forked from joejulian/gio
internal/gl: rename internal/glimpl
Now that the OpenGL driver package is named "opengl", we can finally get rid of the ugly "glimpl" name. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -22,17 +22,17 @@ import (
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"fmt"
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"gioui.org/gpu"
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"gioui.org/internal/glimpl"
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"gioui.org/internal/gl"
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)
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type context struct {
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owner *window
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c *glimpl.Functions
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c *gl.Functions
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ctx C.CFTypeRef
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layer C.CFTypeRef
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init bool
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frameBuffer glimpl.Framebuffer
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colorBuffer, depthBuffer glimpl.Renderbuffer
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frameBuffer gl.Framebuffer
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colorBuffer, depthBuffer gl.Renderbuffer
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}
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func init() {
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@@ -50,7 +50,7 @@ func newContext(w *window) (*context, error) {
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ctx: ctx,
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owner: w,
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layer: C.CFTypeRef(w.contextLayer()),
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c: new(glimpl.Functions),
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c: new(gl.Functions),
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}
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return c, nil
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}
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@@ -63,7 +63,7 @@ func (c *context) Release() {
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if c.ctx == 0 {
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return
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}
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C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(glimpl.RENDERBUFFER))
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C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(gl.RENDERBUFFER))
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c.c.DeleteFramebuffer(c.frameBuffer)
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c.c.DeleteRenderbuffer(c.colorBuffer)
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c.c.DeleteRenderbuffer(c.depthBuffer)
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@@ -78,10 +78,10 @@ func (c *context) Present() error {
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}
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// Discard depth buffer as recommended in
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// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html
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c.c.BindFramebuffer(glimpl.FRAMEBUFFER, c.frameBuffer)
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c.c.InvalidateFramebuffer(glimpl.FRAMEBUFFER, glimpl.DEPTH_ATTACHMENT)
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c.c.BindRenderbuffer(glimpl.RENDERBUFFER, c.colorBuffer)
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if C.gio_presentRenderbuffer(c.ctx, C.GLenum(glimpl.RENDERBUFFER)) == 0 {
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c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
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c.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT)
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c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
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if C.gio_presentRenderbuffer(c.ctx, C.GLenum(gl.RENDERBUFFER)) == 0 {
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return errors.New("presentRenderBuffer failed")
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}
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return nil
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@@ -108,20 +108,20 @@ func (c *context) MakeCurrent() error {
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c.c.Finish()
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return nil
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}
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currentRB := glimpl.Renderbuffer{uint(c.c.GetInteger(glimpl.RENDERBUFFER_BINDING))}
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c.c.BindRenderbuffer(glimpl.RENDERBUFFER, c.colorBuffer)
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if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(glimpl.RENDERBUFFER)) == 0 {
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currentRB := gl.Renderbuffer{uint(c.c.GetInteger(gl.RENDERBUFFER_BINDING))}
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c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
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if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(gl.RENDERBUFFER)) == 0 {
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return errors.New("renderbufferStorage failed")
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}
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w := c.c.GetRenderbufferParameteri(glimpl.RENDERBUFFER, glimpl.RENDERBUFFER_WIDTH)
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h := c.c.GetRenderbufferParameteri(glimpl.RENDERBUFFER, glimpl.RENDERBUFFER_HEIGHT)
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c.c.BindRenderbuffer(glimpl.RENDERBUFFER, c.depthBuffer)
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c.c.RenderbufferStorage(glimpl.RENDERBUFFER, glimpl.DEPTH_COMPONENT16, w, h)
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c.c.BindRenderbuffer(glimpl.RENDERBUFFER, currentRB)
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c.c.BindFramebuffer(glimpl.FRAMEBUFFER, c.frameBuffer)
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c.c.FramebufferRenderbuffer(glimpl.FRAMEBUFFER, glimpl.COLOR_ATTACHMENT0, glimpl.RENDERBUFFER, c.colorBuffer)
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c.c.FramebufferRenderbuffer(glimpl.FRAMEBUFFER, glimpl.DEPTH_ATTACHMENT, glimpl.RENDERBUFFER, c.depthBuffer)
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if st := c.c.CheckFramebufferStatus(glimpl.FRAMEBUFFER); st != glimpl.FRAMEBUFFER_COMPLETE {
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w := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)
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h := c.c.GetRenderbufferParameteri(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)
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c.c.BindRenderbuffer(gl.RENDERBUFFER, c.depthBuffer)
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c.c.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, w, h)
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c.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
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c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
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c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, c.colorBuffer)
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c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, c.depthBuffer)
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if st := c.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
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return fmt.Errorf("framebuffer incomplete, status: %#x\n", st)
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}
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return nil
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@@ -6,9 +6,9 @@ import (
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"errors"
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"syscall/js"
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"gioui.org/internal/srgb"
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"gioui.org/gpu"
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"gioui.org/internal/glimpl"
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"gioui.org/internal/gl"
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"gioui.org/internal/srgb"
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)
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type context struct {
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@@ -39,7 +39,7 @@ func newContext(w *window) (*context, error) {
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}
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func (c *context) API() gpu.API {
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return gpu.OpenGL{Context: glimpl.Context(c.ctx)}
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return gpu.OpenGL{Context: gl.Context(c.ctx)}
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}
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func (c *context) Release() {
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@@ -69,7 +69,7 @@ func (c *context) Unlock() {}
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func (c *context) MakeCurrent() error {
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if c.srgbFBO == nil {
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var err error
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c.srgbFBO, err = srgb.New(glimpl.Context(c.ctx))
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c.srgbFBO, err = srgb.New(gl.Context(c.ctx))
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if err != nil {
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c.Release()
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c.srgbFBO = nil
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@@ -6,7 +6,7 @@ package window
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import (
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"gioui.org/gpu"
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"gioui.org/internal/glimpl"
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"gioui.org/internal/gl"
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)
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/*
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@@ -26,7 +26,7 @@ __attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef)
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import "C"
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type context struct {
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c *glimpl.Functions
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c *gl.Functions
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ctx C.CFTypeRef
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view C.CFTypeRef
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}
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@@ -7,7 +7,7 @@ import (
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"syscall/js"
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"gioui.org/gpu"
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"gioui.org/internal/glimpl"
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"gioui.org/internal/gl"
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)
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type jsContext struct {
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@@ -31,7 +31,7 @@ func newGLContext() (context, error) {
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}
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func (c *jsContext) API() gpu.API {
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return gpu.OpenGL{Context: glimpl.Context(c.ctx)}
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return gpu.OpenGL{Context: gl.Context(c.ctx)}
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}
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func (c *jsContext) Release() {
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@@ -6,7 +6,7 @@ import (
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"fmt"
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"unsafe"
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"gioui.org/internal/glimpl"
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"gioui.org/internal/gl"
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)
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// See gpu/api.go for documentation for the API types
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@@ -19,7 +19,7 @@ type OpenGL struct {
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// Context contains the WebGL context for WebAssembly platforms. It is
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// empty for all other platforms; an OpenGL context is assumed current when
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// calling NewDevice.
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Context glimpl.Context
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Context gl.Context
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}
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type Direct3D11 struct {
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@@ -114,7 +114,7 @@ type InputDesc struct {
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Offset int
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}
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// InputLayout is the backend specific representation of the mapping
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// InputLayout is the driver specific representation of the mapping
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// between Buffers and shader attributes.
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type InputLayout interface {
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Release()
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+128
-128
@@ -11,12 +11,12 @@ import (
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"unsafe"
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"gioui.org/gpu/internal/driver"
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"gioui.org/internal/glimpl"
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"gioui.org/internal/gl"
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)
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// Backend implements driver.Device.
