forked from joejulian/gio
all: introduce Outline and Stroke builders
This CL introduces 2 new path builders:
- Outline which takes a PathSpec to be outlined
- Stroke which takes a PathSpec and a stroke style, to stroke a path.
typically, code like this:
var p clip.Path
...
p.Outline().Add(o)
should be replaced with:
var p clip.Path
...
clip.Outline{Path: p.End()}.Op().Add(o)
similarly, stroking should be modified from:
var p clip.Path
...
p.Stroke(width, clip.StrokeStyle{...}).Add(o)
to:
var p clip.Path
...
clip.Stroke{Path: p.End(), Style: clip.StrokeStyle{Width:...}}.Op().Add(o)
here are tentative 'rf' scripts (see rsc.io/rf for more details):
```
ex {
import "gioui.org/op";
import "gioui.org/op/clip";
var p clip.Path;
var o *op.Ops;
p.Outline().Add(o) -> clip.Outline{Path:p.End()}.Op().Add(o);
}
ex {
import "gioui.org/op";
import "gioui.org/op/clip";
var o *op.Ops;
var p clip.Path;
var sty clip.StrokeStyle;
var width float32;
p.Stroke(width, sty).Add(o) -> \
clip.Stroke{ \
Path:p.End(), \
Style: clip.StrokeStyle{ \
Width: width, \
}}.Op().Add(o);
}
```
Signed-off-by: Sebastien Binet <s@sbinet.org>
This commit is contained in:
committed by
Elias Naur
parent
7c5bcd3db8
commit
be89f8b945
@@ -323,7 +323,9 @@ func textPath(buf *sfnt.Buffer, ppem fixed.Int26_6, fonts []*opentype, str text.
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x += str.Advances[rune]
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rune++
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}
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builder.Outline().Add(ops)
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clip.Outline{
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Path: builder.End(),
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}.Op().Add(ops)
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return m.Stop()
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}
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+79
-40
@@ -109,6 +109,35 @@ type imageOp struct {
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place placement
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}
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func decodeStrokeOp(data []byte) clip.StrokeStyle {
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_ = data[10]
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if opconst.OpType(data[0]) != opconst.TypeStroke {
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panic("invalid op")
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}
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bo := binary.LittleEndian
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return clip.StrokeStyle{
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Width: math.Float32frombits(bo.Uint32(data[1:])),
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Miter: math.Float32frombits(bo.Uint32(data[5:])),
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Cap: clip.StrokeCap(data[9]),
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Join: clip.StrokeJoin(data[10]),
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}
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}
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type quadsOp struct {
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quads uint32
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key ops.Key
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aux []byte
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}
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func decodeQuadsOp(data []byte) uint32 {
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_ = data[:1+4]
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if opconst.OpType(data[0]) != opconst.TypePath {
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panic("invalid op")
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}
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bo := binary.LittleEndian
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return bo.Uint32(data[1:])
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}
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type material struct {
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material materialType
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opaque bool
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@@ -125,9 +154,8 @@ type material struct {
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// clipOp is the shadow of clip.Op.
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type clipOp struct {
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// TODO: Use image.Rectangle?
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bounds f32.Rectangle
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width float32
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style clip.StrokeStyle
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bounds f32.Rectangle
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outline bool
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}
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// imageOpData is the shadow of paint.ImageOp.
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@@ -159,13 +187,8 @@ func (op *clipOp) decode(data []byte) {
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},
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}
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*op = clipOp{
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bounds: layout.FRect(r),
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width: math.Float32frombits(bo.Uint32(data[17:])),
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style: clip.StrokeStyle{
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Cap: clip.StrokeCap(data[21]),
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Join: clip.StrokeJoin(data[22]),
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Miter: math.Float32frombits(bo.Uint32(data[23:])),
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},
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bounds: layout.FRect(r),
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outline: data[17] == 1,
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}
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}
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@@ -786,8 +809,10 @@ func splitTransform(t f32.Affine2D) (srs f32.Affine2D, offset f32.Point) {
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}
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func (d *drawOps) collectOps(r *ops.Reader, state drawState) int {
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var aux []byte
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var auxKey ops.Key
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var (
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quads quadsOp
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stroke clip.StrokeStyle
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)
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loop:
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for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
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switch opconst.OpType(encOp.Data[0]) {
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@@ -796,38 +821,51 @@ loop:
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case opconst.TypeTransform:
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dop := ops.DecodeTransform(encOp.Data)
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state.t = state.t.Mul(dop)
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case opconst.TypeAux:
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aux = encOp.Data[opconst.TypeAuxLen:]
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auxKey = encOp.Key
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case opconst.TypeStroke:
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stroke = decodeStrokeOp(encOp.Data)
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case opconst.TypePath:
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quads.quads = decodeQuadsOp(encOp.Data)
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if quads.quads > 0 {
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encOp, ok = r.Decode()
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if !ok {
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break loop
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}
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quads.aux = encOp.Data[opconst.TypeAuxLen:]
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quads.key = encOp.Key
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}
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case opconst.TypeClip:
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var op clipOp
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op.decode(encOp.Data)
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bounds := op.bounds
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trans, off := splitTransform(state.t)
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if len(aux) > 0 {
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if len(quads.aux) > 0 {
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// There is a clipping path, build the gpu data and update the
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// cache key such that it will be equal only if the transform is the
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// same also. Use cached data if we have it.
