app,gpu,internal/vk: add Vulkan port for Wayland, X11, Android

This change implements a Vulkan port for the two renderers, old and
compute. Run with GIORENDERER=forcecompute to test the compute renderer.

To shake out bugs faster, it is also made the default on systems that
support it. To disable Vulkan and force the use of OpenGL, use the
`novulkan` tag:

$ go run -tags novulkan gioui.org/example/kitchen

Don't forget to file an issue describing the issue that prompted the use
of the tag.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-08-30 15:06:43 +02:00
parent bdd0893dd0
commit 8999747ad2
28 changed files with 4059 additions and 66 deletions
+2
View File
@@ -5,6 +5,8 @@ packages:
- libxkbcommon - libxkbcommon
- libXcursor - libXcursor
- libXfixes - libXfixes
- vulkan-loader
- vulkan-headers
- wayland - wayland
- mesa-libs - mesa-libs
- xorg-vfbserver - xorg-vfbserver
+1
View File
@@ -11,6 +11,7 @@ packages:
- libgles2-mesa-dev - libgles2-mesa-dev
- libegl1-mesa-dev - libegl1-mesa-dev
- libffi-dev - libffi-dev
- libvulkan-dev
- libxcursor-dev - libxcursor-dev
- libxrandr-dev - libxrandr-dev
- libxinerama-dev - libxinerama-dev
+10 -8
View File
@@ -21,12 +21,14 @@ type androidContext struct {
*egl.Context *egl.Context
} }
func (w *window) NewContext() (context, error) { func init() {
ctx, err := egl.NewContext(nil) newAndroidGLESContext = func(w *window) (context, error) {
if err != nil { ctx, err := egl.NewContext(nil)
return nil, err if err != nil {
return nil, err
}
return &androidContext{win: w, Context: ctx}, nil
} }
return &androidContext{win: w, Context: ctx}, nil
} }
func (c *androidContext) Release() { func (c *androidContext) Release() {
@@ -38,10 +40,10 @@ func (c *androidContext) Release() {
func (c *androidContext) Refresh() error { func (c *androidContext) Refresh() error {
c.Context.ReleaseSurface() c.Context.ReleaseSurface()
win, width, height := c.win.nativeWindow(c.Context.VisualID()) if err := c.win.setVisual(c.Context.VisualID()); err != nil {
if win == nil { return err
return nil
} }
win, width, height := c.win.nativeWindow()
c.eglSurf = egl.NativeWindowType(unsafe.Pointer(win)) c.eglSurf = egl.NativeWindowType(unsafe.Pointer(win))
c.width, c.height = width, height c.width, c.height = width, height
return nil return nil
+8 -6
View File
@@ -30,13 +30,15 @@ type wlContext struct {
eglWin *C.struct_wl_egl_window eglWin *C.struct_wl_egl_window
} }
func (w *window) NewContext() (context, error) { func init() {
disp := egl.NativeDisplayType(unsafe.Pointer(w.display())) newWaylandEGLContext = func(w *window) (context, error) {
ctx, err := egl.NewContext(disp) disp := egl.NativeDisplayType(unsafe.Pointer(w.display()))
if err != nil { ctx, err := egl.NewContext(disp)
return nil, err if err != nil {
return nil, err
}
return &wlContext{Context: ctx, win: w}, nil
} }
return &wlContext{Context: ctx, win: w}, nil
} }
func (c *wlContext) Release() { func (c *wlContext) Release() {
+8 -6
View File
@@ -17,13 +17,15 @@ type x11Context struct {
*egl.Context *egl.Context
} }
func (w *x11Window) NewContext() (context, error) { func init() {
disp := egl.NativeDisplayType(unsafe.Pointer(w.display())) newX11EGLContext = func(w *x11Window) (context, error) {
ctx, err := egl.NewContext(disp) disp := egl.NativeDisplayType(unsafe.Pointer(w.display()))
if err != nil { ctx, err := egl.NewContext(disp)
return nil, err if err != nil {
return nil, err
}
