forked from joejulian/gio
op/clip: split Rect into pixel-aligned Rect and rounded RRect
The pixel-aligned Rect is more efficient and easier to use in the common case of layout clipping. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -55,7 +55,7 @@ func TestClipping(t *testing.T) {
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Y: float32(sz.Y),
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}}}
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paint.ColorOp{Color: col}.Add(&ops)
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clip.Rect{
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clip.RRect{
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Rect: f32.Rectangle{
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Min: f32.Point{X: 50, Y: 50},
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Max: f32.Point{X: 250, Y: 250},
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@@ -64,7 +64,7 @@ func TestClipping(t *testing.T) {
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}.Add(&ops)
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pop.Add(&ops)
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paint.ColorOp{Color: col2}.Add(&ops)
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clip.Rect{
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clip.RRect{
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Rect: f32.Rectangle{
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Min: f32.Point{X: 100, Y: 100},
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Max: f32.Point{X: 350, Y: 350},
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+13
-12
@@ -116,6 +116,7 @@ type material struct {
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// clipOp is the shadow of clip.Op.
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type clipOp struct {
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// TODO: Use image.Rectangle?
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bounds f32.Rectangle
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}
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@@ -131,18 +132,18 @@ func (op *clipOp) decode(data []byte) {
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panic("invalid op")
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}
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bo := binary.LittleEndian
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r := f32.Rectangle{
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Min: f32.Point{
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X: math.Float32frombits(bo.Uint32(data[1:])),
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Y: math.Float32frombits(bo.Uint32(data[5:])),
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r := image.Rectangle{
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Min: image.Point{
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X: int(int32(bo.Uint32(data[1:]))),
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Y: int(int32(bo.Uint32(data[5:]))),
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},
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Max: f32.Point{
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X: math.Float32frombits(bo.Uint32(data[9:])),
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Y: math.Float32frombits(bo.Uint32(data[13:])),
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Max: image.Point{
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X: int(int32(bo.Uint32(data[9:]))),
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Y: int(int32(bo.Uint32(data[13:]))),
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},
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}
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*op = clipOp{
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bounds: r,
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bounds: layout.FRect(r),
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}
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}
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@@ -158,12 +159,12 @@ func decodeImageOp(data []byte, refs []interface{}) imageOpData {
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return imageOpData{
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rect: image.Rectangle{
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Min: image.Point{
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X: int(bo.Uint32(data[1:])),
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Y: int(bo.Uint32(data[5:])),
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X: int(int32(bo.Uint32(data[1:]))),
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Y: int(int32(bo.Uint32(data[5:]))),
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},
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Max: image.Point{
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X: int(bo.Uint32(data[9:])),
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Y: int(bo.Uint32(data[13:])),
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X: int(int32(bo.Uint32(data[9:]))),
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Y: int(int32(bo.Uint32(data[13:]))),
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},
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},
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src: refs[0].(*image.RGBA),
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@@ -158,7 +158,7 @@ func draw1000Circles(gtx layout.Context) {
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for y := 0; y < 10; y++ {
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pi := op.Push(ops)
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paint.ColorOp{Color: color.RGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
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clip.Rect{Rect: f32.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Add(ops)
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clip.RRect{Rect: f32.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Add(ops)
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paint.PaintOp{Rect: f32.Rect(0, 0, 10, 10)}.Add(ops)
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pi.Pop()
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op.Offset(f32.Pt(0, float32(100))).Add(ops)
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@@ -171,7 +171,7 @@ func draw1000CirclesInstanced(gtx layout.Context) {
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ops := gtx.Ops
