")
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}
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from = f32.Pt(math.Float32frombits(cmd[1]), math.Float32frombits(cmd[2]))
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to = f32.Pt(math.Float32frombits(cmd[3]), math.Float32frombits(cmd[4]))
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return
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}
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func DecodeQuad(cmd Command) (from, ctrl, to f32.Point) {
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if cmd[0] != uint32(OpQuad) {
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panic("invalid command")
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@@ -637,6 +637,8 @@ func decodeToStrokeQuads(pathData []byte) StrokeQuads {
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Quad: q,
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}
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quads = append(quads, quad)
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case scene.OpGap:
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// Ignore gaps for strokes.
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case scene.OpQuad:
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var q QuadSegment
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q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
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+13
-9
@@ -90,9 +90,6 @@ func (s Stack) Pop() {
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type PathSpec struct {
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spec op.CallOp
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// open is true if any path contour is not closed. A closed contour starts
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// and ends in the same point.
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open bool
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// hasSegments tracks whether there are any segments in the path.
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hasSegments bool
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bounds image.Rectangle
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@@ -109,7 +106,6 @@ type PathSpec struct {
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// data is stored directly in the Ops list supplied to Begin.
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type Path struct {
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ops *ops.Ops
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open bool
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contour int
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pen f32.Point
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macro op.MacroOp
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@@ -136,10 +132,10 @@ func (p *Path) Begin(o *op.Ops) {
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// End returns a PathSpec ready to use in clipping operations.
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func (p *Path) End() PathSpec {
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p.gap()
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c := p.macro.Stop()
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return PathSpec{
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spec: c,
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open: p.open || p.pen != p.start,
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hasSegments: p.hasSegments,
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bounds: boundRectF(p.bounds),
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hash: p.hash.Sum64(),
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@@ -157,12 +153,23 @@ func (p *Path) MoveTo(to f32.Point) {
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if p.pen == to {
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return
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}
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p.open = p.open || p.pen != p.start
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p.gap()
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p.end()
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p.pen = to
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p.start = to
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}
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func (p *Path) gap() {
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if p.pen != p.start {
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// A closed contour starts and ends in the same point.
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// This move creates a gap in the contour, register it.
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data := ops.Write(p.ops, scene.CommandSize+4)
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bo := binary.LittleEndian
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bo.PutUint32(data[0:], uint32(p.contour))
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p.cmd(data[4:], scene.Gap(p.pen, p.start))
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}
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}
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// end completes the current contour.
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func (p *Path) end() {
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p.contour++
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@@ -331,9 +338,6 @@ type Outline struct {
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// Op returns a clip operation representing the outline.
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func (o Outline) Op() Op {
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if o.Path.open {
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panic("not all path contours are closed")
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}
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return Op{
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path: o.Path,
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outline: true,
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@@ -15,17 +15,6 @@ import (
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)
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func TestPathOutline(t *testing.T) {
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t.Run("unclosed path", func(t *testing.T) {
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defer func() {
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if err := recover(); err == nil {
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t.Error("Outline of an open path didn't panic")
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}
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}()
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var p clip.Path
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p.Begin(new(op.Ops))
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p.Line(f32.Pt(10, 10))
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clip.Outline{Path: p.End()}.Op()
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})
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t.Run("closed path", func(t *testing.T) {
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defer func() {
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if err := recover(); err != nil {
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