return &x11Context{win: w, Context: ctx}, nil
} }
return &x11Context{win: w, Context: ctx}, nil
} }
func (c *x11Context) Release() { func (c *x11Context) Release() {
+36 -9
View File
@@ -211,6 +211,33 @@ var (
dataPath string dataPath string
) )
var (
newAndroidVulkanContext func(w *window) (context, error)
newAndroidGLESContext func(w *window) (context, error)
)
func (w *window) NewContext() (context, error) {
funcs := []func(w *window) (context, error){newAndroidVulkanContext, newAndroidGLESContext}
var firstErr error
for _, f := range funcs {
if f == nil {
continue
}
c, err := f(w)
if err != nil {
if firstErr == nil {
firstErr = err
}
continue
}
return c, nil
}
if firstErr != nil {
return nil, firstErr
}
return nil, errors.New("x11: no available GPU backends")
}
func dataDir() (string, error) { func dataDir() (string, error) {
dataDirOnce.Do(func() { dataDirOnce.Do(func() {
dataPath = <-dataDirChan dataPath = <-dataDirChan
@@ -471,16 +498,16 @@ func (w *window) setStage(stage system.Stage) {
w.callbacks.Event(system.StageEvent{stage}) w.callbacks.Event(system.StageEvent{stage})
} }
func (w *window) nativeWindow(visID int) (*C.ANativeWindow, int, int) { func (w *window) setVisual(visID int) error {
var width, height int if C.ANativeWindow_setBuffersGeometry(w.win, 0, 0, C.int32_t(visID)) != 0 {
if w.win != nil { return errors.New("ANativeWindow_setBuffersGeometry failed")
if C.ANativeWindow_setBuffersGeometry(w.win, 0, 0, C.int32_t(visID)) != 0 {
panic(errors.New("ANativeWindow_setBuffersGeometry failed"))
}
w, h := C.ANativeWindow_getWidth(w.win), C.ANativeWindow_getHeight(w.win)
width, height = int(w), int(h)
} }
return w.win, width, height return nil
}
func (w *window) nativeWindow() (*C.ANativeWindow, int, int) {
width, height := C.ANativeWindow_getWidth(w.win), C.ANativeWindow_getHeight(w.win)
return w.win, int(width), int(height)
} }
func (w *window) loadConfig(env *C.JNIEnv, class C.jclass) { func (w *window) loadConfig(env *C.JNIEnv, class C.jclass) {
+27
View File
@@ -220,6 +220,11 @@ var callbackMap sync.Map
// order of preference. // order of preference.
var clipboardMimeTypes = []string{"text/plain;charset=utf8", "UTF8_STRING", "text/plain", "TEXT", "STRING"} var clipboardMimeTypes = []string{"text/plain;charset=utf8", "UTF8_STRING", "text/plain", "TEXT", "STRING"}
var (
newWaylandEGLContext func(w *window) (context, error)
newWaylandVulkanContext func(w *window) (context, error)
)
func init() { func init() {
wlDriver = newWLWindow wlDriver = newWLWindow
} }
@@ -1476,6 +1481,28 @@ func (w *window) SetInputHint(_ key.InputHint) {}
// Close the window. Not implemented for Wayland. // Close the window. Not implemented for Wayland.
func (w *window) Close() {} func (w *window) Close() {}
func (w *window) NewContext() (context, error) {
var firstErr error
if f := newWaylandVulkanContext; f != nil {
c, err := f(w)
if err == nil {
return c, nil
}
firstErr = err
}
if f := newWaylandEGLContext; f != nil {
c, err := f(w)
if err == nil {
return c, nil
}
firstErr = err
}
if firstErr != nil {
return nil, firstErr
}
return nil, errors.New("wayland: no available GPU backends")
}
// detectUIScale reports the system UI scale, or 1.0 if it fails. // detectUIScale reports the system UI scale, or 1.0 if it fails.
func detectUIScale() float32 { func detectUIScale() float32 {
// TODO: What about other window environments? // TODO: What about other window environments?