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r := op.Record(ops)
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clip.Rect{Rect: f32.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Add(ops)
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clip.RRect{Rect: f32.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Add(ops)
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paint.PaintOp{Rect: f32.Rect(0, 0, 10, 10)}.Add(ops)
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c := r.Stop()
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@@ -210,7 +210,7 @@ func drawIndividualShapes(gtx layout.Context, th *material.Theme) chan op.CallOp
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for y := 0; y < 9; y++ {
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pi := op.Push(ops)
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paint.ColorOp{Color: color.RGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
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clip.Rect{Rect: f32.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Add(ops)
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clip.RRect{Rect: f32.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Add(ops)
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paint.PaintOp{Rect: f32.Rect(0, 0, 25, 25)}.Add(ops)
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pi.Pop()
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op.Offset(f32.Pt(0, float32(50))).Add(ops)
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@@ -229,7 +229,7 @@ func drawShapeInstances(gtx layout.Context, th *material.Theme) chan op.CallOp {
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co := op.Record(ops)
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r := op.Record(ops)
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clip.Rect{Rect: f32.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Add(ops)
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clip.RRect{Rect: f32.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Add(ops)
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paint.PaintOp{Rect: f32.Rect(0, 0, 25, 25)}.Add(ops)
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c := r.Stop()
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@@ -25,7 +25,7 @@ func TestPaintRect(t *testing.T) {
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func TestPaintClippedRect(t *testing.T) {
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run(t, func(o *op.Ops) {
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paint.ColorOp{Color: colornames.Red}.Add(o)
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clip.Rect{Rect: f32.Rect(25, 25, 60, 60)}.Add(o)
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clip.RRect{Rect: f32.Rect(25, 25, 60, 60)}.Add(o)
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paint.PaintOp{Rect: f32.Rect(0, 0, 50, 50)}.Add(o)
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}, func(r result) {
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r.expect(0, 0, colornames.White)
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@@ -40,7 +40,7 @@ func TestPaintClippedCirle(t *testing.T) {
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run(t, func(o *op.Ops) {
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paint.ColorOp{Color: colornames.Red}.Add(o)
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r := float32(10)
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clip.Rect{Rect: f32.Rect(20, 20, 40, 40), SE: r, SW: r, NW: r, NE: r}.Add(o)
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clip.RRect{Rect: f32.Rect(20, 20, 40, 40), SE: r, SW: r, NW: r, NE: r}.Add(o)
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paint.PaintOp{Rect: f32.Rect(0, 0, 30, 50)}.Add(o)
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}, func(r result) {
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r.expect(21, 21, colornames.White)
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@@ -64,7 +64,7 @@ func TestPaintTexture(t *testing.T) {
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func TestPaintClippedTexture(t *testing.T) {
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run(t, func(o *op.Ops) {
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squares.Add(o)
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clip.Rect{Rect: f32.Rect(0, 0, 40, 40)}.Add(o)
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clip.RRect{Rect: f32.Rect(0, 0, 40, 40)}.Add(o)
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paint.PaintOp{Rect: f32.Rect(0, 0, 80, 80)}.Add(o)
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}, func(r result) {
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r.expect(40, 40, colornames.White)
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@@ -118,7 +118,7 @@ func constSqPath() op.CallOp {
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func constSqCirc() op.CallOp {
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innerOps := new(op.Ops)
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m := op.Record(innerOps)
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clip.Rect{Rect: f32.Rect(0, 0, 40, 40),
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clip.RRect{Rect: f32.Rect(0, 0, 40, 40),
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NW: 20, NE: 20, SW: 20, SE: 20}.Add(innerOps)
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return m.Stop()
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}
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@@ -185,7 +185,7 @@ func TestBuildOffscreen(t *testing.T) {
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func TestNegativeOverlaps(t *testing.T) {
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run(t, func(ops *op.Ops) {
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clip.Rect{Rect: f32.Rect(50, 50, 100, 100)}.Add(ops)
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clip.RRect{Rect: f32.Rect(50, 50, 100, 100)}.Add(ops)
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paint.PaintOp{Rect: f32.Rect(0, 120, 100, 122)}.Add(ops)
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}, func(r result) {
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r.expect(60, 60, colornames.White)
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@@ -52,7 +52,7 @@ func TestPaintShear(t *testing.T) {
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func TestClipPaintOffset(t *testing.T) {
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run(t, func(o *op.Ops) {
