forked from joejulian/gio
app/internal/srgb: move sRGB emulation to new internal package
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -9,6 +9,8 @@ import (
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"image"
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"runtime"
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"gioui.org/app/internal/glimpl"
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"gioui.org/app/internal/srgb"
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"gioui.org/gpu"
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"gioui.org/gpu/gl"
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"gioui.org/op"
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@@ -18,12 +20,12 @@ import (
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type Window struct {
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size image.Point
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ctx context
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fbo *gl.SRGBFBO
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fbo *srgb.SRGBFBO
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gpu *gpu.GPU
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}
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type context interface {
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Functions() gl.Functions
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Functions() *glimpl.Functions
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MakeCurrent() error
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ReleaseCurrent()
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Release()
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@@ -41,7 +43,7 @@ func NewWindow(width, height int) (*Window, error) {
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}
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err = contextDo(ctx, func() error {
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f := ctx.Functions()
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fbo, err := gl.NewSRGBFBO(f)
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fbo, err := srgb.NewSRGBFBO(f)
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if err != nil {
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ctx.Release()
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return err
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@@ -4,7 +4,6 @@ package headless
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import (
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"gioui.org/app/internal/glimpl"
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"gioui.org/gpu/gl"
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)
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/*
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@@ -16,7 +15,7 @@ import (
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import "C"
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type nsContext struct {
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c gl.Functions
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c *glimpl.Functions
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ctx C.CFTypeRef
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prepared bool
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}
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@@ -39,7 +38,7 @@ func (c *nsContext) ReleaseCurrent() {
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C.gio_headless_clearCurrentContext(c.ctx)
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}
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func (c *nsContext) Functions() gl.Functions {
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func (c *nsContext) Functions() *glimpl.Functions {
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return c.c
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}
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@@ -7,12 +7,11 @@ import (
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"syscall/js"
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"gioui.org/app/internal/glimpl"
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"gioui.org/gpu/gl"
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)
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type jsContext struct {
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ctx js.Value
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f gl.Functions
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f *glimpl.Functions
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}
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func newContext() (*jsContext, error) {
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@@ -38,7 +37,7 @@ func newContext() (*jsContext, error) {
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return c, nil
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}
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func (c *jsContext) Functions() gl.Functions {
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func (c *jsContext) Functions() *glimpl.Functions {
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return c.f
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}
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@@ -11,18 +11,18 @@ import (
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"strings"
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"gioui.org/app/internal/glimpl"
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"gioui.org/gpu/gl"
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"gioui.org/app/internal/srgb"
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)
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type Context struct {
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c gl.Functions
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c *glimpl.Functions
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disp _EGLDisplay
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eglCtx *eglContext
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eglSurf _EGLSurface
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width, height int
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refreshFBO bool
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// For sRGB emulation.
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srgbFBO *gl.SRGBFBO
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srgbFBO *srgb.SRGBFBO
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}
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type eglContext struct {
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@@ -115,7 +115,7 @@ func NewContext(disp NativeDisplayType) (*Context, error) {
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return c, nil
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}
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func (c *Context) Functions() gl.Functions {
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func (c *Context) Functions() *glimpl.Functions {
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return c.c
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}
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@@ -161,7 +161,7 @@ func (c *Context) MakeCurrent() error {
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}
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if c.srgbFBO == nil {
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var err error
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c.srgbFBO, err = gl.NewSRGBFBO(c.c)
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c.srgbFBO, err = srgb.NewSRGBFBO(c.c)
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if err != nil {
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return err
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}
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@@ -1,12 +1,14 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package gl
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package srgb
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import (
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"fmt"
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"runtime"
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"strings"
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"gioui.org/app/internal/glimpl"
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"gioui.org/gpu/gl"
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"gioui.org/internal/unsafe"
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)
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@@ -14,28 +16,28 @@ import (
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// for gamma-correct rendering on platforms without
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// sRGB enabled native framebuffers.