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type Backend struct {
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funcs *glimpl.Functions
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funcs *gl.Functions
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state glstate
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@@ -49,13 +49,13 @@ type bufferBinding struct {
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}
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type gpuTimer struct {
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funcs *glimpl.Functions
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obj glimpl.Query
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funcs *gl.Functions
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obj gl.Query
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}
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type gpuTexture struct {
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backend *Backend
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obj glimpl.Texture
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obj gl.Texture
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triple textureTriple
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width int
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height int
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@@ -63,16 +63,16 @@ type gpuTexture struct {
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type gpuFramebuffer struct {
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backend *Backend
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obj glimpl.Framebuffer
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obj gl.Framebuffer
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hasDepth bool
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depthBuf glimpl.Renderbuffer
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depthBuf gl.Renderbuffer
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foreign bool
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}
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type gpuBuffer struct {
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backend *Backend
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hasBuffer bool
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obj glimpl.Buffer
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obj gl.Buffer
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typ driver.BufferBinding
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size int
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immutable bool
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@@ -83,7 +83,7 @@ type gpuBuffer struct {
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type gpuProgram struct {
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backend *Backend
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obj glimpl.Program
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obj gl.Program
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nattr int
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vertUniforms uniformsTracker
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fragUniforms uniformsTracker
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@@ -98,7 +98,7 @@ type uniformsTracker struct {
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}
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type uniformLocation struct {
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uniform glimpl.Uniform
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uniform gl.Uniform
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offset int
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typ driver.DataType
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size int
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@@ -112,12 +112,12 @@ type gpuInputLayout struct {
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// textureTriple holds the type settings for
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// a TexImage2D call.
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type textureTriple struct {
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internalFormat glimpl.Enum
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format glimpl.Enum
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typ glimpl.Enum
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internalFormat gl.Enum
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format gl.Enum
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typ gl.Enum
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}
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type Context = glimpl.Context
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type Context = gl.Context
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const (
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storageBindings = 32
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@@ -128,13 +128,13 @@ func init() {
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}
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func newOpenGLDevice(api driver.OpenGL) (driver.Device, error) {
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f, err := glimpl.NewFunctions(api.Context)
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f, err := gl.NewFunctions(api.Context)
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if err != nil {
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return nil, err
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}
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exts := strings.Split(f.GetString(glimpl.EXTENSIONS), " ")
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glVer := f.GetString(glimpl.VERSION)
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ver, gles, err := glimpl.ParseGLVersion(glVer)
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exts := strings.Split(f.GetString(gl.EXTENSIONS), " ")
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glVer := f.GetString(gl.VERSION)
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ver, gles, err := gl.ParseGLVersion(glVer)
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if err != nil {
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return nil, err
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}
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@@ -163,19 +163,19 @@ func newOpenGLDevice(api driver.OpenGL) (driver.Device, error) {
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if hasExtension(exts, "GL_EXT_disjoint_timer_query_webgl2") || hasExtension(exts, "GL_EXT_disjoint_timer_query") {
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b.feats.Features |= driver.FeatureTimers
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}
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b.feats.MaxTextureSize = f.GetInteger(glimpl.MAX_TEXTURE_SIZE)
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b.feats.MaxTextureSize = f.GetInteger(gl.MAX_TEXTURE_SIZE)
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return b, nil
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}
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func (b *Backend) BeginFrame() driver.Framebuffer {
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// Assume GL state is reset between frames.
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b.state = glstate{}
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fboID := glimpl.Framebuffer(b.funcs.GetBinding(glimpl.FRAMEBUFFER_BINDING))
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fboID := gl.Framebuffer(b.funcs.GetBinding(gl.FRAMEBUFFER_BINDING))
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return &gpuFramebuffer{backend: b, obj: fboID, foreign: true}
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}
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func (b *Backend) EndFrame() {
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b.funcs.ActiveTexture(glimpl.TEXTURE0)
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b.funcs.ActiveTexture(gl.TEXTURE0)
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}
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func (b *Backend) Caps() driver.Caps {
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@@ -190,7 +190,7 @@ func (b *Backend) NewTimer() driver.Timer {
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}
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func (b *Backend) IsTimeContinuous() bool {
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return b.funcs.GetInteger(glimpl.GPU_DISJOINT_EXT) == glimpl.FALSE
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return b.funcs.GetInteger(gl.GPU_DISJOINT_EXT) == gl.FALSE
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}
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func (b *Backend) NewFramebuffer(tex driver.Texture, depthBits int) (driver.Framebuffer, error) {
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@@ -203,19 +203,19 @@ func (b *Backend) NewFramebuffer(tex driver.Texture, depthBits int) (driver.Fram
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fbo.Release()
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return nil, err
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}
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b.funcs.FramebufferTexture2D(glimpl.FRAMEBUFFER, glimpl.COLOR_ATTACHMENT0, glimpl.TEXTURE_2D, gltex.obj, 0)
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b.funcs.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, gltex.obj, 0)
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if depthBits > 0 {
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size := glimpl.Enum(glimpl.DEPTH_COMPONENT16)
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size := gl.Enum(gl.DEPTH_COMPONENT16)
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switch {
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case depthBits > 24:
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size = glimpl.DEPTH_COMPONENT32F
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size = gl.DEPTH_COMPONENT32F
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case depthBits > 16:
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size = glimpl.DEPTH_COMPONENT24
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size = gl.DEPTH_COMPONENT24
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}
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depthBuf := b.funcs.CreateRenderbuffer()
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b.funcs.BindRenderbuffer(glimpl.RENDERBUFFER, depthBuf)
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b.funcs.RenderbufferStorage(glimpl.RENDERBUFFER, size, gltex.width, gltex.height)
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b.funcs.FramebufferRenderbuffer(glimpl.FRAMEBUFFER, glimpl.DEPTH_ATTACHMENT, glimpl.RENDERBUFFER, depthBuf)
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b.funcs.BindRenderbuffer(gl.RENDERBUFFER, depthBuf)
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b.funcs.RenderbufferStorage(gl.RENDERBUFFER, size, gltex.width, gltex.height)
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b.funcs.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuf)
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fbo.depthBuf = depthBuf
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fbo.hasDepth = true
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if err := glErr(b.funcs); err != nil {
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@@ -223,7 +223,7 @@ func (b *Backend) NewFramebuffer(tex driver.Texture, depthBits int) (driver.Fram
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return nil, err
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}
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}
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if st := b.funcs.CheckFramebufferStatus(glimpl.FRAMEBUFFER); st != glimpl.FRAMEBUFFER_COMPLETE {
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if st := b.funcs.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
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fbo.Release()
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return nil, fmt.Errorf("incomplete framebuffer, status = 0x%x, err = %d", st, b.funcs.GetError())
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}
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@@ -239,20 +239,20 @@ func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, min
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case driver.TextureFormatSRGB:
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tex.triple = b.srgbaTriple
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case driver.TextureFormatRGBA8:
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tex.triple = textureTriple{glimpl.RGBA8, glimpl.RGBA, glimpl.UNSIGNED_BYTE}
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tex.triple = textureTriple{gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE}
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default:
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return nil, errors.New("unsupported texture format")
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}
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b.BindTexture(0, tex)
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b.funcs.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_MAG_FILTER, toTexFilter(magFilter))
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b.funcs.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_MIN_FILTER, toTexFilter(minFilter))
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b.funcs.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_WRAP_S, glimpl.CLAMP_TO_EDGE)
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b.funcs.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_WRAP_T, glimpl.CLAMP_TO_EDGE)
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b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, toTexFilter(magFilter))
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b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, toTexFilter(minFilter))
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b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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b.funcs.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
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if b.gles && b.glver[0] >= 3 {
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// Immutable textures are required for BindImageTexture, and can't hurt otherwise.
