widget: make Fit.scale a pure function

Most importantly, return dimensions and transformation instead of adding
operations. Makes the function easier to test, and supports scoped
transform and clip stacks.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-10-02 10:36:45 +02:00
parent cccb8d2c2b
commit cd5a78f3d8
3 changed files with 23 additions and 54 deletions
+12 -23
View File
@@ -7,8 +7,6 @@ import (
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
)
// Fit scales a widget to fit and clip to the constraints.
@@ -32,25 +30,21 @@ const (
Fill
)
// scale adds clip and scale operations to fit dims to the constraints.
// It positions the widget to the appropriate position.
// It returns dimensions modified accordingly.
func (fit Fit) scale(gtx layout.Context, pos layout.Direction, dims layout.Dimensions) layout.Dimensions {
// scale computes the new dimensions and transformation required to fit dims to cs, given the position.
func (fit Fit) scale(cs layout.Constraints, pos layout.Direction, dims layout.Dimensions) (layout.Dimensions, f32.Affine2D) {
widgetSize := dims.Size
if fit == Unscaled || dims.Size.X == 0 || dims.Size.Y == 0 {
dims.Size = gtx.Constraints.Constrain(dims.Size)
clip.Rect{Max: dims.Size}.Add(gtx.Ops)
dims.Size = cs.Constrain(dims.Size)
offset := pos.Position(widgetSize, dims.Size)
op.Offset(layout.FPt(offset)).Add(gtx.Ops)
dims.Baseline += offset.Y
return dims
return dims, f32.Affine2D{}.Offset(layout.FPt(offset))
}
scale := f32.Point{
X: float32(gtx.Constraints.Max.X) / float32(dims.Size.X),
Y: float32(gtx.Constraints.Max.Y) / float32(dims.Size.Y),
X: float32(cs.Max.X) / float32(dims.Size.X),
Y: float32(cs.Max.Y) / float32(dims.Size.Y),
}
switch fit {
@@ -75,13 +69,11 @@ func (fit Fit) scale(gtx layout.Context, pos layout.Direction, dims layout.Dimen
// The widget would need to be scaled up, no change needed.
if scale.X >= 1 {
dims.Size = gtx.Constraints.Constrain(dims.Size)
clip.Rect{Max: dims.Size}.Add(gtx.Ops)
dims.Size = cs.Constrain(dims.Size)
offset := pos.Position(widgetSize, dims.Size)
op.Offset(layout.FPt(offset)).Add(gtx.Ops)
dims.Baseline += offset.Y
return dims
return dims, f32.Affine2D{}.Offset(layout.FPt(offset))
}
case Fill:
}
@@ -89,18 +81,15 @@ func (fit Fit) scale(gtx layout.Context, pos layout.Direction, dims layout.Dimen
var scaledSize image.Point
scaledSize.X = int(float32(widgetSize.X) * scale.X)
scaledSize.Y = int(float32(widgetSize.Y) * scale.Y)
dims.Size = gtx.Constraints.Constrain(scaledSize)
dims.Size = cs.Constrain(scaledSize)
dims.Baseline = int(float32(dims.Baseline) * scale.Y)
clip.Rect{Max: dims.Size}.Add(gtx.Ops)
offset := pos.Position(scaledSize, dims.Size)
op.Affine(f32.Affine2D{}.
trans := f32.Affine2D{}.
Scale(f32.Point{}, scale).
Offset(layout.FPt(offset)),
).Add(gtx.Ops)
Offset(layout.FPt(offset))
dims.Baseline += offset.Y
return dims
return dims, trans
}
+6 -29
View File
@@ -3,15 +3,11 @@
package widget
import (
"bytes"
"encoding/binary"
"image"
"math"
"testing"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
)
func TestFit(t *testing.T) {
@@ -81,26 +77,13 @@ func TestFit(t *testing.T) {
for fit, tests := range fittests {
fit := Fit(fit)
for i, test := range tests {
ops := new(op.Ops)
gtx := layout.Context{
Ops: ops,
Constraints: layout.Constraints{
Max: image.Point{X: 100, Y: 100},
},
cs := layout.Constraints{
Max: image.Point{X: 100, Y: 100},
}
result := fit.scale(gtx, layout.NW, layout.Dimensions{Size: test.Dims})
if test.Scale.X != 1 || test.Scale.Y != 1 {
opsdata := gtx.Ops.Data()
scaleX := float32Bytes(test.Scale.X)
scaleY := float32Bytes(test.Scale.Y)
if !bytes.Contains(opsdata, scaleX) {
t.Errorf("did not find scale.X:%v (%x) in ops: %x", test.Scale.X, scaleX, opsdata)
}
if !bytes.Contains(opsdata, scaleY) {
t.Errorf("did not find scale.Y:%v (%x) in ops: %x", test.Scale.Y, scaleY, opsdata)
}
result, trans := fit.scale(cs, layout.NW, layout.Dimensions{Size: test.Dims})
sx, _, _, _, sy, _ := trans.Elems()
if scale := f32.Pt(sx, sy); scale != test.Scale {
t.Errorf("got scale %v expected %v", scale, test.Scale)
}
if result.Size != test.Result {
@@ -109,9 +92,3 @@ func TestFit(t *testing.T) {
}
}
}
func float32Bytes(v float32) []byte {
var dst [4]byte
binary.LittleEndian.PutUint32(dst[:], math.Float32bits(v))
return dst[:]
}
+5 -2
View File
@@ -8,6 +8,7 @@ import (
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
)
@@ -42,10 +43,12 @@ func (im Image) Layout(gtx layout.Context) layout.Dimensions {
wf, hf := float32(size.X), float32(size.Y)
w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
dims := im.Fit.scale(gtx, im.Position, layout.Dimensions{Size: image.Pt(w, h)})
dims, trans := im.Fit.scale(gtx.Constraints, im.Position, layout.Dimensions{Size: image.Pt(w, h)})
clip.Rect{Max: dims.Size}.Add(gtx.Ops)
pixelScale := scale * gtx.Metric.PxPerDp
op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(pixelScale, pixelScale))).Add(gtx.Ops)
trans = trans.Mul(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(pixelScale, pixelScale)))
op.Affine(trans).Add(gtx.Ops)
im.Src.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)