forked from joejulian/gio
gpu: [compute] add compute renderer specific decoding of ops
Until now, the two renderers have shared structures and code for decoding drawing ops and convert them to GPU-friendly structures. However, the decoder is tailored to the old renderer and use structures that poorly fits the new compute renderer. This change copies the decoder and specializes the copy for the compute renderer, avoiding a round-trip through the old renderer decoder. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -26,8 +26,6 @@ type opCache struct {
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type opCacheValue struct {
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data pathData
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// computePath is the encoded path for compute.
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computePath encoder
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bounds f32.Rectangle
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// the fields below are handled by opCache
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+407
-137
@@ -8,6 +8,7 @@ import (
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"fmt"
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"image"
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"image/color"
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"math"
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"math/bits"
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"time"
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"unsafe"
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@@ -16,19 +17,21 @@ import (
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"gioui.org/gpu/internal/driver"
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"gioui.org/internal/byteslice"
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"gioui.org/internal/f32color"
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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)
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type compute struct {
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ctx driver.Device
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enc encoder
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drawOps drawOps
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collector collector
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enc encoder
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texOps []textureOp
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cache *resourceCache
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viewport image.Point
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maxTextureDim int
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programs struct {
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@@ -105,6 +108,59 @@ type materialUniforms struct {
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pos [2]float32
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}
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type collector struct {
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profile bool
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reader ops.Reader
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states []encoderState
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clear bool
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clearColor f32color.RGBA
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clipCache []clipState
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clipCmdCache []clipCmd
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paintOps []paintOp
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}
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type paintOp struct {
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clipStack []clipCmd
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state encoderState
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}
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// clipCmd describes a clipping command ready to be used for the compute
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// pipeline.
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type clipCmd struct {
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// union of the bounds of the operations that are clipped.
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union f32.Rectangle
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state *clipState
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relTrans f32.Affine2D
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}
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type encoderState struct {
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t f32.Affine2D
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relTrans f32.Affine2D
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clip *clipState
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intersect f32.Rectangle
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matType materialType
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// Current paint.ImageOp
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image imageOpData
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// Current paint.ColorOp, if any.
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color color.NRGBA
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// Current paint.LinearGradientOp.
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stop1 f32.Point
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stop2 f32.Point
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color1 color.NRGBA
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color2 color.NRGBA
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}
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type clipState struct {
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bounds f32.Rectangle
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absBounds f32.Rectangle
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pathVerts []byte
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parent *clipState
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relTrans f32.Affine2D
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stroke clip.StrokeStyle
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}
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// materialVertex describes a vertex of a quad used to render a transformed
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// material.
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type materialVertex struct {
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@@ -118,13 +174,15 @@ type textureKey struct {
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transform f32.Affine2D
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}
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// textureOp represents an imageOp that requires texture space.
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// textureOp represents an paintOp that requires texture space.
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type textureOp struct {
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// sceneIdx is the index in the scene that contains the fill image command
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// that corresponds to the operation.
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sceneIdx int
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key textureKey
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img imageOpData
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key textureKey
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// offset is the integer offset, separated from key.transform to increase cache hit rate.
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off image.Point
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// pos is the position of the untransformed image in the images texture.
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pos image.Point
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@@ -173,6 +231,9 @@ type memoryHeader struct {
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mem_error uint32
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}
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// rect is a oriented rectangle.
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type rectangle [4]f32.Point
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// GPU structure sizes and constants.
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const (
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tileWidthPx = 32
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@@ -205,7 +266,6 @@ func newCompute(ctx driver.Device) (*compute, error) {
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}
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g := &compute{
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ctx: ctx,
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cache: newResourceCache(),
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maxTextureDim: maxDim,
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conf: new(config),
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memHeader: new(memoryHeader),
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@@ -243,9 +303,6 @@ func newCompute(ctx driver.Device) (*compute, error) {
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g.materials.uniBuf = buf
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g.materials.prog.SetVertexUniforms(buf)
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g.drawOps.pathCache = newOpCache()
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g.drawOps.compute = true
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buf, err = ctx.NewBuffer(driver.BufferBindingShaderStorage, int(unsafe.Sizeof(config{})))
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if err != nil {
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g.Release()
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@@ -277,30 +334,33 @@ func newCompute(ctx driver.Device) (*compute, error) {
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}
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func (g *compute) Collect(viewport image.Point, ops *op.Ops) {
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g.drawOps.reset(g.cache, viewport)
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g.drawOps.collect(g.ctx, g.cache, ops, viewport)
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for _, img := range g.drawOps.allImageOps {
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expandPathOp(img.path, img.clip)
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}
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g.encode(viewport)
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g.viewport = viewport
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g.collector.reset()
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g.enc.reset()
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g.texOps = g.texOps[:0]
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// Flip Y-axis.
