forked from joejulian/gio
op: rename StackOp/Push/Pop to StateOp/Save/Load
The semantics were relaxed in a previous commit; this change renames to operations accordingly. API change. Use gofmt to adjust your code accordingly: gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()' gofmt -r 'op.Push(a) -> op.Save(a)' gofmt -r 'v.Pop() -> v.Load()' gofmt -r 'op.StackOp -> op.StateOp' Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -82,13 +82,13 @@ func BenchmarkDrawUI(b *testing.B) {
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for i := 0; i < b.N; i++ {
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resetOps(gtx)
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p := op.Push(gtx.Ops)
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p := op.Save(gtx.Ops)
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off := float32(math.Mod(float64(i)/10, 10))
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op.Offset(f32.Pt(off, off)).Add(gtx.Ops)
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drawCore(gtx, th)
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p.Pop()
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p.Load()
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w.Frame(gtx.Ops)
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}
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finishBenchmark(b, w)
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@@ -104,14 +104,14 @@ func BenchmarkDrawUITransformed(b *testing.B) {
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for i := 0; i < b.N; i++ {
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resetOps(gtx)
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p := op.Push(gtx.Ops)
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p := op.Save(gtx.Ops)
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angle := float32(math.Mod(float64(i)/1000, 0.05))
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a := f32.Affine2D{}.Shear(f32.Point{}, angle, angle).Rotate(f32.Point{}, angle)
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op.Affine(a).Add(gtx.Ops)
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drawCore(gtx, th)
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p.Pop()
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p.Load()
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w.Frame(gtx.Ops)
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}
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finishBenchmark(b, w)
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@@ -153,7 +153,7 @@ func Benchmark1000CirclesInstanced(b *testing.B) {
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func draw1000Circles(gtx layout.Context) {
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ops := gtx.Ops
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for x := 0; x < 100; x++ {
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p := op.Push(ops)
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p := op.Save(ops)
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op.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
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for y := 0; y < 10; y++ {
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paint.FillShape(ops,
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@@ -162,7 +162,7 @@ func draw1000Circles(gtx layout.Context) {
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)
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op.Offset(f32.Pt(0, float32(100))).Add(ops)
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}
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p.Pop()
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p.Load()
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}
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}
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@@ -175,16 +175,16 @@ func draw1000CirclesInstanced(gtx layout.Context) {
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c := r.Stop()
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for x := 0; x < 100; x++ {
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p := op.Push(ops)
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p := op.Save(ops)
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op.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
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for y := 0; y < 10; y++ {
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pi := op.Push(ops)
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pi := op.Save(ops)
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paint.ColorOp{Color: color.NRGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
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c.Add(ops)
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pi.Pop()
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pi.Load()
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op.Offset(f32.Pt(0, float32(100))).Add(ops)
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}
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p.Pop()
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p.Load()
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}
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}
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@@ -204,7 +204,7 @@ func drawIndividualShapes(gtx layout.Context, th *material.Theme) chan op.CallOp
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ops := &op1
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c := op.Record(ops)
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for x := 0; x < 9; x++ {
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p := op.Push(ops)
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p := op.Save(ops)
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op.Offset(f32.Pt(float32(x*50), 0)).Add(ops)
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for y := 0; y < 9; y++ {
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paint.FillShape(ops,
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@@ -213,7 +213,7 @@ func drawIndividualShapes(gtx layout.Context, th *material.Theme) chan op.CallOp
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)
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op.Offset(f32.Pt(0, float32(50))).Add(ops)
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}
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p.Pop()
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p.Load()
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}
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c1 <- c.Stop()
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}()
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@@ -235,10 +235,10 @@ func drawShapeInstances(gtx layout.Context, th *material.Theme) chan op.CallOp {
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rad := float32(0)
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for x := 0; x < 20; x++ {
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for y := 0; y < 20; y++ {
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p := op.Push(ops)
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p := op.Save(ops)
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op.Offset(f32.Pt(float32(x*50+25), float32(y*50+25))).Add(ops)
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c.Add(ops)
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p.Pop()
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p.Load()
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rad += math.Pi * 2 / 400
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}
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}
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@@ -256,11 +256,11 @@ func drawText(gtx layout.Context, th *material.Theme) chan op.CallOp {
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txt := material.H6(th, "")
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for x := 0; x < 40; x++ {
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txt.Text = textRows[x]
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p := op.Push(ops)
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p := op.Save(ops)
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op.Offset(f32.Pt(float32(0), float32(24*x))).Add(ops)
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gtx.Ops = ops
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txt.Layout(gtx)
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p.Pop()
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p.Load()
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}
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c3 <- c.Stop()
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}()
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@@ -229,7 +229,7 @@ func TestStrokedPathRoundRound(t *testing.T) {
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func TestStrokedPathFlatMiter(t *testing.T) {
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run(t, func(o *op.Ops) {
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newZigZagPath(o)
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clip.Stroke{
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Path: p,
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@@ -241,10 +241,10 @@ func TestStrokedPathFlatMiter(t *testing.T) {
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},
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}.Op().Add(o)
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paint.Fill(o, red)
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stk.Pop()
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stk.Load()
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}
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newZigZagPath(o)
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clip.Stroke{
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Path: p,
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@@ -253,7 +253,7 @@ func TestStrokedPathFlatMiter(t *testing.T) {
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},
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}.Op().Add(o)
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paint.Fill(o, black)
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stk.Pop()
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stk.Load()
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}
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}, func(r result) {
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@@ -266,7 +266,7 @@ func TestStrokedPathFlatMiter(t *testing.T) {
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func TestStrokedPathFlatMiterInf(t *testing.T) {
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run(t, func(o *op.Ops) {
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newZigZagPath(o)
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clip.Stroke{
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Path: p,
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@@ -278,10 +278,10 @@ func TestStrokedPathFlatMiterInf(t *testing.T) {