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paint.ColorOp{Color: colornames.Red}.Add(o)
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clip.Rect{Rect: f32.Rect(10, 10, 30, 30)}.Add(o)
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clip.RRect{Rect: f32.Rect(10, 10, 30, 30)}.Add(o)
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op.Offset(f32.Pt(20, 20)).Add(o)
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paint.PaintOp{Rect: f32.Rect(0, 0, 100, 100)}.Add(o)
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}, func(r result) {
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@@ -67,7 +67,7 @@ func TestClipOffset(t *testing.T) {
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run(t, func(o *op.Ops) {
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paint.ColorOp{Color: colornames.Red}.Add(o)
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op.Offset(f32.Pt(20, 20)).Add(o)
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clip.Rect{Rect: f32.Rect(10, 10, 30, 30)}.Add(o)
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clip.RRect{Rect: f32.Rect(10, 10, 30, 30)}.Add(o)
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paint.PaintOp{Rect: f32.Rect(0, 0, 100, 100)}.Add(o)
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}, func(r result) {
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r.expect(0, 0, colornames.White)
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@@ -83,7 +83,7 @@ func TestClipScale(t *testing.T) {
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paint.ColorOp{Color: colornames.Red}.Add(o)
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a := f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 2)).Offset(f32.Pt(10, 10))
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op.Affine(a).Add(o)
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clip.Rect{Rect: f32.Rect(10, 10, 20, 20)}.Add(o)
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clip.RRect{Rect: f32.Rect(10, 10, 20, 20)}.Add(o)
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paint.PaintOp{Rect: f32.Rect(0, 0, 1000, 1000)}.Add(o)
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}, func(r result) {
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r.expect(19+10, 19+10, colornames.White)
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@@ -97,7 +97,7 @@ func TestClipRotate(t *testing.T) {
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run(t, func(o *op.Ops) {
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paint.ColorOp{Color: colornames.Red}.Add(o)
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op.Affine(f32.Affine2D{}.Rotate(f32.Pt(40, 40), -math.Pi/4)).Add(o)
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clip.Rect{Rect: f32.Rect(30, 30, 50, 50)}.Add(o)
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clip.RRect{Rect: f32.Rect(30, 30, 50, 50)}.Add(o)
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paint.PaintOp{Rect: f32.Rect(0, 40, 100, 100)}.Add(o)
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}, func(r result) {
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r.expect(39, 39, colornames.White)
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@@ -148,7 +148,7 @@ func TestRotateClipTexture(t *testing.T) {
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squares.Add(o)
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a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), math.Pi/8)
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op.Affine(a).Add(o)
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clip.Rect{Rect: f32.Rect(30, 30, 50, 50)}.Add(o)
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clip.RRect{Rect: f32.Rect(30, 30, 50, 50)}.Add(o)
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paint.PaintOp{Rect: f32.Rect(10, 10, 70, 70)}.Add(o)
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}, func(r result) {
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r.expect(0, 0, colornames.White)
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@@ -164,11 +164,11 @@ func TestComplicatedTransform(t *testing.T) {
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run(t, func(o *op.Ops) {
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squares.Add(o)
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clip.Rect{Rect: f32.Rect(0, 0, 100, 100), SE: 50, SW: 50, NW: 50, NE: 50}.Add(o)
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clip.RRect{Rect: f32.Rect(0, 0, 100, 100), SE: 50, SW: 50, NW: 50, NE: 50}.Add(o)
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a := f32.Affine2D{}.Shear(f32.Point{}, math.Pi/4, 0)
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op.Affine(a).Add(o)
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clip.Rect{Rect: f32.Rect(0, 0, 50, 40)}.Add(o)
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clip.RRect{Rect: f32.Rect(0, 0, 50, 40)}.Add(o)
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op.Offset(f32.Pt(-100, -100)).Add(o)
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paint.PaintOp{Rect: f32.Rect(100, 100, 150, 150)}.Add(o)
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+1
-1
@@ -258,7 +258,7 @@ func (l *List) layout() Dimensions {
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Max: axisPoint(l.Axis, max, inf),
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}
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stack := op.Push(ops)
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clip.Rect{Rect: FRect(r)}.Add(ops)
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clip.Rect(r).Add(ops)
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op.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
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child.call.Add(ops)
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stack.Pop()
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+10
-73
@@ -5,7 +5,6 @@ package clip
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import (
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"encoding/binary"
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"image"
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"math"
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"gioui.org/f32"
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"gioui.org/internal/opconst"
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@@ -35,7 +34,7 @@ type Path struct {
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// applying a Op, use op.StackOp.