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b.funcs.TexStorage2D(glimpl.TEXTURE_2D, 1, tex.triple.internalFormat, width, height)
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b.funcs.TexStorage2D(gl.TEXTURE_2D, 1, tex.triple.internalFormat, width, height)
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} else {
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b.funcs.TexImage2D(glimpl.TEXTURE_2D, 0, tex.triple.internalFormat, width, height, tex.triple.format, tex.triple.typ)
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b.funcs.TexImage2D(gl.TEXTURE_2D, 0, tex.triple.internalFormat, width, height, tex.triple.format, tex.triple.typ)
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}
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if err := glErr(b.funcs); err != nil {
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tex.Release()
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@@ -282,7 +282,7 @@ func (b *Backend) NewBuffer(typ driver.BufferBinding, size int) (driver.Buffer,
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}
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firstBinding := firstBufferType(typ)
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b.funcs.BindBuffer(firstBinding, buf.obj)
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b.funcs.BufferData(firstBinding, size, glimpl.DYNAMIC_DRAW)
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b.funcs.BufferData(firstBinding, size, gl.DYNAMIC_DRAW)
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}
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return buf, nil
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}
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@@ -293,7 +293,7 @@ func (b *Backend) NewImmutableBuffer(typ driver.BufferBinding, data []byte) (dri
|
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buf := &gpuBuffer{backend: b, obj: obj, typ: typ, size: len(data), hasBuffer: true}
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firstBinding := firstBufferType(typ)
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b.funcs.BindBuffer(firstBinding, buf.obj)
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b.funcs.BufferData(firstBinding, len(data), glimpl.STATIC_DRAW)
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b.funcs.BufferData(firstBinding, len(data), gl.STATIC_DRAW)
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buf.Upload(data)
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buf.immutable = true
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||||
if err := glErr(b.funcs); err != nil {
|
||||
@@ -303,8 +303,8 @@ func (b *Backend) NewImmutableBuffer(typ driver.BufferBinding, data []byte) (dri
|
||||
return buf, nil
|
||||
}
|
||||
|
||||
func glErr(f *glimpl.Functions) error {
|
||||
if st := f.GetError(); st != glimpl.NO_ERROR {
|
||||
func glErr(f *gl.Functions) error {
|
||||
if st := f.GetError(); st != gl.NO_ERROR {
|
||||
return fmt.Errorf("glGetError: %#x", st)
|
||||
}
|
||||
return nil
|
||||
@@ -314,14 +314,14 @@ func (b *Backend) Release() {
|
||||
}
|
||||
|
||||
func (b *Backend) MemoryBarrier() {
|
||||
b.funcs.MemoryBarrier(glimpl.ALL_BARRIER_BITS)
|
||||
b.funcs.MemoryBarrier(gl.ALL_BARRIER_BITS)
|
||||
}
|
||||
|
||||
func (b *Backend) DispatchCompute(x, y, z int) {
|
||||
if p := b.state.prog; p != nil {
|
||||
for binding, buf := range p.storage {
|
||||
if buf != nil {
|
||||
b.funcs.BindBufferBase(glimpl.SHADER_STORAGE_BUFFER, binding, buf.obj)
|
||||
b.funcs.BindBufferBase(gl.SHADER_STORAGE_BUFFER, binding, buf.obj)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -330,19 +330,19 @@ func (b *Backend) DispatchCompute(x, y, z int) {
|
||||
|
||||
func (b *Backend) BindImageTexture(unit int, tex driver.Texture, access driver.AccessBits, f driver.TextureFormat) {
|
||||
t := tex.(*gpuTexture)
|
||||
var acc glimpl.Enum
|
||||
var acc gl.Enum
|
||||
switch access {
|
||||
case driver.AccessWrite:
|
||||
acc = glimpl.WRITE_ONLY
|
||||
acc = gl.WRITE_ONLY
|
||||
case driver.AccessRead:
|
||||
acc = glimpl.READ_ONLY
|
||||
acc = gl.READ_ONLY
|
||||
default:
|
||||
panic("unsupported access bits")
|
||||
}
|
||||
var format glimpl.Enum
|
||||
var format gl.Enum
|
||||
switch f {
|
||||
case driver.TextureFormatRGBA8:
|
||||
format = glimpl.RGBA8
|
||||
format = gl.RGBA8
|
||||
default:
|
||||
panic("unsupported format")
|
||||
}
|
||||
@@ -351,8 +351,8 @@ func (b *Backend) BindImageTexture(unit int, tex driver.Texture, access driver.A
|
||||
|
||||
func (b *Backend) bindTexture(unit int, t *gpuTexture) {
|
||||
if b.state.texUnits[unit] != t {
|
||||
b.funcs.ActiveTexture(glimpl.TEXTURE0 + glimpl.Enum(unit))
|
||||
b.funcs.BindTexture(glimpl.TEXTURE_2D, t.obj)
|
||||
b.funcs.ActiveTexture(gl.TEXTURE0 + gl.Enum(unit))
|
||||
b.funcs.BindTexture(gl.TEXTURE_2D, t.obj)
|
||||
b.state.texUnits[unit] = t
|
||||
}
|
||||
}
|
||||
@@ -367,20 +367,20 @@ func (b *Backend) useProgram(p *gpuProgram) {
|
||||
func (b *Backend) enableVertexArrays(n int) {
|
||||
// Enable needed arrays.
|
||||
for i := b.state.nattr; i < n; i++ {
|
||||
b.funcs.EnableVertexAttribArray(glimpl.Attrib(i))
|
||||
b.funcs.EnableVertexAttribArray(gl.Attrib(i))
|
||||
}
|
||||
// Disable extra arrays.
|
||||
for i := n; i < b.state.nattr; i++ {
|
||||
b.funcs.DisableVertexAttribArray(glimpl.Attrib(i))
|
||||
b.funcs.DisableVertexAttribArray(gl.Attrib(i))
|
||||
}
|
||||
b.state.nattr = n
|
||||
}
|
||||
|
||||
func (b *Backend) SetDepthTest(enable bool) {
|
||||
if enable {
|
||||
b.funcs.Enable(glimpl.DEPTH_TEST)
|
||||
b.funcs.Enable(gl.DEPTH_TEST)
|
||||
} else {
|
||||
b.funcs.Disable(glimpl.DEPTH_TEST)
|
||||
b.funcs.Disable(gl.DEPTH_TEST)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -388,16 +388,16 @@ func (b *Backend) BlendFunc(sfactor, dfactor driver.BlendFactor) {
|
||||
b.funcs.BlendFunc(toGLBlendFactor(sfactor), toGLBlendFactor(dfactor))
|
||||
}
|
||||
|
||||
func toGLBlendFactor(f driver.BlendFactor) glimpl.Enum {
|
||||
func toGLBlendFactor(f driver.BlendFactor) gl.Enum {
|
||||
switch f {
|
||||
case driver.BlendFactorOne:
|
||||
return glimpl.ONE
|
||||
return gl.ONE
|
||||
case driver.BlendFactorOneMinusSrcAlpha:
|
||||
return glimpl.ONE_MINUS_SRC_ALPHA
|
||||
return gl.ONE_MINUS_SRC_ALPHA
|
||||
case driver.BlendFactorZero:
|
||||
return glimpl.ZERO
|
||||
return gl.ZERO
|
||||
case driver.BlendFactorDstColor:
|
||||
return glimpl.DST_COLOR
|
||||
return gl.DST_COLOR
|
||||
default:
|
||||
panic("unsupported blend factor")
|
||||
}
|
||||
@@ -409,9 +409,9 @@ func (b *Backend) DepthMask(mask bool) {
|
||||
|
||||
func (b *Backend) SetBlend(enable bool) {
|
||||
if enable {
|
||||
b.funcs.Enable(glimpl.BLEND)
|
||||
b.funcs.Enable(gl.BLEND)
|
||||
} else {
|
||||
b.funcs.Disable(glimpl.BLEND)
|
||||
b.funcs.Disable(gl.BLEND)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -419,7 +419,7 @@ func (b *Backend) DrawElements(mode driver.DrawMode, off, count int) {
|
||||
b.prepareDraw()
|
||||
// off is in 16-bit indices, but DrawElements take a byte offset.