+27
View File
@@ -102,6 +102,33 @@ type x11Window struct {
wakeups chan struct{} wakeups chan struct{}
} }
var (
newX11EGLContext func(w *x11Window) (context, error)
newX11VulkanContext func(w *x11Window) (context, error)
)
func (w *x11Window) NewContext() (context, error) {
var firstErr error
if f := newX11VulkanContext; f != nil {
c, err := f(w)
if err == nil {
return c, nil
}
firstErr = err
}
if f := newX11EGLContext; f != nil {
c, err := f(w)
if err == nil {
return c, nil
}
firstErr = err
}
if firstErr != nil {
return nil, firstErr
}
return nil, errors.New("x11: no available GPU backends")
}
func (w *x11Window) SetAnimating(anim bool) { func (w *x11Window) SetAnimating(anim bool) {
w.animating = anim w.animating = anim
} }
+206
View File
@@ -0,0 +1,206 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build (linux || freebsd) && !novulkan
// +build linux freebsd
// +build !novulkan
package app
import (
"errors"
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/vk"
)
type vkContext struct {
physDev vk.PhysicalDevice
inst vk.Instance
surf vk.Surface
dev vk.Device
queueFam int
queue vk.Queue
acquireSem vk.Semaphore
presentSem vk.Semaphore
swchain vk.Swapchain
imgs []vk.Image
views []vk.ImageView
fbos []vk.Framebuffer
format vk.Format
presentIdx int
}
func newVulkanContext(inst vk.Instance, surf vk.Surface) (*vkContext, error) {
physDev, qFam, err := vk.ChoosePhysicalDevice(inst, surf)
if err != nil {
vk.DestroySurface(inst, surf)
return nil, err
}
dev, err := vk.CreateDeviceAndQueue(physDev, qFam, "VK_KHR_swapchain")
if err != nil {
vk.DestroySurface(inst, surf)
return nil, err
}
if err != nil {
vk.DestroySurface(inst, surf)
vk.DestroyDevice(dev)
return nil, err
}
acquireSem, err := vk.CreateSemaphore(dev)
if err != nil {
vk.DestroySurface(inst, surf)
vk.DestroyDevice(dev)
return nil, err
}
presentSem, err := vk.CreateSemaphore(dev)
if err != nil {
vk.DestroySemaphore(dev, acquireSem)
vk.DestroySurface(inst, surf)
vk.DestroyDevice(dev)
return nil, err
}
c := &vkContext{
physDev: physDev,
inst: inst,
surf: surf,
dev: dev,
queueFam: qFam,
queue: vk.GetDeviceQueue(dev, qFam, 0),
acquireSem: acquireSem,
presentSem: presentSem,
}
return c, nil
}
func (c *vkContext) RenderTarget() (gpu.RenderTarget, error) {
vk.DeviceWaitIdle(c.dev)
imgIdx, err := vk.AcquireNextImage(c.dev, c.swchain, c.acquireSem, 0)
if err != nil {
return nil, mapErr(err)
}
c.presentIdx = imgIdx
return gpu.VulkanRenderTarget{
WaitSem: uint64(c.acquireSem),
SignalSem: uint64(c.presentSem),
Framebuffer: uint64(c.fbos[imgIdx]),
Image: uint64(c.imgs[imgIdx]),
}, nil
}
func (c *vkContext) api() gpu.API {
return gpu.Vulkan{
PhysDevice: unsafe.Pointer(c.physDev),
Device: unsafe.Pointer(c.dev),
Format: int(c.format),
QueueFamily: c.queueFam,
QueueIndex: 0,
}
}
func mapErr(err error) error {
var vkErr vk.Error
if !errors.As(err, &vkErr) {
return err
}
switch {
case vkErr == vk.SUBOPTIMAL_KHR:
// Android reports VK_SUBOPTIMAL_KHR when presenting to a rotated
// swapchain (preTransform != currentTransform). However, we don't
// support transforming the output ourselves, so we'll live with it.
return nil
case vkErr.IsDeviceLost():
return gpu.ErrDeviceLost
}
return err
}
func (c *vkContext) release() {
vk.DeviceWaitIdle(c.dev)
c.destroySurface()
vk.DestroySemaphore(c.dev, c.acquireSem)
vk.DestroySemaphore(c.dev, c.presentSem)
vk.DestroyDevice(c.dev)
*c = vkContext{}
}
func (c *vkContext) present() error {
return mapErr(vk.PresentQueue(c.queue, c.swchain, c.presentSem, c.presentIdx))
}
func (c *vkContext) destroyImageViews() {
for _, f := range c.fbos {
vk.DestroyFramebuffer(c.dev, f)
}
c.fbos = nil
for _, view := range c.views {
vk.DestroyImageView(c.dev, view)
}
c.views = nil
}
func (c *vkContext) destroySurface() {
vk.DeviceWaitIdle(c.dev)
c.destroyImageViews()
if c.swchain != 0 {
vk.DestroySwapchain(c.dev, c.swchain)
c.swchain = 0
}
if c.surf != 0 {
vk.DestroySurface(c.inst, c.surf)
c.surf = 0
}
}
func (c *vkContext) setSurface(surf vk.Surface) {
if c.surf != 0 {
panic("another surface is active")
}
