forked from joejulian/gio
gpu/headless: remove useless headless_gl.go abstraction
There is no longer any shared code between OpenGL backends (unlike EGL backends). Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -22,7 +22,7 @@ type nsContext struct {
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ctx C.CFTypeRef
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}
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func newGLContext() (context, error) {
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func newContext() (context, error) {
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ctx := C.gio_headless_newContext()
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return &nsContext{ctx: ctx}, nil
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}
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@@ -1,7 +1,7 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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//go:build linux || freebsd || windows || openbsd
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// +build linux freebsd windows openbsd
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//go:build linux || freebsd || openbsd
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// +build linux freebsd openbsd
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package headless
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@@ -9,6 +9,6 @@ import (
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"gioui.org/internal/egl"
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)
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func newGLContext() (context, error) {
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func newContext() (context, error) {
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return egl.NewContext(egl.EGL_DEFAULT_DISPLAY)
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}
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@@ -1,10 +0,0 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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//go:build !windows
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// +build !windows
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package headless
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func newContext() (context, error) {
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return newGLContext()
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}
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@@ -14,7 +14,7 @@ type jsContext struct {
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ctx js.Value
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}
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func newGLContext() (context, error) {
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func newContext() (context, error) {
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doc := js.Global().Get("document")
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cnv := doc.Call("createElement", "canvas")
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ctx := cnv.Call("getContext", "webgl2")
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