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auxKey = auxKey.SetTransform(trans)
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if v, ok := d.pathCache.get(auxKey); ok {
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quads.key = quads.key.SetTransform(trans)
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if v, ok := d.pathCache.get(quads.key); ok {
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// Since the GPU data exists in the cache aux will not be used.
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// Why is this not used for the offset shapes?
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op.bounds = v.bounds
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} else {
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aux, op.bounds = d.buildVerts(aux, trans, op.width, op.style)
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quads.aux, op.bounds = d.buildVerts(quads.aux, trans, op.outline, stroke)
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// add it to the cache, without GPU data, so the transform can be
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// reused.
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d.pathCache.put(auxKey, opCacheValue{bounds: op.bounds})
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d.pathCache.put(quads.key, opCacheValue{bounds: op.bounds})
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}
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} else {
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aux, op.bounds, _ = d.boundsForTransformedRect(bounds, trans)
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auxKey = encOp.Key
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auxKey.SetTransform(trans)
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quads.aux, op.bounds, _ = d.boundsForTransformedRect(bounds, trans)
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quads.key = encOp.Key
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quads.key.SetTransform(trans)
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}
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state.clip = state.clip.Intersect(op.bounds.Add(off))
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d.addClipPath(&state, aux, auxKey, op.bounds, off)
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aux = nil
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auxKey = ops.Key{}
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d.addClipPath(&state, quads.aux, quads.key, op.bounds, off)
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quads = quadsOp{}
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stroke = clip.StrokeStyle{}
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case opconst.TypeColor:
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state.matType = materialColor
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state.color = decodeColorOp(encOp.Data)
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@@ -1213,7 +1251,7 @@ func (d *drawOps) writeVertCache(n int) []byte {
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}
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// transform, split paths as needed, calculate maxY, bounds and create GPU vertices.
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func (d *drawOps) buildVerts(aux []byte, tr f32.Affine2D, width float32, sty clip.StrokeStyle) (verts []byte, bounds f32.Rectangle) {
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func (d *drawOps) buildVerts(aux []byte, tr f32.Affine2D, outline bool, stroke clip.StrokeStyle) (verts []byte, bounds f32.Rectangle) {
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inf := float32(math.Inf(+1))
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d.qs.bounds = f32.Rectangle{
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Min: f32.Point{X: inf, Y: inf},
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@@ -1224,18 +1262,7 @@ func (d *drawOps) buildVerts(aux []byte, tr f32.Affine2D, width float32, sty cli
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startLength := len(d.vertCache)
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switch {
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default:
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// Outline path.
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for qi := 0; len(aux) >= (ops.QuadSize + 4); qi++ {
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d.qs.contour = bo.Uint32(aux)
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quad := ops.DecodeQuad(aux[4:])
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quad = quad.Transform(tr)
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d.qs.splitAndEncode(quad)
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aux = aux[ops.QuadSize+4:]
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}
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case width > 0:
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case stroke.Width > 0:
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// Stroke path.
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quads := make(strokeQuads, 0, 2*len(aux)/(ops.QuadSize+4))
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for qi := 0; len(aux) >= (ops.QuadSize + 4); qi++ {
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@@ -1246,13 +1273,25 @@ func (d *drawOps) buildVerts(aux []byte, tr f32.Affine2D, width float32, sty cli
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quads = append(quads, quad)
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aux = aux[ops.QuadSize+4:]
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}
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quads = quads.stroke(width, sty)
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quads = quads.stroke(stroke)
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for _, quad := range quads {
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d.qs.contour = quad.contour
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quad.quad = quad.quad.Transform(tr)
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d.qs.splitAndEncode(quad.quad)
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}
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case outline:
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// Outline path.
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for qi := 0; len(aux) >= (ops.QuadSize + 4); qi++ {
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d.qs.contour = bo.Uint32(aux)
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quad := ops.DecodeQuad(aux[4:])
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quad = quad.Transform(tr)
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d.qs.splitAndEncode(quad)
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aux = aux[ops.QuadSize+4:]
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}
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}
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fillMaxY(d.vertCache[startLength:])
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+21
-20
@@ -106,14 +106,14 @@ func (qs strokeQuads) split() []strokeQuads {
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return o
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}
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func (qs strokeQuads) stroke(width float32, sty clip.StrokeStyle) strokeQuads {
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func (qs strokeQuads) stroke(stroke clip.StrokeStyle) strokeQuads {
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var (
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o strokeQuads
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hw = 0.5 * width
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hw = 0.5 * stroke.Width
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)
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for _, ps := range qs.split() {
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rhs, lhs := ps.offset(hw, sty)
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rhs, lhs := ps.offset(hw, stroke)
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switch lhs {
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case nil:
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o = o.append(rhs)
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@@ -132,13 +132,14 @@ func (qs strokeQuads) stroke(width float32, sty clip.StrokeStyle) strokeQuads {
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}
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}
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}
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return o
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}
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// offset returns the right-hand and left-hand sides of the path, offset by
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// the half-width hw.