c.surf = surf
}
func (c *vkContext) refresh(width, height int) error {
vk.DeviceWaitIdle(c.dev)
c.destroyImageViews()
swchain, imgs, format, err := vk.CreateSwapchain(c.physDev, c.dev, c.surf, width, height, c.swchain)
if c.swchain != 0 {
vk.DestroySwapchain(c.dev, c.swchain)
c.swchain = 0
}
if err != nil {
return mapErr(err)
}
c.swchain = swchain
c.imgs = imgs
c.format = format
pass, err := vk.CreateRenderPass(
c.dev,
format,
vk.ATTACHMENT_LOAD_OP_CLEAR,
vk.IMAGE_LAYOUT_UNDEFINED,
vk.IMAGE_LAYOUT_PRESENT_SRC_KHR,
nil,
)
if err != nil {
return mapErr(err)
}
defer vk.DestroyRenderPass(c.dev, pass)
for _, img := range imgs {
view, err := vk.CreateImageView(c.dev, img, format)
if err != nil {
return mapErr(err)
}
c.views = append(c.views, view)
fbo, err := vk.CreateFramebuffer(c.dev, pass, view, width, height)
if err != nil {
return mapErr(err)
}
c.fbos = append(c.fbos, fbo)
}
return nil
}
+81
View File
@@ -0,0 +1,81 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build !novulkan
// +build !novulkan
package app
import (
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/vk"
)
type wlVkContext struct {
win *window
inst vk.Instance
ctx *vkContext
}
func init() {
newAndroidVulkanContext = func(w *window) (context, error) {
inst, err := vk.CreateInstance("VK_KHR_surface", "VK_KHR_android_surface")
if err != nil {
return nil, err
}
window, _, _ := w.nativeWindow()
surf, err := vk.CreateAndroidSurface(inst, unsafe.Pointer(window))
if err != nil {
vk.DestroyInstance(inst)
return nil, err
}
ctx, err := newVulkanContext(inst, surf)
if err != nil {
vk.DestroySurface(inst, surf)
vk.DestroyInstance(inst)
return nil, err
}
c := &wlVkContext{
win: w,
inst: inst,
ctx: ctx,
}
return c, nil
}
}
func (c *wlVkContext) RenderTarget() (gpu.RenderTarget, error) {
return c.ctx.RenderTarget()
}
func (c *wlVkContext) API() gpu.API {
return c.ctx.api()
}
func (c *wlVkContext) Release() {
c.ctx.release()
vk.DestroyInstance(c.inst)
*c = wlVkContext{}
}
func (c *wlVkContext) Present() error {
return c.ctx.present()
}
func (c *wlVkContext) Lock() error {
return nil
}
func (c *wlVkContext) Unlock() {}
func (c *wlVkContext) Refresh() error {
win, w, h := c.win.nativeWindow()
c.ctx.destroySurface()
surf, err := vk.CreateAndroidSurface(c.inst, unsafe.Pointer(win))
if err != nil {
return err
}
c.ctx.setSurface(surf)
return c.ctx.refresh(w, h)
}
+78
View File
@@ -0,0 +1,78 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd) && !nowayland && !novulkan
// +build linux,!android freebsd
// +build !nowayland
// +build !novulkan
package app
import (
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/vk"
)
type wlVkContext struct {
win *window
inst vk.Instance
ctx *vkContext
}
func init() {
newWaylandVulkanContext = func(w *window) (context, error) {
inst, err := vk.CreateInstance("VK_KHR_surface", "VK_KHR_wayland_surface")
if err != nil {
return nil, err
}
disp := w.display()
wlSurf, _, _ := w.surface()
surf, err := vk.CreateWaylandSurface(inst, unsafe.Pointer(disp), unsafe.Pointer(wlSurf))
if err != nil {
vk.DestroyInstance(inst)
return nil, err
}
ctx, err := newVulkanContext(inst, surf)
if err != nil {
vk.DestroySurface(inst, surf)
vk.DestroyInstance(inst)
return nil, err
}
c := &wlVkContext{
win: w,
inst: inst,
ctx: ctx,
}
return c, nil
}
}
func (c *wlVkContext) RenderTarget() (gpu.RenderTarget, error) {
return c.ctx.RenderTarget()
}
func (c *wlVkContext) API() gpu.API {
return c.ctx.api()
}
func (c *wlVkContext) Release() {
c.ctx.release()
vk.DestroyInstance(c.inst)
*c = wlVkContext{}
}
func (c *wlVkContext) Present() error {
return c.ctx.present()
}
func (c *wlVkContext) Lock() error {
return nil
}
func (c *wlVkContext) Unlock() {}
func (c *wlVkContext) Refresh() error {
_, w, h := c.win.surface()
return c.ctx.refresh(w, h)
}
+78
View File
@@ -0,0 +1,78 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd) && !nox11 && !novulkan
// +build linux,!android freebsd
// +build !nox11
// +build !novulkan
package app
import (
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/vk"
)
