forked from joejulian/gio
gpu/gl: add detail to the float FBO error message
Updates gio#49 Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+5
-2
@@ -473,15 +473,18 @@ func floatTripleFor(f Functions, ver [2]int, exts []string) (textureTriple, erro
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defFBO := Framebuffer(f.GetBinding(FRAMEBUFFER_BINDING))
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f.BindFramebuffer(FRAMEBUFFER, fbo)
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defer f.BindFramebuffer(FRAMEBUFFER, defFBO)
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var attempts []string
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for _, tt := range triples {
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const size = 256
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f.TexImage2D(TEXTURE_2D, 0, tt.internalFormat, size, size, tt.format, tt.typ, nil)
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f.FramebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tex, 0)
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if st := f.CheckFramebufferStatus(FRAMEBUFFER); st == FRAMEBUFFER_COMPLETE {
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st := f.CheckFramebufferStatus(FRAMEBUFFER)
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if st == FRAMEBUFFER_COMPLETE {
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return tt, nil
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}
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attempts = append(attempts, fmt.Sprintf("(0x%x, 0x%x, 0x%x): 0x%x", tt.internalFormat, tt.format, tt.typ, st))
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}
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return textureTriple{}, errors.New("floating point fbos not supported")
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return textureTriple{}, fmt.Errorf("floating point fbos not supported (attempted %s)", attempts)
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}
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func srgbaTripleFor(ver [2]int, exts []string) (textureTriple, error) {
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