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},
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}.Op().Add(o)
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paint.Fill(o, red)
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stk.Pop()
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stk.Load()
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}
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newZigZagPath(o)
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clip.Stroke{
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Path: p,
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@@ -290,7 +290,7 @@ func TestStrokedPathFlatMiterInf(t *testing.T) {
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},
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}.Op().Add(o)
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paint.Fill(o, black)
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stk.Pop()
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stk.Load()
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}
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}, func(r result) {
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@@ -303,7 +303,7 @@ func TestStrokedPathFlatMiterInf(t *testing.T) {
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func TestStrokedPathZeroWidth(t *testing.T) {
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run(t, func(o *op.Ops) {
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := new(clip.Path)
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p.Begin(o)
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p.Move(f32.Pt(10, 50))
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@@ -316,11 +316,11 @@ func TestStrokedPathZeroWidth(t *testing.T) {
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}.Op().Add(o)
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paint.Fill(o, black)
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stk.Pop()
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stk.Load()
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}
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := new(clip.Path)
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p.Begin(o)
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p.Move(f32.Pt(10, 50))
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@@ -330,7 +330,7 @@ func TestStrokedPathZeroWidth(t *testing.T) {
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}.Op().Add(o) // width=0, disable stroke
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paint.Fill(o, red)
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stk.Pop()
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stk.Load()
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}
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}, func(r result) {
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@@ -344,7 +344,7 @@ func TestStrokedPathZeroWidth(t *testing.T) {
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func TestDashedPathFlatCapEllipse(t *testing.T) {
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run(t, func(o *op.Ops) {
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newEllipsePath(o)
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var dash clip.Dash
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@@ -367,10 +367,10 @@ func TestDashedPathFlatCapEllipse(t *testing.T) {
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o,
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red,
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)
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stk.Pop()
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stk.Load()
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}
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newEllipsePath(o)
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clip.Stroke{
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Path: p,
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@@ -383,7 +383,7 @@ func TestDashedPathFlatCapEllipse(t *testing.T) {
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o,
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black,
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)
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stk.Pop()
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stk.Load()
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}
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}, func(r result) {
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@@ -396,7 +396,7 @@ func TestDashedPathFlatCapEllipse(t *testing.T) {
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func TestDashedPathFlatCapZ(t *testing.T) {
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run(t, func(o *op.Ops) {
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newZigZagPath(o)
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var dash clip.Dash
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dash.Begin(o)
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@@ -414,18 +414,18 @@ func TestDashedPathFlatCapZ(t *testing.T) {
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Dashes: dash.End(),
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}.Op().Add(o)
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paint.Fill(o, red)
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stk.Pop()
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stk.Load()
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}
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newZigZagPath(o)
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clip.Stroke{
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Path: p,
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Style: clip.StrokeStyle{Width: 2},
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}.Op().Add(o)
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paint.Fill(o, black)
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stk.Pop()
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stk.Load()
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}
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}, func(r result) {
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r.expect(0, 0, colornames.White)
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@@ -438,7 +438,7 @@ func TestDashedPathFlatCapZ(t *testing.T) {
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func TestDashedPathFlatCapZNoDash(t *testing.T) {
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run(t, func(o *op.Ops) {
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newZigZagPath(o)
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var dash clip.Dash
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dash.Begin(o)
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@@ -455,16 +455,16 @@ func TestDashedPathFlatCapZNoDash(t *testing.T) {
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Dashes: dash.End(),
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}.Op().Add(o)
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paint.Fill(o, red)
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stk.Pop()
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stk.Load()
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}
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{
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stk := op.Push(o)
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stk := op.Save(o)
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clip.Stroke{
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Path: newZigZagPath(o),
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Style: clip.StrokeStyle{Width: 2},
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}.Op().Add(o)
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paint.Fill(o, black)
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stk.Pop()
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stk.Load()
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}
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}, func(r result) {
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r.expect(0, 0, colornames.White)
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@@ -477,7 +477,7 @@ func TestDashedPathFlatCapZNoDash(t *testing.T) {
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func TestDashedPathFlatCapZNoPath(t *testing.T) {
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run(t, func(o *op.Ops) {
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{
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stk := op.Push(o)
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stk := op.Save(o)
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var dash clip.Dash
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dash.Begin(o)
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dash.Dash(0)
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@@ -492,17 +492,17 @@ func TestDashedPathFlatCapZNoPath(t *testing.T) {
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Dashes: dash.End(),
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}.Op().Add(o)
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paint.Fill(o, red)
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stk.Pop()
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stk.Load()
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}
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{
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stk := op.Push(o)
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stk := op.Save(o)
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p := newZigZagPath(o)
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clip.Stroke{
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Path: p,
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Style: clip.StrokeStyle{Width: 2},
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}.Op().Add(o)
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paint.Fill(o, black)
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stk.Pop()
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stk.Load()
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}
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}, func(r result) {
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r.expect(0, 0, colornames.White)
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@@ -33,26 +33,26 @@ func TestTransformMacro(t *testing.T) {
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m2 := op.Record(o)
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paint.ColorOp{Color: red}.Add(o)
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// Simulate a draw text call
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stack := op.Push(o)
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stack := op.Save(o)
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op.Offset(f32.Pt(0, 10)).Add(o)
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// Apply the clip-path.