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flipY := f32.Affine2D{}.Scale(f32.Pt(0, 0), f32.Pt(1, -1)).Offset(f32.Pt(0, float32(viewport.Y)))
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g.collector.collect(ops, flipY, viewport)
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g.collector.encode(viewport, &g.enc, &g.texOps)
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}
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func (g *compute) Clear(col color.NRGBA) {
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g.drawOps.clear = true
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g.drawOps.clearColor = f32color.LinearFromSRGB(col)
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g.collector.clear = true
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g.collector.clearColor = f32color.LinearFromSRGB(col)
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}
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func (g *compute) Frame() error {
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viewport := g.drawOps.viewport
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viewport := g.viewport
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tileDims := image.Point{
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X: (viewport.X + tileWidthPx - 1) / tileWidthPx,
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Y: (viewport.Y + tileHeightPx - 1) / tileHeightPx,
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}
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defFBO := g.ctx.BeginFrame(g.drawOps.clear, viewport)
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defFBO := g.ctx.BeginFrame(g.collector.clear, viewport)
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defer g.ctx.EndFrame()
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if g.drawOps.profile && g.timers.t == nil && g.ctx.Caps().Features.Has(driver.FeatureTimers) {
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if g.collector.profile && g.timers.t == nil && g.ctx.Caps().Features.Has(driver.FeatureTimers) {
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t := &g.timers
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t.t = newTimers(g.ctx)
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t.materials = g.timers.t.newTimer()
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@@ -327,10 +387,8 @@ func (g *compute) Frame() error {
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}
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g.ctx.BindFramebuffer(defFBO)
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g.blitOutput(viewport)
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g.cache.frame()
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g.drawOps.pathCache.frame()
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t := &g.timers
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if g.drawOps.profile && t.t.ready() {
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if g.collector.profile && t.t.ready() {
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mat := t.materials.Elapsed
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et, tat, pct, bbt := t.elements.Elapsed, t.tileAlloc.Elapsed, t.pathCoarse.Elapsed, t.backdropBinning.Elapsed
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ct, k4t := t.coarse.Elapsed, t.kernel4.Elapsed
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@@ -344,7 +402,7 @@ func (g *compute) Frame() error {
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blit = blit.Round(q)
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t.profile = fmt.Sprintf("ft:%7s mat: %7s et:%7s tat:%7s pct:%7s bbt:%7s ct:%7s k4t:%7s blit:%7s", ft, mat, et, tat, pct, bbt, ct, k4t, blit)
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}
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g.drawOps.clear = false
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g.collector.clear = false
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return nil
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}
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@@ -359,7 +417,7 @@ func (g *compute) Profile() string {
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func (g *compute) blitOutput(viewport image.Point) {
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t := g.timers.blit
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t.begin()
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if !g.drawOps.clear {
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if !g.collector.clear {
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g.ctx.BlendFunc(driver.BlendFactorOne, driver.BlendFactorOneMinusSrcAlpha)
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g.ctx.SetBlend(true)
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defer g.ctx.SetBlend(false)
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@@ -371,20 +429,6 @@ func (g *compute) blitOutput(viewport image.Point) {
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t.end()
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}
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func (g *compute) encode(viewport image.Point) {
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g.texOps = g.texOps[:0]
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g.enc.reset()
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// Flip Y-axis.
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flipY := f32.Affine2D{}.Scale(f32.Pt(0, 0), f32.Pt(1, -1)).Offset(f32.Pt(0, float32(viewport.Y)))
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g.enc.transform(flipY)
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if g.drawOps.clear {
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g.enc.rect(f32.Rectangle{Max: layout.FPt(viewport)})
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g.enc.fillColor(f32color.NRGBAToRGBA(g.drawOps.clearColor.SRGB()))
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}
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g.encodeOps(flipY, viewport, g.drawOps.allImageOps)
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}
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func (g *compute) renderMaterials() error {
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m := &g.materials
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m.quads = m.quads[:0]
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@@ -394,7 +438,7 @@ restart:
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for {
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for _, op := range g.texOps {
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if off, exists := m.offsets[op.key]; exists {
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g.enc.setFillImageOffset(op.sceneIdx, off)
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g.enc.setFillImageOffset(op.sceneIdx, off.Sub(op.off))
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continue
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}
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quad, bounds := g.materialQuad(op.key.transform, op.img, op.pos)
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@@ -434,7 +478,7 @@ restart:
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m.offsets = make(map[textureKey]image.Point)
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}
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m.offsets[op.key] = offset
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g.enc.setFillImageOffset(op.sceneIdx, offset)
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g.enc.setFillImageOffset(op.sceneIdx, offset.Sub(op.off))
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}
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break
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}
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@@ -636,86 +680,13 @@ func min(p1, p2 f32.Point) f32.Point {
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return p
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}
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func (g *compute) encodeOps(trans f32.Affine2D, viewport image.Point, ops []imageOp) {
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for _, op := range ops {
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bounds := layout.FRect(op.clip)
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// clip is the union of all drawing affected by the clipping
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// operation. TODO: tighten.
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clip := f32.Rect(0, 0, float32(viewport.X), float32(viewport.Y))
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nclips := g.encodeClipStack(clip, bounds, op.path, false)
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m := op.material
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switch m.material {
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case materialTexture:
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t := trans.Mul(m.trans)
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g.texOps = append(g.texOps, textureOp{
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sceneIdx: len(g.enc.scene),
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img: m.data,
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key: textureKey{
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transform: t,
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handle: m.data.handle,
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},
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})
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// Add fill command, its offset is resolved and filled in renderMaterials.
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g.enc.fillImage(0)
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case materialColor:
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g.enc.fillColor(f32color.NRGBAToRGBA(op.material.color.SRGB()))
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case materialLinearGradient:
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// TODO: implement.