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// The stroke style sty handles how segments are joined and ends are capped.
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func (qs strokeQuads) offset(hw float32, sty clip.StrokeStyle) (rhs, lhs strokeQuads) {
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// The stroke handles how segments are joined and ends are capped.
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func (qs strokeQuads) offset(hw float32, stroke clip.StrokeStyle) (rhs, lhs strokeQuads) {
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var (
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states []strokeState
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beg = qs[0].quad.From
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@@ -180,7 +181,7 @@ func (qs strokeQuads) offset(hw float32, sty clip.StrokeStyle) (rhs, lhs strokeQ
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next = states[0]
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}
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if state.n1 != next.n0 {
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strokePathJoin(sty, &rhs, &lhs, hw, state.p1, state.n1, next.n0, state.r1, next.r0)
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strokePathJoin(stroke, &rhs, &lhs, hw, state.p1, state.n1, next.n0, state.r1, next.r0)
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}
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}
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}
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@@ -196,10 +197,10 @@ func (qs strokeQuads) offset(hw float32, sty clip.StrokeStyle) (rhs, lhs strokeQ
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// Default to counter-clockwise direction.
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lhs = lhs.reverse()
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strokePathCap(sty, &rhs, hw, qend.p1, qend.n1)
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strokePathCap(stroke, &rhs, hw, qend.p1, qend.n1)
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rhs = rhs.append(lhs)
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strokePathCap(sty, &rhs, hw, qbeg.p0, qbeg.n0.Mul(-1))
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strokePathCap(stroke, &rhs, hw, qbeg.p0, qbeg.n0.Mul(-1))
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rhs.close()
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@@ -421,13 +422,13 @@ func quadBezierSplit(p0, p1, p2 f32.Point, t float32) (f32.Point, f32.Point, f32
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}
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// strokePathJoin joins the two paths rhs and lhs, according to the provided
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// stroke style sty.
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func strokePathJoin(sty clip.StrokeStyle, rhs, lhs *strokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
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if sty.Miter > 0 {
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strokePathMiterJoin(sty, rhs, lhs, hw, pivot, n0, n1, r0, r1)
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// stroke operation.
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func strokePathJoin(stroke clip.StrokeStyle, rhs, lhs *strokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
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if stroke.Miter > 0 {
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strokePathMiterJoin(stroke, rhs, lhs, hw, pivot, n0, n1, r0, r1)
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return
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}
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switch sty.Join {
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switch stroke.Join {
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case clip.BevelJoin:
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strokePathBevelJoin(rhs, lhs, hw, pivot, n0, n1, r0, r1)
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case clip.RoundJoin:
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@@ -468,14 +469,14 @@ func strokePathRoundJoin(rhs, lhs *strokeQuads, hw float32, pivot, n0, n1 f32.Po
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}
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}
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func strokePathMiterJoin(sty clip.StrokeStyle, rhs, lhs *strokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
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func strokePathMiterJoin(stroke clip.StrokeStyle, rhs, lhs *strokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
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if n0 == n1.Mul(-1) {
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strokePathBevelJoin(rhs, lhs, hw, pivot, n0, n1, r0, r1)
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return
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}
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// This is to handle nearly linear joints that would be clipped otherwise.
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limit := math.Max(float64(sty.Miter), 1.001)
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limit := math.Max(float64(stroke.Miter), 1.001)
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cw := dotPt(rot90CW(n0), n1) >= 0.0
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if cw {
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@@ -489,8 +490,8 @@ func strokePathMiterJoin(sty clip.StrokeStyle, rhs, lhs *strokeQuads, hw float32
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cos := math.Sqrt(0.5 * (1 + float64(cosPt(n0, n1))))
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d := hw64 / cos
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if math.Abs(limit*hw64) < math.Abs(d) {
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sty.Miter = 0 // Set miter to zero to disable the miter joint.
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strokePathJoin(sty, rhs, lhs, hw, pivot, n0, n1, r0, r1)
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stroke.Miter = 0 // Set miter to zero to disable the miter joint.
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strokePathJoin(stroke, rhs, lhs, hw, pivot, n0, n1, r0, r1)
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return
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}
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mid := pivot.Add(normPt(n0.Add(n1), float32(d)))
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@@ -509,9 +510,9 @@ func strokePathMiterJoin(sty clip.StrokeStyle, rhs, lhs *strokeQuads, hw float32
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lhs.lineTo(lp)
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}
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// strokePathCap caps the provided path qs, according to the provided stroke style sty.