type x11VkContext struct {
win *x11Window
inst vk.Instance
ctx *vkContext
}
func init() {
newX11VulkanContext = func(w *x11Window) (context, error) {
inst, err := vk.CreateInstance("VK_KHR_surface", "VK_KHR_xlib_surface")
if err != nil {
return nil, err
}
disp := w.display()
window, _, _ := w.window()
surf, err := vk.CreateXlibSurface(inst, unsafe.Pointer(disp), uintptr(window))
if err != nil {
vk.DestroyInstance(inst)
return nil, err
}
ctx, err := newVulkanContext(inst, surf)
if err != nil {
vk.DestroySurface(inst, surf)
vk.DestroyInstance(inst)
return nil, err
}
c := &x11VkContext{
win: w,
inst: inst,
ctx: ctx,
}
return c, nil
}
}
func (c *x11VkContext) RenderTarget() (gpu.RenderTarget, error) {
return c.ctx.RenderTarget()
}
func (c *x11VkContext) API() gpu.API {
return c.ctx.api()
}
func (c *x11VkContext) Release() {
c.ctx.release()
vk.DestroyInstance(c.inst)
*c = x11VkContext{}
}
func (c *x11VkContext) Present() error {
return c.ctx.present()
}
func (c *x11VkContext) Lock() error {
return nil
}
func (c *x11VkContext) Unlock() {}
func (c *x11VkContext) Refresh() error {
_, w, h := c.win.window()
return c.ctx.refresh(w, h)
}
+7 -1
View File
@@ -8,7 +8,7 @@ import "gioui.org/gpu/internal/driver"
// There is an API type for each supported GPU API such as OpenGL and Direct3D. // There is an API type for each supported GPU API such as OpenGL and Direct3D.
type API = driver.API type API = driver.API
// A RenderTarget denotest the destination framebuffer for a frame. // A RenderTarget denotes the destination framebuffer for a frame.
type RenderTarget = driver.RenderTarget type RenderTarget = driver.RenderTarget
// OpenGLRenderTarget is a render target suitable for the OpenGL backend. // OpenGLRenderTarget is a render target suitable for the OpenGL backend.
@@ -20,6 +20,9 @@ type Direct3D11RenderTarget = driver.Direct3D11RenderTarget
// MetalRenderTarget is a render target suitable for the Metal backend. // MetalRenderTarget is a render target suitable for the Metal backend.
type MetalRenderTarget = driver.MetalRenderTarget type MetalRenderTarget = driver.MetalRenderTarget
// VulkanRenderTarget is a render target suitable for the Vulkan backend.
type VulkanRenderTarget = driver.VulkanRenderTarget
// OpenGL denotes the OpenGL or OpenGL ES API. // OpenGL denotes the OpenGL or OpenGL ES API.
type OpenGL = driver.OpenGL type OpenGL = driver.OpenGL
@@ -29,6 +32,9 @@ type Direct3D11 = driver.Direct3D11
// Metal denotes the Apple Metal API. // Metal denotes the Apple Metal API.
type Metal = driver.Metal type Metal = driver.Metal
// Vulkan denotes the Vulkan API.
type Vulkan = driver.Vulkan
// ErrDeviceLost is returned from GPU operations when the underlying GPU device // ErrDeviceLost is returned from GPU operations when the underlying GPU device
// is lost and should be recreated. // is lost and should be recreated.
var ErrDeviceLost = driver.ErrDeviceLost var ErrDeviceLost = driver.ErrDeviceLost
+1
View File
@@ -36,6 +36,7 @@ import (
_ "gioui.org/gpu/internal/d3d11" _ "gioui.org/gpu/internal/d3d11"
_ "gioui.org/gpu/internal/metal" _ "gioui.org/gpu/internal/metal"
_ "gioui.org/gpu/internal/opengl" _ "gioui.org/gpu/internal/opengl"
_ "gioui.org/gpu/internal/vulkan"
) )
type GPU interface { type GPU interface {
+28
View File
@@ -5,6 +5,7 @@
package headless package headless
import ( import (
"errors"
"image" "image"
"image/color" "image/color"
"runtime" "runtime"
@@ -30,6 +31,33 @@ type context interface {
Release() Release()
} }
var (
newContextPrimary func() (context, error)
newContextFallback func() (context, error)
)
func newContext() (context, error) {
funcs := []func() (context, error){newContextPrimary, newContextFallback}
var firstErr error
for _, f := range funcs {
if f == nil {
continue
}
c, err := f()
if err != nil {
if firstErr == nil {
firstErr = err
}
continue
}
return c, nil
}
if firstErr != nil {
return nil, firstErr
}
return nil, errors.New("x11: no available GPU backends")
}
// NewWindow creates a new headless window. // NewWindow creates a new headless window.