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c.Add(o)
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paint.PaintOp{}.Add(o)
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stack.Pop()
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stack.Load()
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c2 := m2.Stop()
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// Call each of them in a transform
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s1 := op.Push(o)
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s1 := op.Save(o)
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op.Offset(f32.Pt(0, 0)).Add(o)
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c1.Add(o)
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s1.Pop()
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s2 := op.Push(o)
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s1.Load()
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s2 := op.Save(o)
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op.Offset(f32.Pt(0, 0)).Add(o)
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c2.Add(o)
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s2.Pop()
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s2.Load()
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}, func(r result) {
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r.expect(5, 15, colornames.Red)
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r.expect(15, 15, colornames.Black)
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@@ -140,14 +140,14 @@ func TestReuseStencil(t *testing.T) {
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c2 := drawChild(ops, txt)
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// lay out the children
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stack1 := op.Push(ops)
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stack1 := op.Save(ops)
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c1.Add(ops)
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stack1.Pop()
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stack1.Load()
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stack2 := op.Push(ops)
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stack2 := op.Save(ops)
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op.Offset(f32.Pt(0, 50)).Add(ops)
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c2.Add(ops)
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stack2.Pop()
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stack2.Load()
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}, func(r result) {
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r.expect(5, 5, colornames.Black)
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r.expect(5, 55, colornames.Black)
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@@ -161,11 +161,11 @@ func TestBuildOffscreen(t *testing.T) {
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txt := constSqCirc()
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draw := func(off float32, o *op.Ops) {
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s := op.Push(o)
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s := op.Save(o)
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op.Offset(f32.Pt(0, off)).Add(o)
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txt.Add(o)
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paint.PaintOp{}.Add(o)
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s.Pop()
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s.Load()
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}
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|
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multiRun(t,
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@@ -230,12 +230,12 @@ func TestLinearGradient(t *testing.T) {
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Stop2: f32.Pt(gr.Max.X, gr.Min.Y),
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Color2: g.To,
|
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}.Add(ops)
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st := op.Push(ops)
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st := op.Save(ops)
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clip.RRect{Rect: gr}.Add(ops)
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op.Affine(f32.Affine2D{}.Offset(pixelAligned.Min)).Add(ops)
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scale(pixelAligned.Dx()/128, 1).Add(ops)
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paint.PaintOp{}.Add(ops)
|
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st.Pop()
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st.Load()
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gr = gr.Add(f32.Pt(0, gradienth))
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}
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}, func(r result) {
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@@ -260,10 +260,10 @@ func TestLinearGradientAngled(t *testing.T) {
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Stop2: f32.Pt(0, 0),
|
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Color2: red,
|
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}.Add(ops)
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st := op.Push(ops)
|
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st := op.Save(ops)
|
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clip.Rect(image.Rect(0, 0, 64, 64)).Add(ops)
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paint.PaintOp{}.Add(ops)
|
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st.Pop()
|
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st.Load()
|
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paint.LinearGradientOp{
|
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Stop1: f32.Pt(64, 64),
|
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@@ -271,10 +271,10 @@ func TestLinearGradientAngled(t *testing.T) {
|
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Stop2: f32.Pt(128, 0),
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Color2: green,
|
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}.Add(ops)
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st = op.Push(ops)
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st = op.Save(ops)
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clip.Rect(image.Rect(64, 0, 128, 64)).Add(ops)
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paint.PaintOp{}.Add(ops)
|
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st.Pop()
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st.Load()
|
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|
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paint.LinearGradientOp{
|
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Stop1: f32.Pt(64, 64),
|
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@@ -282,10 +282,10 @@ func TestLinearGradientAngled(t *testing.T) {
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Stop2: f32.Pt(128, 128),
|
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Color2: blue,
|
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}.Add(ops)
|
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st = op.Push(ops)
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st = op.Save(ops)
|
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clip.Rect(image.Rect(64, 64, 128, 128)).Add(ops)
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paint.PaintOp{}.Add(ops)
|
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st.Pop()
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st.Load()
|
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|
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paint.LinearGradientOp{
|
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Stop1: f32.Pt(64, 64),
|
||||
@@ -293,10 +293,10 @@ func TestLinearGradientAngled(t *testing.T) {
|
||||
Stop2: f32.Pt(0, 128),
|
||||
Color2: magenta,
|
||||
}.Add(ops)
|
||||
st = op.Push(ops)
|
||||
st = op.Save(ops)
|
||||
clip.Rect(image.Rect(0, 64, 64, 128)).Add(ops)
|
||||
paint.PaintOp{}.Add(ops)
|
||||
st.Pop()
|
||||
st.Load()
|
||||
}, func(r result) {})
|
||||
}
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@ func TestOffsetScaleTexture(t *testing.T) {
|
||||
|
||||
func TestRotateTexture(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
defer op.Push(o).Pop()
|
||||
defer op.Save(o).Load()
|
||||
squares.Add(o)
|
||||
a := f32.Affine2D{}.Offset(f32.Pt(30, 30)).Rotate(f32.Pt(40, 40), math.Pi/4)
|
||||
op.Affine(a).Add(o)
|
||||
|
||||
+4
-4
@@ -51,13 +51,13 @@ For example:
|
||||
var stack op.StackOp
|
||||
var h1, h2 *Handler
|
||||
|
||||
stack := op.Push(ops)
|
||||
state := op.Save(ops)
|
||||
pointer.InputOp{Tag: h1}.Add(Ops)
|
||||
stack.Pop()
|
||||
state.Load()
|
||||
|
||||
stack = op.Push(ops)
|
||||
state = op.Save(ops)
|
||||
pointer.InputOp{Tag: h2}.Add(ops)
|
||||
stack.Pop()
|
||||
state.Load()
|
||||
|
||||
implies a tree of two inner nodes, each with one pointer handler.