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func strokePathCap(sty clip.StrokeStyle, qs *strokeQuads, hw float32, pivot, n0 f32.Point) {
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switch sty.Cap {
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// strokePathCap caps the provided path qs, according to the provided stroke operation.
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func strokePathCap(stroke clip.StrokeStyle, qs *strokeQuads, hw float32, pivot, n0 f32.Point) {
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switch stroke.Cap {
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case clip.FlatCap:
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strokePathFlatCap(qs, hw, pivot, n0)
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case clip.SquareCap:
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@@ -31,6 +31,8 @@ const (
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TypeClip
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TypeProfile
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TypeCursor
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TypePath
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TypeStroke
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)
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const (
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@@ -54,9 +56,11 @@ const (
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TypePushLen = 1
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TypePopLen = 1
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TypeAuxLen = 1
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TypeClipLen = 1 + 4*4 + 4 + 2 + 4
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TypeClipLen = 1 + 4*4 + 1
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TypeProfileLen = 1
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TypeCursorLen = 1 + 1
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TypePathLen = 1 + 4
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TypeStrokeLen = 1 + 4 + 4 + 1 + 1
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)
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func (t OpType) Size() int {
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@@ -84,6 +88,8 @@ func (t OpType) Size() int {
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TypeClipLen,
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TypeProfileLen,
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TypeCursorLen,
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TypePathLen,
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TypeStrokeLen,
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}[t-firstOpIndex]
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}
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|
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+132
-132
@@ -68,7 +68,9 @@ func TestPaintArc(t *testing.T) {
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p.Arc(f32.Pt(-10, -20), f32.Pt(10, -5), math.Pi)
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p.Line(f32.Pt(0, -10))
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p.Line(f32.Pt(-50, 0))
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p.Outline().Add(o)
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clip.Outline{
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Path: p.End(),
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}.Op().Add(o)
|
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|
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paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 128, 128)).Op())
|
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}, func(r result) {
|
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@@ -87,7 +89,9 @@ func TestPaintAbsolute(t *testing.T) {
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p.MoveTo(f32.Pt(20, 20))
|
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p.LineTo(f32.Pt(80, 20))
|
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p.QuadTo(f32.Pt(80, 80), f32.Pt(20, 80))
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p.Outline().Add(o)
|
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clip.Outline{
|
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Path: p.End(),
|
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}.Op().Add(o)
|
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|
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paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 128, 128)).Op())
|
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}, func(r result) {
|
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@@ -125,23 +129,15 @@ func TestPaintClippedTexture(t *testing.T) {
|
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|
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func TestStrokedPathBevelFlat(t *testing.T) {
|
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run(t, func(o *op.Ops) {
|
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const width = 2.5
|
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sty := clip.StrokeStyle{
|
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Cap: clip.FlatCap,
|
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Join: clip.BevelJoin,
|
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}
|
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|