func NewWindow(width, height int) (*Window, error) { func NewWindow(width, height int) (*Window, error) {
ctx, err := newContext() ctx, err := newContext()
+12 -10
View File
@@ -37,17 +37,19 @@ type mtlContext struct {
queue C.CFTypeRef queue C.CFTypeRef
} }
func newContext() (context, error) { func init() {
dev := C.createDevice() newContextPrimary = func() (context, error) {
if dev == 0 { dev := C.createDevice()
return nil, errors.New("headless: failed to create Metal device") if dev == 0 {
return nil, errors.New("headless: failed to create Metal device")
}
queue := C.newCommandQueue(dev)
if queue == 0 {
C.CFRelease(dev)
return nil, errors.New("headless: failed to create MTLQueue")
}
return &mtlContext{dev: dev, queue: queue}, nil
} }
queue := C.newCommandQueue(dev)
if queue == 0 {
C.CFRelease(dev)
return nil, errors.New("headless: failed to create MTLQueue")
}
return &mtlContext{dev: dev, queue: queue}, nil
} }
func (c *mtlContext) API() gpu.API { func (c *mtlContext) API() gpu.API {
+4 -2
View File
@@ -9,6 +9,8 @@ import (
"gioui.org/internal/egl" "gioui.org/internal/egl"
) )
func newContext() (context, error) { func init() {
return egl.NewContext(egl.EGL_DEFAULT_DISPLAY) newContextFallback = func() (context, error) {
return egl.NewContext(egl.EGL_DEFAULT_DISPLAY)
}
} }
+15 -13
View File
@@ -14,20 +14,22 @@ type jsContext struct {
ctx js.Value ctx js.Value
} }
func newContext() (context, error) { func init() {
doc := js.Global().Get("document") newContextPrimary = func() (context, error) {
cnv := doc.Call("createElement", "canvas") doc := js.Global().Get("document")
ctx := cnv.Call("getContext", "webgl2") cnv := doc.Call("createElement", "canvas")
if ctx.IsNull() { ctx := cnv.Call("getContext", "webgl2")
ctx = cnv.Call("getContext", "webgl") if ctx.IsNull() {
ctx = cnv.Call("getContext", "webgl")
}
if ctx.IsNull() {
return nil, errors.New("headless: webgl is not supported")
}
c := &jsContext{
ctx: ctx,
}
return c, nil
} }
if ctx.IsNull() {
return nil, errors.New("headless: webgl is not supported")
}
c := &jsContext{
ctx: ctx,
}
return c, nil
} }
func (c *jsContext) API() gpu.API { func (c *jsContext) API() gpu.API {
+74
View File
@@ -0,0 +1,74 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build (linux || freebsd) && !novulkan
// +build linux freebsd
// +build !novulkan
package headless
import (
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/vk"
)
type vkContext struct {
physDev vk.PhysicalDevice
inst vk.Instance
dev vk.Device
queueFam int
}
func init() {
newContextPrimary = newVulkanContext
}
func newVulkanContext() (context, error) {
inst, err := vk.CreateInstance()
if err != nil {
return nil, err
}
physDev, qFam, err := vk.ChoosePhysicalDevice(inst, 0)
if err != nil {
vk.DestroyInstance(inst)
return nil, err
}
dev, err := vk.CreateDeviceAndQueue(physDev, qFam)
if err != nil {
vk.DestroyInstance(inst)
return nil, err
}
ctx := &vkContext{
physDev: physDev,
inst: inst,
dev: dev,
queueFam: qFam,
}
return ctx, nil
}
func (c *vkContext) API() gpu.API {
return gpu.Vulkan{
PhysDevice: unsafe.Pointer(c.physDev),
Device: unsafe.Pointer(c.dev),
Format: int(vk.FORMAT_R8G8B8A8_SRGB),
QueueFamily: c.queueFam,
QueueIndex: 0,
}
}
func (c *vkContext) MakeCurrent() error {
return nil
}
func (c *vkContext) ReleaseCurrent() {
}
func (c *vkContext) Release() {
vk.DeviceWaitIdle(c.dev)
vk.DestroyDevice(c.dev)
vk.DestroyInstance(c.inst)
*c = vkContext{}
}
+12 -10
View File
@@ -13,17 +13,19 @@ type d3d11Context struct {
dev *d3d11.Device dev *d3d11.Device
} }
func newContext() (context, error) { func init() {
dev, ctx, _, err := d3d11.CreateDevice( newContextPrimary = func() (context, error) {
d3d11.DRIVER_TYPE_HARDWARE, dev, ctx, _, err := d3d11.CreateDevice(
0, d3d11.DRIVER_TYPE_HARDWARE,
) 0,
if err != nil { )
return nil, err if err != nil {
return nil, err
}
// Don't need it.
d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release)
return &d3d11Context{dev: dev}, nil
} }
// Don't need it.
d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release)
return &d3d11Context{dev: dev}, nil
} }
func (c *d3d11Context) API() gpu.API { func (c *d3d11Context) API() gpu.API {
+31
View File
@@ -31,6 +31,17 @@ type MetalRenderTarget struct {
Texture unsafe.Pointer Texture unsafe.Pointer
} }
type VulkanRenderTarget struct {
// WaitSem is a VkSemaphore that must signaled before accessing Framebuffer.
