forked from joejulian/gio
op: add op.Push and op.Record funcs
The funcs replace stack.Push and macro.Record, which become private. This makes stack and macro faster to write, in particular for stacks where you can just write the following line to save and restore the state : defer op.Push(ops).Pop() This usage requires Push to return a pointer (since Pop has a pointer receiver), or else the code doesn't compile. For consistancy, I tried to do the same for op.Record, but this implied to turn all the MacroOp fields into pointers, and this caused some panics. As a result, op.Record doesn't return a pointer. An other side effect pointed by Larry Clapp: StackOp and MacroOp are not re-usable any more, you have to allocate a new one for each usage, using the described funcs above. Signed-off-by: Thomas Bruyelle <thomas.bruyelle@gmail.com>
This commit is contained in:
committed by
Elias Naur
parent
bade277876
commit
ae8a377cda
@@ -311,7 +311,6 @@ func TestPointerEnterLeaveNested(t *testing.T) {
|
||||
|
||||
func TestPointerActiveInputDisappears(t *testing.T) {
|
||||
handler1 := new(int)
|
||||
// Save this logic so we can redo it later.
|
||||
var ops op.Ops
|
||||
var r Router
|
||||
|
||||
@@ -386,9 +385,7 @@ func TestMultitouch(t *testing.T) {
|
||||
// addPointerHandler adds a pointer.InputOp for the tag in a
|
||||
// rectangular area.
|
||||
func addPointerHandler(ops *op.Ops, tag event.Tag, area image.Rectangle) {
|
||||
var stack op.StackOp
|
||||
stack.Push(ops)
|
||||
defer stack.Pop()
|
||||
defer op.Push(ops).Pop()
|
||||
pointer.Rect(area).Add(ops)
|
||||
pointer.InputOp{Tag: tag}.Add(ops)
|
||||
}
|
||||
|
||||
+7
-10
@@ -89,15 +89,14 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
|
||||
}
|
||||
crossMin, crossMax := axisCrossConstraint(f.Axis, cs)
|
||||
cs = axisConstraints(f.Axis, 0, mainMax, crossMin, crossMax)
|
||||
var m op.MacroOp
|
||||
m.Record(gtx.Ops)
|
||||
macro := op.Record(gtx.Ops)
|
||||
gtx := gtx
|
||||
gtx.Constraints = cs
|
||||
dims := child.widget(gtx)
|
||||
m.Stop()
|
||||
macro.Stop()
|
||||
sz := axisMain(f.Axis, dims.Size)
|
||||
size += sz
|
||||
children[i].macro = m
|
||||
children[i].macro = macro
|
||||
children[i].dims = dims
|
||||
}
|
||||
rigidSize := size
|
||||
@@ -124,15 +123,14 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
|
||||
}
|
||||
crossMin, crossMax := axisCrossConstraint(f.Axis, cs)
|
||||
cs = axisConstraints(f.Axis, flexSize, flexSize, crossMin, crossMax)
|
||||
var m op.MacroOp
|
||||
m.Record(gtx.Ops)
|
||||
macro := op.Record(gtx.Ops)
|
||||
gtx := gtx
|
||||
gtx.Constraints = cs
|
||||
dims := child.widget(gtx)
|
||||
m.Stop()
|
||||
macro.Stop()
|
||||
sz := axisMain(f.Axis, dims.Size)
|
||||
size += sz
|
||||
children[i].macro = m
|
||||
children[i].macro = macro
|
||||
children[i].dims = dims
|
||||
}
|
||||
var maxCross int
|
||||
@@ -176,8 +174,7 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
|
||||
cross = maxBaseline - b
|
||||
}
|
||||
}
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
op.TransformOp{}.Offset(FPt(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
|
||||
child.macro.Add()
|
||||
stack.Pop()
|
||||
|
||||
+3
-6
@@ -135,8 +135,7 @@ func (in Inset) Layout(gtx Context, w Widget) Dimensions {
|
||||
if mcs.Min.Y > mcs.Max.Y {
|
||||
mcs.Min.Y = mcs.Max.Y
|
||||
}
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
op.TransformOp{}.Offset(FPt(image.Point{X: left, Y: top})).Add(gtx.Ops)
|
||||
gtx.Constraints = mcs
|
||||
dims := w(gtx)
|
||||
@@ -155,8 +154,7 @@ func UniformInset(v unit.Value) Inset {
|
||||
|
||||
// Layout a widget according to the direction.