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g.enc.fillColor(f32color.NRGBAToRGBA(op.material.color1.SRGB()))
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default:
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panic("not implemented")
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}
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if op.path != nil && op.path.path {
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g.enc.fillMode(scene.FillModeNonzero)
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g.enc.transform(op.path.trans.Invert())
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}
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// Pop the clip stack.
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for i := 0; i < nclips; i++ {
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g.enc.endClip(clip)
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}
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}
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}
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// encodeClips encodes a stack of clip paths and return the stack depth.
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func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin bool) int {
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nclips := 0
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if p != nil && p.parent != nil {
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nclips += g.encodeClipStack(clip, bounds, p.parent, true)
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nclips += 1
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}
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isStroke := p.stroke.Width > 0
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if p != nil && p.path {
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if isStroke {
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g.enc.fillMode(scene.FillModeStroke)
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g.enc.lineWidth(p.stroke.Width)
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}
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pathData, _ := g.drawOps.pathCache.get(p.pathKey)
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g.enc.transform(p.trans)
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g.enc.append(pathData.computePath)
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} else {
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g.enc.rect(bounds)
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}
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if begin {
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g.enc.beginClip(clip)
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if isStroke {
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g.enc.fillMode(scene.FillModeNonzero)
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}
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if p != nil && p.path {
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g.enc.transform(p.trans.Invert())
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}
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}
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return nclips
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}
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func encodePath(verts []byte) encoder {
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var enc encoder
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func (enc *encoder) encodePath(verts []byte) {
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for len(verts) >= scene.CommandSize+4 {
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cmd := ops.DecodeCommand(verts[4:])
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enc.scene = append(enc.scene, cmd)
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enc.npathseg++
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verts = verts[scene.CommandSize+4:]
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}
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return enc
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}
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func (g *compute) render(tileDims image.Point) error {
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@@ -731,12 +702,13 @@ func (g *compute) render(tileDims image.Point) error {
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return fmt.Errorf("gpu: output too large (%dx%d)", tileDims.X*tileWidthPx, tileDims.Y*tileHeightPx)
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}
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enc := &g.enc
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// Pad scene with zeroes to avoid reading garbage in elements.comp.
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scenePadding := partitionSize - len(g.enc.scene)%partitionSize
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g.enc.scene = append(g.enc.scene, make([]scene.Command, scenePadding)...)
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scenePadding := partitionSize - len(enc.scene)%partitionSize
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enc.scene = append(enc.scene, make([]scene.Command, scenePadding)...)
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realloced := false
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scene := byteslice.Slice(g.enc.scene)
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scene := byteslice.Slice(enc.scene)
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if s := len(scene); s > g.buffers.scene.size {
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realloced = true
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paddedCap := s * 11 / 10
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@@ -770,19 +742,19 @@ func (g *compute) render(tileDims image.Point) error {
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}
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*g.conf = config{
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n_elements: uint32(g.enc.npath),
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n_pathseg: uint32(g.enc.npathseg),
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n_elements: uint32(enc.npath),
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n_pathseg: uint32(enc.npathseg),
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width_in_tiles: uint32(tileDims.X),
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height_in_tiles: uint32(tileDims.Y),
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tile_alloc: malloc(g.enc.npath * pathSize),
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bin_alloc: malloc(round(g.enc.npath, wgSize) * binSize),
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tile_alloc: malloc(enc.npath * pathSize),
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bin_alloc: malloc(round(enc.npath, wgSize) * binSize),
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ptcl_alloc: malloc(tileDims.X * tileDims.Y * ptclInitialAlloc),
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pathseg_alloc: malloc(g.enc.npathseg * pathsegSize),
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anno_alloc: malloc(g.enc.npath * annoSize),
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trans_alloc: malloc(g.enc.ntrans * transSize),
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pathseg_alloc: malloc(enc.npathseg * pathsegSize),
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anno_alloc: malloc(enc.npath * annoSize),
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trans_alloc: malloc(enc.ntrans * transSize),
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}
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numPartitions := (g.enc.numElements() + 127) / 128
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numPartitions := (enc.numElements() + 127) / 128
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// clearSize is the atomic partition counter plus flag and 2 states per partition.
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clearSize := 4 + numPartitions*stateStride
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if clearSize > g.buffers.state.size {
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@@ -825,20 +797,20 @@ func (g *compute) render(tileDims image.Point) error {
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t.elements.end()
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t.tileAlloc.begin()
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g.ctx.BindProgram(g.programs.tileAlloc)
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g.ctx.DispatchCompute((g.enc.npath+wgSize-1)/wgSize, 1, 1)
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g.ctx.DispatchCompute((enc.npath+wgSize-1)/wgSize, 1, 1)
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g.ctx.MemoryBarrier()
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t.tileAlloc.end()
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t.pathCoarse.begin()
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g.ctx.BindProgram(g.programs.pathCoarse)
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g.ctx.DispatchCompute((g.enc.npathseg+31)/32, 1, 1)
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g.ctx.DispatchCompute((enc.npathseg+31)/32, 1, 1)
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g.ctx.MemoryBarrier()
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t.pathCoarse.end()
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t.backdropBinning.begin()
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g.ctx.BindProgram(g.programs.backdrop)
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g.ctx.DispatchCompute((g.enc.npath+wgSize-1)/wgSize, 1, 1)
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g.ctx.DispatchCompute((enc.npath+wgSize-1)/wgSize, 1, 1)
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// No barrier needed between backdrop and binning.
