forked from joejulian/gio
widget{,/material}: add List types with scrollbars
To use these lists instead of layout.List, callers simply need to
change declarations of layout.List to widget.List, and to change
calls to layout.List.Layout to material.List(th,&list).Layout.
So this:
var list layout.List
list.Layout(gtx, 10, func(gtx C, index int) D {
return material.Body1(th, fmt.Sprintf("%d", index)).Layout(gtx)
})
Becomes:
var list widget.List
material.List(th, &list).Layout(gtx, 10, func(gtx C, index int) D {
return material.Body1(th, fmt.Sprintf("%d", index)).Layout(gtx)
})
Naturally, the material.ListStyle type supports tweaking the scrollbar's
appearance and behavior.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit is contained in:
+113
@@ -0,0 +1,113 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package widget
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import (
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"image"
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"gioui.org/gesture"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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)
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// Scrollbar holds the persistent state for an area that can
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// display a scrollbar. In particular, it tracks the position of a
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// viewport along a one-dimensional region of content. The viewport's
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// position can be adjusted by drag operations along the display area,
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// or by clicks within the display area.
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//
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// Scrollbar additionally detects when a scroll indicator region is
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// hovered.
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type Scrollbar struct {
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track, indicator gesture.Click
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drag gesture.Drag
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delta float32
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}
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// Layout updates the internal state of the scrollbar based on events
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// since the previous call to Layout. The provided axis will be used to
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// normalize input event coordinates and constraints into an axis-
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// independent format. viewportStart is the position of the beginning
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// of the scrollable viewport relative to the underlying content expressed
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// as a value in the range [0,1]. viewportEnd is the position of the end
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// of the viewport relative to the underlying content, also expressed
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// as a value in the range [0,1]. For example, if viewportStart is 0.25
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// and viewportEnd is .5, the viewport described by the scrollbar is
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// currently showing the second quarter of the underlying content.
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func (s *Scrollbar) Layout(gtx layout.Context, axis layout.Axis, viewportStart, viewportEnd float32) layout.Dimensions {
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// Calculate the length of the major axis of the scrollbar. This is
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// the length of the track within which pointer events occur, and is
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// used to scale those interactions.
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trackHeight := float32(axis.Convert(gtx.Constraints.Max).X)
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s.delta = 0
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// Jump to a click in the track.
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for _, event := range s.track.Events(gtx) {
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if event.Type != gesture.TypeClick ||
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event.Modifiers != key.Modifiers(0) ||
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event.NumClicks > 1 {
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continue
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}
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pos := axis.Convert(image.Point{
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X: int(event.Position.X),
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Y: int(event.Position.Y),
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})
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normalizedPos := float32(pos.X) / trackHeight
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s.delta += normalizedPos - viewportStart
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}
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// Offset to account for any drags.
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for _, event := range s.drag.Events(gtx.Metric, gtx, gesture.Axis(axis)) {
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if event.Type != pointer.Drag {
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continue
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}
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dragOffset := axis.FConvert(event.Position).X
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normalizedDragOffset := dragOffset / trackHeight
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s.delta += normalizedDragOffset - viewportStart
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}
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// Process events from the indicator so that hover is
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// detected properly.
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_ = s.indicator.Events(gtx)
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return layout.Dimensions{}
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}
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// AddTrack configures the track click listener for the scrollbar to use
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// the most recently added pointer.AreaOp.
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func (s *Scrollbar) AddTrack(ops *op.Ops) {
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s.track.Add(ops)
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}
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// AddIndicator configures the indicator click listener for the scrollbar to use
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// the most recently added pointer.AreaOp.
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func (s *Scrollbar) AddIndicator(ops *op.Ops) {
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s.indicator.Add(ops)
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}
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// AddDrag configures the drag listener for the scrollbar to use
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// the most recently added pointer.AreaOp.
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func (s *Scrollbar) AddDrag(ops *op.Ops) {
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s.drag.Add(ops)
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}
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// IndicatorHovered returns whether the scroll indicator is currently being
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// hovered by the pointer.
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func (s *Scrollbar) IndicatorHovered() bool {
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return s.indicator.Hovered()
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}
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// ScrollDistance returns the normalized distance that the scrollbar
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// moved during the last call to Layout as a value in the range [-1,1].
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func (s *Scrollbar) ScrollDistance() float32 {
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return s.delta
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}
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// List holds the persistent state for a layout.List that has a
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// scrollbar attached.
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type List struct {
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Scrollbar
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layout.List
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}
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@@ -0,0 +1,285 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package material
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import (
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"image"
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"image/color"
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"math"
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"gioui.org/f32"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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// fromListPosition converts a layout.Position into two floats representing
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// the location of the viewport on the underlying content. It needs to know
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// the number of elements in the list and the major-axis size of the list
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// in order to do this. The returned values will be in the range [0,1], and
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// start will be less than or equal to end.
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func fromListPosition(lp layout.Position, elements int, majorAxisSize int) (start, end float32) {
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// Approximate the size of the scrollable content.