|
||||
func (a Direction) Layout(gtx Context, w Widget) Dimensions {
|
||||
var macro op.MacroOp
|
||||
macro.Record(gtx.Ops)
|
||||
macro := op.Record(gtx.Ops)
|
||||
cs := gtx.Constraints
|
||||
gtx.Constraints.Min = image.Point{}
|
||||
dims := w(gtx)
|
||||
@@ -181,8 +179,7 @@ func (a Direction) Layout(gtx Context, w Widget) Dimensions {
|
||||
case SW, S, SE:
|
||||
p.Y = sz.Y - dims.Size.Y
|
||||
}
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
op.TransformOp{}.Offset(FPt(p)).Add(gtx.Ops)
|
||||
macro.Add()
|
||||
stack.Pop()
|
||||
|
||||
+4
-7
@@ -95,7 +95,7 @@ func (l *List) init(gtx Context, len int) {
|
||||
l.Position.Offset = 0
|
||||
l.Position.First = len
|
||||
}
|
||||
l.macro.Record(gtx.Ops)
|
||||
l.macro = op.Record(gtx.Ops)
|
||||
l.next()
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ func (l *List) next() {
|
||||
l.dir = l.nextDir()
|
||||
}
|
||||
if l.more() {
|
||||
l.child.Record(l.ctx.Ops)
|
||||
l.child = op.Record(l.ctx.Ops)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -257,8 +257,7 @@ func (l *List) layout() Dimensions {
|
||||
Min: axisPoint(l.Axis, min, -inf),
|
||||
Max: axisPoint(l.Axis, max, inf),
|
||||
}
|
||||
var stack op.StackOp
|
||||
stack.Push(ops)
|
||||
stack := op.Push(ops)
|
||||
clip.Rect{Rect: FRect(r)}.Op(ops).Add(ops)
|
||||
op.TransformOp{}.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
|
||||
child.macro.Add()
|
||||
@@ -279,9 +278,7 @@ func (l *List) layout() Dimensions {
|
||||
}
|
||||
dims := axisPoint(l.Axis, pos, maxCross)
|
||||
l.macro.Stop()
|
||||
var st op.StackOp
|
||||
st.Push(l.ctx.Ops)
|
||||
defer st.Pop()
|
||||
defer op.Push(l.ctx.Ops).Pop()
|
||||
pointer.Rect(image.Rectangle{Max: dims}).Add(ops)
|
||||
l.scroll.Add(ops)
|
||||
l.macro.Add()
|
||||
|
||||
+7
-10
@@ -54,19 +54,18 @@ func (s Stack) Layout(gtx Context, children ...StackChild) Dimensions {
|
||||
if w.expanded {
|
||||
continue
|
||||
}
|
||||
var m op.MacroOp
|
||||
m.Record(gtx.Ops)
|
||||
macro := op.Record(gtx.Ops)
|
||||
gtx := gtx
|
||||
gtx.Constraints.Min = image.Pt(0, 0)
|
||||
dims := w.widget(gtx)
|
||||
m.Stop()
|
||||
macro.Stop()
|
||||
if w := dims.Size.X; w > maxSZ.X {
|
||||
maxSZ.X = w
|
||||
}
|
||||
if h := dims.Size.Y; h > maxSZ.Y {
|
||||
maxSZ.Y = h
|
||||
}
|
||||
children[i].macro = m
|
||||
children[i].macro = macro
|
||||
children[i].dims = dims
|
||||
}
|
||||
// Then lay out Expanded children.
