forked from joejulian/gio
widget/material: don't scale image when constrained
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -7,6 +7,7 @@ import (
|
||||
|
||||
"gioui.org/f32"
|
||||
"gioui.org/layout"
|
||||
"gioui.org/op"
|
||||
"gioui.org/op/paint"
|
||||
"gioui.org/unit"
|
||||
)
|
||||
@@ -33,18 +34,11 @@ func (im Image) Layout(gtx *layout.Context) {
|
||||
w, h := gtx.Px(unit.Dp(wf*im.Scale)), gtx.Px(unit.Dp(hf*im.Scale))
|
||||
cs := gtx.Constraints
|
||||
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
|
||||
aspect := float32(w) / float32(h)
|
||||
dw, dh := float32(d.X), float32(d.Y)
|
||||
dAspect := dw / dh
|
||||
if aspect < dAspect {
|
||||
d.X = int(dh*aspect + 0.5)
|
||||
} else {
|
||||
d.Y = int(dw/aspect + 0.5)
|
||||
}
|
||||
dr := f32.Rectangle{
|
||||
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
|
||||
}
|
||||
var s op.StackOp
|
||||
s.Push(gtx.Ops)
|
||||
paint.RectClip(image.Rectangle{Max: d}).Add(gtx.Ops)
|
||||
im.Src.Add(gtx.Ops)
|
||||
paint.PaintOp{Rect: dr}.Add(gtx.Ops)
|
||||
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(w), Y: float32(h)}}}.Add(gtx.Ops)
|
||||
s.Pop()
|
||||
gtx.Dimensions = layout.Dimensions{Size: d}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user