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type SRGBFBO struct {
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c Functions
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c *glimpl.Functions
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width, height int
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frameBuffer Framebuffer
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depthBuffer Renderbuffer
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colorTex Texture
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frameBuffer gl.Framebuffer
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depthBuffer gl.Renderbuffer
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colorTex gl.Texture
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blitted bool
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quad Buffer
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prog Program
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quad gl.Buffer
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prog gl.Program
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es3 bool
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}
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func NewSRGBFBO(f Functions) (*SRGBFBO, error) {
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func NewSRGBFBO(f *glimpl.Functions) (*SRGBFBO, error) {
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var es3 bool
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glVer := f.GetString(VERSION)
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ver, err := parseGLVersion(glVer)
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glVer := f.GetString(gl.VERSION)
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ver, err := gl.ParseGLVersion(glVer)
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if err != nil {
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return nil, err
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}
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if ver[0] >= 3 {
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es3 = true
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} else {
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exts := f.GetString(EXTENSIONS)
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exts := f.GetString(gl.EXTENSIONS)
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if !strings.Contains(exts, "EXT_sRGB") {
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return nil, fmt.Errorf("no support for OpenGL ES 3 nor EXT_sRGB")
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}
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@@ -47,57 +49,57 @@ func NewSRGBFBO(f Functions) (*SRGBFBO, error) {
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colorTex: f.CreateTexture(),
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depthBuffer: f.CreateRenderbuffer(),
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}
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f.BindTexture(TEXTURE_2D, s.colorTex)
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f.TexParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE)
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f.TexParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE)
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f.TexParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, NEAREST)
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f.TexParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, NEAREST)
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f.BindTexture(gl.TEXTURE_2D, s.colorTex)
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f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
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f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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return s, nil
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}
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func (s *SRGBFBO) Blit() {
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if !s.blitted {
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prog, err := createProgram(s.c, blitVSrc, blitFSrc, []string{"pos", "uv"})
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prog, err := gl.CreateProgram(s.c, blitVSrc, blitFSrc, []string{"pos", "uv"})
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if err != nil {
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panic(err)
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}
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s.prog = prog
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s.c.UseProgram(prog)
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s.c.Uniform1i(getUniformLocation(s.c, prog, "tex"), 0)
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s.c.Uniform1i(gl.GetUniformLocation(s.c, prog, "tex"), 0)
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s.quad = s.c.CreateBuffer()
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s.c.BindBuffer(ARRAY_BUFFER, s.quad)
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s.c.BufferData(ARRAY_BUFFER,
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s.c.BindBuffer(gl.ARRAY_BUFFER, s.quad)
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s.c.BufferData(gl.ARRAY_BUFFER,
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unsafe.BytesView([]float32{
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-1, +1, 0, 1,
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+1, +1, 1, 1,
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-1, -1, 0, 0,
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+1, -1, 1, 0,
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}),
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STATIC_DRAW)
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gl.STATIC_DRAW)
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s.blitted = true
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}
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s.c.BindFramebuffer(FRAMEBUFFER, Framebuffer{})
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s.c.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{})
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s.c.UseProgram(s.prog)
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s.c.BindTexture(TEXTURE_2D, s.colorTex)
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s.c.BindBuffer(ARRAY_BUFFER, s.quad)
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s.c.VertexAttribPointer(0 /* pos */, 2, FLOAT, false, 4*4, 0)
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s.c.VertexAttribPointer(1 /* uv */, 2, FLOAT, false, 4*4, 4*2)
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s.c.BindTexture(gl.TEXTURE_2D, s.colorTex)
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s.c.BindBuffer(gl.ARRAY_BUFFER, s.quad)
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s.c.VertexAttribPointer(0 /* pos */, 2, gl.FLOAT, false, 4*4, 0)
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s.c.VertexAttribPointer(1 /* uv */, 2, gl.FLOAT, false, 4*4, 4*2)
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s.c.EnableVertexAttribArray(0)
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s.c.EnableVertexAttribArray(1)
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s.c.DrawArrays(TRIANGLE_STRIP, 0, 4)
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s.c.BindTexture(TEXTURE_2D, Texture{})
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s.c.DrawArrays(gl.TRIANGLE_STRIP, 0, 4)
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s.c.BindTexture(gl.TEXTURE_2D, gl.Texture{})
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s.c.DisableVertexAttribArray(0)
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s.c.DisableVertexAttribArray(1)
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s.c.BindFramebuffer(FRAMEBUFFER, s.frameBuffer)
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s.c.InvalidateFramebuffer(FRAMEBUFFER, COLOR_ATTACHMENT0)
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s.c.InvalidateFramebuffer(FRAMEBUFFER, DEPTH_ATTACHMENT)
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s.c.BindFramebuffer(gl.FRAMEBUFFER, s.frameBuffer)
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s.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0)
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s.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT)
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// The Android emulator requires framebuffer 0 bound at eglSwapBuffer time.
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// Bind the sRGB framebuffer again in afterPresent.