|
||||
@@ -74,21 +73,20 @@ func (s Stack) Layout(gtx Context, children ...StackChild) Dimensions {
|
||||
if !w.expanded {
|
||||
continue
|
||||
}
|
||||
var m op.MacroOp
|
||||
m.Record(gtx.Ops)
|
||||
macro := op.Record(gtx.Ops)
|
||||
gtx := gtx
|
||||
gtx.Constraints = Constraints{
|
||||
Min: maxSZ, Max: gtx.Constraints.Max,
|
||||
}
|
||||
dims := w.widget(gtx)
|
||||
m.Stop()
|
||||
macro.Stop()
|
||||
if w := dims.Size.X; w > maxSZ.X {
|
||||
maxSZ.X = w
|
||||
}
|
||||
if h := dims.Size.Y; h > maxSZ.Y {
|
||||
maxSZ.Y = h
|
||||
}
|
||||
children[i].macro = m
|
||||
children[i].macro = macro
|
||||
children[i].dims = dims
|
||||
}
|
||||
|
||||
@@ -109,8 +107,7 @@ func (s Stack) Layout(gtx Context, children ...StackChild) Dimensions {
|
||||
case SW, S, SE:
|
||||
p.Y = maxSZ.Y - sz.Y
|
||||
}
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
op.TransformOp{}.Offset(FPt(p)).Add(gtx.Ops)
|
||||
ch.macro.Add()
|
||||
stack.Pop()
|
||||
|
||||
+1
-1
@@ -53,7 +53,7 @@ func (p Op) Add(o *op.Ops) {
|
||||
// Begin the path, storing the path data and final Op into ops.
|
||||
func (p *Path) Begin(ops *op.Ops) {
|
||||
p.ops = ops
|
||||
p.macro.Record(ops)
|
||||
p.macro = op.Record(ops)
|
||||
// Write the TypeAux opcode and a byte for marking whether the
|
||||
// path has had its MaxY filled out. If not, the gpu will fill it
|
||||
// before using it.
|
||||
|
||||
@@ -36,15 +36,19 @@ mutable state stack and execution flow can be controlled with macros.
|
||||
The StackOp saves the current state to the state stack and restores it later:
|
||||
|
||||
ops := new(op.Ops)
|
||||
var stack op.StackOp
|
||||
// Save the current state, in particular the transform.
|
||||
stack.Push(ops)
|
||||
stack := op.Push(ops)
|
||||
// Apply a transform to subsequent operations.
|
||||
op.TransformOp{}.Offset(...).Add(ops)
|
||||
...
|
||||
// Restore the previous transform.
|
||||
stack.Pop()
|
||||
|
||||
You can also use this one-line to save the current state and restore it at the
|
||||
end of a function :
|
||||
|
||||
defer op.Push(ops).Pop()
|
||||
|
||||
The CallOp invokes another operation list:
|
||||
|
||||
ops := new(op.Ops)
|
||||
@@ -54,8 +58,7 @@ The CallOp invokes another operation list:
|
||||
The MacroOp records a list of operations to be executed later:
|
||||
|
||||
ops := new(op.Ops)
|
||||
var macro op.MacroOp
|
||||
macro.Record(ops)
|
||||
macro := op.Record(ops)
|
||||
// Record operations by adding them.
|
||||
op.InvalidateOp{}.Add(ops)
|
||||
...
|
||||
@@ -155,7 +158,13 @@ func (c CallOp) Add(o *Ops) {
|
||||
}
|
||||
|
||||
// Push (save) the current operations state.
|
||||
func (s *StackOp) Push(o *Ops) {
|
||||
func Push(o *Ops) *StackOp {
|
||||
var s StackOp
|
||||
s.push(o)
|
||||
return &s
|
||||
}
|
||||
|
||||
func (s *StackOp) push(o *Ops) {
|
||||
if s.active {
|
||||
panic("unbalanced push")
|
||||
}
|
||||
@@ -221,7 +230,13 @@ func (o *Ops) pc() pc {
|
||||
}
|
||||
|
||||
// Record a macro of operations.