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type Op struct {
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call op.CallOp
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bounds f32.Rectangle
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bounds image.Rectangle
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}
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func (p Op) Add(o *op.Ops) {
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@@ -43,10 +42,10 @@ func (p Op) Add(o *op.Ops) {
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data := o.Write(opconst.TypeClipLen)
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data[0] = byte(opconst.TypeClip)
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bo := binary.LittleEndian
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bo.PutUint32(data[1:], math.Float32bits(p.bounds.Min.X))
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bo.PutUint32(data[5:], math.Float32bits(p.bounds.Min.Y))
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bo.PutUint32(data[9:], math.Float32bits(p.bounds.Max.X))
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bo.PutUint32(data[13:], math.Float32bits(p.bounds.Max.Y))
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bo.PutUint32(data[1:], uint32(p.bounds.Min.X))
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bo.PutUint32(data[5:], uint32(p.bounds.Min.Y))
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bo.PutUint32(data[9:], uint32(p.bounds.Max.X))
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bo.PutUint32(data[13:], uint32(p.bounds.Max.Y))
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}
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// Begin the path, storing the path data and final Op into ops.
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@@ -192,72 +191,10 @@ func (p *Path) End() Op {
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}
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}
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// Rect represents the clip area of a rectangle with rounded
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// corners.
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//
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// Specify a square with corner radii equal to half the square size to
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// construct a circular clip area.
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type Rect struct {
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Rect f32.Rectangle
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// The corner radii.
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SE, SW, NW, NE float32
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}
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// Rect represents the clip area of a pixel-aligned rectangle.
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type Rect image.Rectangle
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// op returns the op for the rectangle.
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func (rr Rect) op(ops *op.Ops) Op {
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r := rr.Rect
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// Optimize for the common pixel aligned rectangle with no
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// corner rounding.
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if rr.SE == 0 && rr.SW == 0 && rr.NW == 0 && rr.NE == 0 {
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ri := image.Rectangle{
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Min: image.Point{X: int(r.Min.X), Y: int(r.Min.Y)},
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Max: image.Point{X: int(r.Max.X), Y: int(r.Max.Y)},
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}
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// Optimize pixel-aligned rectangles to just its bounds.
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if r == fRect(ri) {
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return Op{bounds: r}
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}
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}
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return roundRect(ops, r, rr.SE, rr.SW, rr.NW, rr.NE)
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}
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// Add the rectangle clip operation.
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func (rr Rect) Add(ops *op.Ops) {
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rr.op(ops).Add(ops)
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}
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// roundRect returns the clip area of a rectangle with rounded
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// corners defined by their radii.
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func roundRect(ops *op.Ops, r f32.Rectangle, se, sw, nw, ne float32) Op {
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size := r.Size()
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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w, h := float32(size.X), float32(size.Y)
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const c = 0.55228475 // 4*(sqrt(2)-1)/3
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var p Path
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p.Begin(ops)
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p.Move(r.Min)
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p.Move(f32.Point{X: w, Y: h - se})
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p.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
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p.Line(f32.Point{X: sw - w + se, Y: 0})
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p.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW
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p.Line(f32.Point{X: 0, Y: nw - h + sw})
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p.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
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p.Line(f32.Point{X: w - ne - nw, Y: 0})
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p.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
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return p.End()
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}
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// fRect converts a rectangle to a f32.Rectangle.
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func fRect(r image.Rectangle) f32.Rectangle {
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return f32.Rectangle{
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Min: fPt(r.Min), Max: fPt(r.Max),
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}
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}
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// fPt converts an point to a f32.Point.