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s.c.BindFramebuffer(FRAMEBUFFER, Framebuffer{})
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s.c.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{})
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}
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func (s *SRGBFBO) AfterPresent() {
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s.c.BindFramebuffer(FRAMEBUFFER, s.frameBuffer)
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s.c.BindFramebuffer(gl.FRAMEBUFFER, s.frameBuffer)
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}
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func (s *SRGBFBO) Refresh(w, h int) error {
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@@ -105,20 +107,20 @@ func (s *SRGBFBO) Refresh(w, h int) error {
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if w == 0 || h == 0 {
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return nil
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}
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s.c.BindTexture(TEXTURE_2D, s.colorTex)
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s.c.BindTexture(gl.TEXTURE_2D, s.colorTex)
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if s.es3 {
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s.c.TexImage2D(TEXTURE_2D, 0, SRGB8_ALPHA8, w, h, RGBA, UNSIGNED_BYTE, nil)
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s.c.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, w, h, gl.RGBA, gl.UNSIGNED_BYTE, nil)
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} else /* EXT_sRGB */ {
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s.c.TexImage2D(TEXTURE_2D, 0, SRGB_ALPHA_EXT, w, h, SRGB_ALPHA_EXT, UNSIGNED_BYTE, nil)
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s.c.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB_ALPHA_EXT, w, h, gl.SRGB_ALPHA_EXT, gl.UNSIGNED_BYTE, nil)
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}
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currentRB := Renderbuffer(s.c.GetBinding(RENDERBUFFER_BINDING))
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s.c.BindRenderbuffer(RENDERBUFFER, s.depthBuffer)
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s.c.RenderbufferStorage(RENDERBUFFER, DEPTH_COMPONENT16, w, h)
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s.c.BindRenderbuffer(RENDERBUFFER, currentRB)
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s.c.BindFramebuffer(FRAMEBUFFER, s.frameBuffer)
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s.c.FramebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, s.colorTex, 0)
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s.c.FramebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, s.depthBuffer)
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if st := s.c.CheckFramebufferStatus(FRAMEBUFFER); st != FRAMEBUFFER_COMPLETE {
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currentRB := gl.Renderbuffer(s.c.GetBinding(gl.RENDERBUFFER_BINDING))
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s.c.BindRenderbuffer(gl.RENDERBUFFER, s.depthBuffer)
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s.c.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, w, h)
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s.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
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s.c.BindFramebuffer(gl.FRAMEBUFFER, s.frameBuffer)
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s.c.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, s.colorTex, 0)
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s.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, s.depthBuffer)
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if st := s.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
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return fmt.Errorf("sRGB framebuffer incomplete (%dx%d), status: %#x error: %x", s.width, s.height, st, s.c.GetError())
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}
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@@ -127,12 +129,12 @@ func (s *SRGBFBO) Refresh(w, h int) error {
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// texture result in twice gamma corrected colors. Using a plain RGBA
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// texture seems to work.
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s.c.ClearColor(.5, .5, .5, 1.0)
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s.c.Clear(COLOR_BUFFER_BIT)
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s.c.Clear(gl.COLOR_BUFFER_BIT)
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var pixel [4]byte
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s.c.ReadPixels(0, 0, 1, 1, RGBA, UNSIGNED_BYTE, pixel[:])
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s.c.ReadPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel[:])
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if pixel[0] == 128 { // Correct sRGB color value is ~188
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s.c.TexImage2D(TEXTURE_2D, 0, RGBA, w, h, RGBA, UNSIGNED_BYTE, nil)
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if st := s.c.CheckFramebufferStatus(FRAMEBUFFER); st != FRAMEBUFFER_COMPLETE {
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s.c.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, nil)
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if st := s.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
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return fmt.Errorf("fallback RGBA framebuffer incomplete (%dx%d), status: %#x error: %x", s.width, s.height, st, s.c.GetError())
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}
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}
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@@ -22,7 +22,7 @@ import (
|
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type context struct {
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owner *window
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c gl.Functions
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c *glimpl.Functions
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ctx C.CFTypeRef
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layer C.CFTypeRef
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init bool
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@@ -50,7 +50,7 @@ func newContext(w *window) (*context, error) {
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return c, nil
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}
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func (c *context) Functions() gl.Functions {
|
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func (c *context) Functions() *glimpl.Functions {
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return c.c
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}
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|
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|
