forked from joejulian/gio
all: apply suggestions from staticcheck.io
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-2
@@ -71,7 +71,6 @@ type Window struct {
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animating bool
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hasNextFrame bool
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nextFrame time.Time
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delayedDraw *time.Timer
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// viewport is the latest frame size with insets applied.
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viewport image.Rectangle
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// metric is the metric from the most recent frame.
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@@ -147,7 +146,7 @@ func NewWindow(options ...Option) *Window {
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w := &Window{
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out: make(chan event.Event),
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immediateRedraws: make(chan struct{}, 0),
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immediateRedraws: make(chan struct{}),
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redraws: make(chan struct{}, 1),
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scheduledRedraws: make(chan time.Time, 1),
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frames: make(chan *op.Ops),
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@@ -100,7 +100,6 @@ func computeGlyphClusters(l *text.Layout) {
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clusters = append(clusters, newlineCluster)
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}
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l.Clusters = clusters
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return
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}
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// langConfig describes the language and writing system of a body of text.
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@@ -396,10 +395,6 @@ func toGioGlyphs(in []shaping.Glyph) []text.Glyph {
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// ToLine converts the output into a text.Line
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func (o output) ToLine() text.Line {
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advances := make([]fixed.Int26_6, 0, len(o.Shaped.Glyphs))
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for _, glyph := range o.Shaped.Glyphs {
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advances = append(advances, glyph.XAdvance)
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}
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layout := text.Layout{
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Glyphs: toGioGlyphs(o.Shaped.Glyphs),
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Runes: o.RuneRange,
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@@ -458,11 +453,7 @@ func Document(shaper Shaper, face font.Face, ppem fixed.Int26_6, maxWidth int, l
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}
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paragraphText = append(paragraphText, r)
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script := language.LookupScript(r)
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if _, ok := langs[script]; ok {
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langs[script]++
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} else {
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langs[script] = 1
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}
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langs[script]++
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bytes += sz
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runes++
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if r == '\n' {
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@@ -890,7 +890,6 @@ func TestEngineLineWrap(t *testing.T) {
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func TestEngineDocument(t *testing.T) {
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const doc = `Rutrum quisque non tellus orci ac auctor augue.
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At risus viverra adipiscing at.`
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const numLines = 2
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english := system.Locale{
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Language: "EN",
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Direction: system.LTR,
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@@ -980,7 +979,6 @@ func TestLayoutComputeClusters(t *testing.T) {
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type testcase struct {
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name string
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line text.Layout
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lastLine bool
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expected []text.GlyphCluster
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}
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for _, tc := range []testcase{
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@@ -1,23 +1,13 @@
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package opentype
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import (
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"bytes"
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"compress/gzip"
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"encoding/binary"
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"fmt"
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"io/ioutil"
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"os"
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"strings"
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"testing"
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"golang.org/x/image/font/gofont/goregular"
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"golang.org/x/image/math/fixed"
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"gioui.org/internal/ops"
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"gioui.org/io/system"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/text"
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)
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var english = system.Locale{
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@@ -53,99 +43,3 @@ func TestEmptyString(t *testing.T) {
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t.Errorf("got bounds %+v for empty string; expected %+v", got, exp)
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}
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}
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func decompressFontFile(name string) (*Font, []byte, error) {
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f, err := os.Open(name)
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if err != nil {
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return nil, nil, fmt.Errorf("could not open file for reading: %s: %v", name, err)
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}
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defer f.Close()
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gz, err := gzip.NewReader(f)
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if err != nil {
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return nil, nil, fmt.Errorf("font file contains invalid gzip data: %v", err)
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}
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src, err := ioutil.ReadAll(gz)
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if err != nil {
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return nil, nil, fmt.Errorf("failed to decompress font file: %v", err)
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}
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fnt, err := Parse(src)
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if err != nil {
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return nil, nil, fmt.Errorf("file did not contain a valid font: %v", err)
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}
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return fnt, src, nil
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}
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// mergeFonts produces a trivial OpenType Collection (OTC) file for two source fonts.
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// It makes many assumptions and is not meant for general use.
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// For file format details, see https://docs.microsoft.com/en-us/typography/opentype/spec/otff
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// For a robust tool to generate these files, see https://pypi.org/project/afdko/
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func mergeFonts(ttf1, ttf2 []byte) []byte {
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// Locations to place the two embedded fonts. All of the offsets to the fonts' internal tables will need to be
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// shifted from the start of the file by the appropriate amount, and then everything will work as expected.
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offset1 := uint32(20) // Length of OpenType collection headers
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offset2 := offset1 + uint32(len(ttf1))
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var buf bytes.Buffer
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_, _ = buf.Write([]byte("ttcf\x00\x01\x00\x00\x00\x00\x00\x02"))
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_ = binary.Write(&buf, binary.BigEndian, offset1)
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_ = binary.Write(&buf, binary.BigEndian, offset2)
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// Inline function to copy a font into the collection verbatim, except for adding an offset to all of the font's
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// table positions.