WaitSem uint64
// SignalSem is a VkSemaphore that signal access to Framebuffer is complete.
SignalSem uint64
// Image is the VkImage to render into.
Image uint64
// Framebuffer is a VkFramebuffer for Image.
Framebuffer uint64
}
type OpenGL struct { type OpenGL struct {
// ES forces the use of ANGLE OpenGL ES libraries on macOS. It is // ES forces the use of ANGLE OpenGL ES libraries on macOS. It is
// ignored on all other platforms. // ignored on all other platforms.
@@ -55,11 +66,25 @@ type Metal struct {
PixelFormat int PixelFormat int
} }
type Vulkan struct {
// PhysDevice is a VkPhysicalDevice.
PhysDevice unsafe.Pointer
// Device is a VkDevice.
Device unsafe.Pointer
// QueueFamily is the queue familily index of the queue.
QueueFamily int
// QueueIndex is the logical queue index of the queue.
QueueIndex int
// Format is a VkFormat that matches render targets.
Format int
}
// API specific device constructors. // API specific device constructors.
var ( var (
NewOpenGLDevice func(api OpenGL) (Device, error) NewOpenGLDevice func(api OpenGL) (Device, error)
NewDirect3D11Device func(api Direct3D11) (Device, error) NewDirect3D11Device func(api Direct3D11) (Device, error)
NewMetalDevice func(api Metal) (Device, error) NewMetalDevice func(api Metal) (Device, error)
NewVulkanDevice func(api Vulkan) (Device, error)
) )
// NewDevice creates a new Device given the api. // NewDevice creates a new Device given the api.
@@ -81,6 +106,10 @@ func NewDevice(api API) (Device, error) {
if NewMetalDevice != nil { if NewMetalDevice != nil {
return NewMetalDevice(api) return NewMetalDevice(api)
} }
case Vulkan:
if NewVulkanDevice != nil {
return NewVulkanDevice(api)
}
} }
return nil, fmt.Errorf("driver: no driver available for the API %T", api) return nil, fmt.Errorf("driver: no driver available for the API %T", api)
} }
@@ -88,6 +117,8 @@ func NewDevice(api API) (Device, error) {
func (OpenGL) implementsAPI() {} func (OpenGL) implementsAPI() {}
func (Direct3D11) implementsAPI() {} func (Direct3D11) implementsAPI() {}
func (Metal) implementsAPI() {} func (Metal) implementsAPI() {}
func (Vulkan) implementsAPI() {}
func (OpenGLRenderTarget) ImplementsRenderTarget() {} func (OpenGLRenderTarget) ImplementsRenderTarget() {}
func (Direct3D11RenderTarget) ImplementsRenderTarget() {} func (Direct3D11RenderTarget) ImplementsRenderTarget() {}
func (MetalRenderTarget) ImplementsRenderTarget() {} func (MetalRenderTarget) ImplementsRenderTarget() {}
func (VulkanRenderTarget) ImplementsRenderTarget() {}
+1 -1
View File
@@ -986,7 +986,7 @@ func (b *Backend) BindStorageBuffer(binding int, buffer driver.Buffer) {
} }
} }
func (b *Backend) BindVertexUniforms(buf driver.Buffer) { func (b *Backend) BindUniforms(buf driver.Buffer) {
bf := buf.(*Buffer) bf := buf.(*Buffer)
enc := b.renderEnc enc := b.renderEnc
if enc == 0 { if enc == 0 {
File diff suppressed because it is too large Load Diff
+5
View File
@@ -0,0 +1,5 @@
// SPDX-License-Identifier: Unlicense OR MIT
package vulkan
// Empty file to avoid the build error for platforms without Vulkan support.