|
||||
func (m *MacroOp) Record(o *Ops) {
|
||||
func Record(o *Ops) MacroOp {
|
||||
var m MacroOp
|
||||
m.record(o)
|
||||
return m
|
||||
}
|
||||
|
||||
func (m *MacroOp) record(o *Ops) {
|
||||
if m.recording {
|
||||
panic("already recording")
|
||||
}
|
||||
|
||||
+1
-3
@@ -39,9 +39,7 @@ func (b *Bool) Layout(gtx layout.Context) layout.Dimensions {
|
||||
b.changed = true
|
||||
}
|
||||
}
|
||||
var st op.StackOp
|
||||
st.Push(gtx.Ops)
|
||||
defer st.Pop()
|
||||
defer op.Push(gtx.Ops).Pop()
|
||||
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
|
||||
b.gesture.Add(gtx.Ops)
|
||||
return layout.Dimensions{Size: gtx.Constraints.Min}
|
||||
|
||||
+2
-3
@@ -67,11 +67,10 @@ func (b *Clickable) History() []Press {
|
||||
|
||||
func (b *Clickable) Layout(gtx layout.Context) layout.Dimensions {
|
||||
b.update(gtx)
|
||||
var st op.StackOp
|
||||
st.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
|
||||
b.click.Add(gtx.Ops)
|
||||
st.Pop()
|
||||
stack.Pop()
|
||||
for len(b.history) > 0 {
|
||||
c := b.history[0]
|
||||
if gtx.Now().Sub(c.Time) < 1*time.Second {
|
||||
|
||||
+2
-4
@@ -328,8 +328,7 @@ func (e *Editor) PaintText(gtx layout.Context) {
|
||||
clip := textPadding(e.lines)
|
||||
clip.Max = clip.Max.Add(e.viewSize)
|
||||
for _, shape := range e.shapes {
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
op.TransformOp{}.Offset(shape.offset).Add(gtx.Ops)
|
||||
shape.clip.Add(gtx.Ops)
|
||||
paint.PaintOp{Rect: layout.FRect(clip).Sub(shape.offset)}.Add(gtx.Ops)
|
||||
@@ -344,8 +343,7 @@ func (e *Editor) PaintCaret(gtx layout.Context) {
|
||||
carWidth := fixed.I(gtx.Px(unit.Dp(1)))
|
||||
carLine, _, carX, carY := e.layoutCaret()
|
||||
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
carX -= carWidth / 2
|
||||
carAsc, carDesc := -e.lines[carLine].Bounds.Min.Y, e.lines[carLine].Bounds.Max.Y
|
||||
carRect := image.Rectangle{
|
||||
|
||||
+1
-3
@@ -37,9 +37,7 @@ func (e *Enum) Changed() bool {
|
||||
|
||||
// Layout adds the event handler for key.
|
||||
func (e *Enum) Layout(gtx layout.Context, key string) layout.Dimensions {
|
||||
var st op.StackOp
|
||||
st.Push(gtx.Ops)
|
||||
defer st.Pop()
|
||||
defer op.Push(gtx.Ops).Pop()
|
||||
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
|
||||
|
||||
if index(e.values, key) == -1 {
|
||||
|
||||
+2
-3
@@ -33,11 +33,10 @@ func (im Image) Layout(gtx layout.Context) layout.Dimensions {
|
||||
w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
|
||||
cs := gtx.Constraints
|
||||
d := cs.Constrain(image.Pt(w, h))
|
||||
var s op.StackOp
|
||||
s.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
clip.Rect{Rect: f32.Rectangle{Max: layout.FPt(d)}}.Op(gtx.Ops).Add(gtx.Ops)
|
||||
im.Src.Add(gtx.Ops)
|
||||
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(w), Y: float32(h)}}}.Add(gtx.Ops)
|
||||
s.Pop()
|
||||
stack.Pop()
|
||||
return layout.Dimensions{Size: d}
|
||||
}
|
||||
|
||||
+1
-2
@@ -107,8 +107,7 @@ func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size un
|
||||
break
|
||||
}
|
||||
lclip := layout.FRect(clip).Sub(off)
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
op.TransformOp{}.Offset(off).Add(gtx.Ops)
|
||||
str := txt[start:end]
|
||||
s.ShapeString(font, textSize, str, l).Add(gtx.Ops)
|
||||
|
||||
