draw: Fix spelling of Bezier

Sometimes it was "bezier", sometimes "beziér".  Capitalize and put
accent on first e.  https://en.wikipedia.org/wiki/Bézier_curve

Signed-off-by: Larry Clapp <larry@theclapp.org>
This commit is contained in:
Larry Clapp
2019-08-05 11:22:10 -04:00
committed by Elias Naur
parent 276cb104ad
commit a14e818299
2 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -431,7 +431,7 @@ void main() {
vec2 extent = clamp(vec2(vFrom.x, vTo.x), -0.5, 0.5);
// Find the t where the curve crosses the middle of the
// extent, x₀.
// Given the bezier curve with x coordinates P₀, P₁, P₂
// Given the zier curve with x coordinates P₀, P₁, P₂
// where P₀ is at the origin, its x coordinate in t
// is given by:
//
+5 -5
View File
@@ -71,11 +71,11 @@ func (p *PathBuilder) Line(to f32.Point) {
}
func (p *PathBuilder) lineTo(to f32.Point) {
// Model lines as degenerate quadratic beziers.
// Model lines as degenerate quadratic ziers.
p.quadTo(to.Add(p.pen).Mul(.5), to)
}
// Quad records a quadratic bezier from the pen to end
// Quad records a quadratic zier from the pen to end
// with the control point ctrl.
func (p *PathBuilder) Quad(ctrl, to f32.Point) {
ctrl = ctrl.Add(p.pen)
@@ -136,7 +136,7 @@ func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
p.expand(bounds)
}
// Cube records a cubic bezier from the pen through
// Cube records a cubic zier from the pen through
// two control points ending in to.
func (p *PathBuilder) Cube(ctrl0, ctrl1, to f32.Point) {
ctrl0 = ctrl0.Add(p.pen)
@@ -155,7 +155,7 @@ func (p *PathBuilder) Cube(ctrl0, ctrl1, to f32.Point) {
p.approxCubeTo(0, l*0.001, ctrl0, ctrl1, to)
}
// approxCube approximates a cubic beziér by a series of quadratic
// approxCube approximates a cubic zier by a series of quadratic
// curves.
func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to f32.Point) int {
// The idea is from
@@ -178,7 +178,7 @@ func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to
//
// C2 = (3ctrl1 - to)/2
//
// The combined quadratic beziér, Q, shares both start and end points with its cubic
// The combined quadratic zier, Q, shares both start and end points with its cubic
// and use the midpoint between the two curves Q1 and Q2 as control point:
//
// C = (3ctrl0 - pen + 3ctrl1 - to)/4