forked from joejulian/gio
op/clip: replace Rect and RoundRect with Rect type
Remembering the order of the corners in the RoundRect is difficult, which suggest that RoundRect should be a struct with named fields. Do that, and make Rect the special case where corner radii are all zero. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-1
@@ -249,7 +249,7 @@ func (l *List) layout() Dimensions {
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}
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var stack op.StackOp
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stack.Push(ops)
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clip.Rect(ops, toRectF(r)).Add(ops)
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clip.Rect{Rect: toRectF(r)}.Op(ops).Add(ops)
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op.TransformOp{}.Offset(toPointF(axisPoint(l.Axis, pos, cross))).Add(ops)
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child.macro.Add(ops)
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stack.Pop()
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+29
-16
@@ -284,25 +284,38 @@ func (p *Path) End() Op {
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}
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}
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// Rect returns the clip area of a rectangle.
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func Rect(ops *op.Ops, r f32.Rectangle) Op {
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ri := image.Rectangle{
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Min: image.Point{X: int(r.Min.X), Y: int(r.Min.Y)},
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Max: image.Point{X: int(r.Max.X), Y: int(r.Max.Y)},
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}
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// Optimize pixel-aligned rectangles to just its bounds.
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if r == toRectF(ri) {
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return Op{bounds: r}
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}
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return RoundRect(ops, r, 0, 0, 0, 0)
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}
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// RoundRect returns the clip area of a rectangle with rounded
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// corners defined by their radii. The origin is in the upper left
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// Rect represents the clip area of a rectangle with rounded
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// corners.The origin is in the upper left
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// corner.
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// Specify a square with corner radii equal to half the square size to
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// construct a circular clip area.
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func RoundRect(ops *op.Ops, r f32.Rectangle, se, sw, nw, ne float32) Op {
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type Rect struct {
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Rect f32.Rectangle
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// The corner radii.
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SE, SW, NW, NE float32
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}
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// Op returns the Op for the rectangle.
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func (rr Rect) Op(ops *op.Ops) Op {
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r := rr.Rect
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// Optimize for the common pixel aligned rectangle with no
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// corner rounding.
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if rr.SE == 0 && rr.SW == 0 && rr.NW == 0 && rr.NE == 0 {
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ri := image.Rectangle{
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Min: image.Point{X: int(r.Min.X), Y: int(r.Min.Y)},
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Max: image.Point{X: int(r.Max.X), Y: int(r.Max.Y)},
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}
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// Optimize pixel-aligned rectangles to just its bounds.
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if r == toRectF(ri) {
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return Op{bounds: r}
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}
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}
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return roundRect(ops, r, rr.SE, rr.SW, rr.NW, rr.NE)
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}
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// roundRect returns the clip area of a rectangle with rounded
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// corners defined by their radii.
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func roundRect(ops *op.Ops, r f32.Rectangle, se, sw, nw, ne float32) Op {
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size := r.Size()
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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w, h := float32(size.X), float32(size.Y)
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+15
-12
@@ -77,13 +77,13 @@ func (b Button) Layout(gtx *layout.Context, button *widget.Button) {
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})
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bg := st.Expand(gtx, func() {
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rr := float32(gtx.Px(unit.Dp(4)))
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clip.RoundRect(gtx.Ops,
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f32.Rectangle{Max: f32.Point{
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clip.Rect{
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Rect: f32.Rectangle{Max: f32.Point{
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X: float32(gtx.Constraints.Width.Min),
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Y: float32(gtx.Constraints.Height.Min),
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}},
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rr, rr, rr, rr,
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).Add(gtx.Ops)
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(gtx.Ops).Add(gtx.Ops)
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fill(gtx, bgcol)
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for _, c := range button.History() {
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drawInk(gtx, c)
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@@ -112,10 +112,10 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
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bg := st.Expand(gtx, func() {
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size := float32(gtx.Constraints.Width.Min)
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rr := float32(size) * .5
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clip.RoundRect(gtx.Ops,
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f32.Rectangle{Max: f32.Point{X: size, Y: size}},
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rr, rr, rr, rr,
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).Add(gtx.Ops)
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clip.Rect{
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Rect: f32.Rectangle{Max: f32.Point{X: size, Y: size}},
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(gtx.Ops).Add(gtx.Ops)
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fill(gtx, bgcol)
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for _, c := range button.History() {
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drawInk(gtx, c)
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@@ -154,10 +154,13 @@ func drawInk(gtx *layout.Context, c widget.Click) {
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X: -rr,
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Y: -rr,
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}).Add(gtx.Ops)
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clip.RoundRect(gtx.Ops, f32.Rectangle{Max: f32.Point{
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X: float32(size),
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Y: float32(size),
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}}, rr, rr, rr, rr).Add(gtx.Ops)
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clip.Rect{
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Rect: f32.Rectangle{Max: f32.Point{
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X: float32(size),
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Y: float32(size),
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}},
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(gtx.Ops).Add(gtx.Ops)
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paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
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stack.Pop()
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op.InvalidateOp{}.Add(gtx.Ops)
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@@ -37,7 +37,7 @@ func (im Image) Layout(gtx *layout.Context) {
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d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
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var s op.StackOp
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s.Push(gtx.Ops)
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clip.Rect(gtx.Ops, f32.Rectangle{Max: toPointF(d)}).Add(gtx.Ops)
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clip.Rect{Rect: f32.Rectangle{Max: toPointF(d)}}.Op(gtx.Ops).Add(gtx.Ops)
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im.Src.Add(gtx.Ops)
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paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(w), Y: float32(h)}}}.Add(gtx.Ops)
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s.Pop()
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