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g.ctx.BindProgram(g.programs.binning)
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g.ctx.DispatchCompute((g.enc.npath+wgSize-1)/wgSize, 1, 1)
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g.ctx.DispatchCompute((enc.npath+wgSize-1)/wgSize, 1, 1)
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g.ctx.MemoryBarrier()
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t.backdropBinning.end()
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t.coarse.begin()
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@@ -901,12 +873,6 @@ func (g *compute) resizeOutput(size image.Point) error {
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}
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func (g *compute) Release() {
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if g.drawOps.pathCache != nil {
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g.drawOps.pathCache.release()
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}
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if g.cache != nil {
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g.cache.release()
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}
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progs := []driver.Program{
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g.programs.elements,
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g.programs.tileAlloc,
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@@ -1062,9 +1028,11 @@ func (e *encoder) setFillImageOffset(index int, offset image.Point) {
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e.scene[index][2] = uint32(uint16(x)) | uint32(uint16(y))<<16
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}
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|
||||
func (e *encoder) fillImage(index int) {
|
||||
func (e *encoder) fillImage(index int) int {
|
||||
idx := len(e.scene)
|
||||
e.scene = append(e.scene, scene.FillImage(index))
|
||||
e.npath++
|
||||
return idx
|
||||
}
|
||||
|
||||
func (e *encoder) line(start, end f32.Point) {
|
||||
@@ -1076,3 +1044,305 @@ func (e *encoder) quad(start, ctrl, end f32.Point) {
|
||||
e.scene = append(e.scene, scene.Quad(start, ctrl, end))
|
||||
e.npathseg++
|
||||
}
|
||||
|
||||
func (c *collector) reset() {
|
||||
c.profile = false
|
||||
c.clipCache = c.clipCache[:0]
|
||||
c.clipCmdCache = c.clipCmdCache[:0]
|
||||
c.paintOps = c.paintOps[:0]
|
||||
}
|
||||
|
||||
func (c *collector) addClip(state *encoderState, viewport, bounds f32.Rectangle, path []byte, stroke clip.StrokeStyle) {
|
||||
// Rectangle clip regions.
|
||||
if len(path) == 0 {
|
||||
transView := transformBounds(state.t.Invert(), viewport)
|
||||
// If the rectangular clip contains the viewport it can be discarded.
|
||||
if transView.In(bounds) {
|
||||
return
|
||||
}
|
||||
// If the rectangular clip region contains a previous path it can be discarded.
|
||||
p := state.clip
|
||||
t := state.relTrans.Invert()
|
||||
for p != nil {
|
||||
// rect is the parent bounds transformed relative to the rectangle.
|
||||
rect := transformBounds(t, p.bounds)
|
||||
if rect.In(bounds) {
|
||||
return
|
||||
}
|
||||
t = p.relTrans.Invert().Mul(t)
|
||||
p = p.parent
|
||||
}
|
||||
}
|
||||
|
||||
absBounds := transformBounds(state.t, bounds).Bounds()
|
||||
c.clipCache = append(c.clipCache, clipState{
|
||||
parent: state.clip,
|
||||
bounds: bounds,
|
||||
absBounds: absBounds,
|
||||
relTrans: state.relTrans,
|
||||
stroke: stroke,
|
||||
pathVerts: path,
|
||||
})
|
||||
state.intersect = state.intersect.Intersect(absBounds)
|
||||
state.clip = &c.clipCache[len(c.clipCache)-1]
|
||||
state.relTrans = f32.Affine2D{}
|
||||
}
|
||||
|
||||
func (c *collector) collect(root *op.Ops, trans f32.Affine2D, viewport image.Point) {
|
||||
fview := f32.Rectangle{Max: layout.FPt(viewport)}
|
||||
c.reader.Reset(root)
|
||||
state := encoderState{
|
||||
color: color.NRGBA{A: 0xff},
|
||||
intersect: fview,
|
||||
t: trans,
|
||||
relTrans: trans,
|
||||
}
|
||||
r := &c.reader
|
||||
var (
|
||||
pathData []byte
|
||||
str clip.StrokeStyle
|
||||
)
|
||||
c.save(opconst.InitialStateID, state)
|
||||
for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
|
||||
switch opconst.OpType(encOp.Data[0]) {
|
||||
case opconst.TypeProfile:
|
||||
c.profile = true
|
||||
case opconst.TypeTransform:
|
||||
dop := ops.DecodeTransform(encOp.Data)
|
||||
state.t = state.t.Mul(dop)
|
||||
state.relTrans = state.relTrans.Mul(dop)
|
||||
case opconst.TypeStroke:
|
||||
str = decodeStrokeOp(encOp.Data)
|
||||
case opconst.TypePath:
|
||||
encOp, ok = r.Decode()
|
||||
if !ok {
|
||||
panic("unexpected end of path operation")
|
||||
}
|
||||
pathData = encOp.Data[opconst.TypeAuxLen:]
|
||||
|
||||
case opconst.TypeClip:
|
||||
var op clipOp
|
||||
op.decode(encOp.Data)
|
||||
c.addClip(&state, fview, op.bounds, pathData, str)
|
||||
pathData = nil
|
||||
str = clip.StrokeStyle{}
|
||||
case opconst.TypeColor:
|
||||
state.matType = materialColor
|
||||
state.color = decodeColorOp(encOp.Data)
|
||||
case opconst.TypeLinearGradient:
|
||||
state.matType = materialLinearGradient
|
||||
op := decodeLinearGradientOp(encOp.Data)
|
||||
state.stop1 = op.stop1
|
||||
state.stop2 = op.stop2
|
||||
state.color1 = op.color1
|
||||
state.color2 = op.color2
|
||||
case opconst.TypeImage:
|
||||
state.matType = materialTexture
|
||||
state.image = decodeImageOp(encOp.Data, encOp.Refs)
|
||||
case opconst.TypePaint:
|
||||
paintState := state
|
||||
if paintState.matType == materialTexture {
|
||||
// Clip to the bounds of the image, to hide other images in the atlas.
