ui/gesture: add documentation

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-08-11 18:02:48 +02:00
parent 9cc6757da9
commit 5d28f9e690
@@ -1,5 +1,12 @@
// SPDX-License-Identifier: Unlicense OR MIT
/*
Package gesture implements common pointer gestures.
Gestures accept low level pointer Events from an input
Queue and detect higher level actions such as clicks
and scrolling.
*/
package gesture
import (
@@ -13,19 +20,29 @@ import (
"gioui.org/ui/pointer"
)
// Click detects click gestures in the form
// of ClickEvents.
type Click struct {
// State tracks the current state
State ClickState
}
type ClickState uint8
// ClickEvent represent a click action, either a
// TypePress for the beginning of a click or a
// TypeClick for a completed click.
type ClickEvent struct {
Type ClickType
Position f32.Point
Source pointer.Source
}
type ClickState uint8
type ClickType uint8
type Click struct {
State ClickState
}
// Scroll detects scroll gestures and reduce them to
// scroll distances. Scroll recognizes mouse wheel
// movements as well as drag and fling touch gestures.
type Scroll struct {
dragging bool
axis Axis
@@ -61,7 +78,11 @@ const (
)
const (
// TypePress is reported for the first pointer
// press.
TypePress ClickType = iota
// TypeClick is reporoted when a click action
// is complete.
TypeClick
)
@@ -76,11 +97,13 @@ const (
thresholdVelocity = 1
)
// Add the handler to the operation list to receive click events.
func (c *Click) Add(ops *ui.Ops) {
op := pointer.HandlerOp{Key: c}
op.Add(ops)
}
// Events reports all click events for the available events.
func (c *Click) Events(q input.Queue) []ClickEvent {
var events []ClickEvent
for evt, ok := q.Next(c); ok; evt, ok = q.Next(c) {
@@ -114,6 +137,7 @@ func (c *Click) Events(q input.Queue) []ClickEvent {
return events
}
// Add the handler to the operation list to receive scroll events.
func (s *Scroll) Add(ops *ui.Ops) {
oph := pointer.HandlerOp{Key: s, Grab: s.grab}
oph.Add(ops)
@@ -122,14 +146,18 @@ func (s *Scroll) Add(ops *ui.Ops) {
}
}
// Stop any remaining fling movement.
func (s *Scroll) Stop() {
s.flinger = flinger{}
}
// Dragging reports whether the user is dragging the Scroll.
func (s *Scroll) Dragging() bool {
return s.dragging
}
// Scroll detects the scrolling distance from the available events and
// ongoing fling gestures.
func (s *Scroll) Scroll(cfg ui.Config, q input.Queue, axis Axis) int {
if s.axis != axis {
s.axis = axis
@@ -215,6 +243,7 @@ func (s *Scroll) val(p f32.Point) float32 {
}
}
// Active reports whether a fling gesture is in progress.
func (s *Scroll) Active() bool {
return s.flinger.Active()
}