forked from joejulian/gio
op/paint: add nearest neighbor scaling
This adds support for nearest neighbor filtering, which can be useful in quite a few scenarios. img := paint.NewImageOp(m) img.Filter = paint.FilterNearest img.Add(gtx.Ops) Fixes: https://todo.sr.ht/~eliasnaur/gio/414 Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
+32
-3
@@ -186,10 +186,16 @@ type material struct {
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uvTrans f32.Affine2D
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}
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const (
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filterLinear = 0
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filterNearest = 1
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)
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// imageOpData is the shadow of paint.ImageOp.
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type imageOpData struct {
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src *image.RGBA
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handle interface{}
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filter byte
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}
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type linearGradientOpData struct {
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@@ -207,6 +213,7 @@ func decodeImageOp(data []byte, refs []interface{}) imageOpData {
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return imageOpData{
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src: refs[0].(*image.RGBA),
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handle: handle,
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filter: data[1],
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}
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}
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@@ -454,19 +461,41 @@ func (g *gpu) Profile() string {
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}
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func (r *renderer) texHandle(cache *resourceCache, data imageOpData) driver.Texture {
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type cachekey struct {
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filter byte
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handle any
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}
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key := cachekey{
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filter: data.filter,
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handle: data.handle,
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}
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var tex *texture
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t, exists := cache.get(data.handle)
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t, exists := cache.get(key)
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if !exists {
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t = &texture{
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src: data.src,
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}
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cache.put(data.handle, t)
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cache.put(key, t)
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}
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tex = t.(*texture)
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if tex.tex != nil {
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return tex.tex
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}
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handle, err := r.ctx.NewTexture(driver.TextureFormatSRGBA, data.src.Bounds().Dx(), data.src.Bounds().Dy(), driver.FilterLinearMipmapLinear, driver.FilterLinear, driver.BufferBindingTexture)
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var minFilter, magFilter driver.TextureFilter
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switch data.filter {
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case filterLinear:
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minFilter, magFilter = driver.FilterLinearMipmapLinear, driver.FilterLinear
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case filterNearest:
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minFilter, magFilter = driver.FilterNearest, driver.FilterNearest
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}
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handle, err := r.ctx.NewTexture(driver.TextureFormatSRGBA,
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data.src.Bounds().Dx(), data.src.Bounds().Dy(),
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minFilter, magFilter,
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driver.BufferBindingTexture,
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)
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if err != nil {
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panic(err)
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}
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After Width: | Height: | Size: 2.9 KiB |
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After Width: | Height: | Size: 379 B |
@@ -359,6 +359,73 @@ func TestImageRGBA(t *testing.T) {
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})
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}
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func TestImageRGBA_ScaleLinear(t *testing.T) {
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run(t, func(o *op.Ops) {
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w := newWindow(t, 128, 128)
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defer clip.Rect{Max: image.Pt(128, 128)}.Push(o).Pop()
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op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(64, 64))).Add(o)
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im := image.NewRGBA(image.Rect(0, 0, 2, 2))
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im.Set(0, 0, colornames.Red)
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im.Set(1, 0, colornames.Green)
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im.Set(0, 1, colornames.White)
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im.Set(1, 1, colornames.Black)
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op := paint.NewImageOp(im)
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op.Filter = paint.FilterLinear
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op.Add(o)
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paint.PaintOp{}.Add(o)
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if err := w.Frame(o); err != nil {
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t.Error(err)
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}
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}, func(r result) {
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r.expect(0, 0, colornames.Red)
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r.expect(8, 8, colornames.Red)
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// TODO: this currently seems to do srgb scaling
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// instead of linear rgb scaling,
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r.expect(64-4, 0, color.RGBA{R: 197, G: 87, B: 0, A: 255})
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r.expect(64+4, 0, color.RGBA{R: 175, G: 98, B: 0, A: 255})
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r.expect(127, 0, colornames.Green)
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r.expect(127-8, 8, colornames.Green)
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})
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}
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func TestImageRGBA_ScaleNearest(t *testing.T) {
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run(t, func(o *op.Ops) {
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w := newWindow(t, 128, 128)
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op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(64, 64))).Add(o)
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im := image.NewRGBA(image.Rect(0, 0, 2, 2))
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im.Set(0, 0, colornames.Red)
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im.Set(1, 0, colornames.Green)
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im.Set(0, 1, colornames.White)
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im.Set(1, 1, colornames.Black)
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op := paint.NewImageOp(im)
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op.Filter = paint.FilterNearest
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op.Add(o)
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paint.PaintOp{}.Add(o)
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if err := w.Frame(o); err != nil {
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t.Error(err)
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}
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}, func(r result) {
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r.expect(0, 0, colornames.Red)
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r.expect(8, 8, colornames.Red)
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r.expect(64-4, 0, colornames.Red)
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r.expect(64+4, 0, colornames.Green)
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r.expect(127, 0, colornames.Green)
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r.expect(127-8, 8, colornames.Green)
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})
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}
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func TestGapsInPath(t *testing.T) {
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ops := new(op.Ops)
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var p clip.Path
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+1
-1
@@ -142,7 +142,7 @@ const (
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TypePushOpacityLen = 1 + 4
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TypePopOpacityLen = 1
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TypeRedrawLen = 1 + 8
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TypeImageLen = 1
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TypeImageLen = 1 + 1
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TypePaintLen = 1
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TypeColorLen = 1 + 4
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TypeLinearGradientLen = 1 + 8*2 + 4*2
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@@ -15,8 +15,20 @@ import (
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"gioui.org/op/clip"
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)
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// ImageFilter is the scaling filter for images.
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type ImageFilter byte
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const (
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// FilterLinear uses linear interpolation for scaling.
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FilterLinear ImageFilter = iota
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// FilterNearest uses nearest neighbor interpolation for scaling.
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FilterNearest
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)
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// ImageOp sets the brush to an image.
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type ImageOp struct {
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Filter ImageFilter
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uniform bool
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color color.NRGBA
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src *image.RGBA
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@@ -103,6 +115,7 @@ func (i ImageOp) Add(o *op.Ops) {
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}
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data := ops.Write2(&o.Internal, ops.TypeImageLen, i.src, i.handle)
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data[0] = byte(ops.TypeImage)
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data[1] = byte(i.Filter)
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}
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func (c ColorOp) Add(o *op.Ops) {
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