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p := new(clip.Path)
|
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p.Begin(o)
|
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p.Move(f32.Pt(10, 50))
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p.Line(f32.Pt(10, 0))
|
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p.Arc(f32.Pt(10, 0), f32.Pt(20, 0), math.Pi)
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Line(f32.Pt(10, 10))
|
||||
p.Arc(f32.Pt(0, 30), f32.Pt(0, 30), 2*math.Pi)
|
||||
p.Line(f32.Pt(-20, 0))
|
||||
p.Quad(f32.Pt(-10, -10), f32.Pt(-30, 30))
|
||||
p.Stroke(width, sty).Add(o)
|
||||
p := newStrokedPath(o)
|
||||
clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2.5,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Add(o)
|
||||
|
||||
paint.Fill(o, red)
|
||||
}, func(r result) {
|
||||
@@ -152,23 +148,15 @@ func TestStrokedPathBevelFlat(t *testing.T) {
|
||||
|
||||
func TestStrokedPathBevelRound(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
const width = 2.5
|
||||
sty := clip.StrokeStyle{
|
||||
Cap: clip.RoundCap,
|
||||
Join: clip.BevelJoin,
|
||||
}
|
||||
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(10, 50))
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Arc(f32.Pt(10, 0), f32.Pt(20, 0), math.Pi)
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Line(f32.Pt(10, 10))
|
||||
p.Arc(f32.Pt(0, 30), f32.Pt(0, 30), 2*math.Pi)
|
||||
p.Line(f32.Pt(-20, 0))
|
||||
p.Quad(f32.Pt(-10, -10), f32.Pt(-30, 30))
|
||||
p.Stroke(width, sty).Add(o)
|
||||
p := newStrokedPath(o)
|
||||
clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2.5,
|
||||
Cap: clip.RoundCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Add(o)
|
||||
|
||||
paint.Fill(o, red)
|
||||
}, func(r result) {
|
||||
@@ -179,23 +167,15 @@ func TestStrokedPathBevelRound(t *testing.T) {
|
||||
|
||||
func TestStrokedPathBevelSquare(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
const width = 2.5
|
||||
sty := clip.StrokeStyle{
|
||||
Cap: clip.SquareCap,
|
||||
Join: clip.BevelJoin,
|
||||
}
|
||||
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(10, 50))
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Arc(f32.Pt(10, 0), f32.Pt(20, 0), math.Pi)
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Line(f32.Pt(10, 10))
|
||||
p.Arc(f32.Pt(0, 30), f32.Pt(0, 30), 2*math.Pi)
|
||||
p.Line(f32.Pt(-20, 0))
|
||||
p.Quad(f32.Pt(-10, -10), f32.Pt(-30, 30))
|
||||
p.Stroke(width, sty).Add(o)
|
||||
p := newStrokedPath(o)
|
||||
clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2.5,
|
||||
Cap: clip.SquareCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Add(o)
|
||||
|
||||
paint.Fill(o, red)
|
||||
}, func(r result) {
|
||||
@@ -206,23 +186,15 @@ func TestStrokedPathBevelSquare(t *testing.T) {
|
||||
|
||||
func TestStrokedPathRoundRound(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
const width = 2.5
|
||||
sty := clip.StrokeStyle{
|
||||
Cap: clip.RoundCap,
|
||||
Join: clip.RoundJoin,
|
||||
}
|
||||
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(10, 50))
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Arc(f32.Pt(10, 0), f32.Pt(20, 0), math.Pi)
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Line(f32.Pt(10, 10))
|
||||
p.Arc(f32.Pt(0, 30), f32.Pt(0, 30), 2*math.Pi)
|
||||
p.Line(f32.Pt(-20, 0))
|
||||
p.Quad(f32.Pt(-10, -10), f32.Pt(-30, 30))
|
||||
p.Stroke(width, sty).Add(o)
|
||||
p := newStrokedPath(o)
|
||||
clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2.5,
|
||||
Cap: clip.RoundCap,
|
||||
Join: clip.RoundJoin,
|
||||
},
|
||||
}.Op().Add(o)
|
||||
|
||||
paint.Fill(o, red)
|
||||
}, func(r result) {
|
||||
@@ -233,40 +205,32 @@ func TestStrokedPathRoundRound(t *testing.T) {
|
||||
|
||||
func TestStrokedPathFlatMiter(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
const width = 10
|
||||
sty := clip.StrokeStyle{
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: 5,
|
||||
}
|
||||
|
||||
beg := f32.Pt(40, 10)
|
||||
{
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(beg)
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Line(f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Quad(f32.Pt(-50, 20), f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
|
||||
p.Stroke(width, sty).Add(o)
|
||||
stk := op.Push(o)
|
||||
p := newZigZagPath(o)
|
||||
clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: 5,
|
||||
},
|
||||
}.Op().Add(o)
|
||||
paint.Fill(o, red)
|
||||
stk.Pop()
|
||||
}
|
||||
|
||||
{
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(beg)
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Line(f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Quad(f32.Pt(-50, 20), f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
|
||||
p.Stroke(2, clip.StrokeStyle{}).Add(o)
|
||||
stk := op.Push(o)
|
||||
p := newZigZagPath(o)
|
||||
clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
},
|
||||
}.Op().Add(o)
|
||||
paint.Fill(o, black)
|
||||
stk.Pop()
|
||||
}
|
||||
|
||||
}, func(r result) {
|
||||
@@ -278,40 +242,32 @@ func TestStrokedPathFlatMiter(t *testing.T) {
|
||||
|
||||
func TestStrokedPathFlatMiterInf(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
const width = 10
|
||||
sty := clip.StrokeStyle{
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: float32(math.Inf(+1)),
|
||||
}
|
||||
|
||||
beg := f32.Pt(40, 10)
|
||||
{