@@ -188,8 +188,7 @@ func drawInk(gtx layout.Context, c widget.Press) {
|
||||
return
|
||||
}
|
||||
t = t / duration
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
size := float32(gtx.Px(unit.Dp(700))) * t
|
||||
rr := size * .5
|
||||
col := byte(0xaa * (1 - t*t))
|
||||
|
||||
@@ -39,10 +39,8 @@ func Editor(th *Theme, editor *widget.Editor, hint string) EditorStyle {
|
||||
}
|
||||
|
||||
func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
var macro op.MacroOp
|
||||
macro.Record(gtx.Ops)
|
||||
defer op.Push(gtx.Ops).Pop()
|
||||
macro := op.Record(gtx.Ops)
|
||||
paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
|
||||
tl := widget.Label{Alignment: e.Editor.Alignment}
|
||||
dims := tl.Layout(gtx, e.shaper, e.Font, e.TextSize, e.Hint)
|
||||
@@ -62,6 +60,5 @@ func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
}
|
||||
paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
|
||||
e.Editor.PaintCaret(gtx)
|
||||
stack.Pop()
|
||||
return dims
|
||||
}
|
||||
|
||||
@@ -36,8 +36,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
trackOff := float32(thumbSize-trackHeight) * .5
|
||||
|
||||
// Draw track.
|
||||
var stack op.StackOp
|
||||
stack.Push(gtx.Ops)
|
||||
stack := op.Push(gtx.Ops)
|
||||
trackCorner := float32(trackHeight) / 2
|
||||
trackRect := f32.Rectangle{Max: f32.Point{
|
||||
X: float32(trackWidth),
|
||||
@@ -53,7 +52,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
stack.Pop()
|
||||
|
||||
// Compute thumb offset and color.
|
||||
stack.Push(gtx.Ops)
|
||||
stack = op.Push(gtx.Ops)
|
||||
col := rgb(0xffffff)
|
||||
if s.Switch.Value {
|
||||
off := trackWidth - thumbSize
|
||||
@@ -63,8 +62,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
|
||||
// Draw thumb shadow, a translucent disc slightly larger than the
|
||||
// thumb itself.
|
||||
var shadowStack op.StackOp
|
||||
shadowStack.Push(gtx.Ops)
|
||||
shadowStack := op.Push(gtx.Ops)
|
||||
shadowSize := float32(2)
|
||||
// Center shadow horizontally and slightly adjust its Y.
|
||||
op.TransformOp{}.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
|
||||
@@ -76,7 +74,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
stack.Pop()
|
||||
|
||||
// Draw thumb ink.
|
||||
stack.Push(gtx.Ops)
|
||||
stack = op.Push(gtx.Ops)
|
||||
inkSize := float32(gtx.Px(unit.Dp(44)))
|
||||
rr := inkSize * .5
|
||||
inkOff := f32.Point{
|
||||
@@ -97,7 +95,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
stack.Pop()
|
||||
|
||||
// Set up click area.
|
||||
stack.Push(gtx.Ops)
|
||||
stack = op.Push(gtx.Ops)
|
||||
clickSize := gtx.Px(unit.Dp(40))
|
||||
clickOff := f32.Point{
|
||||
X: (float32(trackWidth) - float32(clickSize)) * .5,
|
||||
@@ -114,8 +112,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
}
|
||||
|
||||
func drawDisc(ops *op.Ops, sz float32, col color.RGBA) {
|
||||
var stack op.StackOp
|
||||
stack.Push(ops)
|
||||
defer op.Push(ops).Pop()
|
||||
rr := sz / 2
|
||||
r := f32.Rectangle{Max: f32.Point{X: sz, Y: sz}}
|
||||
clip.Rect{
|
||||
@@ -124,5 +121,4 @@ func drawDisc(ops *op.Ops, sz float32, col color.RGBA) {
|
||||
}.Op(ops).Add(ops)
|
||||
paint.ColorOp{Color: col}.Add(ops)
|
||||
paint.PaintOp{Rect: r}.Add(ops)
|
||||
stack.Pop()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user