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@@ -7,14 +7,14 @@ import (
|
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"syscall/js"
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|
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"gioui.org/app/internal/glimpl"
|
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"gioui.org/gpu/gl"
|
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"gioui.org/app/internal/srgb"
|
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)
|
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|
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type context struct {
|
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ctx js.Value
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cnv js.Value
|
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f gl.Functions
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srgbFBO *gl.SRGBFBO
|
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f *glimpl.Functions
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srgbFBO *srgb.SRGBFBO
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}
|
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|
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func newContext(w *window) (*context, error) {
|
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@@ -45,7 +45,7 @@ func newContext(w *window) (*context, error) {
|
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return c, nil
|
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}
|
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|
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func (c *context) Functions() gl.Functions {
|
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func (c *context) Functions() *glimpl.Functions {
|
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return c.f
|
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}
|
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|
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@@ -76,7 +76,7 @@ func (c *context) Unlock() {}
|
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func (c *context) MakeCurrent() error {
|
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if c.srgbFBO == nil {
|
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var err error
|
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c.srgbFBO, err = gl.NewSRGBFBO(c.f)
|
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c.srgbFBO, err = srgb.NewSRGBFBO(c.f)
|
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if err != nil {
|
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c.Release()
|
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c.srgbFBO = nil
|
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|
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@@ -6,7 +6,6 @@ package window
|
||||
|
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import (
|
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"gioui.org/app/internal/glimpl"
|
||||
"gioui.org/gpu/gl"
|
||||
)
|
||||
|
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/*
|
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@@ -19,7 +18,7 @@ import (
|
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import "C"
|
||||
|
||||
type context struct {
|
||||
c gl.Functions
|
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c *glimpl.Functions
|
||||
ctx C.CFTypeRef
|
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view C.CFTypeRef
|
||||
}
|
||||
@@ -41,7 +40,7 @@ func newContext(w *window) (*context, error) {
|
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return c, nil
|
||||
}
|
||||
|
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func (c *context) Functions() gl.Functions {
|
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func (c *context) Functions() *glimpl.Functions {
|
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return c.c
|
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}
|
||||
|
||||
|
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@@ -9,7 +9,7 @@ import (
|
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"math"
|
||||
"time"
|
||||
|
||||
"gioui.org/gpu/gl"
|
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"gioui.org/app/internal/glimpl"
|
||||
"gioui.org/io/event"
|
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"gioui.org/io/system"
|
||||
"gioui.org/unit"
|
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@@ -32,7 +32,7 @@ type Callbacks interface {
|
||||
}
|
||||
|
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type Context interface {
|
||||
Functions() gl.Functions
|
||||
Functions() *glimpl.Functions
|
||||
Present() error
|
||||
MakeCurrent() error
|
||||
Release()
|
||||
|
||||
+3
-3
@@ -74,7 +74,7 @@ type textureTriple struct {
|
||||
func NewBackend(f Functions) (*Backend, error) {
|
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exts := strings.Split(f.GetString(EXTENSIONS), " ")
|
||||
glVer := f.GetString(VERSION)
|
||||
ver, err := parseGLVersion(glVer)
|
||||
ver, err := ParseGLVersion(glVer)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -282,7 +282,7 @@ func (b *Backend) DepthFunc(f gpu.DepthFunc) {
|
||||
}
|
||||
|
||||
func (b *Backend) NewProgram(vssrc, fssrc string, attr []string) (gpu.Program, error) {
|
||||
p, err := createProgram(b.funcs, vssrc, fssrc, attr)
|
||||
p, err := CreateProgram(b.funcs, vssrc, fssrc, attr)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -316,7 +316,7 @@ func (p *gpuProgram) Bind() {
|
||||
|
||||
func (p *gpuProgram) UniformFor(uniform string) gpu.Uniform {
|
||||
f := p.backend.funcs
|
||||
return getUniformLocation(f, p.obj, uniform)
|
||||
return GetUniformLocation(f, p.obj, uniform)
|
||||
}
|
||||
|
||||
func (b *Backend) SetupVertexArray(slot int, size int, dataType gpu.DataType, stride, offset int) {
|
||||
|
||||
+3
-3
@@ -8,7 +8,7 @@ import (
|
||||
"strings"
|
||||
)
|
||||
|
||||
func createProgram(ctx Functions, vsSrc, fsSrc string, attribs []string) (Program, error) {
|
||||
func CreateProgram(ctx Functions, vsSrc, fsSrc string, attribs []string) (Program, error) {
|
||||
vs, err := createShader(ctx, VERTEX_SHADER, vsSrc)
|
||||
if err != nil {
|
||||
return Program{}, err
|
||||
@@ -37,7 +37,7 @@ func createProgram(ctx Functions, vsSrc, fsSrc string, attribs []string) (Progra
|
||||
return prog, nil
|
||||
}
|
||||
|
||||
func getUniformLocation(ctx Functions, prog Program, name string) Uniform {
|
||||
func GetUniformLocation(ctx Functions, prog Program, name string) Uniform {
|
||||
loc := ctx.GetUniformLocation(prog, name)
|
||||
if !loc.Valid() {
|
||||
panic(fmt.Errorf("uniform %s not found", name))
|
||||
@@ -60,7 +60,7 @@ func createShader(ctx Functions, typ Enum, src string) (Shader, error) {
|
||||
return sh, nil
|
||||
}
|
||||
|
||||
func parseGLVersion(glVer string) ([2]int, error) {
|
||||
func ParseGLVersion(glVer string) ([2]int, error) {
|
||||
var ver [2]int
|
||||
if _, err := fmt.Sscanf(glVer, "OpenGL ES %d.%d", &ver[0], &ver[1]); err == nil {
|
||||
return ver, nil
|
||||
|
||||
Reference in New Issue
Block a user