op/clip,gpu: move approximation of complex strokes to op/clip.Op.Add

Before this change, the two renderers both had special case code for
approximating strokes they don't support natively. This change moves
that conversion to clip.Op.Add, for several reasons:

- The compute renderer no longer need fallback logic and caches for
  strokes it doesn't support.
- The approximation logic is slow. Moving it to clip.Op.Add will not
  speed it up, but will make the cost easier to spot in profiles. Until all
  strokes are supported natively, users can use macros to cache
  expensive strokes.
- Reduced garbage: Op.Add takes an op.Ops anyway, and can use that for
  storing the approximated stroke outline.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-03-23 17:17:06 +01:00
parent 06c53c3777
commit bc2c3db43e
5 changed files with 99 additions and 100 deletions
+4 -29
View File
@@ -18,10 +18,8 @@ import (
"gioui.org/internal/f32color"
"gioui.org/internal/ops"
"gioui.org/internal/scene"
"gioui.org/internal/stroke"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
)
type compute struct {
@@ -671,9 +669,9 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin b
nclips += g.encodeClipStack(clip, bounds, p.parent, true)
nclips += 1
}
s := isStroke(p)
isStroke := p.stroke.Width > 0
if p != nil && p.path {
if s {
if isStroke {
g.enc.fillMode(scene.FillModeStroke)
g.enc.lineWidth(p.stroke.Width)
}
@@ -685,7 +683,7 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin b
}
if begin {
g.enc.beginClip(clip)
if s {
if isStroke {
g.enc.fillMode(scene.FillModeNonzero)
}
if p != nil && p.path {
@@ -695,31 +693,8 @@ func (g *compute) encodeClipStack(clip, bounds f32.Rectangle, p *pathOp, begin b
return nclips
}
func supportsStroke(p *pathOp) bool {
return stroke.IsSolidLine(p.dashes) && p.stroke.Miter == 0 && p.stroke.Join == clip.RoundJoin && p.stroke.Cap == clip.RoundCap
}
func isStroke(p *pathOp) bool {
return p.stroke.Width > 0 && supportsStroke(p)
}
func encodePath(p *pathOp) encoder {
func encodePath(verts []byte) encoder {
var enc encoder
verts := p.pathVerts
if p.stroke.Width > 0 && !supportsStroke(p) {
ss := stroke.StrokeStyle{
Width: p.stroke.Width,
Miter: p.stroke.Miter,
Cap: stroke.StrokeCap(p.stroke.Cap),
Join: stroke.StrokeJoin(p.stroke.Join),
}
quads := stroke.StrokePathCommands(ss, p.dashes, verts)
for _, quad := range quads {
q := quad.Quad
enc.quad(q.From, q.Ctrl, q.To)
}
return enc
}
for len(verts) >= scene.CommandSize+4 {
cmd := ops.DecodeCommand(verts[4:])
enc.scene = append(enc.scene, cmd)
+11 -46
View File
@@ -131,7 +131,6 @@ type pathOp struct {
// For compute
trans f32.Affine2D
stroke clip.StrokeStyle
dashes stroke.DashOp
}
type imageOp struct {
@@ -143,29 +142,14 @@ type imageOp struct {
place placement
}
func decodeDashOp(data []byte) stroke.DashOp {
_ = data[5]
if opconst.OpType(data[0]) != opconst.TypeDash {
panic("invalid op")
}
bo := binary.LittleEndian
return stroke.DashOp{
Phase: math.Float32frombits(bo.Uint32(data[1:])),
Dashes: make([]float32, data[5]),
}
}
func decodeStrokeOp(data []byte) clip.StrokeStyle {
_ = data[10]
_ = data[4]
if opconst.OpType(data[0]) != opconst.TypeStroke {
panic("invalid op")
}
bo := binary.LittleEndian
return clip.StrokeStyle{
Width: math.Float32frombits(bo.Uint32(data[1:])),
Miter: math.Float32frombits(bo.Uint32(data[5:])),
Cap: clip.StrokeCap(data[9]),
Join: clip.StrokeJoin(data[10]),
}
}
@@ -827,7 +811,7 @@ func (d *drawOps) collect(ctx driver.Device, cache *resourceCache, root *op.Ops,
data := buildPath(ctx, p.pathVerts)
var computePath encoder
if d.compute {
computePath = encodePath(p)
computePath = encodePath(p.pathVerts)
}
d.pathCache.put(p.pathKey, opCacheValue{
data: data,
@@ -844,7 +828,7 @@ func (d *drawOps) newPathOp() *pathOp {
return &d.pathOpCache[len(d.pathOpCache)-1]
}
func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey ops.Key, bounds f32.Rectangle, off f32.Point, tr f32.Affine2D, stroke clip.StrokeStyle, dashes stroke.DashOp) {