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lengthPx := float32(lp.Length)
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meanElementHeight := lengthPx / float32(elements)
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// Determine how much of the content is visible.
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listOffsetF := float32(lp.Offset)
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visiblePx := float32(majorAxisSize)
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visibleFraction := visiblePx / lengthPx
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// Compute the location of the beginning of the viewport.
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viewportStart := (float32(lp.First)*meanElementHeight + listOffsetF) / lengthPx
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return viewportStart, viewportStart + visibleFraction
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}
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// rangeIsScrollable returns whether the viewport described by start and end
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// is smaller than the underlying content (such that it can be scrolled).
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// start and end are expected to each be in the range [0,1], and start
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// must be less than or equal to end.
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func rangeIsScrollable(start, end float32) bool {
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return end-start < 1
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}
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// ScrollTrackStyle configures the presentation of a track for a scroll area.
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type ScrollTrackStyle struct {
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// MajorPadding and MinorPadding along the major and minor axis of the
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// scrollbar's track. This is used to keep the scrollbar from touching
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// the edges of the content area.
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MajorPadding, MinorPadding unit.Value
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// Color of the track background.
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Color color.NRGBA
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}
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// ScrollIndicatorStyle configures the presentation of a scroll indicator.
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type ScrollIndicatorStyle struct {
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// MajorMinLen is the smallest that the scroll indicator is allowed to
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// be along the major axis.
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MajorMinLen unit.Value
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// MinorWidth is the width of the scroll indicator across the minor axis.
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MinorWidth unit.Value
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// Color and HoverColor are the normal and hovered colors of the scroll
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// indicator.
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Color, HoverColor color.NRGBA
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// CornerRadius is the corner radius of the rectangular indicator. 0
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// will produce square corners. 0.5*MinorWidth will produce perfectly
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// round corners.
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CornerRadius unit.Value
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}
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// ScrollbarStyle configures the presentation of a scrollbar.
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type ScrollbarStyle struct {
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Scrollbar *widget.Scrollbar
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Track ScrollTrackStyle
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Indicator ScrollIndicatorStyle
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}
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// Scrollbar configures the presentation of a scrollbar using the provided
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// theme and state.
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func Scrollbar(th *Theme, state *widget.Scrollbar) ScrollbarStyle {
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lightFg := th.Palette.Fg
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lightFg.A = 150
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darkFg := lightFg
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darkFg.A = 200
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return ScrollbarStyle{
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Scrollbar: state,
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Track: ScrollTrackStyle{
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MajorPadding: unit.Dp(2),
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MinorPadding: unit.Dp(2),
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},
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Indicator: ScrollIndicatorStyle{
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MajorMinLen: unit.Dp(8),
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MinorWidth: unit.Dp(6),
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CornerRadius: unit.Dp(3),
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Color: lightFg,
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HoverColor: darkFg,
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},
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}
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}
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// Width returns the minor axis width of the scrollbar in its current
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// configuration (taking padding for the scroll track into account).
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func (s ScrollbarStyle) Width(metric unit.Metric) unit.Value {
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return unit.Add(metric, s.Indicator.MinorWidth, s.Track.MinorPadding, s.Track.MinorPadding)
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}
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// Layout the scrollbar.
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func (s ScrollbarStyle) Layout(gtx layout.Context, axis layout.Axis, viewportStart, viewportEnd float32) layout.Dimensions {
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if !rangeIsScrollable(viewportStart, viewportEnd) {
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return layout.Dimensions{}
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}
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// Set minimum constraints in an axis-independent way, then convert to
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// the correct representation for the current axis.
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convert := axis.Convert
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maxMajorAxis := convert(gtx.Constraints.Max).X
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gtx.Constraints.Min.X = maxMajorAxis
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gtx.Constraints.Min.Y = gtx.Px(s.Width(gtx.Metric))
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gtx.Constraints.Min = convert(gtx.Constraints.Min)
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gtx.Constraints.Max = gtx.Constraints.Min
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s.Scrollbar.Layout(gtx, axis, viewportStart, viewportEnd)
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// Darken indicator if hovered.
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if s.Scrollbar.IndicatorHovered() {
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s.Indicator.Color = s.Indicator.HoverColor
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}
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return s.layout(gtx, axis, viewportStart, viewportEnd)
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}
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// layout the scroll track and indicator.
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func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportStart, viewportEnd float32) layout.Dimensions {
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inset := layout.Inset{
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Top: s.Track.MajorPadding,
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Bottom: s.Track.MajorPadding,
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Left: s.Track.MinorPadding,
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Right: s.Track.MinorPadding,
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}
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if axis == layout.Horizontal {
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inset.Top, inset.Bottom, inset.Left, inset.Right = inset.Left, inset.Right, inset.Top, inset.Bottom
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}
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// Capture the outer constraints because layout.Stack will reset
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// the minimum to zero.
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outerConstraints := gtx.Constraints
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return layout.Stack{}.Layout(gtx,
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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// Lay out the draggable track underneath the scroll indicator.
