forked from joejulian/gio
all: apply suggestions from staticcheck.io
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -49,7 +49,6 @@ type Backend struct {
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type glState struct {
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drawFBO gl.Framebuffer
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readFBO gl.Framebuffer
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renderBuf gl.Renderbuffer
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vertAttribs [5]struct {
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obj gl.Buffer
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enabled bool
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@@ -154,11 +153,6 @@ type uniformLocation struct {
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size int
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}
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type inputLayout struct {
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inputs []shader.InputLocation
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layout []driver.InputDesc
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}
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// textureTriple holds the type settings for
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// a TexImage2D call.
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type textureTriple struct {
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@@ -426,13 +420,6 @@ func (s *glState) activeTexture(f *gl.Functions, unit gl.Enum) {
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}
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}
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func (s *glState) bindRenderbuffer(f *gl.Functions, target gl.Enum, r gl.Renderbuffer) {
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if !r.Equal(s.renderBuf) {
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f.BindRenderbuffer(gl.RENDERBUFFER, r)
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s.renderBuf = r
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}
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}
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func (s *glState) bindTexture(f *gl.Functions, unit int, t gl.Texture) {
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s.activeTexture(f, gl.TEXTURE0+gl.Enum(unit))
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if !t.Equal(s.texUnits.binds[unit]) {
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@@ -448,13 +435,6 @@ func (s *glState) bindVertexArray(f *gl.Functions, a gl.VertexArray) {
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}
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}
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func (s *glState) deleteRenderbuffer(f *gl.Functions, r gl.Renderbuffer) {
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f.DeleteRenderbuffer(r)
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if r.Equal(s.renderBuf) {
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s.renderBuf = gl.Renderbuffer{}
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}
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}
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func (s *glState) deleteFramebuffer(f *gl.Functions, fbo gl.Framebuffer) {
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f.DeleteFramebuffer(fbo)
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if fbo.Equal(s.drawFBO) {
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