forked from joejulian/gio
layout: delete Init methods from Flex and Stack
With Context containing all the necessary information, separate Init methods no longer makes much sense. Delete them and thereby remove a source of runtime panics. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+28
-61
@@ -20,9 +20,6 @@ type Flex struct {
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// Alignment is the alignment in the cross axis.
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Alignment Alignment
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ctx *Context
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macro op.MacroOp
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mode flexMode
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size int
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rigidSize int
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// fraction is the rounding error from a Flexible weighting.
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@@ -60,58 +57,29 @@ const (
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SpaceEvenly
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)
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const (
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modeNone flexMode = iota
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modeBegun
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modeRigid
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modeFlex
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)
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// Init must be called before Rigid or Flexible.
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func (f *Flex) Init(gtx *Context) *Flex {
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if f.mode > modeBegun {
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panic("must End the current child before calling Init again")
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}
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f.mode = modeBegun
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f.ctx = gtx
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f.size = 0
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f.rigidSize = 0
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f.maxCross = 0
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f.maxBaseline = 0
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return f
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}
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func (f *Flex) begin(mode flexMode) {
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switch {
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case f.mode == modeNone:
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panic("must Init before adding a child")
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case f.mode > modeBegun:
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panic("must End before adding a child")
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}
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f.mode = mode
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f.macro.Record(f.ctx.Ops)
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}
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// Rigid lays out a widget with the main axis constrained to the range
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// from 0 to the remaining space.
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func (f *Flex) Rigid(w Widget) FlexChild {
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f.begin(modeRigid)
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cs := f.ctx.Constraints
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func (f *Flex) Rigid(gtx *Context, w Widget) FlexChild {
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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mainMax := mainc.Max - f.size
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if mainMax < 0 {
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mainMax = 0
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}
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cs = axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, cs))
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dims := f.ctx.Layout(cs, w)
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return f.end(dims)
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := gtx.Layout(cs, w)
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m.Stop()
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f.rigidSize += axisMain(f.Axis, dims.Size)
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f.expand(dims)
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return FlexChild{m, dims}
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}
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// Flexible is like Rigid, where the main axis size is also constrained to a
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// fraction of the space not taken up by Rigid children.
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func (f *Flex) Flexible(weight float32, w Widget) FlexChild {
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f.begin(modeFlex)
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cs := f.ctx.Constraints
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func (f *Flex) Flexible(gtx *Context, weight float32, w Widget) FlexChild {
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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var flexSize int
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if mainc.Max > f.size {
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@@ -127,36 +95,31 @@ func (f *Flex) Flexible(weight float32, w Widget) FlexChild {
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}
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submainc := Constraint{Max: flexSize}
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cs = axisConstraints(f.Axis, submainc, axisCrossConstraint(f.Axis, cs))
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dims := f.ctx.Layout(cs, w)
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return f.end(dims)
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := gtx.Layout(cs, w)
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m.Stop()
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f.expand(dims)
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return FlexChild{m, dims}
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}
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// End a child by specifying its dimensions. Pass the returned layout result
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// to Layout.
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func (f *Flex) end(dims Dimensions) FlexChild {
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if f.mode <= modeBegun {
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panic("End called without an active child")
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}
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f.macro.Stop()
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func (f *Flex) expand(dims Dimensions) {
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sz := axisMain(f.Axis, dims.Size)
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f.size += sz
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if f.mode == modeRigid {
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f.rigidSize += sz
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}
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f.mode = modeBegun
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if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
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f.maxCross = c
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}
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if b := dims.Baseline; b > f.maxBaseline {
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f.maxBaseline = b
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}
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return FlexChild{f.macro, dims}
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}
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// Layout a list of children. The order of the children determines their laid
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// out order.
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func (f *Flex) Layout(children ...FlexChild) {
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cs := f.ctx.Constraints
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func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
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cs := gtx.Constraints
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mainc := axisMainConstraint(f.Axis, cs)
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crossSize := axisCrossConstraint(f.Axis, cs).Constrain(f.maxCross)
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var space int
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@@ -190,9 +153,9 @@ func (f *Flex) Layout(children ...FlexChild) {
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}
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}
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var stack op.StackOp
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stack.Push(f.ctx.Ops)
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op.TransformOp{}.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))).Add(f.ctx.Ops)
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child.macro.Add(f.ctx.Ops)
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stack.Push(gtx.Ops)
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op.TransformOp{}.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
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child.macro.Add(gtx.Ops)
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stack.Pop()
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mainSize += axisMain(f.Axis, dims.Size)
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if i < len(children)-1 {
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@@ -223,7 +186,11 @@ func (f *Flex) Layout(children ...FlexChild) {
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if baseline == 0 {
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baseline = sz.Y
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}
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f.ctx.Dimensions = Dimensions{Size: sz, Baseline: baseline}
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gtx.Dimensions = Dimensions{Size: sz, Baseline: baseline}
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f.size = 0
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f.rigidSize = 0
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f.maxCross = 0
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f.maxBaseline = 0
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}
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func axisPoint(a Axis, main, cross int) image.Point {
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