app,gpu,internal/egl: lock OS thread when making OpenGL context current

OpenGL stores the current context in thread-local memory, but commit
4f5baa9a51 removed a runtime.LockOSThread from app.Window that ensured
the goroutine that drives the context stays on the operating thread that
has the context current. This change restores the thread lock.

As a bonus, this change makes the OpenGL contexts responsible for locking
the thread at MakeCurrent, thereby removing LockOSThread calls from GPU
backend-agnostic code.

Fixes: https://todo.sr.ht/~eliasnaur/gio/334
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-01-05 11:42:31 +01:00
parent 7751d73740
commit 8d8aeef66b
5 changed files with 13 additions and 6 deletions
+4
View File
@@ -31,6 +31,7 @@ import "C"
import (
"errors"
"fmt"
"runtime"
"gioui.org/gpu"
"gioui.org/internal/gl"
@@ -101,6 +102,9 @@ func (c *context) Present() error {
}
func (c *context) Lock() error {
// OpenGL contexts are implicit and thread-local. Lock the OS thread.
runtime.LockOSThread()
if C.gio_makeCurrent(c.ctx) == 0 {
return errors.New("[EAGLContext setCurrentContext] failed")
}
+6 -2
View File
@@ -7,6 +7,9 @@ package app
import (
"errors"
"runtime"
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/gl"
@@ -35,8 +38,6 @@ static void glFlush(PFN_glFlush f) {
*/
import "C"
import "unsafe"
type glContext struct {
c *gl.Functions
ctx C.CFTypeRef
@@ -95,6 +96,9 @@ func (c *glContext) Present() error {
}
func (c *glContext) Lock() error {
// OpenGL contexts are implicit and thread-local. Lock the OS thread.
runtime.LockOSThread()
C.gio_lockContext(c.ctx)
C.gio_makeCurrentContext(c.ctx)
return nil
-1
View File
@@ -165,7 +165,6 @@ func newDriver(t *testing.T) driver.Device {
if err != nil {
t.Skipf("no context available: %v", err)
}
runtime.LockOSThread()
if err := ctx.MakeCurrent(); err != nil {
t.Fatal(err)
}
-3
View File
@@ -8,7 +8,6 @@ import (
"errors"
"image"
"image/color"
"runtime"
"gioui.org/gpu"
"gioui.org/gpu/internal/driver"
@@ -146,8 +145,6 @@ func (w *Window) Screenshot(img *image.RGBA) error {
func contextDo(ctx context, f func() error) error {
errCh := make(chan error)
go func() {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
if err := ctx.MakeCurrent(); err != nil {
errCh <- err
return
+3
View File
@@ -135,6 +135,9 @@ func (c *Context) ReleaseCurrent() {
}
func (c *Context) MakeCurrent() error {
// OpenGL contexts are implicit and thread-local. Lock the OS thread.
runtime.LockOSThread()
if c.eglSurf == nilEGLSurface && !c.eglCtx.surfaceless {
return errors.New("no surface created yet EGL_KHR_surfaceless_context is not supported")
}