|
||||
bounds := paintState.image.src.Bounds()
|
||||
c.addClip(&paintState, fview, layout.FRect(bounds), nil, clip.StrokeStyle{})
|
||||
}
|
||||
if paintState.intersect.Empty() {
|
||||
break
|
||||
}
|
||||
|
||||
// If the paint is a uniform opaque color that takes up the whole
|
||||
// screen, it covers all previous paints and we can discard all
|
||||
// rendering commands recorded so far.
|
||||
if paintState.clip == nil && paintState.matType == materialColor && paintState.color.A == 255 {
|
||||
c.clearColor = f32color.LinearFromSRGB(paintState.color).Opaque()
|
||||
c.clear = true
|
||||
c.paintOps = c.paintOps[:0]
|
||||
break
|
||||
}
|
||||
|
||||
// Flatten clip stack.
|
||||
p := paintState.clip
|
||||
startIdx := len(c.clipCmdCache)
|
||||
for p != nil {
|
||||
c.clipCmdCache = append(c.clipCmdCache, clipCmd{state: p, relTrans: p.relTrans})
|
||||
p = p.parent
|
||||
}
|
||||
clipStack := c.clipCmdCache[startIdx:]
|
||||
c.paintOps = append(c.paintOps, paintOp{
|
||||
clipStack: clipStack,
|
||||
state: paintState,
|
||||
})
|
||||
case opconst.TypeSave:
|
||||
id := ops.DecodeSave(encOp.Data)
|
||||
c.save(id, state)
|
||||
case opconst.TypeLoad:
|
||||
id, mask := ops.DecodeLoad(encOp.Data)
|
||||
s := c.states[id]
|
||||
if mask&opconst.TransformState != 0 {
|
||||
state.t = s.t
|
||||
}
|
||||
if mask&^opconst.TransformState != 0 {
|
||||
state = s
|
||||
}
|
||||
}
|
||||
}
|
||||
for i := range c.paintOps {
|
||||
op := &c.paintOps[i]
|
||||
// For each clip, cull rectangular clip regions that contain its
|
||||
// (transformed) bounds. addClip already handled the converse case.
|
||||
// TODO: do better than O(n²) to efficiently deal with deep stacks.
|
||||
for i := 0; i < len(op.clipStack)-1; i++ {
|
||||
cl := op.clipStack[i]
|
||||
p := cl.state
|
||||
r := transformBounds(cl.relTrans, p.bounds)
|
||||
for j := i + 1; j < len(op.clipStack); j++ {
|
||||
cl2 := op.clipStack[j]
|
||||
p2 := cl2.state
|
||||
if len(p2.pathVerts) == 0 && r.In(p2.bounds) {
|
||||
op.clipStack = append(op.clipStack[:j], op.clipStack[j+1:]...)
|
||||
j--
|
||||
op.clipStack[j].relTrans = cl2.relTrans.Mul(op.clipStack[j].relTrans)
|
||||
}
|
||||
r = transformRect(cl2.relTrans, r)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *collector) encode(viewport image.Point, enc *encoder, texOps *[]textureOp) {
|
||||
fview := f32.Rectangle{Max: layout.FPt(viewport)}
|
||||
fillMode := scene.FillModeNonzero
|
||||
if c.clear {
|
||||
enc.rect(fview)
|
||||
enc.fillColor(f32color.NRGBAToRGBA(c.clearColor.SRGB()))
|
||||
}
|
||||
for _, op := range c.paintOps {
|
||||
// Fill in clip bounds, which the shaders expect to be the union
|
||||
// of all affected bounds.