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copyOffsetTTF := func(ttf []byte, offset uint32) {
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_, _ = buf.Write(ttf[:12])
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numTables := binary.BigEndian.Uint16(ttf[4:6])
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for i := uint16(0); i < numTables; i++ {
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p := 12 + 16*i
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_, _ = buf.Write(ttf[p : p+8])
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tblLoc := binary.BigEndian.Uint32(ttf[p+8:p+12]) + offset
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_ = binary.Write(&buf, binary.BigEndian, tblLoc)
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_, _ = buf.Write(ttf[p+12 : p+16])
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}
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_, _ = buf.Write(ttf[12+16*numTables:])
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}
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copyOffsetTTF(ttf1, offset1)
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copyOffsetTTF(ttf2, offset2)
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return buf.Bytes()
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}
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// shapeRune uses a given Face to shape exactly one rune at a fixed size, then returns the resulting shape data.
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func shapeRune(f text.Face, r rune) (clip.PathSpec, error) {
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ppem := fixed.I(200)
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lines, err := f.Layout(ppem, 2000, english, strings.NewReader(string(r)))
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if err != nil {
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return clip.PathSpec{}, err
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}
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if len(lines) != 1 {
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return clip.PathSpec{}, fmt.Errorf("unexpected rendering for \"U+%08X\": got %d lines (expected: 1)", r, len(lines))
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}
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return f.Shape(ppem, lines[0].Layout), nil
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}
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// areShapesEqual returns true iff both given text shapes are produced with identical operations.
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func areShapesEqual(shape1, shape2 clip.PathSpec) bool {
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var ops1, ops2 op.Ops
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clip.Outline{Path: shape1}.Op().Push(&ops1).Pop()
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clip.Outline{Path: shape2}.Op().Push(&ops2).Pop()
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var r1, r2 ops.Reader
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r1.Reset(&ops1.Internal)
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r2.Reset(&ops2.Internal)
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for {
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encOp1, ok1 := r1.Decode()
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encOp2, ok2 := r2.Decode()
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if ok1 != ok2 {
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return false
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}
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if !ok1 {
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break
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}
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if len(encOp1.Refs) > 0 || len(encOp2.Refs) > 0 {
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panic("unexpected ops with refs in font shaping test")
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}
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if !bytes.Equal(encOp1.Data, encOp2.Data) {
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return false
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}
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}
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return true
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}
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@@ -265,7 +265,6 @@ type clipState struct {
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path []byte
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pathKey ops.Key
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intersect f32.Rectangle
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push bool
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clipKey
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}
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@@ -308,11 +307,6 @@ type encoder struct {
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ntrans int
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}
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type encodeState struct {
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trans f32.Affine2D
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clip f32.Rectangle
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}
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// sizedBuffer holds a GPU buffer, or its equivalent CPU memory.
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type sizedBuffer struct {
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size int
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@@ -1612,13 +1606,6 @@ func (e *encoder) numElements() int {
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return len(e.scene)
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}
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func (e *encoder) append(e2 encoder) {
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e.scene = append(e.scene, e2.scene...)
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e.npath += e2.npath
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e.npathseg += e2.npathseg
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e.ntrans += e2.ntrans
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}
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func (e *encoder) transform(m f32.Affine2D) {
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e.scene = append(e.scene, scene.Transform(m))
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e.ntrans++
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@@ -1666,11 +1653,6 @@ func (e *encoder) line(start, end f32.Point) {
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e.npathseg++
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}
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func (e *encoder) quad(start, ctrl, end f32.Point) {
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e.scene = append(e.scene, scene.Quad(start, ctrl, end))
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e.npathseg++
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}
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func (c *collector) reset() {
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c.prevFrame, c.frame = c.frame, c.prevFrame
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c.profile = false
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@@ -49,7 +49,6 @@ type Backend struct {
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type glState struct {
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drawFBO gl.Framebuffer
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readFBO gl.Framebuffer
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renderBuf gl.Renderbuffer
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vertAttribs [5]struct {
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obj gl.Buffer
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enabled bool
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@@ -154,11 +153,6 @@ type uniformLocation struct {
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size int
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}
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type inputLayout struct {
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inputs []shader.InputLocation
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layout []driver.InputDesc
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}
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// textureTriple holds the type settings for
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// a TexImage2D call.