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area := image.Rectangle{
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Max: gtx.Constraints.Min,
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}
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pointerArea := pointer.Rect(area)
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pointerArea.Add(gtx.Ops)
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s.Scrollbar.AddDrag(gtx.Ops)
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// Stack a normal clickable area on top of the draggable area
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// to capture non-dragging clicks.
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saved := op.Save(gtx.Ops)
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pointer.PassOp{Pass: true}.Add(gtx.Ops)
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pointerArea.Add(gtx.Ops)
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s.Scrollbar.AddTrack(gtx.Ops)
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saved.Load()
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paint.FillShape(gtx.Ops, s.Track.Color, clip.Rect(area).Op())
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return layout.Dimensions{}
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}),
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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gtx.Constraints = outerConstraints
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return inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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// Use axis-independent constraints.
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gtx.Constraints.Min = axis.Convert(gtx.Constraints.Min)
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gtx.Constraints.Max = axis.Convert(gtx.Constraints.Max)
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// Compute the pixel size and position of the scroll indicator within
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// the track.
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trackLen := float32(gtx.Constraints.Min.X)
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viewStart := viewportStart * trackLen
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viewEnd := viewportEnd * trackLen
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indicatorLen := unit.Max(gtx.Metric, unit.Px(viewEnd-viewStart), s.Indicator.MajorMinLen)
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indicatorDims := axis.Convert(image.Point{
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X: gtx.Px(indicatorLen),
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Y: gtx.Px(s.Indicator.MinorWidth),
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})
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indicatorDimsF := layout.FPt(indicatorDims)
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radius := float32(gtx.Px(s.Indicator.CornerRadius))
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// Lay out the indicator.
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defer op.Save(gtx.Ops).Load()
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offset := axis.Convert(image.Pt(int(viewStart), 0))
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op.Offset(layout.FPt(offset)).Add(gtx.Ops)
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paint.FillShape(gtx.Ops, s.Indicator.Color, clip.RRect{
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Rect: f32.Rectangle{
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Max: indicatorDimsF,
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},
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SW: radius,
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NW: radius,
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NE: radius,
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SE: radius,
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}.Op(gtx.Ops))
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// Add the indicator pointer hit area.
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pointer.PassOp{Pass: true}.Add(gtx.Ops)
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pointer.Rect(image.Rectangle{Max: indicatorDims}).Add(gtx.Ops)
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s.Scrollbar.AddIndicator(gtx.Ops)
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return layout.Dimensions{Size: axis.Convert(gtx.Constraints.Min)}
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})
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}),
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)
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}
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// AnchorStrategy defines a means of attaching a scrollbar to content.
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type AnchorStrategy uint8
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const (
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// Occupy reserves space for the scrollbar, making the underlying
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// content region smaller on one axis.
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Occupy AnchorStrategy = iota
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// Overlay causes the scrollbar to float atop the content without
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// occupying any space. Content in the underlying area can be occluded
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// by the scrollbar.
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Overlay
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)
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// ListStyle configures the presentation of a layout.List with a scrollbar.
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type ListStyle struct {
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state *widget.List
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ScrollbarStyle
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AnchorStrategy
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}
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// List constructs a ListStyle using the provided theme and state.
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func List(th *Theme, state *widget.List) ListStyle {
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return ListStyle{
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state: state,
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ScrollbarStyle: Scrollbar(th, &state.Scrollbar),
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}
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}
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// Layout the list and its scrollbar.
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func (l ListStyle) Layout(gtx layout.Context, length int, w layout.ListElement) layout.Dimensions {
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originalConstraints := gtx.Constraints
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if l.AnchorStrategy == Occupy {
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// Determine how much space the scrollbar occupies.
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barWidth := gtx.Px(l.Width(gtx.Metric))
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// Reserve space for the scrollbar using the gtx constraints.
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max := l.state.Axis.Convert(gtx.Constraints.Max)
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min := l.state.Axis.Convert(gtx.Constraints.Min)
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max.Y -= barWidth
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min.Y -= barWidth
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gtx.Constraints.Max = l.state.Axis.Convert(max)
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gtx.Constraints.Min = l.state.Axis.Convert(min)
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}
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listDims := l.state.List.Layout(gtx, length, w)
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gtx.Constraints = originalConstraints
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// Draw the scrollbar.
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anchoring := layout.E
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if l.state.Axis == layout.Horizontal {
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anchoring = layout.S
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}
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majorAxisSize := l.state.Axis.Convert(listDims.Size).X
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start, end := fromListPosition(l.state.Position, length, majorAxisSize)
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anchoring.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return l.ScrollbarStyle.Layout(gtx, l.state.Axis, start, end)
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})
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if delta := l.state.ScrollDistance(); delta != 0 {
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// Handle any changes to the list position as a result of user interaction
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// with the scrollbar.
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deltaPx := int(math.Round(float64(float32(l.state.Position.Length) * delta)))
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l.state.List.Position.Offset += deltaPx
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}
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return listDims
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}
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Reference in New Issue
Block a user