io/router,app: scroll a bit when reaching the end in a focus direction

List was recently changed to include an extra child at each end, to
automatically scroll when reaching the end of a focus direction. However,
if List includes unfocusable children that strategy may fail. This change
adds another fallback where app.Window will scroll a constant amount in
the focus direction, to reveal more children.

For https://github.com/tailscale/tailscale/issues/4278.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-03-31 12:58:29 +02:00
parent cd0c9dab9f
commit a1b5ff059c
4 changed files with 45 additions and 10 deletions
+24 -3
View File
@@ -69,6 +69,8 @@ type Window struct {
delayedDraw *time.Timer
// viewport is the latest frame size with insets applied.
viewport image.Rectangle
// metric is the metric from the most recent frame.
metric unit.Metric
queue queue
cursor pointer.Cursor
@@ -504,10 +506,28 @@ func (c *callbacks) MoveFocus(dir router.FocusDirection) {
}
func (w *Window) moveFocus(dir router.FocusDirection, d driver) {
w.queue.q.MoveFocus(dir)
if w.queue.q.MoveFocus(dir) {
w.queue.q.RevealFocus(w.viewport)
} else {
var v image.Point
switch dir {
case router.FocusRight:
v = image.Pt(+1, 0)
case router.FocusLeft:
v = image.Pt(-1, 0)
case router.FocusDown:
v = image.Pt(0, +1)
case router.FocusUp:
v = image.Pt(0, -1)
default:
return
}
const scrollABit = 50
dist := v.Mul(w.metric.Px(unit.Dp(scrollABit)))
w.queue.q.ScrollFocus(dist)
}
w.setNextFrame(time.Time{})
w.updateAnimation(d)
w.queue.q.ScrollFocus(w.viewport)
}
func (c *callbacks) ClickFocus() {
@@ -748,6 +768,7 @@ func (w *Window) processEvent(d driver, e event.Event) {
// No drawing if not visible.
break
}
w.metric = e2.Metric
var frameStart time.Time
if w.queue.q.Profiling() {
frameStart = time.Now()
@@ -771,7 +792,7 @@ func (w *Window) processEvent(d driver, e event.Event) {
}
// Scroll to focus if viewport is shrinking in any dimension.
if old, new := w.viewport.Size(), viewport.Size(); new.X < old.X || new.Y < old.Y {
w.queue.q.ScrollFocus(viewport)
w.queue.q.RevealFocus(viewport)
}
w.viewport = viewport
size := e2.Size // save the initial window size as the decorations will change it.
+6 -1
View File
@@ -169,7 +169,8 @@ func (q *keyQueue) updateFocusLayout() {
}
}
func (q *keyQueue) MoveFocus(dir FocusDirection, events *handlerEvents) {
// MoveFocus attempts to move the focus in the direction of dir, returning true if it succeeds.
func (q *keyQueue) MoveFocus(dir FocusDirection, events *handlerEvents) bool {
order := 0
if q.focus != nil {
order = q.handlers[q.focus].dirOrder
@@ -194,6 +195,7 @@ func (q *keyQueue) MoveFocus(dir FocusDirection, events *handlerEvents) {
}
order = (order + len(q.order)) % len(q.order)
q.setFocus(q.order[order], events)
return true
case FocusRight, FocusLeft:
next := order
if q.focus != nil {
@@ -206,6 +208,7 @@ func (q *keyQueue) MoveFocus(dir FocusDirection, events *handlerEvents) {
newFocus := q.dirOrder[next]
if newFocus.row == focus.row {
q.setFocus(newFocus.tag, events)
return true
}
}
case FocusUp, FocusDown:
@@ -242,8 +245,10 @@ func (q *keyQueue) MoveFocus(dir FocusDirection, events *handlerEvents) {
}
if closest != nil {
q.setFocus(closest, events)
return true
}
}
return false
}
func (q *keyQueue) Push(e event.Event, events *handlerEvents) {
+1 -1
View File
@@ -285,7 +285,7 @@ func TestFocusScroll(t *testing.T) {
r.Frame(ops)
r.MoveFocus(FocusLeft)
r.ScrollFocus(image.Rect(0, 0, 15, 40))
r.RevealFocus(image.Rect(0, 0, 15, 40))
evts := r.Events(h)
assertScrollEvent(t, evts[len(evts)-1], f32.Pt(5, -10))
}
+14 -5
View File
@@ -149,13 +149,13 @@ func (q *Router) Queue(events ...event.Event) bool {
return q.handlers.HadEvents()
}
func (q *Router) MoveFocus(dir FocusDirection) {
q.key.queue.MoveFocus(dir, &q.handlers)
func (q *Router) MoveFocus(dir FocusDirection) bool {
return q.key.queue.MoveFocus(dir, &q.handlers)
}
// ScrollFocus scrolls the current focus (if any) into viewport
// RevealFocus scrolls the current focus (if any) into viewport
// if there are scrollable parent handlers.
func (q *Router) ScrollFocus(viewport image.Rectangle) {
func (q *Router) RevealFocus(viewport image.Rectangle) {
focus := q.key.queue.focus
if focus == nil {
return
@@ -175,11 +175,20 @@ func (q *Router) ScrollFocus(viewport image.Rectangle) {
if s.Y == 0 {
s.Y = bottomright.Y
}
q.ScrollFocus(s)
}
// ScrollFocus scrolls the focused widget, if any, by dist.
func (q *Router) ScrollFocus(dist image.Point) {
focus := q.key.queue.focus
if focus == nil {
return
}
area := q.key.queue.AreaFor(focus)
q.pointer.queue.Deliver(area, pointer.Event{
Type: pointer.Scroll,
Source: pointer.Touch,
Scroll: fpt(s),
Scroll: fpt(dist),
}, &q.handlers)
}