File diff suppressed because it is too large Load Diff
+45
View File
@@ -0,0 +1,45 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build !nowayland
// +build !nowayland
package vk
/*
#define VK_USE_PLATFORM_ANDROID_KHR
#define VK_NO_PROTOTYPES 1
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#include <android/native_window.h>
#include <vulkan/vulkan.h>
static VkResult vkCreateAndroidSurfaceKHR(PFN_vkCreateAndroidSurfaceKHR f, VkInstance instance, const VkAndroidSurfaceCreateInfoKHR *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkSurfaceKHR *pSurface) {
return f(instance, pCreateInfo, pAllocator, pSurface);
}
*/
import "C"
import (
"fmt"
"unsafe"
)
var wlFuncs struct {
vkCreateAndroidSurfaceKHR C.PFN_vkCreateAndroidSurfaceKHR
}
func init() {
loadFuncs = append(loadFuncs, func(dlopen func(name string) *[0]byte) {
wlFuncs.vkCreateAndroidSurfaceKHR = dlopen("vkCreateAndroidSurfaceKHR")
})
}
func CreateAndroidSurface(inst Instance, window unsafe.Pointer) (Surface, error) {
inf := C.VkAndroidSurfaceCreateInfoKHR{
sType: C.VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR,
window: (*C.ANativeWindow)(window),
}
var surf Surface
if err := vkErr(C.vkCreateAndroidSurfaceKHR(wlFuncs.vkCreateAndroidSurfaceKHR, inst, &inf, nil, &surf)); err != nil {
return 0, fmt.Errorf("vulkan: vkCreateAndroidSurfaceKHR: %w", err)
}
return surf, nil
}
+46
View File
@@ -0,0 +1,46 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd) && !nowayland
// +build linux,!android freebsd
// +build !nowayland
package vk
/*
#define VK_USE_PLATFORM_WAYLAND_KHR
#define VK_NO_PROTOTYPES 1
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#include <vulkan/vulkan.h>
static VkResult vkCreateWaylandSurfaceKHR(PFN_vkCreateWaylandSurfaceKHR f, VkInstance instance, const VkWaylandSurfaceCreateInfoKHR *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkSurfaceKHR *pSurface) {
return f(instance, pCreateInfo, pAllocator, pSurface);
}
*/
import "C"
import (
"fmt"
"unsafe"
)
var wlFuncs struct {
vkCreateWaylandSurfaceKHR C.PFN_vkCreateWaylandSurfaceKHR
}
func init() {
loadFuncs = append(loadFuncs, func(dlopen func(name string) *[0]byte) {
wlFuncs.vkCreateWaylandSurfaceKHR = dlopen("vkCreateWaylandSurfaceKHR")
})
}
func CreateWaylandSurface(inst Instance, disp unsafe.Pointer, wlSurf unsafe.Pointer) (Surface, error) {
inf := C.VkWaylandSurfaceCreateInfoKHR{
sType: C.VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR,
display: (*C.struct_wl_display)(disp),
surface: (*C.struct_wl_surface)(wlSurf),
}
var surf Surface
if err := vkErr(C.vkCreateWaylandSurfaceKHR(wlFuncs.vkCreateWaylandSurfaceKHR, inst, &inf, nil, &surf)); err != nil {
return 0, fmt.Errorf("vulkan: vkCreateWaylandSurfaceKHR: %w", err)
}
return surf, nil
}
+46
View File
@@ -0,0 +1,46 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd) && !nox11
// +build linux,!android freebsd
// +build !nox11
package vk
/*
#define VK_USE_PLATFORM_XLIB_KHR
#define VK_NO_PROTOTYPES 1
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#include <vulkan/vulkan.h>
static VkResult vkCreateXlibSurfaceKHR(PFN_vkCreateXlibSurfaceKHR f, VkInstance instance, const VkXlibSurfaceCreateInfoKHR *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkSurfaceKHR *pSurface) {
return f(instance, pCreateInfo, pAllocator, pSurface);
}
*/
import "C"
import (
"fmt"
"unsafe"
)
var x11Funcs struct {
vkCreateXlibSurfaceKHR C.PFN_vkCreateXlibSurfaceKHR
}
func init() {
loadFuncs = append(loadFuncs, func(dlopen func(name string) *[0]byte) {
x11Funcs.vkCreateXlibSurfaceKHR = dlopen("vkCreateXlibSurfaceKHR")
})
}
func CreateXlibSurface(inst Instance, dpy unsafe.Pointer, window uintptr) (Surface, error) {
inf := C.VkXlibSurfaceCreateInfoKHR{
sType: C.VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR,
dpy: (*C.Display)(dpy),
window: (C.Window)(window),
}
var surf Surface
if err := vkErr(C.vkCreateXlibSurfaceKHR(x11Funcs.vkCreateXlibSurfaceKHR, inst, &inf, nil, &surf)); err != nil {
return 0, fmt.Errorf("vulkan: vkCreateXlibSurfaceKHR: %w", err)
}
return surf, nil
}