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func fPt(p image.Point) f32.Point {
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return f32.Point{
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X: float32(p.X), Y: float32(p.Y),
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}
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// Add the clip operation.
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func (r Rect) Add(ops *op.Ops) {
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Op{bounds: image.Rectangle(r)}.Add(ops)
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}
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@@ -0,0 +1,51 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package clip
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import (
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"gioui.org/f32"
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"gioui.org/op"
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)
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// RRect represents the clip area of a rectangle with rounded
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// corners.
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//
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// Specify a square with corner radii equal to half the square size to
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// construct a circular clip area.
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type RRect struct {
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Rect f32.Rectangle
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// The corner radii.
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SE, SW, NW, NE float32
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}
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// op returns the op for the rectangle.
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func (rr RRect) op(ops *op.Ops) Op {
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return roundRect(ops, rr.Rect, rr.SE, rr.SW, rr.NW, rr.NE)
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}
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||||
|
||||
// Add the rectangle clip.
|
||||
func (rr RRect) Add(ops *op.Ops) {
|
||||
rr.op(ops).Add(ops)
|
||||
}
|
||||
|
||||
// roundRect returns the clip area of a rectangle with rounded
|
||||
// corners defined by their radii.
|
||||
func roundRect(ops *op.Ops, r f32.Rectangle, se, sw, nw, ne float32) Op {
|
||||
size := r.Size()
|
||||
// https://pomax.github.io/bezierinfo/#circles_cubic.
|
||||
w, h := float32(size.X), float32(size.Y)
|
||||
const c = 0.55228475 // 4*(sqrt(2)-1)/3
|
||||
var p Path
|
||||
p.Begin(ops)
|
||||
p.Move(r.Min)
|
||||
|
||||
p.Move(f32.Point{X: w, Y: h - se})
|
||||
p.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
|
||||
p.Line(f32.Point{X: sw - w + se, Y: 0})
|
||||
p.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW
|
||||
p.Line(f32.Point{X: 0, Y: nw - h + sw})
|
||||
p.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
|
||||
p.Line(f32.Point{X: w - ne - nw, Y: 0})
|
||||
p.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
|
||||
return p.End()
|
||||
}
|
||||
+1
-1
@@ -34,7 +34,7 @@ func (im Image) Layout(gtx layout.Context) layout.Dimensions {
|
||||
cs := gtx.Constraints
|
||||
d := cs.Constrain(image.Pt(w, h))
|
||||
stack := op.Push(gtx.Ops)
|
||||
clip.Rect{Rect: f32.Rectangle{Max: layout.FPt(d)}}.Add(gtx.Ops)
|
||||
clip.Rect(image.Rectangle{Max: d}).Add(gtx.Ops)
|
||||
im.Src.Add(gtx.Ops)
|
||||
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(w), Y: float32(h)}}}.Add(gtx.Ops)