|
||||
|
||||
|
||||
+38
-38
@@ -38,30 +38,30 @@ func TestKeyStacked(t *testing.T) {
|
||||
ops := new(op.Ops)
|
||||
r := new(Router)
|
||||
|
||||
s := op.Push(ops)
|
||||
s := op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[0]}.Add(ops)
|
||||
// FocusOp must not overwrite the
|
||||
// FocusOp{Focus: true}.
|
||||
key.FocusOp{Focus: false}.Add(ops)
|
||||
s.Pop()
|
||||
s = op.Push(ops)
|
||||
s.Load()
|
||||
s = op.Save(ops)
|
||||
key.SoftKeyboardOp{Show: false}.Add(ops)
|
||||
key.InputOp{Tag: &handlers[1]}.Add(ops)
|
||||
key.FocusOp{Focus: true}.Add(ops)
|
||||
s.Pop()
|
||||
s = op.Push(ops)
|
||||
s.Load()
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[2]}.Add(ops)
|
||||
// SoftwareKeyboardOp will open the keyboard,
|
||||
// overwriting `SoftKeyboardOp{Show: false}`.
|
||||
key.SoftKeyboardOp{Show: true}.Add(ops)
|
||||
s.Pop()
|
||||
s = op.Push(ops)
|
||||
s.Load()
|
||||
s = op.Save(ops)
|
||||
key.SoftKeyboardOp{Show: false}.Add(ops)
|
||||
key.InputOp{Tag: &handlers[3]}.Add(ops)
|
||||
// FocusOp must not overwrite the
|
||||
// FocusOp{Focus: true}.
|
||||
key.FocusOp{Focus: false}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
r.Frame(ops)
|
||||
|
||||
@@ -93,16 +93,16 @@ func TestKeyRemoveFocus(t *testing.T) {
|
||||
r := new(Router)
|
||||
|
||||
// New InputOp with Focus and Keyboard:
|
||||
s := op.Push(ops)
|
||||
s := op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[0]}.Add(ops)
|
||||
key.FocusOp{Focus: true}.Add(ops)
|
||||
key.SoftKeyboardOp{Show: true}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
// New InputOp without any focus:
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[1]}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
r.Frame(ops)
|
||||
|
||||
@@ -118,19 +118,19 @@ func TestKeyRemoveFocus(t *testing.T) {
|
||||
ops.Reset()
|
||||
|
||||
// Will get the focus removed:
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[0]}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
// Unchanged:
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[1]}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
// Removing any Focus:
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.FocusOp{Focus: false}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
r.Frame(ops)
|
||||
|
||||
@@ -141,18 +141,18 @@ func TestKeyRemoveFocus(t *testing.T) {
|
||||
|
||||
ops.Reset()
|
||||
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[0]}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
// Setting Focus without InputOp:
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.FocusOp{Focus: true}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[1]}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
r.Frame(ops)
|
||||
|
||||
@@ -165,18 +165,18 @@ func TestKeyRemoveFocus(t *testing.T) {
|
||||
|
||||
// Set focus to InputOp which already
|
||||
// exists in the previous frame:
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.FocusOp{Focus: true}.Add(ops)
|
||||
key.InputOp{Tag: &handlers[0]}.Add(ops)
|
||||
key.SoftKeyboardOp{Show: true}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
// Tries to remove focus:
|
||||
// It must not overwrite the previous `FocusOp`.
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[1]}.Add(ops)
|
||||
key.FocusOp{Focus: false}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
r.Frame(ops)
|
||||
|
||||
@@ -192,16 +192,16 @@ func TestKeyFocusedInvisible(t *testing.T) {
|
||||
r := new(Router)
|
||||
|
||||
// Set new InputOp with focus:
|
||||
s := op.Push(ops)
|
||||
s := op.Save(ops)
|
||||
key.FocusOp{Focus: true}.Add(ops)
|
||||
key.InputOp{Tag: &handlers[0]}.Add(ops)
|
||||
key.SoftKeyboardOp{Show: true}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
// Set new InputOp without focus:
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[1]}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
r.Frame(ops)
|
||||
|
||||
@@ -217,9 +217,9 @@ func TestKeyFocusedInvisible(t *testing.T) {
|
||||
//
|
||||
|
||||
// Unchanged:
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[1]}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
r.Frame(ops)
|
||||
|
||||
@@ -232,14 +232,14 @@ func TestKeyFocusedInvisible(t *testing.T) {
|
||||
|
||||
// Respawn the first element:
|
||||
// It must receive one `Event{Focus: false}`.