|
||||
byteOff := off * 2
|
||||
b.funcs.DrawElements(toGLDrawMode(mode), count, glimpl.UNSIGNED_SHORT, byteOff)
|
||||
b.funcs.DrawElements(toGLDrawMode(mode), count, gl.UNSIGNED_SHORT, byteOff)
|
||||
}
|
||||
|
||||
func (b *Backend) DrawArrays(mode driver.DrawMode, off, count int) {
|
||||
@@ -438,12 +438,12 @@ func (b *Backend) prepareDraw() {
|
||||
}
|
||||
}
|
||||
|
||||
func toGLDrawMode(mode driver.DrawMode) glimpl.Enum {
|
||||
func toGLDrawMode(mode driver.DrawMode) gl.Enum {
|
||||
switch mode {
|
||||
case driver.DrawModeTriangleStrip:
|
||||
return glimpl.TRIANGLE_STRIP
|
||||
return gl.TRIANGLE_STRIP
|
||||
case driver.DrawModeTriangles:
|
||||
return glimpl.TRIANGLES
|
||||
return gl.TRIANGLES
|
||||
default:
|
||||
panic("unsupported draw mode")
|
||||
}
|
||||
@@ -455,21 +455,21 @@ func (b *Backend) Viewport(x, y, width, height int) {
|
||||
|
||||
func (b *Backend) Clear(colR, colG, colB, colA float32) {
|
||||
b.funcs.ClearColor(colR, colG, colB, colA)
|
||||
b.funcs.Clear(glimpl.COLOR_BUFFER_BIT)
|
||||
b.funcs.Clear(gl.COLOR_BUFFER_BIT)
|
||||
}
|
||||
|
||||
func (b *Backend) ClearDepth(d float32) {
|
||||
b.funcs.ClearDepthf(d)
|
||||
b.funcs.Clear(glimpl.DEPTH_BUFFER_BIT)
|
||||
b.funcs.Clear(gl.DEPTH_BUFFER_BIT)
|
||||
}
|
||||
|
||||
func (b *Backend) DepthFunc(f driver.DepthFunc) {
|
||||
var glfunc glimpl.Enum
|
||||
var glfunc gl.Enum
|
||||
switch f {
|
||||
case driver.DepthFuncGreater:
|
||||
glfunc = glimpl.GREATER
|
||||
glfunc = gl.GREATER
|
||||
case driver.DepthFuncGreaterEqual:
|
||||
glfunc = glimpl.GEQUAL
|
||||
glfunc = gl.GEQUAL
|
||||
default:
|
||||
panic("unsupported depth func")
|
||||
}
|
||||
@@ -492,7 +492,7 @@ func (b *Backend) NewInputLayout(vs driver.ShaderSources, layout []driver.InputD
|
||||
}
|
||||
|
||||
func (b *Backend) NewComputeProgram(src driver.ShaderSources) (driver.Program, error) {
|
||||
p, err := glimpl.CreateComputeProgram(b.funcs, src.GLSL310ES)
|
||||
p, err := gl.CreateComputeProgram(b.funcs, src.GLSL310ES)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("%s: %v", src.Name, err)
|
||||
}
|
||||
@@ -521,7 +521,7 @@ func (b *Backend) NewProgram(vertShader, fragShader driver.ShaderSources) (drive
|
||||
vsrc, fsrc = vertShader.GLSL130, fragShader.GLSL130
|
||||
}
|
||||
}
|
||||
p, err := glimpl.CreateProgram(b.funcs, vsrc, fsrc, attr)
|
||||
p, err := gl.CreateProgram(b.funcs, vsrc, fsrc, attr)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -547,7 +547,7 @@ func (b *Backend) NewProgram(vertShader, fragShader driver.ShaderSources) (drive
|
||||
if b.ubo {
|
||||
for _, block := range vertShader.Uniforms.Blocks {
|
||||
blockIdx := b.funcs.GetUniformBlockIndex(p, block.Name)
|
||||
if blockIdx != glimpl.INVALID_INDEX {
|
||||
if blockIdx != gl.INVALID_INDEX {
|
||||
b.funcs.UniformBlockBinding(p, blockIdx, uint(block.Binding))
|
||||
}
|
||||
}
|
||||
@@ -557,7 +557,7 @@ func (b *Backend) NewProgram(vertShader, fragShader driver.ShaderSources) (drive
|
||||
off := len(vertShader.Uniforms.Blocks)
|
||||
for _, block := range fragShader.Uniforms.Blocks {
|
||||
blockIdx := b.funcs.GetUniformBlockIndex(p, block.Name)
|
||||
if blockIdx != glimpl.INVALID_INDEX {
|
||||
if blockIdx != gl.INVALID_INDEX {
|
||||
b.funcs.UniformBlockBinding(p, blockIdx, uint(block.Binding+off))
|
||||
}
|
||||
}
|
||||
@@ -568,7 +568,7 @@ func (b *Backend) NewProgram(vertShader, fragShader driver.ShaderSources) (drive
|
||||
return gpuProg, nil
|
||||
}
|
||||
|
||||
func lookupUniform(funcs *glimpl.Functions, p glimpl.Program, loc driver.UniformLocation) uniformLocation {
|
||||
func lookupUniform(funcs *gl.Functions, p gl.Program, loc driver.UniformLocation) uniformLocation {
|
||||
u := funcs.GetUniformLocation(p, loc.Name)
|
||||
return uniformLocation{uniform: u, offset: loc.Offset, typ: loc.Type, size: loc.Size}
|
||||
}
|
||||
@@ -593,10 +593,10 @@ func (p *gpuProgram) updateUniforms() {
|
||||
f := p.backend.funcs
|
||||
if p.backend.ubo {
|
||||
if b := p.vertUniforms.buf; b != nil {
|
||||
f.BindBufferBase(glimpl.UNIFORM_BUFFER, 0, b.obj)
|
||||
f.BindBufferBase(gl.UNIFORM_BUFFER, 0, b.obj)
|
||||
}
|
||||
if b := p.fragUniforms.buf; b != nil {
|
||||
f.BindBufferBase(glimpl.UNIFORM_BUFFER, 1, b.obj)
|
||||
f.BindBufferBase(gl.UNIFORM_BUFFER, 1, b.obj)
|
||||
}
|
||||
} else {
|
||||
p.vertUniforms.update(f)
|
||||
@@ -613,7 +613,7 @@ func (p *gpuProgram) Release() {
|
||||
p.backend.funcs.DeleteProgram(p.obj)
|
||||
}
|
||||
|
||||
func (u *uniformsTracker) setup(funcs *glimpl.Functions, p glimpl.Program, uniformSize int, uniforms []driver.UniformLocation) {
|
||||
func (u *uniformsTracker) setup(funcs *gl.Functions, p gl.Program, uniformSize int, uniforms []driver.UniformLocation) {
|
||||
u.locs = make([]uniformLocation, len(uniforms))
|
||||
for i, uniform := range uniforms {
|
||||
u.locs[i] = lookupUniform(funcs, p, uniform)
|
||||
@@ -634,7 +634,7 @@ func (u *uniformsTracker) setBuffer(buffer driver.Buffer) {
|
||||
u.version = buf.version - 1
|
||||
}
|
||||
|
||||
func (p *uniformsTracker) update(funcs *glimpl.Functions) {
|
||||
func (p *uniformsTracker) update(funcs *gl.Functions) {
|
||||
b := p.buf
|
||||
if b == nil || b.version == p.version {
|
||||
return
|
||||
@@ -682,7 +682,7 @@ func (b *gpuBuffer) Upload(data []byte) {
|
||||
// the iOS GL implementation doesn't recognize when BufferSubData
|
||||
// clears the entire buffer. Tell it and avoid GPU stalls.
|
||||
// See also https://github.com/godotengine/godot/issues/23956.
