forked from joejulian/gio
gpu: Merge GPU.Collect and GPU.Frame
There's no meaningful reason to have them separate. The intention was to enable rendering concurrent with other processing, but that's gaining framerate at the expense of input latency and complicating ImageOp semantics. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-2
@@ -97,10 +97,9 @@ func (l *renderLoop) renderLoop(ctx wm.Context) error {
|
||||
} else {
|
||||
g.Clear(color.NRGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff})
|
||||
}
|
||||
g.Collect(frame.viewport, frame.ops)
|
||||
res.err = g.Frame(frame.ops, ctx.RenderTarget(), frame.viewport)
|
||||
// Signal that we're done with the frame ops.
|
||||
l.ack <- struct{}{}
|
||||
res.err = g.Frame(ctx.RenderTarget())
|
||||
if res.err == nil {
|
||||
res.err = ctx.Present()
|
||||
}
|
||||
|
||||
+7
-2
@@ -559,7 +559,12 @@ func newShaders(ctx driver.Device, vsrc, fsrc shader.Sources) (vert driver.Verte
|
||||
return
|
||||
}
|
||||
|
||||
func (g *compute) Collect(viewport image.Point, ops *op.Ops) {
|
||||
func (g *compute) Frame(frameOps *op.Ops, target RenderTarget, viewport image.Point) error {
|
||||
g.collect(viewport, frameOps)
|
||||
return g.frame(target)
|
||||
}
|
||||
|
||||
func (g *compute) collect(viewport image.Point, ops *op.Ops) {
|
||||
g.viewport = viewport
|
||||
g.collector.reset()
|
||||
for i := range g.output.layerAtlases {
|
||||
@@ -575,7 +580,7 @@ func (g *compute) Clear(col color.NRGBA) {
|
||||
g.collector.clearColor = f32color.LinearFromSRGB(col)
|
||||
}
|
||||
|
||||
func (g *compute) Frame(target RenderTarget) error {
|
||||
func (g *compute) frame(target RenderTarget) error {
|
||||
viewport := g.viewport
|
||||
defFBO := g.ctx.BeginFrame(target, g.collector.clear, viewport)
|
||||
defer g.ctx.EndFrame()
|
||||
|
||||
+10
-7
@@ -43,12 +43,10 @@ type GPU interface {
|
||||
Release()
|
||||
// Clear sets the clear color for the next Frame.
|
||||
Clear(color color.NRGBA)
|
||||
// Collect the graphics operations from frame, given the viewport.
|
||||
Collect(viewport image.Point, frame *op.Ops)
|
||||
// Frame draws the collected operations to target.
|
||||
Frame(target RenderTarget) error
|
||||
// Frame draws the graphics operations from op into a viewport of target.
|
||||
Frame(frame *op.Ops, target RenderTarget, viewport image.Point) error
|
||||
// Profile returns the last available profiling information. Profiling
|
||||
// information is requested when Collect sees an io/profile.Op, and the result
|
||||
// information is requested when Frame sees an io/profile.Op, and the result
|
||||
// is available through Profile at some later time.
|
||||
Profile() string
|
||||
}
|
||||
@@ -399,7 +397,12 @@ func (g *gpu) Release() {
|
||||
g.ctx.Release()
|
||||
}
|
||||
|
||||
func (g *gpu) Collect(viewport image.Point, frameOps *op.Ops) {
|
||||
func (g *gpu) Frame(frameOps *op.Ops, target RenderTarget, viewport image.Point) error {
|
||||
g.collect(viewport, frameOps)
|
||||
return g.frame(target)
|
||||
}
|
||||
|
||||
func (g *gpu) collect(viewport image.Point, frameOps *op.Ops) {
|
||||
g.renderer.blitter.viewport = viewport
|
||||
g.renderer.pather.viewport = viewport
|
||||
g.drawOps.reset(g.cache, viewport)
|
||||
@@ -413,7 +416,7 @@ func (g *gpu) Collect(viewport image.Point, frameOps *op.Ops) {
|
||||
}
|
||||
}
|
||||
|
||||
func (g *gpu) Frame(target RenderTarget) error {
|
||||
func (g *gpu) frame(target RenderTarget) error {
|
||||
viewport := g.renderer.blitter.viewport
|
||||
defFBO := g.ctx.BeginFrame(target, g.drawOps.clear, viewport)
|
||||
defer g.ctx.EndFrame()
|
||||
|
||||
@@ -109,8 +109,7 @@ func (w *Window) Release() {
|
||||
func (w *Window) Frame(frame *op.Ops) error {
|
||||
return contextDo(w.ctx, func() error {
|
||||
w.gpu.Clear(color.NRGBA{})
|
||||
w.gpu.Collect(w.size, frame)
|
||||
return w.gpu.Frame(driver.RenderTarget(w.fbo))
|
||||
return w.gpu.Frame(frame, driver.RenderTarget(w.fbo), w.size)
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
+2
-21
@@ -26,27 +26,8 @@ type FrameEvent struct {
|
||||
Size image.Point
|
||||
// Insets is the insets to apply.
|
||||
Insets Insets
|
||||
// Frame is the callback to supply the list of
|
||||
// operations to complete the FrameEvent.
|
||||
//
|
||||
// Note that the operation list and the operations themselves
|
||||
// may not be mutated until another FrameEvent is received from
|
||||
// the same event source.
|
||||
// That means that calls to frame.Reset and changes to referenced
|
||||
// data such as ImageOp backing images should happen between
|
||||
// receiving a FrameEvent and calling Frame.
|
||||
//
|
||||
// Example:
|
||||
//
|
||||
// var w *app.Window
|
||||
// var frame *op.Ops
|
||||
// for e := range w.Events() {
|
||||
// if e, ok := e.(system.FrameEvent); ok {
|
||||
// // Call frame.Reset and manipulate images for ImageOps
|
||||
// // here.
|
||||
// e.Frame(frame)
|
||||
// }
|
||||
// }
|
||||
// Frame completes the FrameEvent by drawing the graphical operations
|
||||
// from ops into the window.
|
||||
Frame func(frame *op.Ops)
|
||||
// Queue supplies the events for event handlers.
|
||||
Queue event.Queue
|
||||
|
||||
+1
-6
@@ -16,9 +16,6 @@ import (
|
||||
)
|
||||
|
||||
// ImageOp sets the brush to an image.
|
||||
//
|
||||
// Note: the ImageOp may keep a reference to the backing image.
|
||||
// See NewImageOp for details.
|
||||
type ImageOp struct {
|
||||
uniform bool
|
||||
color color.NRGBA
|
||||
@@ -47,9 +44,7 @@ type LinearGradientOp struct {
|
||||
type PaintOp struct {
|
||||
}
|
||||
|
||||
// NewImageOp creates an ImageOp backed by src. See
|
||||
// gioui.org/io/system.FrameEvent for a description of when data
|
||||
// referenced by operations is safe to re-use.
|
||||
// NewImageOp creates an ImageOp backed by src.
|
||||
//
|
||||
// NewImageOp assumes the backing image is immutable, and may cache a
|
||||
// copy of its contents in a GPU-friendly way. Create new ImageOps to
|
||||
|
||||
Reference in New Issue
Block a user