forked from joejulian/gio
layout: delete Init methods from Flex and Stack
With Context containing all the necessary information, separate Init methods no longer makes much sense. Delete them and thereby remove a source of runtime panics. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+28
-61
@@ -20,9 +20,6 @@ type Flex struct {
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// Alignment is the alignment in the cross axis.
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Alignment Alignment
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ctx *Context
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macro op.MacroOp
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mode flexMode
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size int
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rigidSize int
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// fraction is the rounding error from a Flexible weighting.
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@@ -60,58 +57,29 @@ const (
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SpaceEvenly
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)
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const (
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modeNone flexMode = iota
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modeBegun
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modeRigid
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modeFlex
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)
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// Init must be called before Rigid or Flexible.
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func (f *Flex) Init(gtx *Context) *Flex {
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if f.mode > modeBegun {
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panic("must End the current child before calling Init again")
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}
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f.mode = modeBegun
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f.ctx = gtx
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f.size = 0
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f.rigidSize = 0
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f.maxCross = 0
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f.maxBaseline = 0
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return f
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}
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func (f *Flex) begin(mode flexMode) {
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switch {
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case f.mode == modeNone:
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panic("must Init before adding a child")
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case f.mode > modeBegun:
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panic("must End before adding a child")
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}
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f.mode = mode
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f.macro.Record(f.ctx.Ops)
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}
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// Rigid lays out a widget with the main axis constrained to the range
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// from 0 to the remaining space.
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func (f *Flex) Rigid(w Widget) FlexChild {
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f.begin(modeRigid)
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cs := f.ctx.Constraints
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func (f *Flex) Rigid(gtx *Context, w Widget) FlexChild {
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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mainMax := mainc.Max - f.size
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if mainMax < 0 {
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mainMax = 0
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}
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cs = axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, cs))
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dims := f.ctx.Layout(cs, w)
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return f.end(dims)
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := gtx.Layout(cs, w)
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m.Stop()
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f.rigidSize += axisMain(f.Axis, dims.Size)
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f.expand(dims)
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return FlexChild{m, dims}
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}
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// Flexible is like Rigid, where the main axis size is also constrained to a
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// fraction of the space not taken up by Rigid children.
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func (f *Flex) Flexible(weight float32, w Widget) FlexChild {
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f.begin(modeFlex)
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cs := f.ctx.Constraints
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func (f *Flex) Flexible(gtx *Context, weight float32, w Widget) FlexChild {
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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var flexSize int
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if mainc.Max > f.size {
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@@ -127,36 +95,31 @@ func (f *Flex) Flexible(weight float32, w Widget) FlexChild {
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}
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submainc := Constraint{Max: flexSize}
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cs = axisConstraints(f.Axis, submainc, axisCrossConstraint(f.Axis, cs))
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dims := f.ctx.Layout(cs, w)
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return f.end(dims)
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := gtx.Layout(cs, w)
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m.Stop()
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f.expand(dims)
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return FlexChild{m, dims}
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}
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// End a child by specifying its dimensions. Pass the returned layout result
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// to Layout.
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func (f *Flex) end(dims Dimensions) FlexChild {
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if f.mode <= modeBegun {
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panic("End called without an active child")
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}
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f.macro.Stop()
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func (f *Flex) expand(dims Dimensions) {
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sz := axisMain(f.Axis, dims.Size)
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f.size += sz
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if f.mode == modeRigid {
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f.rigidSize += sz
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}
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f.mode = modeBegun
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if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
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f.maxCross = c
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}
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if b := dims.Baseline; b > f.maxBaseline {
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f.maxBaseline = b
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}
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return FlexChild{f.macro, dims}
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}
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// Layout a list of children. The order of the children determines their laid
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// out order.
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func (f *Flex) Layout(children ...FlexChild) {
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cs := f.ctx.Constraints
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func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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crossSize := axisCrossConstraint(f.Axis, cs).Constrain(f.maxCross)
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var space int
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@@ -190,9 +153,9 @@ func (f *Flex) Layout(children ...FlexChild) {
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}
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}
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var stack op.StackOp
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stack.Push(f.ctx.Ops)
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op.TransformOp{}.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))).Add(f.ctx.Ops)
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child.macro.Add(f.ctx.Ops)
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stack.Push(gtx.Ops)
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op.TransformOp{}.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
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child.macro.Add(gtx.Ops)
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stack.Pop()
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mainSize += axisMain(f.Axis, dims.Size)
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if i < len(children)-1 {
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@@ -223,7 +186,11 @@ func (f *Flex) Layout(children ...FlexChild) {
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if baseline == 0 {
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baseline = sz.Y
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}
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f.ctx.Dimensions = Dimensions{Size: sz, Baseline: baseline}
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gtx.Dimensions = Dimensions{Size: sz, Baseline: baseline}
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f.size = 0
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f.rigidSize = 0
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f.maxCross = 0
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f.maxBaseline = 0
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}
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func axisPoint(a Axis, main, cross int) image.Point {
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@@ -63,21 +63,20 @@ func ExampleFlex() {
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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flex := layout.Flex{}
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flex.Init(gtx)
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// Rigid 10x10 widget.