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[0]}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
// Unchanged
|
||||
s = op.Push(ops)
|
||||
s = op.Save(ops)
|
||||
key.InputOp{Tag: &handlers[1]}.Add(ops)
|
||||
s.Pop()
|
||||
s.Load()
|
||||
|
||||
r.Frame(ops)
|
||||
|
||||
|
||||
@@ -243,12 +243,12 @@ func TestMultipleAreas(t *testing.T) {
|
||||
var ops op.Ops
|
||||
|
||||
addPointerHandler(&ops, handler, image.Rect(0, 0, 100, 100))
|
||||
st := op.Push(&ops)
|
||||
st := op.Save(&ops)
|
||||
pointer.Rect(image.Rect(50, 50, 200, 200)).Add(&ops)
|
||||
// Second area has no Types set, yet should receive events because
|
||||
// Types for the same handles are or-ed together.
|
||||
pointer.InputOp{Tag: handler}.Add(&ops)
|
||||
st.Pop()
|
||||
st.Load()
|
||||
|
||||
var r Router
|
||||
r.Frame(&ops)
|
||||
@@ -468,7 +468,7 @@ func TestCursorNameOp(t *testing.T) {
|
||||
// addPointerHandler adds a pointer.InputOp for the tag in a
|
||||
// rectangular area.
|
||||
func addPointerHandler(ops *op.Ops, tag event.Tag, area image.Rectangle) {
|
||||
defer op.Push(ops).Pop()
|
||||
defer op.Save(ops).Load()
|
||||
pointer.Rect(area).Add(ops)
|
||||
pointer.InputOp{
|
||||
Tag: tag,
|
||||
|
||||
+2
-2
@@ -181,10 +181,10 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
|
||||
cross = maxBaseline - b
|
||||
}
|
||||
}
|
||||
stack := op.Push(gtx.Ops)
|
||||
stack := op.Save(gtx.Ops)
|
||||
op.Offset(FPt(f.Axis.point(mainSize, cross))).Add(gtx.Ops)
|
||||
child.call.Add(gtx.Ops)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
mainSize += f.Axis.Main(dims.Size)
|
||||
if i < len(children)-1 {
|
||||
switch f.Spacing {
|
||||
|
||||
+4
-4
@@ -141,11 +141,11 @@ func (in Inset) Layout(gtx Context, w Widget) Dimensions {
|
||||
if mcs.Min.Y > mcs.Max.Y {
|
||||
mcs.Min.Y = mcs.Max.Y
|
||||
}
|
||||
stack := op.Push(gtx.Ops)
|
||||
stack := op.Save(gtx.Ops)
|
||||
op.Offset(FPt(image.Point{X: left, Y: top})).Add(gtx.Ops)
|
||||
gtx.Constraints = mcs
|
||||
dims := w(gtx)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
return Dimensions{
|
||||
Size: dims.Size.Add(image.Point{X: right + left, Y: top + bottom}),
|
||||
Baseline: dims.Baseline + bottom,
|
||||
@@ -186,10 +186,10 @@ func (d Direction) Layout(gtx Context, w Widget) Dimensions {
|
||||
case SW, S, SE:
|
||||
p.Y = sz.Y - dims.Size.Y
|
||||
}
|
||||
stack := op.Push(gtx.Ops)
|
||||
stack := op.Save(gtx.Ops)
|
||||
op.Offset(FPt(p)).Add(gtx.Ops)
|
||||
call.Add(gtx.Ops)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
return Dimensions{
|
||||
Size: sz,
|
||||
Baseline: dims.Baseline + sz.Y - dims.Size.Y - p.Y,
|
||||
|
||||
+3
-3
@@ -253,11 +253,11 @@ func (l *List) layout(ops *op.Ops, macro op.MacroOp) Dimensions {
|
||||
Min: l.Axis.point(min, -inf),
|
||||
Max: l.Axis.point(max, inf),
|
||||
}
|
||||
stack := op.Push(ops)
|
||||
stack := op.Save(ops)
|
||||
clip.Rect(r).Add(ops)
|
||||
op.Offset(FPt(l.Axis.point(pos, cross))).Add(ops)
|
||||
child.call.Add(ops)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
pos += childSize
|
||||
}
|
||||
atStart := l.Position.First == 0 && l.Position.Offset <= 0
|
||||
@@ -274,7 +274,7 @@ func (l *List) layout(ops *op.Ops, macro op.MacroOp) Dimensions {
|
||||
}
|
||||
dims := l.Axis.point(pos, maxCross)
|
||||
call := macro.Stop()
|
||||
defer op.Push(ops).Pop()
|
||||
defer op.Save(ops).Load()
|
||||
pointer.Rect(image.Rectangle{Max: dims}).Add(ops)
|
||||
l.scroll.Add(ops)
|
||||
call.Add(ops)
|
||||
|
||||
+2
-2
@@ -104,10 +104,10 @@ func (s Stack) Layout(gtx Context, children ...StackChild) Dimensions {
|
||||
case SW, S, SE:
|
||||
p.Y = maxSZ.Y - sz.Y
|
||||
}
|
||||
stack := op.Push(gtx.Ops)
|
||||
stack := op.Save(gtx.Ops)
|
||||
op.Offset(FPt(p)).Add(gtx.Ops)
|
||||
ch.call.Add(gtx.Ops)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
if baseline == 0 {
|
||||
if b := ch.dims.Baseline; b != 0 {
|
||||
baseline = b + maxSZ.Y - sz.Y - p.Y
|
||||
|
||||
@@ -33,21 +33,21 @@ State
|
||||
An Ops list can be viewed as a very simple virtual machine: it has an implicit
|
||||
mutable state stack and execution flow can be controlled with macros.
|
||||
|
||||
The StackOp saves the current state to the state stack and restores it later:
|
||||
The Save function saves the current state for later restoring:
|
||||
|
||||
ops := new(op.Ops)
|
||||
// Save the current state, in particular the transform.