|
||||
var union f32.Rectangle
|
||||
for i, cl := range op.clipStack {
|
||||
union = union.Union(cl.state.absBounds)
|
||||
op.clipStack[i].union = union
|
||||
}
|
||||
|
||||
var inv f32.Affine2D
|
||||
for i := len(op.clipStack) - 1; i >= 0; i-- {
|
||||
cl := op.clipStack[i]
|
||||
if str := cl.state.stroke; str.Width > 0 {
|
||||
enc.fillMode(scene.FillModeStroke)
|
||||
enc.lineWidth(str.Width)
|
||||
fillMode = scene.FillModeStroke
|
||||
} else if fillMode != scene.FillModeNonzero {
|
||||
enc.fillMode(scene.FillModeNonzero)
|
||||
fillMode = scene.FillModeNonzero
|
||||
}
|
||||
enc.transform(cl.relTrans)
|
||||
inv = inv.Mul(cl.relTrans)
|
||||
if len(cl.state.pathVerts) == 0 {
|
||||
enc.rect(cl.state.bounds)
|
||||
} else {
|
||||
enc.encodePath(cl.state.pathVerts)
|
||||
}
|
||||
if i != 0 {
|
||||
enc.beginClip(cl.union)
|
||||
}
|
||||
}
|
||||
if op.state.clip == nil {
|
||||
// No clipping; fill the entire view.
|
||||
enc.rect(fview)
|
||||
}
|
||||
|
||||
switch op.state.matType {
|
||||
case materialTexture:
|
||||
// Add fill command. Its offset is resolved and filled in renderMaterials.
|
||||
idx := enc.fillImage(0)
|
||||
sx, hx, ox, hy, sy, oy := op.state.t.Elems()
|
||||
// Separate integer offset from transformation. TextureOps that have identical transforms
|
||||
// except for their integer offsets can share a transformed image.
|
||||
intx, fracx := math.Modf(float64(ox))
|
||||
inty, fracy := math.Modf(float64(oy))
|
||||
t := f32.NewAffine2D(sx, hx, float32(fracx), hy, sy, float32(fracy))
|
||||
*texOps = append(*texOps, textureOp{
|
||||
sceneIdx: idx,
|
||||
img: op.state.image,
|
||||
off: image.Pt(int(intx), int(inty)),
|
||||
key: textureKey{
|
||||
transform: t,
|
||||
handle: op.state.image.handle,
|
||||
},
|
||||
})
|
||||
case materialColor:
|
||||
enc.fillColor(f32color.NRGBAToRGBA(op.state.color))
|
||||
case materialLinearGradient:
|
||||
// TODO: implement.
|
||||
enc.fillColor(f32color.NRGBAToRGBA(op.state.color1))
|
||||
default:
|
||||
panic("not implemented")
|
||||
}
|
||||
enc.transform(inv.Invert())
|
||||
// Pop the clip stack, except the first entry used for fill.
|
||||
for i := 1; i < len(op.clipStack); i++ {
|
||||
cl := op.clipStack[i]
|
||||
enc.endClip(cl.union)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *collector) save(id int, state encoderState) {
|
||||
if extra := id - len(c.states) + 1; extra > 0 {
|
||||
c.states = append(c.states, make([]encoderState, extra)...)
|
||||
}
|
||||
c.states[id] = state
|
||||
}
|
||||
|
||||
func transformBounds(t f32.Affine2D, bounds f32.Rectangle) rectangle {
|
||||
return rectangle{
|
||||
t.Transform(bounds.Min), t.Transform(f32.Pt(bounds.Max.X, bounds.Min.Y)),
|
||||
t.Transform(bounds.Max), t.Transform(f32.Pt(bounds.Min.X, bounds.Max.Y)),
|
||||
}
|
||||
}
|
||||
|
||||
func transformRect(t f32.Affine2D, r rectangle) rectangle {
|
||||
var tr rectangle
|
||||
for i, c := range r {
|
||||
tr[i] = t.Transform(c)
|
||||
}
|
||||
return tr
|
||||
}
|
||||
|
||||
func (r rectangle) In(b f32.Rectangle) bool {
|
||||
for _, c := range r {
|
||||
inside := b.Min.X <= c.X && c.X <= b.Max.X &&
|
||||
b.Min.Y <= c.Y && c.Y <= b.Max.Y
|
||||
if !inside {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (r rectangle) Contains(b f32.Rectangle) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (r rectangle) Bounds() f32.Rectangle {
|
||||
bounds := f32.Rectangle{
|
||||
Min: f32.Pt(math.MaxFloat32, math.MaxFloat32),
|
||||
Max: f32.Pt(-math.MaxFloat32, -math.MaxFloat32),
|
||||
}
|
||||
for _, c := range r {
|
||||
if c.X < bounds.Min.X {
|
||||
bounds.Min.X = c.X
|
||||
}
|
||||
if c.Y < bounds.Min.Y {
|
||||
bounds.Min.Y = c.Y
|
||||
}
|
||||
if c.X > bounds.Max.X {
|
||||
bounds.Max.X = c.X
|
||||
}
|
||||
if c.Y > bounds.Max.Y {
|
||||
bounds.Max.Y = c.Y
|
||||
}
|
||||
}
|
||||
return bounds
|
||||
}
|
||||
|
||||
+17
-61
@@ -80,10 +80,7 @@ type drawOps struct {
|
||||
viewport image.Point
|
||||
clear bool
|
||||
clearColor f32color.RGBA
|
||||
// allImageOps is the combined list of imageOps and
|
||||
// zimageOps, in drawing order.
|
||||
allImageOps []imageOp
|
||||
imageOps []imageOp
|
||||
imageOps []imageOp
|
||||
// zimageOps are the rectangle clipped opaque images
|
||||
// that can use fast front-to-back rendering with z-test
|
||||
// and no blending.