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child1 := flex.Rigid(func() {
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child1 := flex.Rigid(gtx, func() {
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fmt.Printf("Rigid: %v\n", gtx.Constraints.Width)
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layoutWidget(gtx, 10, 10)
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})
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// Child with 50% space allowance.
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child2 := flex.Flexible(0.5, func() {
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child2 := flex.Flexible(gtx, 0.5, func() {
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fmt.Printf("50%%: %v\n", gtx.Constraints.Width)
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layoutWidget(gtx, 10, 10)
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})
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flex.Layout(child1, child2)
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flex.Layout(gtx, child1, child2)
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// Output:
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// Rigid: {0 100}
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@@ -89,20 +88,19 @@ func ExampleStack() {
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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stack := layout.Stack{}
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stack.Init(gtx)
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// Rigid 50x50 widget.
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child1 := stack.Rigid(func() {
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child1 := stack.Rigid(gtx, func() {
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layoutWidget(gtx, 50, 50)
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})
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// Force widget to the same size as the first.
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child2 := stack.Expand(func() {
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child2 := stack.Expand(gtx, func() {
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fmt.Printf("Expand: %v\n", gtx.Constraints)
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layoutWidget(gtx, 10, 10)
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})
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stack.Layout(child1, child2)
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stack.Layout(gtx, child1, child2)
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// Output:
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// Expand: {{50 50} {50 50}}
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+24
-38
@@ -15,11 +15,8 @@ type Stack struct {
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// smaller than the available space.
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Alignment Direction
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macro op.MacroOp
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constrained bool
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ctx *Context
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maxSZ image.Point
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baseline int
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maxSZ image.Point
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baseline int
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}
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// StackChild is the layout result of a call to End.
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@@ -28,45 +25,33 @@ type StackChild struct {
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dims Dimensions
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}
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// Init a stack before calling Rigid or Expand.
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func (s *Stack) Init(gtx *Context) *Stack {
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s.ctx = gtx
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s.constrained = true
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s.maxSZ = image.Point{}
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s.baseline = 0
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return s
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}
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func (s *Stack) begin() {
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if !s.constrained {
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panic("must Init before adding a child")
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}
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s.macro.Record(s.ctx.Ops)
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}
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// Rigid lays out a widget with the same constraints that were
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// passed to Init.
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func (s *Stack) Rigid(w Widget) StackChild {
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s.begin()
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dims := s.ctx.Layout(s.ctx.Constraints, w)
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return s.end(dims)
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func (s *Stack) Rigid(gtx *Context, w Widget) StackChild {
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := gtx.Layout(gtx.Constraints, w)
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m.Stop()
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s.expand(dims)
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return StackChild{m, dims}
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}
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// Expand lays out a widget with constraints that exactly match
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// the biggest child previously added.
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func (s *Stack) Expand(w Widget) StackChild {
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s.begin()
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func (s *Stack) Expand(gtx *Context, w Widget) StackChild {
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var m op.MacroOp
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m.Record(gtx.Ops)
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cs := Constraints{
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Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
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Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
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}
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dims := s.ctx.Layout(cs, w)
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return s.end(dims)
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dims := gtx.Layout(cs, w)
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m.Stop()
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s.expand(dims)
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return StackChild{m, dims}
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}
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// End a child by specifying its dimensions.
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func (s *Stack) end(dims Dimensions) StackChild {
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s.macro.Stop()
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func (s *Stack) expand(dims Dimensions) {
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if w := dims.Size.X; w > s.maxSZ.X {
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s.maxSZ.X = w
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}
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@@ -78,12 +63,11 @@ func (s *Stack) end(dims Dimensions) StackChild {
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s.baseline = b
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}
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}
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return StackChild{s.macro, dims}
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}
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// Layout a list of children. The order of the children determines their laid
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// out order.
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func (s *Stack) Layout(children ...StackChild) {
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func (s *Stack) Layout(gtx *Context, children ...StackChild) {
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for _, ch := range children {
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sz := ch.dims.Size
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var p image.Point
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@@ -100,17 +84,19 @@ func (s *Stack) Layout(children ...StackChild) {
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p.Y = s.maxSZ.Y - sz.Y
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}
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var stack op.StackOp
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stack.Push(s.ctx.Ops)
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op.TransformOp{}.Offset(toPointF(p)).Add(s.ctx.Ops)
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ch.macro.Add(s.ctx.Ops)
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stack.Push(gtx.Ops)
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op.TransformOp{}.Offset(toPointF(p)).Add(gtx.Ops)
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ch.macro.Add(gtx.Ops)
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stack.Pop()
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}
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b := s.baseline
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if b == 0 {
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b = s.maxSZ.Y
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}
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s.ctx.Dimensions = Dimensions{
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gtx.Dimensions = Dimensions{
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Size: s.maxSZ,
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Baseline: b,
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}
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s.maxSZ = image.Point{}
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s.baseline = 0
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}
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