|
||||
stack := op.Push(ops)
|
||||
state := op.Save(ops)
|
||||
// Apply a transform to subsequent operations.
|
||||
op.Offset(...).Add(ops)
|
||||
...
|
||||
// Restore the previous transform.
|
||||
stack.Pop()
|
||||
state.Load()
|
||||
|
||||
You can also use this one-line to save the current state and restore it at the
|
||||
end of a function :
|
||||
|
||||
defer op.Push(ops).Pop()
|
||||
defer op.Save(ops).Load()
|
||||
|
||||
The MacroOp records a list of operations to be executed later:
|
||||
|
||||
@@ -85,15 +85,15 @@ type Ops struct {
|
||||
// refs hold external references for operations.
|
||||
refs []interface{}
|
||||
// nextStateID is the id allocated for the next
|
||||
// StackOp.
|
||||
// StateOp.
|
||||
nextStateID int
|
||||
|
||||
macroStack stack
|
||||
}
|
||||
|
||||
// StackOp saves and restores the operation state
|
||||
// in a stack-like manner.
|
||||
type StackOp struct {
|
||||
// StateOp represents a saved operation snapshop to be restored
|
||||
// later.
|
||||
type StateOp struct {
|
||||
id int
|
||||
macroID int
|
||||
ops *Ops
|
||||
@@ -125,8 +125,8 @@ type TransformOp struct {
|
||||
t f32.Affine2D
|
||||
}
|
||||
|
||||
// stack tracks the integer identities of StackOp and MacroOp
|
||||
// operations to ensure correct pairing of Push/Pop and Record/End.
|
||||
// stack tracks the integer identities of MacroOp
|
||||
// operations to ensure correct pairing of Record/End.
|
||||
type stack struct {
|
||||
currentID int
|
||||
nextID int
|
||||
@@ -142,10 +142,10 @@ type pc struct {
|
||||
refs int
|
||||
}
|
||||
|
||||
// Push (save) the current operations state.
|
||||
func Push(o *Ops) StackOp {
|
||||
// Save the current operations state.
|
||||
func Save(o *Ops) StateOp {
|
||||
o.nextStateID++
|
||||
s := StackOp{
|
||||
s := StateOp{
|
||||
ops: o,
|
||||
id: o.nextStateID,
|
||||
macroID: o.macroStack.currentID,
|
||||
@@ -157,8 +157,8 @@ func Push(o *Ops) StackOp {
|
||||
return s
|
||||
}
|
||||
|
||||
// Pop (restore) a previously Pushed operations state.
|
||||
func (s StackOp) Pop() {
|
||||
// Load a previously saved operations state.
|
||||
func (s StateOp) Load() {
|
||||
if s.id == 0 {
|
||||
panic("zero-value op")
|
||||
}
|
||||
|
||||
+2
-2
@@ -139,7 +139,7 @@ func (d PaintOp) Add(o *op.Ops) {
|
||||
|
||||
// FillShape fills the clip shape with a color.
|
||||
func FillShape(ops *op.Ops, c color.NRGBA, shape clip.Op) {
|
||||
defer op.Push(ops).Pop()
|
||||
defer op.Save(ops).Load()
|
||||
shape.Add(ops)
|
||||
Fill(ops, c)
|
||||
}
|
||||
@@ -149,7 +149,7 @@ func FillShape(ops *op.Ops, c color.NRGBA, shape clip.Op) {
|
||||
// the painted area. Use FillShape unless you need to paint several
|
||||
// times within the same clip.Op.
|
||||
func Fill(ops *op.Ops, c color.NRGBA) {
|
||||
defer op.Push(ops).Pop()
|
||||
defer op.Save(ops).Load()
|
||||
ColorOp{Color: c}.Add(ops)
|
||||
PaintOp{}.Add(ops)
|
||||
}
|
||||
|
||||
+2
-2
@@ -24,7 +24,7 @@ func (b Border) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
|
||||
dims := w(gtx)
|
||||
sz := dims.Size
|
||||
rr := float32(gtx.Px(b.CornerRadius))
|
||||
st := op.Push(gtx.Ops)
|
||||
st := op.Save(gtx.Ops)
|
||||
width := gtx.Px(b.Width)
|
||||
clip.Border{
|
||||
Rect: f32.Rectangle{
|
||||
@@ -35,6 +35,6 @@ func (b Border) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
|
||||
}.Add(gtx.Ops)
|
||||
paint.ColorOp{Color: b.Color}.Add(gtx.Ops)
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
st.Pop()
|
||||
st.Load()
|
||||
return dims
|
||||
}
|
||||
|
||||
+2
-2
@@ -74,10 +74,10 @@ func (b *Clickable) History() []Press {
|
||||
|
||||
func (b *Clickable) Layout(gtx layout.Context) layout.Dimensions {
|
||||
b.update(gtx)
|
||||
stack := op.Push(gtx.Ops)
|
||||
stack := op.Save(gtx.Ops)
|
||||
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
|
||||
b.click.Add(gtx.Ops)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
for len(b.history) > 0 {
|
||||
c := b.history[0]
|
||||
if c.End.IsZero() || gtx.Now.Sub(c.End) < 1*time.Second {
|
||||
|
||||
+5
-5
@@ -451,12 +451,12 @@ func (e *Editor) PaintText(gtx layout.Context) {
|
||||
cl := textPadding(e.lines)
|
||||
cl.Max = cl.Max.Add(e.viewSize)
|
||||
for _, shape := range e.shapes {
|
||||
stack := op.Push(gtx.Ops)
|
||||
stack := op.Save(gtx.Ops)
|
||||
op.Offset(layout.FPt(shape.offset)).Add(gtx.Ops)
|
||||
