forked from joejulian/gio
layout: delete Init methods from Flex and Stack
With Context containing all the necessary information, separate Init methods no longer makes much sense. Delete them and thereby remove a source of runtime panics. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+24
-38
@@ -15,11 +15,8 @@ type Stack struct {
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// smaller than the available space.
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Alignment Direction
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macro op.MacroOp
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constrained bool
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ctx *Context
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maxSZ image.Point
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baseline int
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maxSZ image.Point
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baseline int
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}
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// StackChild is the layout result of a call to End.
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@@ -28,45 +25,33 @@ type StackChild struct {
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dims Dimensions
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}
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// Init a stack before calling Rigid or Expand.
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func (s *Stack) Init(gtx *Context) *Stack {
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s.ctx = gtx
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s.constrained = true
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s.maxSZ = image.Point{}
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s.baseline = 0
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return s
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}
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func (s *Stack) begin() {
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if !s.constrained {
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panic("must Init before adding a child")
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}
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s.macro.Record(s.ctx.Ops)
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}
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// Rigid lays out a widget with the same constraints that were
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// passed to Init.
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func (s *Stack) Rigid(w Widget) StackChild {
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s.begin()
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dims := s.ctx.Layout(s.ctx.Constraints, w)
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return s.end(dims)
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func (s *Stack) Rigid(gtx *Context, w Widget) StackChild {
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var m op.MacroOp
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m.Record(gtx.Ops)
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dims := gtx.Layout(gtx.Constraints, w)
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m.Stop()
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s.expand(dims)
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return StackChild{m, dims}
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}
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// Expand lays out a widget with constraints that exactly match
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// the biggest child previously added.
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func (s *Stack) Expand(w Widget) StackChild {
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s.begin()
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func (s *Stack) Expand(gtx *Context, w Widget) StackChild {
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var m op.MacroOp
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m.Record(gtx.Ops)
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cs := Constraints{
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Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
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Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
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}
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dims := s.ctx.Layout(cs, w)
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return s.end(dims)
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dims := gtx.Layout(cs, w)
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m.Stop()
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s.expand(dims)
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return StackChild{m, dims}
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}
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// End a child by specifying its dimensions.
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func (s *Stack) end(dims Dimensions) StackChild {
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s.macro.Stop()
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func (s *Stack) expand(dims Dimensions) {
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if w := dims.Size.X; w > s.maxSZ.X {
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s.maxSZ.X = w
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}
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@@ -78,12 +63,11 @@ func (s *Stack) end(dims Dimensions) StackChild {
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s.baseline = b
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}
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}
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return StackChild{s.macro, dims}
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}
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// Layout a list of children. The order of the children determines their laid
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// out order.
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func (s *Stack) Layout(children ...StackChild) {
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func (s *Stack) Layout(gtx *Context, children ...StackChild) {
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for _, ch := range children {
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sz := ch.dims.Size
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var p image.Point
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@@ -100,17 +84,19 @@ func (s *Stack) Layout(children ...StackChild) {
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p.Y = s.maxSZ.Y - sz.Y
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}
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var stack op.StackOp
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stack.Push(s.ctx.Ops)
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op.TransformOp{}.Offset(toPointF(p)).Add(s.ctx.Ops)
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ch.macro.Add(s.ctx.Ops)
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stack.Push(gtx.Ops)
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op.TransformOp{}.Offset(toPointF(p)).Add(gtx.Ops)
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ch.macro.Add(gtx.Ops)
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stack.Pop()
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}
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b := s.baseline
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if b == 0 {
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b = s.maxSZ.Y
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}
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s.ctx.Dimensions = Dimensions{
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gtx.Dimensions = Dimensions{
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Size: s.maxSZ,
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Baseline: b,
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}
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s.maxSZ = image.Point{}
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s.baseline = 0
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}
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