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(beg)
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Line(f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Quad(f32.Pt(-50, 20), f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
|
||||
p.Stroke(width, sty).Add(o)
|
||||
stk := op.Push(o)
|
||||
p := newZigZagPath(o)
|
||||
clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: float32(math.Inf(+1)),
|
||||
},
|
||||
}.Op().Add(o)
|
||||
paint.Fill(o, red)
|
||||
stk.Pop()
|
||||
}
|
||||
|
||||
{
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(beg)
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Line(f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Quad(f32.Pt(-50, 20), f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
|
||||
p.Stroke(2, clip.StrokeStyle{}).Add(o)
|
||||
stk := op.Push(o)
|
||||
p := newZigZagPath(o)
|
||||
clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
},
|
||||
}.Op().Add(o)
|
||||
paint.Fill(o, black)
|
||||
stk.Pop()
|
||||
}
|
||||
|
||||
}, func(r result) {
|
||||
@@ -323,26 +279,35 @@ func TestStrokedPathFlatMiterInf(t *testing.T) {
|
||||
|
||||
func TestStrokedPathZeroWidth(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
const width = 2
|
||||
var sty clip.StrokeStyle
|
||||
{
|
||||
stk := op.Push(o)
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(10, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Stroke(width, sty).Add(o)
|
||||
clip.Stroke{
|
||||
Path: p.End(),
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
},
|
||||
}.Op().Add(o)
|
||||
|
||||
paint.Fill(o, black)
|
||||
stk.Pop()
|
||||
}
|
||||
|
||||
{
|
||||
stk := op.Push(o)
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(10, 50))
|
||||
p.Line(f32.Pt(30, 0))
|
||||
p.Stroke(0, sty).Add(o) // width=0, disable stroke
|
||||
clip.Stroke{
|
||||
Path: p.End(),
|
||||
}.Op().Add(o) // width=0, disable stroke
|
||||
|
||||
paint.Fill(o, red)
|
||||
stk.Pop()
|
||||
}
|
||||
|
||||
}, func(r result) {
|
||||
@@ -352,3 +317,38 @@ func TestStrokedPathZeroWidth(t *testing.T) {
|
||||
r.expect(65, 50, colornames.White)
|
||||
})
|
||||
}
|
||||
|
||||
func newStrokedPath(o *op.Ops) clip.PathSpec {
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(10, 50))
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Arc(f32.Pt(10, 0), f32.Pt(20, 0), math.Pi)
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Line(f32.Pt(10, 10))
|
||||
p.Arc(f32.Pt(0, 30), f32.Pt(0, 30), 2*math.Pi)
|
||||
p.Line(f32.Pt(-20, 0))
|
||||
p.Quad(f32.Pt(-10, -10), f32.Pt(-30, 30))
|
||||
return p.End()
|
||||
}
|
||||
|
||||
func newZigZagPath(o *op.Ops) clip.PathSpec {
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(40, 10))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Line(f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Quad(f32.Pt(-50, 20), f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
return p.End()
|
||||
}
|
||||
|
||||
func newEllipsePath(o *op.Ops) clip.PathSpec {
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(0, 65))
|
||||
p.Line(f32.Pt(20, 0))
|
||||
p.Arc(f32.Pt(20, 0), f32.Pt(70, 0), 2*math.Pi)
|
||||
return p.End()
|
||||
}
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.2 KiB |
@@ -71,7 +71,10 @@ func TestRepeatedPaintsZ(t *testing.T) {
|
||||
builder.Line(f32.Pt(0, 10))
|
||||
builder.Line(f32.Pt(-10, 0))
|
||||
builder.Line(f32.Pt(0, -10))
|
||||
builder.Outline().Add(o)
|
||||
p := builder.End()
|
||||
clip.Outline{
|
||||
Path: p,
|
||||
}.Op().Add(o)
|
||||
paint.Fill(o, red)
|
||||
}, func(r result) {
|
||||
r.expect(5, 5, colornames.Red)
|
||||
@@ -109,7 +112,8 @@ func constSqPath() op.CallOp {
|
||||
builder.Line(f32.Pt(0, 10))
|
||||
builder.Line(f32.Pt(-10, 0))
|
||||
builder.Line(f32.Pt(0, -10))
|
||||
builder.Outline().Add(innerOps)
|
||||
p := builder.End()
|
||||
clip.Outline{Path: p}.Op().Add(innerOps)
|
||||
return m.Stop()
|
||||
}
|
||||
|
||||
|
||||
+72
-49
@@ -13,6 +13,52 @@ import (
|
||||
"gioui.org/op"
|
||||
)
|
||||
|
||||
// Op represents a clip area. Op intersects the current clip area with
|
||||
// itself.
|
||||
type Op struct {
|
||||
bounds image.Rectangle
|
||||
path PathSpec
|
||||
|
||||
outline bool
|
||||
stroke StrokeStyle
|
||||
}
|
||||
|
||||
func (p Op) Add(o *op.Ops) {
|
||||
if p.path.quads > 0 {
|
||||
data := o.Write(opconst.TypePathLen)
|
||||
data[0] = byte(opconst.TypePath)
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(data[1:], p.path.quads)
|
||||
p.path.spec.Add(o)
|
||||
}
|
||||
|
||||
if p.stroke.Width > 0 {
|
||||
data := o.Write(opconst.TypeStrokeLen)
|
||||
data[0] = byte(opconst.TypeStroke)
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(data[1:], math.Float32bits(p.stroke.Width))
|
||||
bo.PutUint32(data[5:], math.Float32bits(p.stroke.Miter))
|
||||
data[9] = uint8(p.stroke.Cap)
|
||||
data[10] = uint8(p.stroke.Join)
|
||||
}
|
||||
|
||||
data := o.Write(opconst.TypeClipLen)
|
||||
data[0] = byte(opconst.TypeClip)
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(data[1:], uint32(p.bounds.Min.X))
|
||||
bo.PutUint32(data[5:], uint32(p.bounds.Min.Y))
|
||||
bo.PutUint32(data[9:], uint32(p.bounds.Max.X))
|
||||
bo.PutUint32(data[13:], uint32(p.bounds.Max.Y))
|
||||
if p.outline {
|
||||
data[17] = byte(1)
|
||||
}
|
||||
}
|
||||
|
||||
type PathSpec struct {
|
||||
spec op.CallOp
|
||||
quads uint32 // quads is the number Bézier segments in that path.