|
||||
b.backend.funcs.BufferData(firstBinding, b.size, glimpl.DYNAMIC_DRAW)
|
||||
b.backend.funcs.BufferData(firstBinding, b.size, gl.DYNAMIC_DRAW)
|
||||
}
|
||||
b.backend.funcs.BufferSubData(firstBinding, 0, data)
|
||||
}
|
||||
@@ -698,7 +698,7 @@ func (b *gpuBuffer) Download(data []byte) error {
|
||||
}
|
||||
firstBinding := firstBufferType(b.typ)
|
||||
b.backend.funcs.BindBuffer(firstBinding, b.obj)
|
||||
bufferMap := b.backend.funcs.MapBufferRange(firstBinding, 0, len(data), glimpl.MAP_READ_BIT)
|
||||
bufferMap := b.backend.funcs.MapBufferRange(firstBinding, 0, len(data), gl.MAP_READ_BIT)
|
||||
if bufferMap == nil {
|
||||
return fmt.Errorf("MapBufferRange: error %#x", b.backend.funcs.GetError())
|
||||
}
|
||||
@@ -730,19 +730,19 @@ func (b *Backend) setupVertexArrays() {
|
||||
return
|
||||
}
|
||||
buf := b.state.buffer
|
||||
b.funcs.BindBuffer(glimpl.ARRAY_BUFFER, buf.buf.obj)
|
||||
b.funcs.BindBuffer(gl.ARRAY_BUFFER, buf.buf.obj)
|
||||
for i, inp := range layout.inputs {
|
||||
l := layout.layout[i]
|
||||
var gltyp glimpl.Enum
|
||||
var gltyp gl.Enum
|
||||
switch l.Type {
|
||||
case driver.DataTypeFloat:
|
||||
gltyp = glimpl.FLOAT
|
||||
gltyp = gl.FLOAT
|
||||
case driver.DataTypeShort:
|
||||
gltyp = glimpl.SHORT
|
||||
gltyp = gl.SHORT
|
||||
default:
|
||||
panic("unsupported data type")
|
||||
}
|
||||
b.funcs.VertexAttribPointer(glimpl.Attrib(inp.Location), l.Size, gltyp, false, buf.stride, buf.offset+l.Offset)
|
||||
b.funcs.VertexAttribPointer(gl.Attrib(inp.Location), l.Size, gltyp, false, buf.stride, buf.offset+l.Offset)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -751,17 +751,17 @@ func (b *Backend) BindIndexBuffer(buf driver.Buffer) {
|
||||
if gbuf.typ&driver.BufferBindingIndices == 0 {
|
||||
panic("not an index buffer")
|
||||
}
|
||||
b.funcs.BindBuffer(glimpl.ELEMENT_ARRAY_BUFFER, gbuf.obj)
|
||||
b.funcs.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, gbuf.obj)
|
||||
}
|
||||
|
||||
func (b *Backend) BlitFramebuffer(dst, src driver.Framebuffer, srect, drect image.Rectangle) {
|
||||
b.funcs.BindFramebuffer(glimpl.DRAW_FRAMEBUFFER, dst.(*gpuFramebuffer).obj)
|
||||
b.funcs.BindFramebuffer(glimpl.READ_FRAMEBUFFER, src.(*gpuFramebuffer).obj)
|
||||
b.funcs.BindFramebuffer(gl.DRAW_FRAMEBUFFER, dst.(*gpuFramebuffer).obj)
|
||||
b.funcs.BindFramebuffer(gl.READ_FRAMEBUFFER, src.(*gpuFramebuffer).obj)
|
||||
b.funcs.BlitFramebuffer(
|
||||
srect.Min.X, srect.Min.Y, srect.Max.X, srect.Max.Y,
|
||||
drect.Min.X, drect.Min.Y, drect.Max.X, drect.Max.Y,
|
||||
glimpl.COLOR_BUFFER_BIT|glimpl.DEPTH_BUFFER_BIT|glimpl.STENCIL_BUFFER_BIT,
|
||||
glimpl.NEAREST)
|
||||
gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT|gl.STENCIL_BUFFER_BIT,
|
||||
gl.NEAREST)
|
||||
}
|
||||
|
||||
func (f *gpuFramebuffer) ReadPixels(src image.Rectangle, pixels []byte) error {
|
||||
@@ -770,7 +770,7 @@ func (f *gpuFramebuffer) ReadPixels(src image.Rectangle, pixels []byte) error {
|
||||
if len(pixels) < src.Dx()*src.Dy()*4 {
|
||||
return errors.New("unexpected RGBA size")
|
||||
}
|
||||
f.backend.funcs.ReadPixels(src.Min.X, src.Min.Y, src.Dx(), src.Dy(), glimpl.RGBA, glimpl.UNSIGNED_BYTE, pixels)
|
||||
f.backend.funcs.ReadPixels(src.Min.X, src.Min.Y, src.Dx(), src.Dy(), gl.RGBA, gl.UNSIGNED_BYTE, pixels)
|
||||
// OpenGL origin is in the lower-left corner. Flip the image to
|
||||
// match.
|
||||
flipImageY(src.Dx()*4, src.Dy(), pixels)
|
||||
@@ -792,12 +792,12 @@ func flipImageY(stride int, height int, pixels []byte) {
|
||||
}
|
||||
|
||||
func (b *Backend) BindFramebuffer(fbo driver.Framebuffer) {
|
||||
b.funcs.BindFramebuffer(glimpl.FRAMEBUFFER, fbo.(*gpuFramebuffer).obj)
|
||||
b.funcs.BindFramebuffer(gl.FRAMEBUFFER, fbo.(*gpuFramebuffer).obj)
|
||||
}
|
||||
|
||||
func (f *gpuFramebuffer) Invalidate() {
|
||||
f.backend.BindFramebuffer(f)
|
||||
f.backend.funcs.InvalidateFramebuffer(glimpl.FRAMEBUFFER, glimpl.COLOR_ATTACHMENT0)
|
||||
f.backend.funcs.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0)
|
||||
}
|
||||
|
||||
func (f *gpuFramebuffer) Release() {
|
||||
@@ -813,9 +813,9 @@ func (f *gpuFramebuffer) Release() {
|
||||
func toTexFilter(f driver.TextureFilter) int {
|
||||
switch f {
|
||||
case driver.FilterNearest:
|
||||
return glimpl.NEAREST
|
||||
return gl.NEAREST
|
||||
case driver.FilterLinear:
|
||||
return glimpl.LINEAR
|
||||
return gl.LINEAR
|
||||
default:
|
||||
panic("unsupported texture filter")
|
||||
}
|
||||
@@ -834,19 +834,19 @@ func (t *gpuTexture) Upload(offset, size image.Point, pixels []byte) {
|
||||
panic(fmt.Errorf("size %d larger than data %d", min, len(pixels)))
|
||||
}
|
||||
t.backend.BindTexture(0, t)
|
||||
t.backend.funcs.TexSubImage2D(glimpl.TEXTURE_2D, 0, offset.X, offset.Y, size.X, size.Y, t.triple.format, t.triple.typ, pixels)
|
||||
t.backend.funcs.TexSubImage2D(gl.TEXTURE_2D, 0, offset.X, offset.Y, size.X, size.Y, t.triple.format, t.triple.typ, pixels)
|
||||
}
|
||||
|
||||
func (t *gpuTimer) Begin() {
|
||||
t.funcs.BeginQuery(glimpl.TIME_ELAPSED_EXT, t.obj)
|
||||
t.funcs.BeginQuery(gl.TIME_ELAPSED_EXT, t.obj)
|
||||
}
|
||||
|
||||
func (t *gpuTimer) End() {
|
||||
t.funcs.EndQuery(glimpl.TIME_ELAPSED_EXT)
|
||||
t.funcs.EndQuery(gl.TIME_ELAPSED_EXT)
|
||||
}
|
||||
|
||||
func (t *gpuTimer) ready() bool {
|
||||
return t.funcs.GetQueryObjectuiv(t.obj, glimpl.QUERY_RESULT_AVAILABLE) == glimpl.TRUE
|
||||
return t.funcs.GetQueryObjectuiv(t.obj, gl.QUERY_RESULT_AVAILABLE) == gl.TRUE
|
||||
}
|
||||
|
||||
func (t *gpuTimer) Release() {
|
||||
@@ -857,7 +857,7 @@ func (t *gpuTimer) Duration() (time.Duration, bool) {
|
||||
if !t.ready() {
|
||||
return 0, false
|
||||
}
|
||||
nanos := t.funcs.GetQueryObjectuiv(t.obj, glimpl.QUERY_RESULT)
|
||||
nanos := t.funcs.GetQueryObjectuiv(t.obj, gl.QUERY_RESULT)
|
||||
return time.Duration(nanos), true
|
||||
}
|
||||
|
||||
@@ -868,10 +868,10 @@ func (b *Backend) BindInputLayout(l driver.InputLayout) {
|
||||
func (l *gpuInputLayout) Release() {}
|
||||
|
||||
// floatTripleFor determines the best texture triple for floating point FBOs.