func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey ops.Key, bounds f32.Rectangle, off f32.Point, tr f32.Affine2D, stroke clip.StrokeStyle) {
npath := d.newPathOp()
*npath = pathOp{
parent: state.cpath,
@@ -852,7 +836,6 @@ func (d *drawOps) addClipPath(state *drawState, aux []byte, auxKey ops.Key, boun
off: off,
trans: tr,
stroke: stroke,
dashes: dashes,
}
state.cpath = npath
if len(aux) > 0 {
@@ -882,10 +865,9 @@ func (d *drawOps) save(id int, state drawState) {
func (d *drawOps) collectOps(r *ops.Reader, state drawState) {
var (
quads quadsOp
str clip.StrokeStyle
dashes stroke.DashOp
z int
quads quadsOp
str clip.StrokeStyle
z int
)
d.save(opconst.InitialStateID, state)
loop:
@@ -897,22 +879,6 @@ loop:
dop := ops.DecodeTransform(encOp.Data)
state.t = state.t.Mul(dop)
case opconst.TypeDash:
dashes = decodeDashOp(encOp.Data)
if len(dashes.Dashes) > 0 {
encOp, ok = r.Decode()
if !ok {
panic("gpu: could not decode dashes pattern")
}
data := encOp.Data[1:]
bo := binary.LittleEndian
for i := range dashes.Dashes {
dashes.Dashes[i] = math.Float32frombits(bo.Uint32(
data[i*4:],
))
}
}
case opconst.TypeStroke:
str = decodeStrokeOp(encOp.Data)
@@ -940,7 +906,7 @@ loop:
op.bounds = v.bounds
} else {
pathData, bounds := d.buildVerts(
quads.aux, trans, op.outline, str, dashes,
quads.aux, trans, op.outline, str,
)
op.bounds = bounds
if !d.compute {
@@ -956,10 +922,9 @@ loop:
quads.key.SetTransform(trans)
}
state.clip = state.clip.Intersect(op.bounds.Add(off))
d.addClipPath(&state, quads.aux, quads.key, op.bounds, off, state.t, str, dashes)
d.addClipPath(&state, quads.aux, quads.key, op.bounds, off, state.t, str)
quads = quadsOp{}
str = clip.StrokeStyle{}
dashes = stroke.DashOp{}
case opconst.TypeColor:
state.matType = materialColor
@@ -997,7 +962,7 @@ loop:
// The paint operation is sheared or rotated, add a clip path representing
// this transformed rectangle.
encOp.Key.SetTransform(trans)
d.addClipPath(&state, clipData, encOp.Key, bnd, off, state.t, clip.StrokeStyle{}, stroke.DashOp{})
d.addClipPath(&state, clipData, encOp.Key, bnd, off, state.t, clip.StrokeStyle{})
}
bounds := boundRectF(cl)
@@ -1349,7 +1314,7 @@ func (d *drawOps) writeVertCache(n int) []byte {
}
// transform, split paths as needed, calculate maxY, bounds and create GPU vertices.
func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str clip.StrokeStyle, dashes stroke.DashOp) (verts []byte, bounds f32.Rectangle) {
func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str clip.StrokeStyle) (verts []byte, bounds f32.Rectangle) {
inf := float32(math.Inf(+1))
d.qs.bounds = f32.Rectangle{
Min: f32.Point{X: inf, Y: inf},
@@ -1367,7 +1332,7 @@ func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str
Cap: stroke.StrokeCap(str.Cap),
Join: stroke.StrokeJoin(str.Join),
}
quads := stroke.StrokePathCommands(ss, dashes, pathData)
quads := stroke.StrokePathCommands(ss, stroke.DashOp{}, pathData)
for _, quad := range quads {
d.qs.contour = quad.Contour
quad.Quad = quad.Quad.Transform(tr)
+1 -4
View File
@@ -33,7 +33,6 @@ const (
TypeCursor
TypePath
TypeStroke
TypeDash
)
const (
@@ -61,8 +60,7 @@ const (
TypeProfileLen = 1
TypeCursorLen = 1 + 1
TypePathLen = 1
TypeStrokeLen = 1 + 4 + 4 + 1 + 1
TypeDashLen = 1 + 4 + 1
TypeStrokeLen = 1 + 4
)
// StateMask is a bitmask of state types a load operation
@@ -106,7 +104,6 @@ func (t OpType) Size() int {
TypeCursorLen,
TypePathLen,
TypeStrokeLen,
TypeDashLen,
}[t-firstOpIndex]
}
+82 -20
View File
@@ -27,29 +27,31 @@ type Op struct {
}
func (p Op) Add(o *op.Ops) {
if p.path.hasSegments {
data := o.Write(opconst.TypePathLen)
data[0] = byte(opconst.TypePath)
p.path.spec.Add(o)
str := p.stroke
dashes := p.dashes
path := p.path
outline := p.outline
approx := str.Width > 0 && !(dashes == DashSpec{} && str.Miter == 0 && str.Join == RoundJoin && str.Cap == RoundCap)
if approx {
// If the stroke is not natively supported by the compute renderer, construct a filled path
// that approximates it.