|
||||
}
|
||||
|
||||
// Path constructs a Op clip path described by lines and
|
||||
// Bézier curves, where drawing outside the Path is discarded.
|
||||
// The inside-ness of a pixel is determines by the non-zero winding rule,
|
||||
@@ -26,38 +72,12 @@ type Path struct {
|
||||
pen f32.Point
|
||||
macro op.MacroOp
|
||||
start f32.Point
|
||||
quads uint32
|
||||
}
|
||||
|
||||
// Pos returns the current pen position.
|
||||
func (p *Path) Pos() f32.Point { return p.pen }
|
||||
|
||||
// Op sets the current clip to the intersection of
|
||||
// the existing clip with this clip.
|
||||
//
|
||||
// If you need to reset the clip to its previous values after
|
||||
// applying a Op, use op.StackOp.
|
||||
type Op struct {
|
||||
call op.CallOp
|
||||
bounds image.Rectangle
|
||||
width float32 // Width of the stroked path, 0 for outline paths.
|
||||
style StrokeStyle // Style of the stroked path, zero for outline paths.
|
||||
}
|
||||
|
||||
func (p Op) Add(o *op.Ops) {
|
||||
p.call.Add(o)
|
||||
data := o.Write(opconst.TypeClipLen)
|
||||
data[0] = byte(opconst.TypeClip)
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(data[1:], uint32(p.bounds.Min.X))
|
||||
bo.PutUint32(data[5:], uint32(p.bounds.Min.Y))
|
||||
bo.PutUint32(data[9:], uint32(p.bounds.Max.X))
|
||||
bo.PutUint32(data[13:], uint32(p.bounds.Max.Y))
|
||||
bo.PutUint32(data[17:], math.Float32bits(p.width))
|
||||
data[21] = uint8(p.style.Cap)
|
||||
data[22] = uint8(p.style.Join)
|
||||
bo.PutUint32(data[23:], math.Float32bits(p.style.Miter))
|
||||
}
|
||||
|
||||
// Begin the path, storing the path data and final Op into ops.
|
||||
func (p *Path) Begin(ops *op.Ops) {
|
||||
p.ops = ops
|
||||
@@ -67,6 +87,15 @@ func (p *Path) Begin(ops *op.Ops) {
|
||||
data[0] = byte(opconst.TypeAux)
|
||||
}
|
||||
|
||||
// End returns a PathSpec ready to use in clipping operations.
|
||||
func (p *Path) End() PathSpec {
|
||||
c := p.macro.Stop()
|
||||
return PathSpec{
|
||||
spec: c,
|
||||
quads: p.quads,
|
||||
}
|
||||
}
|
||||
|
||||
// Move moves the pen by the amount specified by delta.
|
||||
func (p *Path) Move(delta f32.Point) {
|
||||
to := delta.Add(p.pen)
|
||||
@@ -120,6 +149,7 @@ func (p *Path) QuadTo(ctrl, to f32.Point) {
|
||||
To: to,
|
||||
})
|
||||
p.pen = to
|
||||
p.quads++
|
||||
}
|
||||
|
||||
// Arc adds an elliptical arc to the path. The implied ellipse is defined
|
||||
@@ -329,32 +359,22 @@ func (p *Path) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to f32.Po
|
||||
return splits
|
||||
}
|
||||
|
||||
// Outline closes the path and returns a clip operation that represents it.
|
||||
func (p *Path) Outline() Op {
|
||||
// Close closes the path.
|
||||
func (p *Path) Close() {
|
||||
p.end()
|
||||
c := p.macro.Stop()
|
||||
return Op{
|
||||
call: c,
|
||||
}
|
||||
}
|
||||
|
||||
// Stroke returns a stroked path with the specified width
|
||||
// and configuration.
|
||||
// If the provided width is <= 0, the path won't be stroked.
|
||||
func (p *Path) Stroke(width float32, sty StrokeStyle) Op {
|
||||
if width <= 0 {
|
||||
// Explicitly discard the macro to ignore the path.
|
||||
p.macro.Stop()
|
||||
return Op{
|
||||
call: op.Record(p.ops).Stop(),
|
||||
}
|
||||
}
|
||||
// Outline represents the area inside of a path, according to the
|
||||
// non-zero winding rule.
