internal/egl: call eglTerminate after context release

Without eglTerminate, using EGL will crash or report spurious errors after
creating and destroying enough contexts. The test program in #528
takes 5-10 window cycles before errors show up for me.

Fixes: https://todo.sr.ht/~eliasnaur/gio/528
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2023-08-23 19:27:15 +00:00
parent 8679f49fff
commit cf5ae4aad9
+1
View File
@@ -62,6 +62,7 @@ func (c *Context) Release() {
eglDestroyContext(c.disp, c.eglCtx.ctx)
c.eglCtx = nil
}
eglTerminate(c.disp)
c.disp = nilEGLDisplay
}