|
||||
stack.Pop()
|
||||
|
||||
@@ -89,7 +89,7 @@ func Clickable(gtx layout.Context, button *widget.Clickable, w layout.Widget) la
|
||||
return layout.Stack{}.Layout(gtx,
|
||||
layout.Expanded(button.Layout),
|
||||
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
|
||||
clip.Rect{
|
||||
clip.RRect{
|
||||
Rect: f32.Rectangle{Max: f32.Point{
|
||||
X: float32(gtx.Constraints.Min.X),
|
||||
Y: float32(gtx.Constraints.Min.Y),
|
||||
@@ -122,7 +122,7 @@ func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Di
|
||||
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
|
||||
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
|
||||
rr := float32(gtx.Px(b.CornerRadius))
|
||||
clip.Rect{
|
||||
clip.RRect{
|
||||
Rect: f32.Rectangle{Max: f32.Point{
|
||||
X: float32(gtx.Constraints.Min.X),
|
||||
Y: float32(gtx.Constraints.Min.Y),
|
||||
@@ -153,7 +153,7 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
size := gtx.Constraints.Min.X
|
||||
sizef := float32(size)
|
||||
rr := sizef * .5
|
||||
clip.Rect{
|
||||
clip.RRect{
|
||||
Rect: f32.Rectangle{Max: f32.Point{X: sizef, Y: sizef}},
|
||||
NE: rr, NW: rr, SE: rr, SW: rr,
|
||||
}.Add(gtx.Ops)
|
||||
@@ -282,7 +282,7 @@ func drawInk(gtx layout.Context, c widget.Press) {
|
||||
X: -rr,
|
||||
Y: -rr,
|
||||
})).Add(gtx.Ops)
|
||||
clip.Rect{
|
||||
clip.RRect{
|
||||
Rect: f32.Rectangle{Max: f32.Point{
|
||||
X: float32(size),
|
||||
Y: float32(size),
|
||||
|
||||
@@ -35,7 +35,7 @@ func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
|
||||
}
|
||||
|
||||
clip.Rect{
|
||||
clip.RRect{
|
||||
Rect: f32.Rectangle{Max: f32.Point{X: width, Y: float32(gtx.Px(maxHeight))}},
|
||||
NE: rr, NW: rr, SE: rr, SW: rr,
|
||||
}.Add(gtx.Ops)
|
||||
|
||||
@@ -70,7 +70,7 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
Y: halfWidth + trackWidth/2,
|
||||
},
|
||||
}
|
||||
clip.Rect{Rect: track}.Add(gtx.Ops)
|
||||
clip.RRect{Rect: track}.Add(gtx.Ops)
|
||||
paint.ColorOp{Color: color}.Add(gtx.Ops)
|
||||
paint.PaintOp{Rect: track}.Add(gtx.Ops)
|
||||
st.Pop()
|
||||
@@ -79,7 +79,7 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
st = op.Push(gtx.Ops)
|
||||
track.Min.X = thumbPos
|
||||
track.Max.X = float32(size.X) - halfWidth
|
||||
clip.Rect{Rect: track}.Add(gtx.Ops)
|
||||
clip.RRect{Rect: track}.Add(gtx.Ops)
|
||||
paint.ColorOp{Color: mulAlpha(color, 96)}.Add(gtx.Ops)
|
||||
paint.PaintOp{Rect: track}.Add(gtx.Ops)
|
||||
st.Pop()
|
||||
@@ -97,7 +97,7 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
},
|
||||
}
|
||||
rr := thumbRadius
|
||||
clip.Rect{
|
||||
clip.RRect{
|
||||
Rect: thumb,
|
||||
NE: rr, NW: rr, SE: rr, SW: rr,
|
||||
}.Add(gtx.Ops)
|
||||
|
||||
@@ -56,7 +56,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
}
|
||||
trackColor := mulAlpha(col, 150)
|
||||
op.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
|
||||
clip.Rect{
|
||||
clip.RRect{
|
||||
Rect: trackRect,
|
||||
NE: trackCorner, NW: trackCorner, SE: trackCorner, SW: trackCorner,
|
||||
}.Add(gtx.Ops)
|
||||
@@ -74,7 +74,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
}
|
||||
op.Offset(inkOff).Add(gtx.Ops)
|
||||
gtx.Constraints.Min = image.Pt(inkSize, inkSize)
|
||||
clip.Rect{
|
||||
clip.RRect{
|
||||
Rect: f32.Rectangle{
|
||||
Max: layout.FPt(gtx.Constraints.Min),
|
||||
},
|
||||
@@ -127,7 +127,7 @@ func drawDisc(ops *op.Ops, sz float32, col color.RGBA) {
|
||||
defer op.Push(ops).Pop()
|
||||
rr := sz / 2
|
||||
r := f32.Rectangle{Max: f32.Point{X: sz, Y: sz}}
|
||||
clip.Rect{
|
||||
clip.RRect{
|
||||
Rect: r,
|
||||
NE: rr, NW: rr, SE: rr, SW: rr,
|
||||
}.Add(ops)
|
||||
|
||||
Reference in New Issue
Block a user