|
||||
type Outline struct {
|
||||
Path PathSpec
|
||||
}
|
||||
|
||||
c := p.macro.Stop()
|
||||
// Op returns a clip operation representing the outline.
|
||||
func (o Outline) Op() Op {
|
||||
return Op{
|
||||
call: c,
|
||||
width: width,
|
||||
style: sty,
|
||||
path: o.Path,
|
||||
outline: true,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -363,7 +383,10 @@ type Rect image.Rectangle
|
||||
|
||||
// Op returns the op for the rectangle.
|
||||
func (r Rect) Op() Op {
|
||||
return Op{bounds: image.Rectangle(r)}
|
||||
return Op{
|
||||
bounds: image.Rectangle(r),
|
||||
outline: true,
|
||||
}
|
||||
}
|
||||
|
||||
// Add the clip operation.
|
||||
|
||||
+10
-4
@@ -36,7 +36,10 @@ func (rr RRect) Op(ops *op.Ops) Op {
|
||||
p.Begin(ops)
|
||||
p.Move(rr.Rect.Min)
|
||||
roundRect(&p, rr.Rect.Size(), rr.SE, rr.SW, rr.NW, rr.NE)
|
||||
return p.Outline()
|
||||
|
||||
return Outline{
|
||||
Path: p.End(),
|
||||
}.Op()
|
||||
}
|
||||
|
||||
// Add the rectangle clip.
|
||||
@@ -49,7 +52,6 @@ type Border struct {
|
||||
// Rect is the bounds of the border.
|
||||
Rect f32.Rectangle
|
||||
Width float32
|
||||
Style StrokeStyle
|
||||
// The corner radii.
|
||||
SE, SW, NW, NE float32
|
||||
}
|
||||
@@ -58,11 +60,15 @@ type Border struct {
|
||||
func (b Border) Op(ops *op.Ops) Op {
|
||||
var p Path
|
||||
p.Begin(ops)
|
||||
|
||||
p.Move(b.Rect.Min)
|
||||
roundRect(&p, b.Rect.Size(), b.SE, b.SW, b.NW, b.NE)
|
||||
|
||||
return p.Stroke(b.Width, b.Style)
|
||||
return Stroke{
|
||||
Path: p.End(),
|
||||
Style: StrokeStyle{
|
||||
Width: b.Width,
|
||||
},
|
||||
}.Op()
|
||||
}
|
||||
|
||||
// Add the border clip.
|
||||
|
||||
+18
-5
@@ -2,17 +2,30 @@
|
||||
|
||||
package clip
|
||||
|
||||
// StrokeStyle describes how a stroked path should be drawn.
|
||||
// The zero value of StrokeStyle represents bevel-joined and flat-capped
|
||||
// strokes.
|
||||
// Stroke represents a stroked path.
|
||||
type Stroke struct {
|
||||
Path PathSpec
|
||||
Style StrokeStyle
|
||||
}
|
||||
|
||||
// Op returns a clip operation representing the stroke.
|
||||
func (s Stroke) Op() Op {
|
||||
return Op{
|
||||
path: s.Path,
|
||||
stroke: s.Style,
|
||||
}
|
||||
}
|
||||
|
||||
// StrokeStyle describes how a path should be stroked.
|
||||
type StrokeStyle struct {
|
||||
Cap StrokeCap
|
||||
Join StrokeJoin
|
||||
Width float32 // Width of the stroked path.
|
||||
|
||||
// Miter is the limit to apply to a miter joint.
|
||||
// The zero Miter disables the miter joint; setting Miter to +∞
|
||||
// unconditionally enables the miter joint.
|
||||
Miter float32
|
||||
Cap StrokeCap // Cap describes the head or tail of a stroked path.
|
||||
Join StrokeJoin // Join describes how stroked paths are collated.
|
||||
}
|
||||
|
||||
// StrokeCap describes the head or tail of a stroked path.
|
||||
|
||||
@@ -67,15 +67,17 @@ func clipLoader(ops *op.Ops, startAngle, endAngle, radius float64) {
|
||||
pen = f32.Pt(float32(vx), float32(vy)).Mul(float32(radius))
|
||||
center = f32.Pt(0, 0).Sub(pen)
|
||||
|
||||
style = clip.StrokeStyle{
|
||||
Cap: clip.FlatCap,
|
||||
}
|
||||
|
||||
p clip.Path
|
||||
)
|
||||
|
||||
p.Begin(ops)
|
||||
p.Move(pen)
|
||||
p.Arc(center, center, delta)
|
||||
p.Stroke(width, style).Add(ops)
|
||||
clip.Stroke{
|
||||
Path: p.End(),
|
||||
Style: clip.StrokeStyle{
|
||||
Width: width,
|
||||
Cap: clip.FlatCap,
|
||||
},
|
||||
}.Op().Add(ops)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user