shape.clip.Add(gtx.Ops)
|
||||
clip.Rect(cl.Sub(shape.offset)).Add(gtx.Ops)
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -469,7 +469,7 @@ func (e *Editor) PaintCaret(gtx layout.Context) {
|
||||
carX := e.caret.x
|
||||
carY := e.caret.y
|
||||
|
||||
defer op.Push(gtx.Ops).Pop()
|
||||
defer op.Save(gtx.Ops).Load()
|
||||
carX -= carWidth / 2
|
||||
carAsc, carDesc := -e.lines[e.caret.line].Bounds.Min.Y, e.lines[e.caret.line].Bounds.Max.Y
|
||||
carRect := image.Rectangle{
|
||||
@@ -492,10 +492,10 @@ func (e *Editor) PaintCaret(gtx layout.Context) {
|
||||
cl.Max = cl.Max.Add(e.viewSize)
|
||||
carRect = cl.Intersect(carRect)
|
||||
if !carRect.Empty() {
|
||||
st := op.Push(gtx.Ops)
|
||||
st := op.Save(gtx.Ops)
|
||||
clip.Rect(carRect).Add(gtx.Ops)
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
st.Pop()
|
||||
st.Load()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -37,7 +37,7 @@ func (e *Enum) Changed() bool {
|
||||
|
||||
// Layout adds the event handler for key.
|
||||
func (e *Enum) Layout(gtx layout.Context, key string) layout.Dimensions {
|
||||
defer op.Push(gtx.Ops).Pop()
|
||||
defer op.Save(gtx.Ops).Load()
|
||||
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
|
||||
|
||||
if index(e.values, key) == -1 {
|
||||
|
||||
+1
-1
@@ -52,7 +52,7 @@ func (f *Float) Layout(gtx layout.Context, pointerMargin int, min, max float32)
|
||||
f.pos = 1
|
||||
}
|
||||
|
||||
defer op.Push(gtx.Ops).Pop()
|
||||
defer op.Save(gtx.Ops).Load()
|
||||
rect := image.Rectangle{Max: size}
|
||||
rect.Min.X -= pointerMargin
|
||||
rect.Max.X += pointerMargin
|
||||
|
||||
+2
-2
@@ -32,10 +32,10 @@ func (im Image) Layout(gtx layout.Context) layout.Dimensions {
|
||||
w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
|
||||
cs := gtx.Constraints
|
||||
d := cs.Constrain(image.Pt(w, h))
|
||||
stack := op.Push(gtx.Ops)
|
||||
stack := op.Save(gtx.Ops)
|
||||
clip.Rect(image.Rectangle{Max: d}).Add(gtx.Ops)
|
||||
im.Src.Add(gtx.Ops)
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
return layout.Dimensions{Size: d}
|
||||
}
|
||||
|
||||
+2
-2
@@ -110,12 +110,12 @@ func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size un
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
stack := op.Push(gtx.Ops)
|
||||
stack := op.Save(gtx.Ops)
|
||||
op.Offset(layout.FPt(off)).Add(gtx.Ops)
|
||||
s.Shape(font, textSize, l).Add(gtx.Ops)
|
||||
clip.Rect(cl.Sub(off)).Add(gtx.Ops)
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
}
|
||||
return dims
|
||||
}
|
||||
|
||||
@@ -271,7 +271,7 @@ func drawInk(gtx layout.Context, c widget.Press) {
|
||||
alpha := 0.7 * alphaBezier
|
||||
const col = 0.8
|
||||
ba, bc := byte(alpha*0xff), byte(col*0xff)
|
||||
defer op.Push(gtx.Ops).Pop()
|
||||
defer op.Save(gtx.Ops).Load()
|
||||
rgba := f32color.MulAlpha(color.NRGBA{A: 0xff, R: bc, G: bc, B: bc}, ba)
|
||||
ink := paint.ColorOp{Color: rgba}
|
||||
ink.Add(gtx.Ops)
|
||||
|
||||
@@ -40,7 +40,7 @@ func Editor(th *Theme, editor *widget.Editor, hint string) EditorStyle {
|
||||
}
|
||||
|
||||
func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
defer op.Push(gtx.Ops).Pop()
|
||||
defer op.Save(gtx.Ops).Load()
|
||||
macro := op.Record(gtx.Ops)
|
||||
paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
|
||||
var maxlines int
|
||||
|
||||
@@ -36,7 +36,7 @@ func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
}
|
||||
sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
|
||||
radius := float64(sz.X) * .5
|
||||
defer op.Push(gtx.Ops).Pop()
|
||||
defer op.Save(gtx.Ops).Load()
|
||||
op.Offset(f32.Pt(float32(radius), float32(radius))).Add(gtx.Ops)
|
||||
|
||||
dt := (time.Duration(gtx.Now.UnixNano()) % (time.Second)).Seconds()
|
||||
|
||||
@@ -58,13 +58,13 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
size.Y = 2 * (touchSizePx / 2)
|
||||
}
|
||||
|
||||
st := op.Push(gtx.Ops)
|
||||
st := op.Save(gtx.Ops)
|
||||
op.Offset(f32.Pt(thumbRadius, 0)).Add(gtx.Ops)
|
||||
gtx.Constraints.Min = image.Pt(size.X-2*thumbRadiusInt, size.Y)
|
||||
s.Float.Layout(gtx, thumbRadiusInt, s.Min, s.Max)
|
||||
gtx.Constraints.Min.Y = size.Y
|
||||
thumbPos := thumbRadius + s.Float.Pos()
|
||||
st.Pop()
|
||||
st.Load()
|
||||
|
||||
color := s.Color
|
||||
if gtx.Queue == nil {
|
||||
@@ -72,7 +72,7 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
}
|
||||
|
||||
// Draw track before thumb.