path = p.approximateStroke(o)
dashes = DashSpec{}
str = StrokeStyle{}
outline = true
}
if p.stroke.Width > 0 {
if path.hasSegments {
data := o.Write(opconst.TypePathLen)
data[0] = byte(opconst.TypePath)
path.spec.Add(o)
}
if str.Width > 0 {
data := o.Write(opconst.TypeStrokeLen)
data[0] = byte(opconst.TypeStroke)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(p.stroke.Width))
bo.PutUint32(data[5:], math.Float32bits(p.stroke.Miter))
data[9] = uint8(p.stroke.Cap)
data[10] = uint8(p.stroke.Join)
}
if p.dashes.phase != 0 || p.dashes.size > 0 {
data := o.Write(opconst.TypeDashLen)
data[0] = byte(opconst.TypeDash)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(p.dashes.phase))
data[5] = p.dashes.size // FIXME(sbinet) uint16? uint32?
p.dashes.spec.Add(o)
bo.PutUint32(data[1:], math.Float32bits(str.Width))
}
data := o.Write(opconst.TypeClipLen)
@@ -59,17 +61,77 @@ func (p Op) Add(o *op.Ops) {
bo.PutUint32(data[5:], uint32(p.bounds.Min.Y))
bo.PutUint32(data[9:], uint32(p.bounds.Max.X))
bo.PutUint32(data[13:], uint32(p.bounds.Max.Y))
if p.outline {
if outline {
data[17] = byte(1)
}
}
func (p Op) approximateStroke(o *op.Ops) PathSpec {
if !p.path.hasSegments {
return PathSpec{}
}
var r ops.Reader
// Add path op for us to decode. Use a macro to omit it from later decodes.
ignore := op.Record(o)
r.ResetAt(o, ops.NewPC(o))
p.path.spec.Add(o)
ignore.Stop()
encOp, ok := r.Decode()
if !ok || opconst.OpType(encOp.Data[0]) != opconst.TypeAux {
panic("corrupt path data")
}
pathData := encOp.Data[opconst.TypeAuxLen:]
// Decode dashes in a similar way.
var dashes stroke.DashOp
if p.dashes.phase != 0 || p.dashes.size > 0 {
ignore := op.Record(o)
r.ResetAt(o, ops.NewPC(o))
p.dashes.spec.Add(o)
ignore.Stop()
encOp, ok := r.Decode()
if !ok || opconst.OpType(encOp.Data[0]) != opconst.TypeAux {
panic("corrupt dash data")
}
dashes.Dashes = make([]float32, p.dashes.size)
dashData := encOp.Data[opconst.TypeAuxLen:]
bo := binary.LittleEndian
for i := range dashes.Dashes {
dashes.Dashes[i] = math.Float32frombits(bo.Uint32(dashData[i*4:]))
}
dashes.Phase = p.dashes.phase
}
// Approximate and output path data.
var outline Path
outline.Begin(o)
ss := stroke.StrokeStyle{
Width: p.stroke.Width,
Miter: p.stroke.Miter,
Cap: stroke.StrokeCap(p.stroke.Cap),
Join: stroke.StrokeJoin(p.stroke.Join),
}
quads := stroke.StrokePathCommands(ss, dashes, pathData)
pen := f32.Pt(0, 0)
for _, quad := range quads {
q := quad.Quad
if q.From != pen {
pen = q.From
outline.MoveTo(pen)
}
outline.contour = int(quad.Contour)
outline.QuadTo(q.Ctrl, q.To)
}
return outline.End()
}
type PathSpec struct {
spec op.CallOp
// open is true if any path contour is not closed. A closed contour starts
// and ends in the same point.
open bool
// hasSegments tracks whether there is more than one path segment in the path.
// hasSegments tracks whether there are any segments in the path.
hasSegments bool
}
+1 -1
View File
@@ -93,7 +93,7 @@ func (d *Dash) Phase(v float32) {
func (d *Dash) Dash(length float32) {
if d.size == math.MaxUint8 {
panic("clip: too large dash pattern")
panic("clip: dash pattern too large")
}
data := d.ops.Write(4)
bo := binary.LittleEndian