|
||||
func floatTripleFor(f *glimpl.Functions, ver [2]int, exts []string) (textureTriple, error) {
|
||||
func floatTripleFor(f *gl.Functions, ver [2]int, exts []string) (textureTriple, error) {
|
||||
var triples []textureTriple
|
||||
if ver[0] >= 3 {
|
||||
triples = append(triples, textureTriple{glimpl.R16F, glimpl.Enum(glimpl.RED), glimpl.Enum(glimpl.HALF_FLOAT)})
|
||||
triples = append(triples, textureTriple{gl.R16F, gl.Enum(gl.RED), gl.Enum(gl.HALF_FLOAT)})
|
||||
}
|
||||
// According to the OES_texture_half_float specification, EXT_color_buffer_half_float is needed to
|
||||
// render to FBOs. However, the Safari WebGL1 implementation does support half-float FBOs but does not
|
||||
@@ -879,32 +879,32 @@ func floatTripleFor(f *glimpl.Functions, ver [2]int, exts []string) (textureTrip
|
||||
// wrong.
|
||||
if hasExtension(exts, "GL_OES_texture_half_float") || hasExtension(exts, "GL_EXT_color_buffer_half_float") {
|
||||
// Try single channel.
|
||||
triples = append(triples, textureTriple{glimpl.LUMINANCE, glimpl.Enum(glimpl.LUMINANCE), glimpl.Enum(glimpl.HALF_FLOAT_OES)})
|
||||
triples = append(triples, textureTriple{gl.LUMINANCE, gl.Enum(gl.LUMINANCE), gl.Enum(gl.HALF_FLOAT_OES)})
|
||||
// Fallback to 4 channels.
|
||||
triples = append(triples, textureTriple{glimpl.RGBA, glimpl.Enum(glimpl.RGBA), glimpl.Enum(glimpl.HALF_FLOAT_OES)})
|
||||
triples = append(triples, textureTriple{gl.RGBA, gl.Enum(gl.RGBA), gl.Enum(gl.HALF_FLOAT_OES)})
|
||||
}
|
||||
if hasExtension(exts, "GL_OES_texture_float") || hasExtension(exts, "GL_EXT_color_buffer_float") {
|
||||
triples = append(triples, textureTriple{glimpl.RGBA, glimpl.Enum(glimpl.RGBA), glimpl.Enum(glimpl.FLOAT)})
|
||||
triples = append(triples, textureTriple{gl.RGBA, gl.Enum(gl.RGBA), gl.Enum(gl.FLOAT)})
|
||||
}
|
||||
tex := f.CreateTexture()
|
||||
defer f.DeleteTexture(tex)
|
||||
f.BindTexture(glimpl.TEXTURE_2D, tex)
|
||||
f.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_WRAP_S, glimpl.CLAMP_TO_EDGE)
|
||||
f.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_WRAP_T, glimpl.CLAMP_TO_EDGE)
|
||||
f.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_MAG_FILTER, glimpl.NEAREST)
|
||||
f.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_MIN_FILTER, glimpl.NEAREST)
|
||||
f.BindTexture(gl.TEXTURE_2D, tex)
|
||||
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
||||
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
||||
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
||||
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
||||
fbo := f.CreateFramebuffer()
|
||||
defer f.DeleteFramebuffer(fbo)
|
||||
defFBO := glimpl.Framebuffer(f.GetBinding(glimpl.FRAMEBUFFER_BINDING))
|
||||
f.BindFramebuffer(glimpl.FRAMEBUFFER, fbo)
|
||||
defer f.BindFramebuffer(glimpl.FRAMEBUFFER, defFBO)
|
||||
defFBO := gl.Framebuffer(f.GetBinding(gl.FRAMEBUFFER_BINDING))
|
||||
f.BindFramebuffer(gl.FRAMEBUFFER, fbo)
|
||||
defer f.BindFramebuffer(gl.FRAMEBUFFER, defFBO)
|
||||
var attempts []string
|
||||
for _, tt := range triples {
|
||||
const size = 256
|
||||
f.TexImage2D(glimpl.TEXTURE_2D, 0, tt.internalFormat, size, size, tt.format, tt.typ)
|
||||
f.FramebufferTexture2D(glimpl.FRAMEBUFFER, glimpl.COLOR_ATTACHMENT0, glimpl.TEXTURE_2D, tex, 0)
|
||||
st := f.CheckFramebufferStatus(glimpl.FRAMEBUFFER)
|
||||
if st == glimpl.FRAMEBUFFER_COMPLETE {
|
||||
f.TexImage2D(gl.TEXTURE_2D, 0, tt.internalFormat, size, size, tt.format, tt.typ)
|
||||
f.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)
|
||||
st := f.CheckFramebufferStatus(gl.FRAMEBUFFER)
|
||||
if st == gl.FRAMEBUFFER_COMPLETE {
|
||||
return tt, nil
|
||||
}
|
||||
attempts = append(attempts, fmt.Sprintf("(0x%x, 0x%x, 0x%x): 0x%x", tt.internalFormat, tt.format, tt.typ, st))
|
||||
@@ -915,21 +915,21 @@ func floatTripleFor(f *glimpl.Functions, ver [2]int, exts []string) (textureTrip
|
||||
func srgbaTripleFor(ver [2]int, exts []string) (textureTriple, error) {
|
||||
switch {
|
||||
case ver[0] >= 3:
|
||||
return textureTriple{glimpl.SRGB8_ALPHA8, glimpl.Enum(glimpl.RGBA), glimpl.Enum(glimpl.UNSIGNED_BYTE)}, nil
|
||||
return textureTriple{gl.SRGB8_ALPHA8, gl.Enum(gl.RGBA), gl.Enum(gl.UNSIGNED_BYTE)}, nil
|
||||
case hasExtension(exts, "GL_EXT_sRGB"):
|
||||
return textureTriple{glimpl.SRGB_ALPHA_EXT, glimpl.Enum(glimpl.SRGB_ALPHA_EXT), glimpl.Enum(glimpl.UNSIGNED_BYTE)}, nil
|
||||
return textureTriple{gl.SRGB_ALPHA_EXT, gl.Enum(gl.SRGB_ALPHA_EXT), gl.Enum(gl.UNSIGNED_BYTE)}, nil
|
||||
default:
|
||||
return textureTriple{}, errors.New("no sRGB texture formats found")
|
||||
}
|
||||
}
|
||||
|
||||
func alphaTripleFor(ver [2]int) textureTriple {
|
||||
intf, f := glimpl.Enum(glimpl.R8), glimpl.Enum(glimpl.RED)
|
||||
intf, f := gl.Enum(gl.R8), gl.Enum(gl.RED)
|
||||
if ver[0] < 3 {
|
||||
// R8, RED not supported on OpenGL ES 2.0.