|
||||
@@ -92,9 +89,6 @@ type drawOps struct {
|
||||
pathOpCache []pathOp
|
||||
qs quadSplitter
|
||||
pathCache *opCache
|
||||
// hack for the compute renderer to access
|
||||
// converted path data.
|
||||
compute bool
|
||||
}
|
||||
|
||||
type drawState struct {
|
||||
@@ -127,10 +121,6 @@ type pathOp struct {
|
||||
pathVerts []byte
|
||||
parent *pathOp
|
||||
place placement
|
||||
|
||||
// For compute
|
||||
trans f32.Affine2D
|
||||
stroke clip.StrokeStyle
|
||||
}
|
||||
|
||||
type imageOp struct {
|
||||
@@ -174,9 +164,6 @@ type material struct {
|
||||
// For materialTypeTexture.
|
||||
data imageOpData
|
||||
uvTrans f32.Affine2D
|
||||
|
||||
// For the compute backend.
|
||||
trans f32.Affine2D
|
||||
}
|
||||
|
||||
// clipOp is the shadow of clip.Op.
|
||||
@@ -794,7 +781,6 @@ func (d *drawOps) reset(cache *resourceCache, viewport image.Point) {
|
||||
d.cache = cache
|
||||
d.viewport = viewport
|
||||
d.imageOps = d.imageOps[:0]
|
||||
d.allImageOps = d.allImageOps[:0]
|
||||
d.zimageOps = d.zimageOps[:0]
|
||||
d.pathOps = d.pathOps[:0]
|
||||
d.pathOpCache = d.pathOpCache[:0]
|
||||
@@ -815,14 +801,9 @@ func (d *drawOps) collect(ctx driver.Device, cache *resourceCache, root *op.Ops,
|
||||
for _, p := range d.pathOps {
|
||||
if v, exists := d.pathCache.get(p.pathKey); !exists || v.data.data == nil {
|
||||
data := buildPath(ctx, p.pathVerts)
|
||||
var computePath encoder
|
||||
if d.compute {
|
||||
computePath = encodePath(p.pathVerts)
|
||||
}
|
||||
d.pathCache.put(p.pathKey, opCacheValue{
|
||||
data: data,
|
||||
bounds: p.bounds,
|
||||
computePath: computePath,
|
||||
data: data,
|
||||
bounds: p.bounds,
|
||||
})
|
||||
}
|
||||
p.pathVerts = nil
|
||||
@@ -834,14 +815,12 @@ func (d *drawOps) newPathOp() *pathOp {
|
||||
return &d.pathOpCache[len(d.pathOpCache)-1]
|
||||
}
|
||||
|
||||
func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey opKey, bounds f32.Rectangle, off f32.Point, tr f32.Affine2D, stroke clip.StrokeStyle) {
|
||||
func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey opKey, bounds f32.Rectangle, off f32.Point) {
|
||||
npath := d.newPathOp()
|
||||
*npath = pathOp{
|
||||
parent: state.cpath,
|
||||
bounds: bounds,
|
||||
off: off,
|
||||
trans: tr,
|
||||
stroke: stroke,
|
||||
}
|
||||
state.cpath = npath
|
||||
if len(aux) > 0 {
|
||||
@@ -853,7 +832,7 @@ func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey opKey, bounds
|
||||
}
|
||||
}
|
||||
|
||||
// split a transform into two parts, one which is pur offset and the
|
||||
// split a transform into two parts, one which is pure offset and the
|
||||
// other representing the scaling, shearing and rotation part
|
||||
func splitTransform(t f32.Affine2D) (srs f32.Affine2D, offset f32.Point) {
|
||||
sx, hx, ox, hy, sy, oy := t.Elems()
|
||||
@@ -924,9 +903,7 @@ loop:
|
||||
quads.aux, trans, op.outline, str,
|
||||
)
|
||||
op.bounds = bounds
|
||||
if !d.compute {
|
||||
quads.aux = pathData
|
||||
}
|
||||
quads.aux = pathData
|
||||
// add it to the cache, without GPU data, so the transform can be
|
||||
// reused.
|
||||
d.pathCache.put(quads.key, opCacheValue{bounds: op.bounds})
|
||||
@@ -937,7 +914,7 @@ loop:
|
||||
quads.key.SetTransform(trans) // TODO: This call has no effect.
|
||||
}
|
||||
state.clip = state.clip.Intersect(op.bounds.Add(off))
|
||||
d.addClipPath(&state, quads.aux, quads.key, op.bounds, off, state.t, str)
|
||||
d.addClipPath(&state, quads.aux, quads.key, op.bounds, off)
|
||||
quads = quadsOp{}
|
||||
str = clip.StrokeStyle{}
|
||||
|
||||
@@ -978,16 +955,15 @@ loop:
|
||||
// this transformed rectangle.
|
||||
k := opKey{Key: encOp.Key}
|
||||
k.SetTransform(trans) // TODO: This call has no effect.
|
||||
d.addClipPath(&state, clipData, k, bnd, off, state.t, clip.StrokeStyle{})
|
||||
d.addClipPath(&state, clipData, k, bnd, off)
|
||||
}
|
||||
|
||||
bounds := boundRectF(cl)
|
||||
mat := state.materialFor(bnd, off, partialTrans, bounds, state.t)
|
||||
mat := state.materialFor(bnd, off, partialTrans, bounds)
|
||||
|
||||
if bounds.Min == (image.Point{}) && bounds.Max == d.viewport && state.rect && mat.opaque && (mat.material == materialColor) {
|
||||
// The image is a uniform opaque color and takes up the whole screen.