|
||||
st = op.Push(gtx.Ops)
|
||||
st = op.Save(gtx.Ops)
|
||||
track := f32.Rectangle{
|
||||
Min: f32.Point{
|
||||
X: thumbRadius,
|
||||
@@ -86,19 +86,19 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
clip.RRect{Rect: track}.Add(gtx.Ops)
|
||||
paint.ColorOp{Color: color}.Add(gtx.Ops)
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
st.Pop()
|
||||
st.Load()
|
||||
|
||||
// Draw track after thumb.
|
||||
st = op.Push(gtx.Ops)
|
||||
st = op.Save(gtx.Ops)
|
||||
track.Min.X = thumbPos
|
||||
track.Max.X = float32(size.X) - thumbRadius
|
||||
clip.RRect{Rect: track}.Add(gtx.Ops)
|
||||
paint.ColorOp{Color: f32color.MulAlpha(color, 96)}.Add(gtx.Ops)
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
st.Pop()
|
||||
st.Load()
|
||||
|
||||
// Draw thumb.
|
||||
st = op.Push(gtx.Ops)
|
||||
st = op.Save(gtx.Ops)
|
||||
thumb := f32.Rectangle{
|
||||
Min: f32.Point{
|
||||
X: thumbPos - thumbRadius,
|
||||
@@ -116,7 +116,7 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
}.Add(gtx.Ops)
|
||||
paint.ColorOp{Color: color}.Add(gtx.Ops)
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
st.Pop()
|
||||
st.Load()
|
||||
|
||||
return layout.Dimensions{Size: size}
|
||||
}
|
||||
|
||||
+11
-11
@@ -45,7 +45,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
trackOff := float32(thumbSize-trackHeight) * .5
|
||||
|
||||
// Draw track.
|
||||
stack := op.Push(gtx.Ops)
|
||||
stack := op.Save(gtx.Ops)
|
||||
trackCorner := float32(trackHeight) / 2
|
||||
trackRect := f32.Rectangle{Max: f32.Point{
|
||||
X: float32(trackWidth),
|
||||
@@ -66,10 +66,10 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
}.Add(gtx.Ops)
|
||||
paint.ColorOp{Color: trackColor}.Add(gtx.Ops)
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
|
||||
// Draw thumb ink.
|
||||
stack = op.Push(gtx.Ops)
|
||||
stack = op.Save(gtx.Ops)
|
||||
inkSize := gtx.Px(unit.Dp(44))
|
||||
rr := float32(inkSize) * .5
|
||||
inkOff := f32.Point{
|
||||
@@ -87,10 +87,10 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
for _, p := range s.Switch.History() {
|
||||
drawInk(gtx, p)
|
||||
}
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
|
||||
// Compute thumb offset and color.
|
||||
stack = op.Push(gtx.Ops)
|
||||
stack = op.Save(gtx.Ops)
|
||||
if s.Switch.Value {
|
||||
off := trackWidth - thumbSize
|
||||
op.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
|
||||
@@ -98,19 +98,19 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
|
||||
// Draw thumb shadow, a translucent disc slightly larger than the
|
||||
// thumb itself.
|
||||
shadowStack := op.Push(gtx.Ops)
|
||||
shadowStack := op.Save(gtx.Ops)
|
||||
shadowSize := float32(2)
|
||||
// Center shadow horizontally and slightly adjust its Y.
|
||||
op.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
|
||||
drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000))
|
||||
shadowStack.Pop()
|
||||
shadowStack.Load()
|
||||
|
||||
// Draw thumb.
|
||||
drawDisc(gtx.Ops, float32(thumbSize), col)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
|
||||
// Set up click area.
|
||||
stack = op.Push(gtx.Ops)
|
||||
stack = op.Save(gtx.Ops)
|
||||
clickSize := gtx.Px(unit.Dp(40))
|
||||
clickOff := f32.Point{
|
||||
X: (float32(trackWidth) - float32(clickSize)) * .5,
|
||||
@@ -121,14 +121,14 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
pointer.Ellipse(image.Rectangle{Max: sz}).Add(gtx.Ops)
|
||||
gtx.Constraints.Min = sz
|
||||
s.Switch.Layout(gtx)
|
||||
stack.Pop()
|
||||
stack.Load()
|
||||
|
||||
dims := image.Point{X: trackWidth, Y: thumbSize}
|
||||
return layout.Dimensions{Size: dims}
|
||||
}
|
||||
|
||||
func drawDisc(ops *op.Ops, sz float32, col color.NRGBA) {
|
||||
defer op.Push(ops).Pop()
|
||||
defer op.Save(ops).Load()
|
||||
rr := sz / 2
|
||||
r := f32.Rectangle{Max: f32.Point{X: sz, Y: sz}}
|
||||
clip.RRect{
|
||||
|
||||
Reference in New Issue
Block a user