|
||||
intf, f = glimpl.LUMINANCE, glimpl.Enum(glimpl.LUMINANCE)
|
||||
intf, f = gl.LUMINANCE, gl.Enum(gl.LUMINANCE)
|
||||
}
|
||||
return textureTriple{intf, f, glimpl.UNSIGNED_BYTE}
|
||||
return textureTriple{intf, f, gl.UNSIGNED_BYTE}
|
||||
}
|
||||
|
||||
func hasExtension(exts []string, ext string) bool {
|
||||
@@ -941,16 +941,16 @@ func hasExtension(exts []string, ext string) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func firstBufferType(typ driver.BufferBinding) glimpl.Enum {
|
||||
func firstBufferType(typ driver.BufferBinding) gl.Enum {
|
||||
switch {
|
||||
case typ&driver.BufferBindingIndices != 0:
|
||||
return glimpl.ELEMENT_ARRAY_BUFFER
|
||||
return gl.ELEMENT_ARRAY_BUFFER
|
||||
case typ&driver.BufferBindingVertices != 0:
|
||||
return glimpl.ARRAY_BUFFER
|
||||
return gl.ARRAY_BUFFER
|
||||
case typ&driver.BufferBindingUniforms != 0:
|
||||
return glimpl.UNIFORM_BUFFER
|
||||
return gl.UNIFORM_BUFFER
|
||||
case typ&driver.BufferBindingShaderStorage != 0:
|
||||
return glimpl.SHADER_STORAGE_BUFFER
|
||||
return gl.SHADER_STORAGE_BUFFER
|
||||
default:
|
||||
panic("unsupported buffer type")
|
||||
}
|
||||
|
||||
+3
-3
@@ -11,12 +11,12 @@ import (
|
||||
"strings"
|
||||
|
||||
"gioui.org/gpu"
|
||||
"gioui.org/internal/glimpl"
|
||||
"gioui.org/internal/gl"
|
||||
"gioui.org/internal/srgb"
|
||||
)
|
||||
|
||||
type Context struct {
|
||||
c *glimpl.Functions
|
||||
c *gl.Functions
|
||||
disp _EGLDisplay
|
||||
eglCtx *eglContext
|
||||
eglSurf _EGLSurface
|
||||
@@ -105,7 +105,7 @@ func NewContext(disp NativeDisplayType) (*Context, error) {
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
f, err := glimpl.NewFunctions(nil)
|
||||
f, err := gl.NewFunctions(nil)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ import (
|
||||
|
||||
syscall "golang.org/x/sys/windows"
|
||||
|
||||
"gioui.org/internal/glimpl"
|
||||
"gioui.org/internal/gl"
|
||||
gunsafe "gioui.org/internal/unsafe"
|
||||
)
|
||||
|
||||
@@ -57,7 +57,7 @@ func loadDLLs() error {
|
||||
if err := loadDLL(libEGL, "libEGL.dll"); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := loadDLL(glimpl.LibGLESv2, "libGLESv2.dll"); err != nil {
|
||||
if err := loadDLL(gl.LibGLESv2, "libGLESv2.dll"); err != nil {
|
||||
return err
|
||||
}
|
||||
// d3dcompiler_47.dll is needed internally for shader compilation to function.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package glimpl
|
||||
package gl
|
||||
|
||||
type (
|
||||
Attrib uint
|
||||
@@ -1,6 +1,6 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package glimpl
|
||||
package gl
|
||||
|
||||
import (
|
||||
"errors"
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
// +build darwin linux freebsd openbsd
|
||||
|
||||
package glimpl
|
||||
package gl
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
@@ -1,6 +1,6 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package glimpl
|
||||
package gl
|
||||
|
||||
import (
|
||||
"math"
|
||||
@@ -1,6 +1,6 @@
|
||||
// +build !js
|
||||
|
||||
package glimpl
|
||||
package gl
|
||||
|
||||
type (
|
||||
Buffer struct{ V uint }
|
||||
@@ -1,6 +1,6 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package glimpl
|
||||
package gl
|
||||
|
||||
import "syscall/js"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package glimpl
|
||||
package gl
|
||||
|
||||
import (
|
||||
"errors"
|
||||
+48
-48
@@ -7,7 +7,7 @@ import (
|
||||
"runtime"
|
||||
"strings"
|
||||
|
||||
"gioui.org/internal/glimpl"
|
||||
"gioui.org/internal/gl"
|
||||
"gioui.org/internal/unsafe"
|
||||
)
|
||||
|
||||
@@ -15,32 +15,32 @@ import (
|
||||
// for gamma-correct rendering on platforms without
|
||||
// sRGB enabled native framebuffers.
|
||||
type FBO struct {
|
||||
c *glimpl.Functions
|
||||
c *gl.Functions
|
||||
width, height int
|
||||
frameBuffer glimpl.Framebuffer
|
||||
depthBuffer glimpl.Renderbuffer
|
||||
colorTex glimpl.Texture
|
||||
frameBuffer gl.Framebuffer
|
||||
depthBuffer gl.Renderbuffer
|
||||
colorTex gl.Texture
|
||||
blitted bool
|
||||
quad glimpl.Buffer
|
||||
prog glimpl.Program
|
||||
quad gl.Buffer
|
||||
prog gl.Program
|
||||
gl3 bool
|
||||
}
|
||||
|
||||
func New(ctx glimpl.Context) (*FBO, error) {
|
||||
f, err := glimpl.NewFunctions(ctx)
|
||||
func New(ctx gl.Context) (*FBO, error) {
|
||||
f, err := gl.NewFunctions(ctx)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
var gl3 bool
|
||||
glVer := f.GetString(glimpl.VERSION)
|
||||
ver, _, err := glimpl.ParseGLVersion(glVer)
|
||||
glVer := f.GetString(gl.VERSION)
|
||||
ver, _, err := gl.ParseGLVersion(glVer)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if ver[0] >= 3 {
|
||||
gl3 = true
|
||||
} else {
|
||||
exts := f.GetString(glimpl.EXTENSIONS)
|
||||
exts := f.GetString(gl.EXTENSIONS)
|
||||
if !strings.Contains(exts, "EXT_sRGB") {
|
||||
return nil, fmt.Errorf("no support for OpenGL ES 3 nor EXT_sRGB")
|
||||
}
|
||||
@@ -52,17 +52,17 @@ func New(ctx glimpl.Context) (*FBO, error) {
|
||||
colorTex: f.CreateTexture(),
|
||||
depthBuffer: f.CreateRenderbuffer(),
|
||||
}
|
||||
f.BindTexture(glimpl.TEXTURE_2D, s.colorTex)
|
||||
f.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_WRAP_S, glimpl.CLAMP_TO_EDGE)
|
||||
f.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_WRAP_T, glimpl.CLAMP_TO_EDGE)
|
||||
f.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_MAG_FILTER, glimpl.NEAREST)
|
||||
f.TexParameteri(glimpl.TEXTURE_2D, glimpl.TEXTURE_MIN_FILTER, glimpl.NEAREST)
|
||||
f.BindTexture(gl.TEXTURE_2D, s.colorTex)
|
||||
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
||||
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
||||
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
||||
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
||||
return s, nil
|
||||
}
|
||||
|
||||
func (s *FBO) Blit() {
|
||||
if !s.blitted {
|
||||
prog, err := glimpl.CreateProgram(s.c, blitVSrc, blitFSrc, []string{"pos", "uv"})
|
||||