|
||||
// Scrap images up to and including this image and set clear color.
|
||||
d.allImageOps = d.allImageOps[:0]
|
||||
d.zimageOps = d.zimageOps[:0]
|
||||
d.imageOps = d.imageOps[:0]
|
||||
z = 0
|
||||
@@ -1011,7 +987,6 @@ loop:
|
||||
material: mat,
|
||||
}
|
||||
|
||||
d.allImageOps = append(d.allImageOps, img)
|
||||
if state.rect && img.material.opaque {
|
||||
d.zimageOps = append(d.zimageOps, img)
|
||||
} else {
|
||||
@@ -1049,7 +1024,7 @@ func expandPathOp(p *pathOp, clip image.Rectangle) {
|
||||
}
|
||||
}
|
||||
|
||||
func (d *drawState) materialFor(rect f32.Rectangle, off f32.Point, partTrans f32.Affine2D, clip image.Rectangle, trans f32.Affine2D) material {
|
||||
func (d *drawState) materialFor(rect f32.Rectangle, off f32.Point, partTrans f32.Affine2D, clip image.Rectangle) material {
|
||||
var m material
|
||||
switch d.matType {
|
||||
case materialColor:
|
||||
@@ -1084,7 +1059,6 @@ func (d *drawState) materialFor(rect f32.Rectangle, off f32.Point, partTrans f32
|
||||
sr.Max.Y -= float32(dr.Max.Y-clip.Max.Y) * sdy / dy
|
||||
uvScale, uvOffset := texSpaceTransform(sr, sz)
|
||||
m.uvTrans = partTrans.Mul(f32.Affine2D{}.Scale(f32.Point{}, uvScale).Offset(uvOffset))
|
||||
m.trans = trans
|
||||
m.data = d.image
|
||||
}
|
||||
return m
|
||||
@@ -1429,31 +1403,13 @@ func (d *drawOps) boundsForTransformedRect(r f32.Rectangle, tr f32.Affine2D) (au
|
||||
|
||||
// build the GPU vertices
|
||||
l := len(d.vertCache)
|
||||
if !d.compute {
|
||||
d.vertCache = append(d.vertCache, make([]byte, vertStride*4*4)...)
|
||||
aux = d.vertCache[l:]
|
||||
encodeQuadTo(aux, 0, corners[0], corners[0].Add(corners[1]).Mul(0.5), corners[1])
|
||||
encodeQuadTo(aux[vertStride*4:], 0, corners[1], corners[1].Add(corners[2]).Mul(0.5), corners[2])
|
||||
encodeQuadTo(aux[vertStride*4*2:], 0, corners[2], corners[2].Add(corners[3]).Mul(0.5), corners[3])
|
||||
encodeQuadTo(aux[vertStride*4*3:], 0, corners[3], corners[3].Add(corners[0]).Mul(0.5), corners[0])
|
||||
fillMaxY(aux)
|
||||
} else {
|
||||
d.vertCache = append(d.vertCache, make([]byte, (scene.CommandSize+4)*4)...)
|
||||
aux = d.vertCache[l:]
|
||||
buf := aux
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(buf, 0) // Contour
|
||||
ops.EncodeCommand(buf[4:], scene.Line(r.Min, f32.Pt(r.Max.X, r.Min.Y)))
|
||||
buf = buf[4+scene.CommandSize:]
|
||||
bo.PutUint32(buf, 0)
|
||||
ops.EncodeCommand(buf[4:], scene.Line(f32.Pt(r.Max.X, r.Min.Y), r.Max))
|
||||
buf = buf[4+scene.CommandSize:]
|
||||
bo.PutUint32(buf, 0)
|
||||
ops.EncodeCommand(buf[4:], scene.Line(r.Max, f32.Pt(r.Min.X, r.Max.Y)))
|
||||
buf = buf[4+scene.CommandSize:]
|
||||
bo.PutUint32(buf, 0)
|
||||
ops.EncodeCommand(buf[4:], scene.Line(f32.Pt(r.Min.X, r.Max.Y), r.Min))
|
||||
}
|
||||
d.vertCache = append(d.vertCache, make([]byte, vertStride*4*4)...)
|
||||
aux = d.vertCache[l:]
|
||||
encodeQuadTo(aux, 0, corners[0], corners[0].Add(corners[1]).Mul(0.5), corners[1])
|
||||
encodeQuadTo(aux[vertStride*4:], 0, corners[1], corners[1].Add(corners[2]).Mul(0.5), corners[2])
|
||||
encodeQuadTo(aux[vertStride*4*2:], 0, corners[2], corners[2].Add(corners[3]).Mul(0.5), corners[3])
|
||||
encodeQuadTo(aux[vertStride*4*3:], 0, corners[3], corners[3].Add(corners[0]).Mul(0.5), corners[0])
|
||||
fillMaxY(aux)
|
||||
|
||||
// establish the transform mapping from bounds rectangle to transformed corners
|
||||
var P1, P2, P3 f32.Point
|
||||
|
||||
Reference in New Issue
Block a user