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type textureTriple struct {
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@@ -426,13 +420,6 @@ func (s *glState) activeTexture(f *gl.Functions, unit gl.Enum) {
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}
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}
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func (s *glState) bindRenderbuffer(f *gl.Functions, target gl.Enum, r gl.Renderbuffer) {
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if !r.Equal(s.renderBuf) {
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f.BindRenderbuffer(gl.RENDERBUFFER, r)
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s.renderBuf = r
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}
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}
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func (s *glState) bindTexture(f *gl.Functions, unit int, t gl.Texture) {
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s.activeTexture(f, gl.TEXTURE0+gl.Enum(unit))
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if !t.Equal(s.texUnits.binds[unit]) {
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@@ -448,13 +435,6 @@ func (s *glState) bindVertexArray(f *gl.Functions, a gl.VertexArray) {
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}
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}
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func (s *glState) deleteRenderbuffer(f *gl.Functions, r gl.Renderbuffer) {
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f.DeleteRenderbuffer(r)
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if r.Equal(s.renderBuf) {
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s.renderBuf = gl.Renderbuffer{}
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}
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}
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func (s *glState) deleteFramebuffer(f *gl.Functions, fbo gl.Framebuffer) {
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f.DeleteFramebuffer(fbo)
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if fbo.Equal(s.drawFBO) {
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+3
-1
@@ -58,7 +58,6 @@ type coverUniforms struct {
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uvCoverTransform [4]float32
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uvTransformR1 [4]float32
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uvTransformR2 [4]float32
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z float32
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}
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type stenciler struct {
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@@ -239,6 +238,9 @@ func newStenciler(ctx driver.Device) *stenciler {
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Topology: driver.TopologyTriangleStrip,
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})
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st.ipipeline.pipeline = &pipeline{ipipe, vertUniforms}
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if err != nil {
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panic(err)
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}
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return st
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}
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@@ -69,12 +69,6 @@ type strokeState struct {
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type StrokeQuads []StrokeQuad
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func (qs *StrokeQuads) setContour(n uint32) {
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for i := range *qs {
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(*qs)[i].Contour = n
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}
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}
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func (qs *StrokeQuads) pen() f32.Point {
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return (*qs)[len(*qs)-1].Quad.To
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}
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@@ -330,8 +324,7 @@ func strokePathNorm(p0, p1, p2 f32.Point, t, d float32) f32.Point {
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panic("impossible")
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}
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func rot90CW(p f32.Point) f32.Point { return f32.Pt(+p.Y, -p.X) }
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func rot90CCW(p f32.Point) f32.Point { return f32.Pt(-p.Y, +p.X) }
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func rot90CW(p f32.Point) f32.Point { return f32.Pt(+p.Y, -p.X) }
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// cosPt returns the cosine of the opening angle between p and q.
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func cosPt(p, q f32.Point) float32 {
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@@ -1750,7 +1750,7 @@ func AllocateDescriptorSets(d Device, pool DescriptorPool, layout DescriptorSetL
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descriptorSetCount: C.uint32_t(count),
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pSetLayouts: &layouts[0],
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}
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sets := make([]DescriptorSet, count, count)
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sets := make([]DescriptorSet, count)
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if err := vkErr(C.vkAllocateDescriptorSets(funcs.vkAllocateDescriptorSets, d, inf, &sets[0])); err != nil {
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return nil, fmt.Errorf("vulkan: vkAllocateDescriptorSets: %w", err)
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}
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@@ -283,10 +283,6 @@ func (l *List) layout(ops *op.Ops, macro op.MacroOp) Dimensions {
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cross = (maxCross - sz.Y) / 2
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}
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childSize := sz.X
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max := childSize + pos
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if max > mainMax {
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max = mainMax
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}
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min := pos
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if min < 0 {
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min = 0
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@@ -128,27 +128,6 @@ func (l Layout) Slice(start, end int) Layout {
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return out
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}
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// equals returns true when l2 is logically equivalent to l.
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func (l Layout) equals(l2 Layout) bool {
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if len(l.Glyphs) != len(l2.Glyphs) || len(l.Clusters) != len(l2.Clusters) {
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return false
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}
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if l.Runes != l2.Runes || l.Direction != l2.Direction {
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return false
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}
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for i := range l.Clusters {
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if l.Clusters[i] != l2.Clusters[i] {
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return false
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}
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}
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for i := range l.Glyphs {
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if l.Glyphs[i] != l2.Glyphs[i] {
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return false
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}
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}
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return true
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}
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// Style is the font style.
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type Style int
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@@ -126,8 +126,6 @@ type maskReader struct {
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maskBuf [utf8.UTFMax]byte
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// mask is the utf-8 encoded mask rune.
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mask []byte
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// overflow contains excess mask bytes left over after the last Read call.
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overflow []byte
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}
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// combinedPos is a point in the editor.
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@@ -198,14 +196,6 @@ type SubmitEvent struct {
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// Editor.SelectedText() (which can be empty).
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type SelectEvent struct{}
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type line struct {
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offset image.Point
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clip clip.Op
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selected bool
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selectionYOffs int
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selectionSize image.Point
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}
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const (
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blinksPerSecond = 1
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maxBlinkDuration = 10 * time.Second
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@@ -1460,14 +1450,6 @@ func sign(n int) int {
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}
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}
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// sortPoints returns a and b sorted such that a2 <= b2.
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func sortPoints(a, b screenPos) (a2, b2 screenPos) {
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if b.Less(a) {
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return b, a
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}
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return a, b
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}
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func nullLayout(rr io.RuneReader) ([]text.Line, error) {
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var rerr error
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var n int
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@@ -993,11 +993,3 @@ func printLines(e *Editor) {
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fmt.Printf("%d: %s\n", n, text)
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}
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}
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// sortInts returns a and b sorted such that a2 <= b2.
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func sortInts(a, b int) (a2, b2 int) {
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if b < a {
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return b, a
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}
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return a, b
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}
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