prog, err := gl.CreateProgram(s.c, blitVSrc, blitFSrc, []string{"pos", "uv"})
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
@@ -70,39 +70,39 @@ func (s *FBO) Blit() {
|
||||
s.c.UseProgram(prog)
|
||||
s.c.Uniform1i(s.c.GetUniformLocation(prog, "tex"), 0)
|
||||
s.quad = s.c.CreateBuffer()
|
||||
s.c.BindBuffer(glimpl.ARRAY_BUFFER, s.quad)
|
||||
s.c.BindBuffer(gl.ARRAY_BUFFER, s.quad)
|
||||
coords := unsafe.BytesView([]float32{
|
||||
-1, +1, 0, 1,
|
||||
+1, +1, 1, 1,
|
||||
-1, -1, 0, 0,
|
||||
+1, -1, 1, 0,
|
||||
})
|
||||
s.c.BufferData(glimpl.ARRAY_BUFFER, len(coords), glimpl.STATIC_DRAW)
|
||||
s.c.BufferSubData(glimpl.ARRAY_BUFFER, 0, coords)
|
||||
s.c.BufferData(gl.ARRAY_BUFFER, len(coords), gl.STATIC_DRAW)
|
||||
s.c.BufferSubData(gl.ARRAY_BUFFER, 0, coords)
|
||||
s.blitted = true
|
||||
}
|
||||
s.c.BindFramebuffer(glimpl.FRAMEBUFFER, glimpl.Framebuffer{})
|
||||
s.c.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{})
|
||||
s.c.UseProgram(s.prog)
|
||||
s.c.BindTexture(glimpl.TEXTURE_2D, s.colorTex)
|
||||
s.c.BindBuffer(glimpl.ARRAY_BUFFER, s.quad)
|
||||
s.c.VertexAttribPointer(0 /* pos */, 2, glimpl.FLOAT, false, 4*4, 0)
|
||||
s.c.VertexAttribPointer(1 /* uv */, 2, glimpl.FLOAT, false, 4*4, 4*2)
|
||||
s.c.BindTexture(gl.TEXTURE_2D, s.colorTex)
|
||||
s.c.BindBuffer(gl.ARRAY_BUFFER, s.quad)
|
||||
s.c.VertexAttribPointer(0 /* pos */, 2, gl.FLOAT, false, 4*4, 0)
|
||||
s.c.VertexAttribPointer(1 /* uv */, 2, gl.FLOAT, false, 4*4, 4*2)
|
||||
s.c.EnableVertexAttribArray(0)
|
||||
s.c.EnableVertexAttribArray(1)
|
||||
s.c.DrawArrays(glimpl.TRIANGLE_STRIP, 0, 4)
|
||||
s.c.BindTexture(glimpl.TEXTURE_2D, glimpl.Texture{})
|
||||
s.c.DrawArrays(gl.TRIANGLE_STRIP, 0, 4)
|
||||
s.c.BindTexture(gl.TEXTURE_2D, gl.Texture{})
|
||||
s.c.DisableVertexAttribArray(0)
|
||||
s.c.DisableVertexAttribArray(1)
|
||||
s.c.BindFramebuffer(glimpl.FRAMEBUFFER, s.frameBuffer)
|
||||
s.c.InvalidateFramebuffer(glimpl.FRAMEBUFFER, glimpl.COLOR_ATTACHMENT0)
|
||||
s.c.InvalidateFramebuffer(glimpl.FRAMEBUFFER, glimpl.DEPTH_ATTACHMENT)
|
||||
s.c.BindFramebuffer(gl.FRAMEBUFFER, s.frameBuffer)
|
||||
s.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0)
|
||||
s.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT)
|
||||
// The Android emulator requires framebuffer 0 bound at eglSwapBuffer time.
|
||||
// Bind the sRGB framebuffer again in afterPresent.
|
||||
s.c.BindFramebuffer(glimpl.FRAMEBUFFER, glimpl.Framebuffer{})
|
||||
s.c.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{})
|
||||
}
|
||||
|
||||
func (s *FBO) AfterPresent() {
|
||||
s.c.BindFramebuffer(glimpl.FRAMEBUFFER, s.frameBuffer)
|
||||
s.c.BindFramebuffer(gl.FRAMEBUFFER, s.frameBuffer)
|
||||
}
|
||||
|
||||
func (s *FBO) Refresh(w, h int) error {
|
||||
@@ -110,20 +110,20 @@ func (s *FBO) Refresh(w, h int) error {
|
||||
if w == 0 || h == 0 {
|
||||
return nil
|
||||
}
|
||||
s.c.BindTexture(glimpl.TEXTURE_2D, s.colorTex)
|
||||
s.c.BindTexture(gl.TEXTURE_2D, s.colorTex)
|
||||
if s.gl3 {
|
||||
s.c.TexImage2D(glimpl.TEXTURE_2D, 0, glimpl.SRGB8_ALPHA8, w, h, glimpl.RGBA, glimpl.UNSIGNED_BYTE)
|
||||
s.c.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, w, h, gl.RGBA, gl.UNSIGNED_BYTE)
|
||||
} else /* EXT_sRGB */ {
|
||||
s.c.TexImage2D(glimpl.TEXTURE_2D, 0, glimpl.SRGB_ALPHA_EXT, w, h, glimpl.SRGB_ALPHA_EXT, glimpl.UNSIGNED_BYTE)
|
||||
s.c.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB_ALPHA_EXT, w, h, gl.SRGB_ALPHA_EXT, gl.UNSIGNED_BYTE)
|
||||
}
|
||||
currentRB := glimpl.Renderbuffer(s.c.GetBinding(glimpl.RENDERBUFFER_BINDING))
|
||||
s.c.BindRenderbuffer(glimpl.RENDERBUFFER, s.depthBuffer)
|
||||
s.c.RenderbufferStorage(glimpl.RENDERBUFFER, glimpl.DEPTH_COMPONENT16, w, h)
|
||||
s.c.BindRenderbuffer(glimpl.RENDERBUFFER, currentRB)
|
||||
s.c.BindFramebuffer(glimpl.FRAMEBUFFER, s.frameBuffer)
|
||||
s.c.FramebufferTexture2D(glimpl.FRAMEBUFFER, glimpl.COLOR_ATTACHMENT0, glimpl.TEXTURE_2D, s.colorTex, 0)
|
||||
s.c.FramebufferRenderbuffer(glimpl.FRAMEBUFFER, glimpl.DEPTH_ATTACHMENT, glimpl.RENDERBUFFER, s.depthBuffer)
|
||||
if st := s.c.CheckFramebufferStatus(glimpl.FRAMEBUFFER); st != glimpl.FRAMEBUFFER_COMPLETE {
|
||||
currentRB := gl.Renderbuffer(s.c.GetBinding(gl.RENDERBUFFER_BINDING))
|
||||
s.c.BindRenderbuffer(gl.RENDERBUFFER, s.depthBuffer)
|
||||
s.c.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, w, h)
|
||||
s.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
|
||||
s.c.BindFramebuffer(gl.FRAMEBUFFER, s.frameBuffer)
|
||||
s.c.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, s.colorTex, 0)
|
||||
s.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, s.depthBuffer)
|
||||
if st := s.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
|
||||
return fmt.Errorf("sRGB framebuffer incomplete (%dx%d), status: %#x error: %x", s.width, s.height, st, s.c.GetError())
|
||||
}
|
||||
|
||||
@@ -132,12 +132,12 @@ func (s *FBO) Refresh(w, h int) error {
|
||||
// texture result in twice gamma corrected colors. Using a plain RGBA
|
||||
// texture seems to work.
|
||||
s.c.ClearColor(.5, .5, .5, 1.0)
|
||||
s.c.Clear(glimpl.COLOR_BUFFER_BIT)
|
||||
s.c.Clear(gl.COLOR_BUFFER_BIT)
|
||||
var pixel [4]byte
|
||||
s.c.ReadPixels(0, 0, 1, 1, glimpl.RGBA, glimpl.UNSIGNED_BYTE, pixel[:])
|
||||
s.c.ReadPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel[:])
|
||||
if pixel[0] == 128 { // Correct sRGB color value is ~188
|
||||
s.c.TexImage2D(glimpl.TEXTURE_2D, 0, glimpl.RGBA, w, h, glimpl.RGBA, glimpl.UNSIGNED_BYTE)
|
||||
if st := s.c.CheckFramebufferStatus(glimpl.FRAMEBUFFER); st != glimpl.FRAMEBUFFER_COMPLETE {
|
||||
s.c.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE)
|
||||
if st := s.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
|
||||
return fmt.Errorf("fallback RGBA framebuffer incomplete (%dx%d), status: %#x error: %x", s.width, s.height, st, s.c.GetError())
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user